Commit graph

8755 commits

Author SHA1 Message Date
Eric House
b2781afeb3 offer to hide newgame buttons via augmented showNotAgainDlgThen shown
when player has five or more games in list.
2015-01-24 12:47:22 -08:00
Eric House
3a1e091852 fix crash on receiving end: inviteID is optional 2015-01-24 11:26:48 -08:00
Eric House
95f761d664 cleanup for better logging, including replacing constants with an enum 2015-01-24 11:01:50 -08:00
Eric House
027cd319e6 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-01-24 10:10:10 -08:00
Eric House
7b2a6fddf8 add an assert toward figuring out google-reported assert 2015-01-24 09:48:11 -08:00
Eric House
6da910ea07 merge with remote head 2015-01-24 09:38:05 -08:00
Eric House
44624b20d9 up strings and changes list for release 2015-01-24 08:59:44 -08:00
Eric House
9b0eba8be6 up copyright for the new year 2015-01-24 08:54:06 -08:00
Eric House
f48d79d4c8 provide default default language name (and rename string constant
being used that way now too)

Conflicts:
	xwords4/android/XWords4/archive/R.java
2015-01-23 08:35:04 -08:00
Eric House
e0c9d626ae rename script 2015-01-23 08:30:19 -08:00
Eric House
178156b7d7 Add UI to invite via SMS more than one player per device (if the
"Advanced" option is enabled).
2015-01-23 08:19:20 -08:00
Eric House
bfd6b2162d swap two config positions 2015-01-22 07:39:07 -08:00
Eric House
aec70782f4 tweaks to get game initialization working, including not looking on
startup for incoming text messages if on KITKAT or above.
2015-01-22 07:37:06 -08:00
Eric House
c3482925b4 Send NLI data for invitation instead of field-by-field. Try to prevent
duplicate phone number entries when the same number is formatted
differently.
2015-01-20 07:57:08 -08:00
Eric House
4b345ff28e new methods to store and retrieve byte arrays 2015-01-20 07:52:49 -08:00
Eric House
f8e530da9b Snapshot toward making SMS work again: invites now work via
user-visible SMS, providing a URL same as email that launches the app
with a new game. Game works sending via NBS (data SMS) when both
devices are on GSM (T-mobile, anyway.) Plan is to use os version and
gsm info included in invite to warn user when the game can't
communicate, but that test isn't done yet. Also removed debug pref
allowing to force send by NBS.
2015-01-18 10:49:15 -08:00
Eric House
f05d8c774e include class name in log 2015-01-17 22:11:20 -08:00
Eric House
71839b1e85 add READ_PHONE_STATE permission so I can send my phone number in invitatiosn 2015-01-17 22:00:43 -08:00
Eric House
182b651d21 remove unused import 2015-01-17 14:54:37 -08:00
Eric House
1da2ba7220 move commas -- no code change 2015-01-17 08:52:24 -08:00
Eric House
5f657bdfc4 add new change-connect-via button to set disabled when game in play 2015-01-17 08:13:54 -08:00
Eric House
e5ac525087 provide default default language name (and rename string constant
being used that way now too)
2015-01-16 21:28:59 -08:00
Eric House
004cd350fc fix uri encoding/decoding so that invite-by-email works 2015-01-16 21:07:55 -08:00
Eric House
31b524e6c0 include forceChannel in emailed invitations 2015-01-15 07:03:35 -08:00
Eric House
306c9ef4b6 hide relay-related stuff when relay communication not enabled; remove
sms status stuff altogether.
2015-01-13 21:59:54 -08:00
Eric House
d035396371 string tweak 2015-01-13 21:51:36 -08:00
Eric House
d1c300d752 string tweak 2015-01-13 21:51:27 -08:00
Eric House
af7335c729 refactor 2015-01-13 21:38:27 -08:00
Eric House
7e28d2004b add button to game config activity for changing the connection types to be used in that game 2015-01-13 21:27:51 -08:00
Eric House
2073098a5e fix crash: adding wrong item to list 2015-01-13 19:53:02 -08:00
Eric House
1139b1d5d1 put some space before all but the first heading 2015-01-13 19:42:19 -08:00
Eric House
ea62b90f61 show conn status based on most recently successful connType 2015-01-12 08:00:20 -08:00
Eric House
fc9c262796 catch exception whose cause I'm not sure of but that make it
impossible to launch the app when a game gets into a certain
state. Probably need to catch exceptions at a top level of game
listing process and offer to discard those in which non-recoverable
exceptions occur. Later...
2015-01-12 07:27:24 -08:00
Eric House
5c00e31d95 BT sends fail all the time, e.g. when BT isn't enabled on
remote. Until I figure out how to not try BT after some point, don't
log exceptions.
2015-01-12 07:24:39 -08:00
Eric House
951f5462b3 remove assert. Can't always get forceChannel right on creation, and
it's mean to be advisory.
2015-01-12 07:23:50 -08:00
Eric House
a49e732371 remove logging 2015-01-12 06:26:03 -08:00
Eric House
2fa0ea3375 fix new game alert titles to differ depending on type being created 2015-01-12 06:25:28 -08:00
Eric House
70e4d06e73 don't crash when ctrl-d hit in console 2015-01-07 07:23:40 -08:00
Eric House
861aeeb53a don't crash when ctrl-d hit in console 2015-01-07 07:22:45 -08:00
Eric House
0caf30c4e7 fix forceChannel for NFC invite 2015-01-07 06:53:36 -08:00
Eric House
688b3944bb fixes to invite: don't allow non-servers to invite; have common code
inform of number of missing even when it hasn't dropped to 0 (so
second invite can be sent for 3+ device games); take down older alerts
before posting new (again since number of missing may have changed)
2015-01-05 07:43:45 -08:00
Eric House
50f29383f5 tweak invite message to not require all invitations to be sent at once 2015-01-05 07:41:31 -08:00
Eric House
e394bf01e8 add assertion 2015-01-05 07:40:01 -08:00
Eric House
6da1b54636 add preference controlling whether more than on player is invited per
remote device
2015-01-05 06:32:16 -08:00
Eric House
05aaffb933 cleanup 2015-01-05 06:31:46 -08:00
Eric House
af6f01fd9c tweak drawing and size of status icon background 2015-01-03 22:18:30 -08:00
Eric House
f39b5e8e82 separate heads in new game icon too 2015-01-03 17:22:57 -08:00
Eric House
327b20a9fe add white space between the heads 2015-01-03 17:20:31 -08:00
Eric House
ddd1efd8dd modify new game actionbar icons to derive from game status icons 2015-01-03 16:44:13 -08:00
Eric House
641d83ab48 use new game type icons 2015-01-03 15:17:12 -08:00
Eric House
d1d6a2669b snapshots of icons 2015-01-03 14:57:19 -08:00
Eric House
6f64ff062e one shot at new one-device game icon 2015-01-03 10:33:32 -08:00
Eric House
4701fe2b90 pass in number of devices already connected so forceChannel can be set
more correctly; put up alert when device rejects an invitation as a
duplicate.
