Eric House
d234646fb2
fix broken compile
2012-07-09 21:17:01 -07:00
Eric House
e6f02ee3c7
when drawing letter in tray tile, only shift origin left of edge when
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letter width exceeds that of tile.
2012-07-09 07:03:39 -07:00
Eric House
5702c83f17
do string formatting properly, using resources and StringBuffer.
2012-07-09 06:56:08 -07:00
Eric House
6da3f10855
cleanup -- no code change
2012-07-09 06:15:02 -07:00
Eric House
e7b0727e0c
leave remaining-tiles in place when pool count drops to 0.
2012-07-09 06:07:26 -07:00
Eric House
9885d3bf61
draw letters in tray tiles as far to left as possible
2012-07-07 19:55:19 -07:00
Eric House
7f087181e5
Don't store current network connType in ConnStatusHandler; instead
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pass the one for which we want icon displayed or status text
generated.
2012-07-07 19:45:18 -07:00
Eric House
0c02103d42
fix assertion failures due to failure to get game locks. The problem
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is that getSummary() can be called at unpredictable times by
background tasks for the games list, and the current open game holds a
lock as long as it's open. So those getSummary() calls must be
allowed to fail. Before, letting them fail immediately meant
empty/unusable list elements; now I've added a time they'll wait
before failing. Now the ones that are called while a game is open can
fail without being noticed, but the ones that are called as a game is
closed to update its summary will succeed by being able to wait for
its lock to be given up.
2012-07-07 11:34:40 -07:00
Eric House
ae3ae6a3a4
turn on base64 for SMS too
2012-07-07 11:29:54 -07:00
Eric House
30c77de2d0
tweak menu name
2012-07-07 11:29:25 -07:00
Eric House
6abb56dd0c
make tmp list elem closer in size to the real thing so screen jumps
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around less.
2012-07-07 11:29:15 -07:00
Eric House
318cc52f5a
we need the base64 stuff even when don't have SMS -- for serialization.
2012-07-07 11:05:45 -07:00
Eric House
052725aabc
fix problems with serialization: use types that are serializable, and
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init transients correctly.
2012-07-07 11:05:07 -07:00
Eric House
43fead368c
make Random class static rather than generate one over and over
2012-07-07 09:27:27 -07:00
Eric House
3c19a7ef44
tolerate failure to get lock for five seconds before asserting (up
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from one.)
2012-07-06 07:14:01 -07:00
Eric House
75602c47d8
on Amazon-made devices only, sleep randomly during load of game
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summary. This seems to work around a bug where only the last item in
the list is clickable but once it's clicked events are received for
every failed click up to that point.
2012-07-06 07:13:11 -07:00
Eric House
9a23473b2f
use a dummy TextArea instead of an empty custom view as a placeholder
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for loading game summary view.
2012-07-06 06:49:09 -07:00
Eric House
d6fdd24637
move interface methods together -- no code change
2012-07-06 06:10:04 -07:00
Eric House
1ad0a899f0
don't return from getSummary without succeeding, even if must wait on
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lock. Fixes problem with blank entries in game list after returning
from config screen.
2012-07-03 20:30:31 -07:00
Eric House
60a799ef1f
move SMS games up again, this time in a way that networked game creation
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isn't hidden along with SMS.
2012-07-03 07:02:29 -07:00
Eric House
bf9fe75f5c
Revert "in new game dialog, move sms above network (since that's presumably"
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This reverts commit 19dbddc0b8
.
2012-07-03 06:37:24 -07:00
Eric House
eba1d91157
fix game_config view contents sticking to bottom of tall screen when lock
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checkbox hidden, e.g. on Kindle Fire.
2012-07-03 06:29:59 -07:00
Eric House
be9ed5b963
add toolbar button style for 'large' devices so buttons are bigger on
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the Kindle Fire but not too big on phones.
