they make sense, collapsing a plurals to a string where that made
sense (there will probably never be a one-word wordlist), and removing
an unused plurals.
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
can invite using app of her choice.
Conflicts:
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/DlgDelegate.java
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
Conflicts:
xwords4/android/XWords4/archive/R.java
side translate that into showing the sender's name in
notification. Not yet done: replacing silly "not me" in chat listing
with same, but now it should be easy.
removing [s]. There's more to do still.
Conflicts:
xwords4/android/XWords4/archive/R.java
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/SMSInviteDelegate.java
itself. When that's set, in inviter UI add a button that adds own
relayID to the list (gross!, but how that whole thing works is TBD),
and when receiving invitation don't drop it if there's already a game
with the same ID.
works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
connect to relay, instead of suggesting user invite another player
warn him/her that it's unconnected and suggest opening again
later. The problem this addresses is that a game must be opened to
make the initial relay connection, and that doesn't happen in the
background. This is a temporary fix that should prevent sending
invitations to games that the relay doesn't yet know about.