2015-01-03 09:50:07 -08:00
Eric House
9e67106adc fix crash by always initializing 2015-01-03 09:49:10 -08:00
Eric House
a7cc96c697 add ability to invite more than one player per device. This is mostly
for testing and needs to be hidden by an "advanced" pref so folks
don't stumble onto it. Works for BT (SMS will crash), but needs
cleaning up.
2014-12-31 06:54:31 -08:00
Eric House
d46c7a39f1 pass forceChannel as part of invitation 2014-12-30 07:25:26 -08:00
Eric House
28bfa3c904 make forceChannel part of CurGameInfo rather than comms, since Android
needs to save it there on receipt of an invitation (doesn't create
full game with comms until later.)  Passes discon2 tests and seems to
work on a single Android device. (Haven't tested inviting on Android
yet.)
2014-12-29 07:39:28 -08:00
Eric House
e8bb624b0b add preference checkbox for hiding newgame buttons (which are
duplicated by menu items)
2014-12-29 07:02:56 -08:00
Eric House
3209fc1b74 log sqlite error codes as strings in attempt to track down the
occasional assertions failure.
2014-12-28 21:40:31 -08:00
Eric House
3b7afa4557 pass --server if not setting forceChannel 2014-12-28 21:39:11 -08:00
Eric House
897c4d5786 add param to force a client to connect to host requesting a particular
channel. Works well enough that relay test script works. Not yet
integrated for let alone tested on Android.
2014-12-21 17:40:00 -08:00
Eric House
d81f022c78 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/linux/scripts/discon_ok2.sh
2014-12-15 16:48:10 -08:00
Eric House
4123de3560 merge android branch heads 2014-12-15 16:44:32 -08:00
Eric House
30d2c84dcc so tests can continue, comment out an assertion that indicates a relay
bug that neverless doesn't prevent games from running to completion.
2014-12-15 16:43:24 -08:00
Eric House
26b01acf23 fix crash on duplicate connect packet: drop it, but keep the
connection alive if the duplicated packet set up addressing correctly.
2014-12-15 16:42:34 -08:00
Eric House
eb5ae9edd3 declare as little-a array so key will be listed in numeric order 2014-12-15 16:41:15 -08:00
Eric House
45ef4fcb65 add --dup-packets calling through to linux client 2014-12-15 16:14:59 -08:00
Eric House
92fd048eef signature change: return void instead of always returning true 2014-12-15 15:33:12 -08:00
Eric House
4835afbe4a simplify and print in order 2014-12-15 15:29:37 -08:00
Eric House
7560156351 summarize the number of tiles left every 20 passes to give better view
into games' progress
2014-12-15 15:11:29 -08:00
Eric House
1eb7d01be5 add option to turn on duplicate packets -- which fires an assert on
the relay instantly.
2014-12-11 20:23:51 -08:00
Eric House
ddc9f7994c Merge remote-tracking branch 'sf/android_branch' into android_multi2
Conflicts:
	xwords4/relay/crefmgr.h
2014-12-11 06:22:17 -08:00
Eric House
bf53481aad log unexpected condition rather than asserting 2014-12-11 06:18:30 -08:00
Eric House
16c4e74e04 ignore client index of 0, since it means the device needs a slot
assigned.
2014-12-10 08:04:56 -08:00
Eric House
2e9c033a29 If client provides its index, honor that when placing it in game. This
allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-10 08:03:39 -08:00
Eric House
39b0d40e41 add local variable to prevent some dereferencing 2014-12-10 08:02:20 -08:00
Eric House
f0cf77d7d6 fix overwriting of addresses that happened for most (relay-only) games
run by my test script: match records based on channel number only.
This has yet to be tested on multi-addressing Android builds.
2014-12-10 07:54:50 -08:00
Eric House
00d19eada6 log a few more message checksums 2014-12-10 07:48:51 -08:00
Eric House
68441c60f6 add local variable to prevent some dereferencing 2014-12-10 07:48:38 -08:00
Eric House
9ff7cd1ff9 comment out dead code so I stop trying to debug it 2014-12-10 07:47:36 -08:00
Eric House
e961756f12 give up on hard-coding size of thread->env map: expand it as needed. 2014-12-08 20:43:24 -08:00
Eric House
97092e361c update grepped string to match changes in logging 2014-12-08 06:23:18 -08:00
Eric House
c70fcf64a7 ignore client index of 0, since it means the device needs a slot
assigned.
2014-12-08 06:22:30 -08:00
Eric House
f84f9aa85f include timestamp of switch to UDP -- in case it needs to be
correlated with logs
2014-12-08 06:20:47 -08:00
Eric House
a80293ba82 include timestamp in "new day" post-crash line 2014-12-05 06:39:10 -08:00
Eric House
b8660470f7 include timestamp in "new day" post-crash line 2014-12-05 06:35:31 -08:00
Eric House
5935681b82 in getDestID, deal with possibility game was consumated via a
non-relay channel, and allow client to use HOST_ID_SERVER.
2014-12-05 06:19:02 -08:00
Eric House
9ba9d258f3 If client provides its index, honor that when placing it in game. This
allows a game where indices have already been established over some
transport other than relay to start using the relay mid-game.
2014-12-04 06:03:42 -08:00
Eric House
a6f9f6608a drop relay connect meta-messages (as well as game messages) when relay
send is disabled.
2014-12-02 06:52:48 -08:00
Eric House
b2b60d6c48 add commandline params that disable comms types on game creation so
relay not connecting initally can be tested.
2014-12-02 06:49:35 -08:00
Eric House
c8e55a85a3 use a constant; log a bit more for now 2014-12-02 06:08:58 -08:00
Eric House
a1b967033f summarize role based on relay if in use, bt or sms otherwise 2014-12-02 06:08:18 -08:00
Eric House
73851b285e fix a couple of NPEs 2014-12-01 07:01:10 -08:00
Eric House
fe76cfa1a1 remove logging 2014-11-26 07:21:27 -08:00
Eric House
9bdf9b2f5e pass conType into java world from jni send proc, eliminating loops
e.g. sending relay setup traffic over BT.