2012-07-02 07:39:06 -07:00
Eric House
8ebe180eab
fix NPE
2012-07-02 06:59:35 -07:00
Eric House
c386537cb7
gitignore new files
2012-07-01 21:02:42 -07:00
Eric House
66f2007347
turn new tray-undo feature on for SMS version too
2012-07-01 21:02:11 -07:00
Eric House
19dbddc0b8
in new game dialog, move sms above network (since that's presumably
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the reason people chose that version)
2012-07-01 17:35:50 -07:00
Eric House
2e6b64a4e4
complete implementation of java part of one-pass scoreboard draw. Now
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looks pretty much identical to what the old code draws except that
rather than having width allocated in proportion to requested size all
get the same width except the one whose score it is which gets 2x.
2012-07-01 17:24:50 -07:00
Eric House
c41c877ae7
fix right edge of scaled text getting clipped by paying attention to
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where getTextBounds() says its left edge is.
2012-07-01 17:05:39 -07:00
Eric House
43e8205fd8
only honor one install-set option -- fixes multiple installs.
2012-07-01 16:03:02 -07:00
Eric House
2434d85684
don't pass the same player-1 data for every player
2012-07-01 16:01:01 -07:00
Eric House
5cd8ab2b33
remove uncalled method -- no change.
2012-07-01 15:57:20 -07:00
Eric House
2ae6bd8caf
override onMeasure to make BoardView only as large as it needs to be
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so that on tall narrow screens (e.g. Kindle Fire) there's no white
space between the tray and the buttons.
2012-07-01 12:54:38 -07:00
Eric House
03f4236240
install to everything by default
2012-07-01 12:53:36 -07:00
Eric House
89ffd972bf
more work on single-pass scoreboard drawing. Now the jni stuff is
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finished, but disabled via compile-time flag, and there's a
commented-out rudimentary implementation on the java side.
2012-07-01 10:04:10 -07:00
Eric House
b9b58bd0a5
enable tray tap undo
2012-06-29 06:52:49 -07:00
Eric House
c272491db6
add compile-time option to have tap on empty tray space return one
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tile instead of all of them.
2012-06-29 06:50:46 -07:00
Eric House
69b0a0d4a3
load conn state for sms app too
2012-06-28 07:22:10 -07:00
Eric House
9b9aec45da
format status timestamps in terms of how long ago (using
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getRelativeDateTimeString); save and restore serialized timestamps.
2012-06-28 07:20:28 -07:00
Eric House
52e70bff3d
rename method; make [g|s]etPrefsString public
2012-06-28 07:17:48 -07:00
Eric House
c8e2dff962
start process of compiling with XWFEATURE_SCOREONEPASS enabled by
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adding stubbed-out methods and making old methods conditionally
compiled. No change in code.
2012-06-27 07:08:09 -07:00
Eric House
c8cd2d500a
fix to compile and save player score rect info for non-keyboard-nav case
2012-06-27 07:04:36 -07:00
Eric House
065446def4
paint status area background manually in red or green and use a single
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transparent background icon for success and failure.
2012-06-27 06:44:24 -07:00
Eric House
2fc2a60842
create alternate scoreboard draw flow, disabled by compile-time flag,
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that does layout and draw in a single pass and with more information
so platform has more responsibilty for dealing with space constraints
and can, I hope, do a better job. There's no change until the flag is
turned on. Works for GTK with flag on, but is stubbed out for ncurses.
2012-06-26 07:20:09 -07:00
Eric House
d8e4b6481c
make rectContainsRect public so can be used in assert
2012-06-26 07:15:26 -07:00
Eric House
13633186ff
don't reset variable unless changed
2012-06-26 06:50:54 -07:00
Eric House
8ff27cc075
include "sms" or "text" in chooser title
2012-06-24 14:46:02 -07:00
Eric House
5eb937dede
use deviceSupportsSMS() to skip asking user whether to invite vis SMS
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or email when SMS isn't an option. Assumption: email *is* available,
which it isn't if it hasn't been configured yet.
2012-06-24 14:43:57 -07:00
Eric House
392f4239d7
add deviceSupportsSMS() -- which checks phonetype, i.e. that there's no phone.
2012-06-24 14:42:46 -07:00
Eric House
7dfe5ba8e1
inval status icon when there's a change so it gets updated.
2012-06-21 18:28:45 -07:00