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git://xwords.git.sourceforge.net/gitroot/xwords/xwords
synced 2025-01-30 08:34:16 +01:00
refactor so game init is repeatable (untested)
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parent
ec9570ab81
commit
15ae9da08b
1 changed files with 61 additions and 45 deletions
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@ -43,30 +43,16 @@ EM_JS(void, call_alert, (const char* str), {
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static Globals* sGlobals;
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static void
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initGlobals( Globals* globals )
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initDeviceGlobals( Globals* globals )
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{
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globals->cp.showBoardArrow = XP_TRUE;
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globals->cp.allowPeek = XP_TRUE;
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// globals->cp.showRobotScores = XP_TRUE;
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globals->cp.sortNewTiles = XP_TRUE;
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globals->gi.serverRole = SERVER_STANDALONE;
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globals->gi.phoniesAction = PHONIES_WARN;
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globals->gi.nPlayers = 2;
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globals->gi.boardSize = 15;
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globals->gi.dictName = "myDict";
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globals->gi.players[0].name = "You";
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globals->gi.players[0].isLocal = XP_TRUE;
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globals->gi.players[1].name = "Robot";
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globals->gi.players[1].isLocal = XP_TRUE;
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globals->gi.players[1].robotIQ = 99;
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globals->mpool = mpool_make( "wasm" );
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globals->vtMgr = make_vtablemgr( globals->mpool );
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globals->dutil = wasm_dutil_make( globals->mpool, globals->vtMgr, globals );
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globals->util = wasm_util_make( globals->mpool, &globals->gi,
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globals->dutil, globals );
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globals->dict = wasm_load_dict( globals->mpool );
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globals->draw = wasm_draw_make( MPPARM(globals->mpool)
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@ -74,25 +60,47 @@ initGlobals( Globals* globals )
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}
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static void
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makeAndDraw( Globals* globals )
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makeAndDraw( Globals* globals, bool p0robot, bool p1robot )
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{
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if ( !!globals->util ) {
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game_dispose( &globals->game, NULL );
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wasm_util_destroy( globals->util );
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globals->util = NULL;
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}
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globals->gi.serverRole = SERVER_STANDALONE;
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globals->gi.phoniesAction = PHONIES_WARN;
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globals->gi.nPlayers = 2;
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globals->gi.boardSize = 15;
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globals->gi.dictName = "myDict";
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globals->gi.players[0].name = "Player 1";
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globals->gi.players[0].isLocal = XP_TRUE;
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if ( p0robot ) {
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globals->gi.players[0].robotIQ = 99;
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}
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globals->gi.players[1].name = "Player 2";
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globals->gi.players[1].isLocal = XP_TRUE;
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if ( p1robot ) {
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globals->gi.players[1].robotIQ = 99;
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}
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globals->util = wasm_util_make( globals->mpool, &globals->gi,
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globals->dutil, globals );
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XP_LOGFF( "calling game_makeNewGame()" );
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game_makeNewGame( MPPARM(globals->mpool) NULL,
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&globals->game, &globals->gi,
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globals->util, globals->draw,
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&globals->cp, &globals->procs );
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XP_LOGFF( "calling board_figureLayout()" );
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BoardDims dims;
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board_figureLayout( globals->game.board, NULL, &globals->gi,
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WASM_BOARD_LEFT, WASM_HOR_SCORE_TOP, BDWIDTH, BDHEIGHT,
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110, 150, 200, BDWIDTH-25, 16, 16, XP_FALSE, &dims );
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XP_LOGFF( "calling board_applyLayout()" );
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board_applyLayout( globals->game.board, NULL, &dims );
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XP_LOGFF( "calling board_draw()" );
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model_setDictionary( globals->game.model, NULL, globals->dict );
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// model_setSquareBonuses( globals->game.model, XWBonusType* bonuses, XP_U16 nBonuses )
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(void)server_do( globals->game.server, NULL ); /* assign tiles, etc. */
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board_draw( globals->game.board, NULL );
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@ -256,43 +264,51 @@ button( const char* msg )
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}
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#endif
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#ifdef NAKED_MODE
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void mainf()
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#else
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int main( int argc, char** argv )
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#endif
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static Globals*
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initOnce()
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{
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LOG_FUNC();
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Globals globals = {0};
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sGlobals = &globals;
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Globals* globals = calloc(1, sizeof(*globals));
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sGlobals = globals;
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SDL_Init( SDL_INIT_EVENTS );
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TTF_Init();
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int foo = SDL_SWSURFACE;
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// Do I want SDL_CreateWindow() plus something else?
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SDL_CreateWindowAndRenderer( WINDOW_WIDTH, WINDOW_HEIGHT, 0,
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&globals.window, &globals.renderer );
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&globals->window, &globals->renderer );
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/**
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* Set up a white background
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*/
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SDL_SetRenderDrawColor(globals.renderer, 255, 255, 50, 50);
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SDL_RenderClear(globals.renderer);
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/* whip the canvas to background */
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SDL_SetRenderDrawColor( globals->renderer, 155, 155, 155, 255 );
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SDL_RenderClear( globals->renderer );
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initGlobals( &globals );
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makeAndDraw( &globals );
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initDeviceGlobals( globals );
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return globals;
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}
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#ifdef NAKED_MODE
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void
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mainf()
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{
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LOG_FUNC();
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Globals* globals = initOnce();
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emscripten_set_main_loop_arg( looper, globals, -1, 1 );
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}
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#else
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int
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main( int argc, char** argv )
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{
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LOG_FUNC();
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Globals* globals = initOnce();
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makeAndDraw( globals, false, true );
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/**
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* Show what is in the renderer
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*/
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wasm_draw_render( globals.draw, globals.renderer );
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SDL_RenderPresent( globals.renderer );
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/* wasm_draw_render( globals.draw, globals.renderer ); */
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/* SDL_RenderPresent( globals.renderer ); */
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emscripten_set_main_loop_arg( looper, &globals, -1, 1 );
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emscripten_set_main_loop_arg( looper, globals, -1, 1 );
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#ifndef NAKED_MODE
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return 0;
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#endif
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}
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#endif
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