2014-11-26 07:18:29 -08:00
Eric House
eac026a1a1 remove unused string 2014-11-25 07:18:16 -08:00
Eric House
0250f42b36 remove dead invite code 2014-11-25 07:17:52 -08:00
Eric House
8974407a67 setTitle: it's either networked or not 2014-11-25 07:17:03 -08:00
Eric House
2df8c68e60 remove commented-out logging 2014-11-25 07:16:43 -08:00
Eric House
938756a34f switch for loop to using C99-style variable declarations; no other change 2014-11-25 06:09:18 -08:00
Eric House
53bfe9812d add const 2014-11-24 07:52:03 -08:00
Eric House
363215841d add assert 2014-11-24 07:50:54 -08:00
Eric House
a1cdef6ad8 fix log format 2014-11-24 06:30:58 -08:00
Eric House
f3828ab7c9 merge android_branch -> android_multi2 2014-11-22 17:15:22 -08:00
Eric House
83a79963d4 Merge remote branch 'origin/android_branch' into android_branch 2014-11-22 17:11:40 -08:00
Eric House
4b635791d7 crash fix: provide missing param to format string 2014-11-22 17:08:17 -08:00
Eric House
963b0e23cf don't send bt pings on non-bt addresses 2014-11-21 23:00:16 -08:00
Eric House
142861656e don't send when channel address doesn't have the right type yet 2014-11-21 22:53:48 -08:00
Eric House
80229376e9 include connection types string in header text 2014-11-21 08:02:55 -08:00
Eric House
38e37bfbb9 use gameID as inviteID when it's not provided. Originally it was a
relay-only thing, but it's associated with being not-standalone in
places and this seems like the easiest fix.
2014-11-21 08:02:18 -08:00
Eric House
67d41f34a3 remove loggin 2014-11-21 07:58:17 -08:00
Eric House
6c917f34ba fix race-condition assert by dropping message. This needs a better fix. 2014-11-21 07:57:58 -08:00
Eric House
c3ca257a10 oops: new style 2014-11-20 19:13:15 -08:00
Eric House
d08a7f8d24 use a style for new game buttons 2014-11-20 19:12:56 -08:00
Eric House
8d021aa11e trying to hide the buttons when they take too much space. Leaving
commented out for now
2014-11-20 19:11:22 -08:00
Eric House
301ce8bc3c spelling error in comment :-) 2014-11-20 18:57:57 -08:00
Eric House
4b30d98bd0 fix to compile with DEBUG off 2014-11-20 07:16:37 -08:00
Eric House
fbea67e479 don't kill relay when bluetooth turned off: pass comms type into
comms_transportFailed()
2014-11-20 07:12:25 -08:00
Eric House
d3d83b3557 cleanup 2014-11-20 06:21:22 -08:00
Eric House
a35527ae88 need to copy in BT address too 2014-11-20 06:21:14 -08:00
Eric House
e236a32c20 forgot a mutex 2014-11-20 06:04:11 -08:00
Eric House
56121fdcd4 stop (or at least greatly reduce) leakage of thread->env mappings in
jni, mostly by having jnithread explicitly announce that it's closing.
Yuck. This stuff *should* obey a stacking protocol but the callback
stuff I'm doing makes me unsure that can work.
2014-11-19 21:42:21 -08:00
Eric House
a1bbbe3371 separate the new-game icons into two (as stubs) 2014-11-19 19:26:08 -08:00
Eric House
ae81404215 remove assert that was firing 2014-11-19 19:25:42 -08:00
Eric House
7977c8f799 cleanup 2014-11-19 19:19:12 -08:00
Eric House
1962371fe2 flesh out MultiMsgSink so that subclasses invoked e.g. in response to
BT traffic can send messages via other means as well.  Relay games
with both participants on one device work again.
2014-11-19 18:46:35 -08:00
Eric House
f14a1c095f print all conn types, not just the first 2014-11-17 07:06:56 -08:00
Eric House
11f7083eb6 remove dead classes and layouts; add menu to create networked games. 2014-11-15 20:42:09 -08:00
Eric House
64276b041e echo so I know it's doing something 2014-11-15 20:37:22 -08:00
Eric House
2465017e46 add buttons that create new games, bypassing the NewGame activity for
a simpler experience.
2014-11-15 17:59:59 -08:00
Eric House
d848c17d03 use real strings rather than enum's toString() result in prefs UI 2014-11-14 07:53:12 -08:00
Eric House
e750811836 add relay and bt as default address types when there's no preference set 2014-11-14 07:32:27 -08:00
Eric House
76fe26a057 include the list of currently selected conn types as pref summary 2014-11-14 07:24:24 -08:00
Eric House
2e8f4097d9 remove unused widget 2014-11-14 07:23:54 -08:00
Eric House
15e380291b snapshot: invite by BT now works well enough that moves can be
exchanged. Haven't checked whether the relay's also seeing traffic.
2014-11-14 07:12:03 -08:00
Eric House
1d1af9ffb3 fix some asserts: we have BT working now 2014-11-14 07:06:02 -08:00
Eric House
f625332782 add preference (dialog) to set default address types. Not used yet,
and still ugly.
2014-11-13 07:27:29 -08:00
Eric House
f2ecefd573 copy bt address info too 2014-11-13 07:27:03 -08:00
Eric House
74afdbd8b6 add more asserts 2014-11-12 06:52:58 -08:00
Eric House
c008f55133 add invite button only if I'm a host and am missing players 2014-11-12 06:52:40 -08:00
Eric House
0e2bbfc1ad augment addresses even when message received is a duplicate. Now games
using (fake) SMS and relay work whichever of the address modes is
disabled during the game, on either side.  At least for two-device
games.
2014-11-11 07:46:01 -08:00
Eric House
552ab8fa48 fix assertion (leaving the confusion in the code about tracking the
open relay socket)
2014-11-11 07:36:55 -08:00
Eric House
ba44863381 add simple tell() as wrapper on ask() 2014-11-11 07:35:56 -08:00
Eric House
10a960930c collect number to be invited. (Not tested: whether a number other than 1 works) 2014-11-11 07:35:14 -08:00
Eric House
ba6151c385 remove param that causes assert to fire 2014-11-10 07:31:51 -08:00
Eric House
c704b7ff4f remove dead code 2014-11-10 07:31:33 -08:00
Eric House
e82589a526 replace overloaded method with diff-named one, avoiding call to wrong
one when compiled on old 32-bit Atom. 32-bit issue, or what?  This is
quick and sure to fix it. Should be grafted back to main branch.
2014-11-10 06:43:42 -08:00
Eric House
94cfaecfb1 replace overloaded method with diff-named one, avoiding call to wrong
one when compiled on old 32-bit Atom. 32-bit issue, or what?  This is
quick and sure to fix it. Should be grafted back to main branch.
2014-11-08 23:07:34 -08:00
Eric House
c087824b47 snapshot with a bit of debugging added, mostly to tranfer to another machine 2014-11-07 20:26:02 -08:00
Eric House
786d775878 don't pass null address 2014-11-07 20:25:13 -08:00
Eric House
8e616095ad add a bit more logging of channelNos 2014-11-06 20:28:51 -08:00
Eric House
70f4541bbe Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/comms.c
2014-11-06 20:09:20 -08:00
Eric House
a34a859d18 log channelNo more consistently 2014-11-06 18:44:19 -08:00
Eric House
540d3e9622 wire disabling checkboxes into comms. They work -- and show that
multi-addressing needs debugging still.
2014-11-06 06:35:28 -08:00
Eric House
b1de8663d6 fix to compile with DEBUG undefined 2014-11-06 06:32:00 -08:00
Eric House
2426e04a70 fix overwriting of address info so that, AFAICT, both address types
are successfully being used through much of a test game.
2014-11-05 21:57:25 -08:00
Eric House
3d9ee4b9f9 use app define, not relay's 2014-11-05 21:45:14 -08:00
Eric House
68e7f303b0 oops -- here's the relay md5sum logging. app side went in prior. 2014-11-05 21:42:45 -08:00
Eric House
c516e1f77c add code to log md5 sums of udp packets sent and received. These match
relaycon logging to be added shortly.
2014-11-05 21:42:03 -08:00
Eric House
405b3eef93 remove dead/commented out code 2014-11-05 21:33:54 -08:00
Eric House
564e671b47 quick hack to add checkboxes for turning off transport sends and
receives to be used for testing after it's actually hooked up.  This
is just the UI.
2014-11-05 18:48:53 -08:00
Eric House
8aae7ae10a fix crash: don't use comms before initialized 2014-11-05 07:49:17 -08:00
Eric House
17bc0ab47c snapshot of work toward communicating when two addresses are in use.
An invitation works with relay and (fake) SMS on, and the invited
client connects successfully using both (the second to arrive being
correctly identified as a dupe.)  While the game can be played after,
only SMS messages are being received. And opening a saved game
crashes.
2014-11-05 07:41:20 -08:00
Eric House
fc6ccf217f fix formatting of types: don't crash on too-small buffer, and add
separator only when needed.
2014-11-02 17:25:56 -08:00
Eric House
e1a10508e1 when preprocessing a message, limit search to the address type of the
channel it came in on if known.
2014-11-02 17:24:37 -08:00
Eric House
f853aad904 add checkbox to tab label when selected 2014-11-02 11:55:46 -08:00
Eric House
71fbae622a clean up code a bit 2014-10-28 20:13:48 -07:00
Eric House
1ca5515b07 Add checkbox to each type tab indicating whther the game will use that
addressing type to communicate.
2014-10-28 08:08:11 -07:00
Eric House
9b336bde49 fix crash: must iterate when multiple types are possible 2014-10-28 08:04:05 -07:00
Eric House
b624867cb4 add addr_rmType() 2014-10-28 08:03:19 -07:00
Eric House
1789d442ba let me look at another player's tiles, regardless of pref setting,
when game is over
2014-10-27 19:24:22 -07:00
Eric House
2163d25a27 let me look at another player's tiles, regardless of pref setting,
when game is over
2014-10-27 19:23:52 -07:00
Eric House
3024bcbd50 get rid of bt and sms new game options 2014-10-27 19:12:38 -07:00
Eric House
93f0b626af snapshot: invite sent by NFC connects two devices using relay with BT
ability passed too (though not yet used.)
2014-10-27 07:51:25 -07:00
Eric House
7a1cd06486 fix crash in dict iteration: add to thread map the env that creates globals 2014-10-23 07:44:41 -07:00
Eric House
c3e7b12103 merge android_branch 2014-10-23 06:33:28 -07:00
Eric House
51a1ddfe39 include robot name in report of his score 2014-10-23 06:32:24 -07:00
Eric House
8486bad44b add default robot name to prefs 2014-10-23 06:21:16 -07:00
Eric House
9886d5a6e6 merge over changes to run with new bash 2014-10-22 18:57:33 -07:00
Eric House
3fe3b1724a replace stacked tracking of env with explicit mapping from pthread to
env for that thread to fix occasional assertion failure that indicated
I was using the wrong env occasionally.  I'm not super confident in
this because I've seen the env for a thread change, but that could be
due to reuse of the thread id.
2014-10-22 06:58:42 -07:00
Eric House
452729fb9d merge android_branch 2014-10-17 18:36:08 -07:00
Eric House
53d2c2f0f2 rename method 2014-10-17 18:35:14 -07:00
Eric House
f1e6e2f8f5 can't assert yet -- breaks upgrade 2014-10-17 07:58:26 -07:00
Eric House
df093e1c10 preexisting db field now a set, so treat it that way in the other place it's read 2014-10-17 07:55:04 -07:00
Eric House
4e37947d94 assert, for now at least, no unexpected types being added from jni world 2014-10-17 07:54:34 -07:00
Eric House
7cef0c8c06 un-stub-out summary info 2014-10-17 07:47:48 -07:00
Eric House
2e74b97b4a oops: set typeset field in java struct 2014-10-17 07:46:32 -07:00
Eric House
3dfb4ae6f8 Merge remote branch 'origin/android_branch' into android_branch 2014-10-16 20:48:39 -07:00
Eric House
39f8ec4734 expand pattern to match newer .apks 2014-10-16 20:47:43 -07:00
Eric House
ed1b6af246 turn on -std=c99 2014-10-16 20:21:32 -07:00
Eric House
ebfe8ceb28 use Collections.toArray() rather than roll my own 2014-10-16 20:16:50 -07:00
Eric House
dd00ba477b fix mistaken commit: uncomment 2014-10-16 20:16:35 -07:00
Eric House
878a16b3bc snapshot: android compiles, and works well enough to exchange moves
via relay!  Lots of changes, mostly around treating connTypes as a Set
inside the java world.  Jni to translate to that is a pain.
2014-10-16 06:45:24 -07:00
Eric House
215cbe94ba turn on -std=c99 2014-10-15 21:43:34 -07:00
Eric House
14a0ca95fe don't crash with, and correctly save, multiple addresses 2014-10-15 07:52:35 -07:00
Eric House
fe4c7b52f2 snapshot: relay test script works with a second address type set
(though with its actual transport stubbed out).  Android doesn't even
compile.
2014-10-15 07:26:18 -07:00
Eric House
737af802b0 don't abort if core file count goes down -- I probably removed some
old thing
2014-10-15 06:38:43 -07:00
Eric House
52465b3e1e merge android_branch 2014-10-14 06:57:52 -07:00
Eric House
76db94effc move git rev pref to bottom 2014-10-14 06:35:12 -07:00
Eric House
5c4242ac62 Fix (by inspection) NPE reported to google: test for null lock before
trying to save its game. Also remove empty overridden method.
2014-10-14 06:31:57 -07:00
Eric House
c73eec567b fix some const confusion the stricter android gcc found 2014-10-14 06:24:41 -07:00
Eric House
f14c3216a5 commit changes that have been running for a while 2014-10-13 19:10:56 -07:00
Eric House
bf1f0485df include git hash in name of .apk file 2014-10-13 19:06:40 -07:00
Eric House
2643c655f8 Merge branch 'android_branch' into android_multi2 2014-10-13 07:25:28 -07:00
Eric House
858187b9d7 include git rev hash in update info -- for later use detecting when a
tagged build has changed
2014-10-13 07:20:17 -07:00
Eric House
0362bf5cc9 Merge branch 'android_branch' into android_multi2
Conflicts:
	xwords4/common/board.c
	xwords4/common/comtypes.h
	xwords4/common/model.c
	xwords4/common/strutils.c
2014-10-13 07:03:20 -07:00
Eric House
518a6a903d list one more change 2014-10-13 06:48:00 -07:00
Eric House
fd7a03dfc4 remove logging 2014-10-13 06:47:49 -07:00
Eric House
4914e5b564 up strings and change log for new release 2014-10-12 21:12:25 -07:00
Eric House
501f9ad3d9 don't assume group will be found among visible views 2014-10-12 20:51:54 -07:00
Eric House
509df4cad5 add comment 2014-10-12 08:55:07 -07:00
Eric House
0770062559 when it becomes the turn of a game in a non-expanded group, update
that group to show it now contains an in-turn game.
2014-10-12 08:13:02 -07:00
Eric House
e87457cfbe cleanup: a view can always call getContext() 2014-10-10 08:01:08 -07:00
Eric House
9d038d13e4 add "new group" button to move game alert, and logic to relaunch the
move game alert after new group alert exits.
2014-10-10 07:29:36 -07:00
Eric House
b12d12590a don't memcpy 0 bytes 2014-10-09 21:21:41 -07:00
Eric House
4eb836ab2b fix to compile -- graft missed a constant defined earlier 2014-10-09 21:21:27 -07:00
Eric House
badc40f90b move dividerLoc into model and use to limit sorting to tiles to its
right
2014-10-09 20:09:24 -07:00
Eric House
195371ea2e as proof of concept, skip the first 3 tiles when sorting newly
assigned.  Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-10-09 20:08:41 -07:00
Eric House
019daa6b84 Fix robot and human default dicts being able to be of different
languages: add new languages pref above the two, filter their choices
to be limited to that language, and change them to the first dict of
the new language when it's changed.
2014-10-09 08:03:25 -07:00
Eric House
4f22caafe9 don't assume there was only one missing after downloading first
missing dict
2014-10-09 06:31:43 -07:00
Eric House
d308baca8c add blank line so easier to read 2014-10-09 06:30:00 -07:00
Eric House
74eb6890b9 when user while configuring game chooses to download a new wordlist,
make it the new selection in the spinner from which "Download more"
was chosen.
2014-10-08 19:12:00 -07:00
Eric House
e4e5d599cd Fix new game process to not leave unconfigured new game behind when
user chooses to configure then cancels.
2014-10-07 06:52:55 -07:00
Eric House
095011020d cleanup 2014-10-07 06:07:30 -07:00
Eric House
6d5a556c78 break up chained method calls so stack crawls can more accurately show
source of a crash.
2014-10-07 06:02:00 -07:00
Eric House
a28dc8c182 catch up with comments added 2014-10-01 22:11:58 -07:00
Eric House
618d180aab fix broken about dialog 2014-10-01 22:10:42 -07:00
Eric House
731e2c49e0 call server_do even if not a client, fixing weeks-old breakage of
local-only games.  git bisect rocks!!
2014-10-01 21:54:23 -07:00
Eric House
3534bc0e49 print usage prettier (with an apparent off-by-one error) 2014-10-01 19:52:07 -07:00
Eric House
b82383a5ad fix -- I hope -- array syntax that was getting lots of games launched
without an app (until it got upgraded)
2014-10-01 19:49:46 -07:00
Eric House
aade0a9aae cleanup 2014-10-01 08:08:45 -07:00
Eric House
76fb527b11 Handle NFC-invite case same as BT one: create a needs-download
notification rather than a broken game when required wordlist is
missing
2014-10-01 07:36:34 -07:00
Eric House
c1445f11b8 tweak text 2014-10-01 06:45:24 -07:00
Eric House
615d558fac revert 44e0f30520: no longer required
and I'm afraid of changes elsewhere the function's used
2014-10-01 06:32:09 -07:00
Eric House
8b15895380 forget about creating games when wordlists are missing. Instead adopt
the SMS strategy and post a notification response to which opens a
download-or-decline dialog. On finishing the download open and connect
the game.
2014-10-01 06:24:52 -07:00
Eric House
2be0db06ea revert list item change (but keep the padding) 2014-10-01 06:06:47 -07:00
Eric House
e5ae23bf67 try again on dict download to open game, but test first. 2014-09-30 22:02:17 -07:00
Eric House
3c79ea51c3 more helpful hint 2014-09-30 21:56:13 -07:00
Eric House
8b95cbb68a remove unnecessary level of layout nesting, and add padding. 2014-09-30 21:55:52 -07:00
Eric House
d8f93080bf force the language that's the point of opening the dicts downloader to
be displayed expanded to make it a bit easier to figure out what to
do.
2014-09-30 21:48:01 -07:00
Eric House
44e0f30520 modify anyMissing[dict] logic: having some null is ok, but all null is
not.
2014-09-30 21:26:34 -07:00
Eric House
8cc6f8b7cd don't open games created by BT invitation without checking that they
have the dicts they need.
2014-09-30 21:26:02 -07:00
Eric House
b62e4db8d2 better string 2014-09-30 21:21:03 -07:00
Eric House
fa3a2c1c5e don't crash if somehow a game gets opened without a dict 2014-09-30 21:20:47 -07:00
Eric House
6044503cc5 merge android_branch -> android_multi2 2014-09-30 05:57:53 -07:00
Eric House
c98a5cd5f0 move dividerLoc into model and use to limit sorting to tiles to its
right
2014-09-30 05:57:21 -07:00
Eric House
8e9ca8603d don't recalc menu and title too early 2014-09-29 20:12:56 -07:00
Eric House
1346aa6ee5 as proof of concept, skip the first 3 tiles when sorting newly
assigned.  Later '3' will be replaced by the location of the tray
divider, but that has to be moved from board to model first.
2014-09-29 20:04:54 -07:00
Eric House
69889c4382 don't set as selected a game inside a collapsed group 2014-09-29 08:16:24 -07:00
Eric House
55ea4d7a04 cleanup 2014-09-29 08:15:41 -07:00
Eric House
afedc8d9f5 fix prev optimization clearing board on load so it only happens when a
different board is about to be drawn.  Fixes flash when btinvite
dialog goes away.
2014-09-29 07:26:39 -07:00
Eric House
0f90538598 track whether invite progress is up and cancel only if it is 2014-09-29 06:19:52 -07:00
Eric House
321a6e7e73 add activity lifecycle logging, off by default 2014-09-29 06:18:48 -07:00
Eric House
9b845634e0 show progress when sending BT invitation -- since it might be a
headset and take a while to time out.
2014-09-27 07:16:36 -07:00
Eric House
93526d38d7 cleanup (version upgrade test works) 2014-09-25 22:24:09 -07:00
Eric House
92292ad1fe fix problems with undeclared variables that older bash didn't mind 2014-09-25 21:45:44 -07:00
Eric House
43bd3c018a make an addr's conType a bitfield rather than holding a single value.
Works for large numbers of relay games in test, but will not yet
actually hold more than one value.  Should be safe to merge to main
branch once stream upgrade is verified.
2014-09-25 20:05:37 -07:00
Eric House
75981f52ca up strings for new release, including changelog 2014-09-25 18:36:50 -07:00
Eric House
f3acdfc78a remove bt error count toast 2014-09-25 18:36:22 -07:00
Eric House
a0881b1041 add titles to SMS and BT invite alerts 2014-09-25 07:49:22 -07:00
Eric House
47591fb8c6 For SMS and BT, text contains the text of a button. Substitute in
button text rather than have to keep the two in sync.
2014-09-25 07:34:58 -07:00
Eric House
e0eb22854f save changes to address list 2014-09-25 07:06:33 -07:00
Eric House
2beb897b2c replace scan that tries to connect to all paired devices, taking 20
seconds to discover that some 20-miles-away device isn't here and
resisting use of concurrency, with simple listing of paired
devices. If user tries to invite a headset, try and fail with an error
message.  Fix up re-invite and detection of whether players are
missing to support this.
2014-09-25 06:40:44 -07:00
Eric House
aa566ad1f0 call util_informMissing when the pendingPlayers count drops to 0 2014-09-25 06:36:07 -07:00
Eric House
abf12e90da save a bit of work setting up game manually by assuming two players --
but ths must be happening too late because not all takes effect.
2014-09-25 06:35:10 -07:00
Eric House
3668b7d8a7 merge android_branch -> android_shipbt 2014-09-24 20:51:23 -07:00
Eric House
1e80109c3e add assert, and don't pass pendingRegistrations to clients -- it confuses them 2014-09-24 19:33:59 -07:00
Eric House
743d532fc7 putting back recent change: this works for automated test and gtk
manual app.  I'm not sure what's up with pendingRegistrations but it
needs more studying before I can change it.
2014-09-24 19:16:06 -07:00
Eric House
9ad8ad601c add cur dir to empty dict search path 2014-09-24 07:29:57 -07:00
Eric House
64b30b68d2 merge android_branch -> android_shipbt 2014-09-23 21:33:57 -07:00
Eric House
b4ef9ced87 merge android_branch changes 2014-09-23 21:33:02 -07:00
Eric House
3d6f972e9e fix number of missing players not being calculated correctly 2014-09-23 21:30:31 -07:00
Eric House
113c7a13d2 print number of devices left 2014-09-23 21:26:46 -07:00
Eric House
49689ab04c always log error message 2014-09-23 07:30:34 -07:00
Eric House
ab64197ac4 fix recent booboo: it's not an error for server_initClientConnection()
to fail here.
2014-09-23 07:30:23 -07:00
Eric House
4c2c6e5814 improve bad-protocol messaging: suggestion to upgrade is displayed on
both sides.
2014-09-22 08:09:58 -07:00
Eric House
59f5c17e78 remove debugging toast 2014-09-22 08:00:37 -07:00
Eric House
a485480496 make divider wider 2014-09-22 07:05:45 -07:00
Eric House
46907ec03d tweak string 2014-09-22 06:59:23 -07:00
Eric House
45317678b7 a better way of cleaning up 2014-09-21 21:59:21 -07:00
Eric House
73e5f946b2 cleanup: private method to reduce number of params required 2014-09-21 21:54:00 -07:00
Eric House
c5b948b464 offer to launch Setting app when there are no paired devices 2014-09-21 18:03:31 -07:00
Eric House
7964f96b28 include gameID in bt ping, and in reply a boolean indicating if it's
been deleted. Means you open a game and if you have a connection know
immediately that it's no longer there.
2014-09-21 17:32:35 -07:00
Eric House
dbb09241ec save known bt addresses only; names can be looked up 2014-09-21 17:03:25 -07:00
Eric House
e69f0179cc fix script 2014-09-21 16:59:00 -07:00
Eric House
0073cba698 cleanup: get rid of btName wherever possible 2014-09-21 14:59:28 -07:00
Eric House
653ad7c62a cleanup how bt names and addresses are handled, working with addresses
except when something has to be shown in the UI.  Because names can be
duplicated but never addresses....
2014-09-21 14:40:44 -07:00
Eric House
0d04fd138d ping remote BT hosts on game open and on radio on in order to update
the status of the connection arrows.
2014-09-21 13:06:12 -07:00
Eric House
4695619c63 refactor: add methods to be called from elsewhere 2014-09-21 11:35:32 -07:00
Eric House
e52422afcc reflect bt radio state in in-game net status handler 2014-09-21 10:55:13 -07:00
Eric House
049cf284c5 toward getting direct-ip addressing working again: add a tab to the
connections dialog
2014-09-20 18:08:33 -07:00
Eric House
ff82ff1e7c add connType param to resendAllIf(): no point resending relay messages
when it's the BT radio that just turned on.
2014-09-19 05:53:49 -07:00
Eric House
645da39e51 use new convenience method 2014-09-18 06:10:55 -07:00
Eric House
2e6993cce0 show bt status red when bt radio turned off 2014-09-18 06:08:43 -07:00
Eric House
36bed8a2c8 call super 2014-09-17 08:03:43 -07:00
Eric House
e6203182ec resend pending messages when BT radio comes back on 2014-09-17 08:03:12 -07:00
Eric House
b97a9518f7 better newbie hint title 2014-09-17 08:02:33 -07:00
Eric House
2321b36bec better newbie hint title 2014-09-17 08:01:58 -07:00
Eric House
e018d136e1 don't disable general beaming, since that prevents default behavior of
launching the store to install on a device that doesn't have the app
yet.
2014-09-17 07:10:41 -07:00
Eric House
810ccb5555 add padding 2014-09-17 07:05:32 -07:00
Eric House
e3667dde2f remove do-you-want-to-invite dialog when NFC used for relay case too 2014-09-17 06:52:57 -07:00
Eric House
e7e04fc2bb don't offer to nfc-invite a SMS game since that doesn't work, and DO a
relay game since that does.
2014-09-16 07:41:09 -07:00
Eric House
9df2d0c1dc keep track of BT IOExceptions, and report the number back to callers.
At least one app I've seen tells the user to restart BT if that number
gets too high; this makes that easy.
2014-09-16 07:25:31 -07:00
Eric House
cfba0411fe hide the expandable headers completely when BT or SMS isn't available 2014-09-16 06:42:53 -07:00
Eric House
3e72da8e3f when sms pref changes, clear cached value 2014-09-16 06:39:46 -07:00
Eric House
82b25d1956 add utility method 2014-09-16 06:39:06 -07:00
Eric House
567f6a2ac0 turn off beaming except where I provide an explicit message
(callback), since it's confusing to have the game offer to beam where
all that's being sent is the install URL.  Hmmm -- maybe we do want
that.  Consider....
2014-09-15 08:03:14 -07:00
Eric House
aeeb3dc3bc fix so when BT invite is tapped for game requiring a missing wordlist,
an offer's made to download and only then is game created.
2014-09-15 07:41:26 -07:00
Eric House
77192bf3bd clear/erase board bitmap before reusing for new game 2014-09-14 15:18:36 -07:00
Eric House
2c8d356ac0 changes to generated files that should have gone with prev commit 2014-09-14 14:50:19 -07:00
Eric House
808e01b428 cleanup: there's no progress to be shown now when inviting 2014-09-14 14:42:58 -07:00
Eric House
45a1dcd5f9 This comment meant for this fix, not prev! :
Fix board sometimes coming up half-height by indicating that it should
never have a soft keyboard associated with it.  It's otherwise getting
told its height is half what it should be, and I can't find any way to
get the layout redone when the keyboard goes away.  (The keyboard in
this case is leftover from the previous activity.)
2014-09-14 14:37:01 -07:00
Eric House
134f7dbe2b fix board sometimes coming up half-height by indicating that it should
never have a soft keyboard associated with it.  It's otherwise getting
told its height is half what it should be, and I can't find any way to
get the layout redone when the keyboard goes away.  (The keyboard in
this case is leftover from the previous activity.)
2014-09-14 14:36:13 -07:00
Eric House
434bbf74cb when inviting to a new BT game, make it so the games come up on both
sides already connected and ready to play.  That requires creating the
game on the sending side before the send so it's ready to receive
messages, and on the receiving side giving the new game a message sink
via which to send its initial registration message.
2014-09-14 13:43:41 -07:00
Eric House
6f07098cf3 return succes from server_initClientConnection() 2014-09-14 13:42:11 -07:00
Eric House
7d8b9b4270 return succes from server_initClientConnection() 2014-09-14 13:41:33 -07:00
Eric House
4d2f49d33f when sending and don't have an address for channel yet, send the one
comms was created with, which is what client will have to do anyway.
2014-09-14 13:41:12 -07:00
Eric House
b6f708ee75 add text to missing player alert suggesting tap-to-invite, and dismiss
it if user does so while it's still up (via a bit of a hack).
2014-09-12 07:10:18 -07:00
Eric House
94b51cf53b cleanup; log non-hex gameid too for easier searching 2014-09-12 06:07:32 -07:00
Eric House
b1ea1185f1 tweak invite-received strings. Alas, the inviting player's name isn't
there yet.
2014-09-12 05:56:30 -07:00
Eric House
ebb9684cc9 remove bt variant files too, at least on this branch 2014-09-12 05:47:03 -07:00
Eric House
172d01137a copy stuff required to make main app support BT 2014-09-11 20:42:15 -07:00
Eric House
0924a20a66 sometimes a null addr comes in; check 2014-09-11 19:55:12 -07:00
Eric House
640283263a remove XWords4-sms files; that ship has sailed 2014-09-11 19:40:31 -07:00
Eric House
2a0489889c when the number of available BT devices matches the number of players
sought, check them all initially.  Speeds inviting for most common
case.
2014-09-11 08:05:43 -07:00
Eric House
588e5245d5 log dropped result 2014-09-11 07:20:59 -07:00
Eric House
c47c8928ec open BT game after creating it on invite/nfc reception; remove game
from games list selection when it's deleted by board when open so
action bar is in correct state.
2014-09-11 07:06:12 -07:00
Eric House
a08292a918 Handle invite to BT game via NFC. 2014-09-10 07:24:12 -07:00
Eric House
3b2a537e93 fix crash trying to create new game immediately after allowing board
to delete one.
2014-09-10 07:01:56 -07:00
Eric House
b333e3959f remove assert: it's fine to close without saving 2014-09-10 06:37:32 -07:00
Eric House
39b9c32fd7 don't track and refuse to connect to deleted games: the tracking was
incomplete (didn't persist) and gameIDs couldn't be reused.  Fix later
when it's not blocking development if the feature still makes sense.
2014-09-09 07:27:04 -07:00
Eric House
95eb140461 cleanup 2014-09-09 07:24:27 -07:00
Eric House
4029af955d inval cache twice, fixing a race condition around creating new BT games 2014-09-09 07:24:17 -07:00
Eric House
46e648933a Log, but don't assert, when an event isn't handled. 2014-09-09 07:23:52 -07:00
Eric House
df6a117c5c cleanup 2014-09-09 07:21:33 -07:00
Eric House
4f6fb61d4b put BT ahead of SMS, and use a style to reduce repeated layout code 2014-09-08 20:42:18 -07:00
Eric House
2400029b8b force all comms-type icons to have same width 2014-09-08 08:02:12 -07:00
Eric House
03c6db78db add new class that's a header-styled label with an expander, and use
that as separator in NewGame activity.  Save expanded state so people
who don't play networked games don't have to see all that text
forever.
2014-09-08 07:30:07 -07:00
Eric House
473bea77d6 get rid of -i param; instead install to all devices instead of passing
'install' to ant.
2014-09-08 07:25:05 -07:00
Eric House
fdde7b67bc ignore dirs for another branch (local only so far) 2014-09-08 07:06:45 -07:00
Eric House
5fbe98e4e2 remove unused string 2014-09-06 06:56:06 -07:00
Eric House
9c0fc39478 add move summary to SMS notifications too 2014-09-06 06:54:43 -07:00
Eric House
c6a9f303f0 include last move summary in BT notifications 2014-09-06 06:47:24 -07:00
Eric House
c1ee254c4f echo what's going on 2014-09-05 21:19:32 -07:00
Eric House
ddc4ab9844 oops: MultiEventListener installation got dropped with the move to
activity delegates; fix
2014-09-05 21:12:35 -07:00
Eric House
1d4d3a7a32 don't use same title for all progress dialogs 2014-09-05 07:49:37 -07:00
Eric House
d949028006 set names as properties; param doesn't seem to work 2014-09-05 07:41:06 -07:00
Eric House
a2853046d4 set names as properties; param doesn't seem to work 2014-09-05 07:40:54 -07:00
Eric House
b9aa335027 log dropped event 2014-09-05 07:40:37 -07:00
Eric House
5035042ce4 rename script, and add install option so can work with multiple devices 2014-09-05 07:29:03 -07:00
Eric House
0b2c029e67 ignore new file 2014-09-05 07:28:10 -07:00
Eric House
eb2cd37980 fix crash by overriding with correct signature 2014-09-05 07:05:14 -07:00
Eric House
b9d9fc2520 put back auto-scp of finished file to server 2014-08-29 07:33:21 -07:00
Eric House
4df0f7ffd2 add option to get new .apk file name into a file 2014-08-29 07:21:54 -07:00
Eric House
ec3168e27d fix, I hope, the occasional misssing notification body by handling the
case where multiple move messages are handled at once.
2014-08-29 07:00:27 -07:00
Eric House
72b506b2e7 if unset in jni world this thing is invalid 2014-08-29 06:59:24 -07:00
Eric House
9e86874e77 catch bt version up 2014-08-27 20:23:57 -07:00
Eric House
3858eb2f1d up strings for release 2014-08-27 07:06:35 -07:00
Eric House
78581490eb don't show survey link yet: it's not ready 2014-08-27 07:06:29 -07:00
Eric House
8407d3b300 cleanup and list changes 2014-08-26 22:17:34 -07:00
Eric House
5343b054a5 include number of tiles in trade confirm message 2014-08-26 21:58:55 -07:00
Eric House
d8266f6a2c tweak title and body of notification 2014-08-26 21:53:28 -07:00
Eric House
88248131da show new client-formatted turn summary in notification; remove old
common-formatting code.
2014-08-26 21:37:33 -07:00
Eric House
2d08848715 snapshot: toward having a better description of the last move in
notifications.
2014-08-26 06:55:26 -07:00
Eric House
622760b71a post response to long-tap on player as a gtk dialog rather than just logging it. 2014-08-25 07:52:18 -07:00
Eric House
d255231179 enable changing reminder intervals via debug setting, and format time
since last move dynamically using days, hours and minutes.
2014-08-22 20:37:50 -07:00
Eric House
e42dd971cb Hide crosshairs once drag leaves the initial cell UNLESS a tile is
being dragged
2014-08-21 07:51:06 -07:00
Eric House
b77d529099 fix linux-side compile errors 2014-08-21 07:15:20 -07:00
Eric House
880f8f123a list rest of changes 2014-08-20 07:10:53 -07:00
Eric House
e7af6949fe cleanup after code review 2014-08-20 07:10:40 -07:00
Eric House
a464b61a15 fix so net status icon isn't on top of timer 2014-08-19 07:50:15 -07:00
Eric House
815bc9544e don't crash when player has a password set! (was inflating view from
background thread, now a no-no)
2014-08-19 07:30:14 -07:00
Eric House
d921a386d5 remove logging 2014-08-19 07:21:02 -07:00
Eric House
36afbb7330 fix nag timer math 2014-08-19 06:50:10 -07:00
Eric House
69482bf442 cleanup: move functions from Utils to DelegateBase (and make non-static) 2014-08-19 06:46:03 -07:00
Eric House
38b9420fa0 move survey-display logic into one place so it's always right 2014-08-18 07:53:23 -07:00
Eric House
432badf889 trying again to get survey display logic right 2014-08-18 07:35:40 -07:00
Eric House
e04f7c8f35 fix survey request display logic 2014-08-18 07:28:28 -07:00
Eric House
b278696a30 up strings for new version 2014-08-18 07:17:45 -07:00
Eric House
f374d67aab only show the survey invitation when this isn't the first version
you've installed, i.e. after at least one upgrade.
2014-08-18 07:12:50 -07:00
Eric House
ad7a32504a switch to nag times for ship 2014-08-18 06:53:40 -07:00
Eric House
c83e7773fb make changes an html file in assets, and load via url; add
surveymonkey url
2014-08-15 20:59:28 -07:00
Eric House
1f9be1d03c cleanup 2014-08-14 06:13:23 -07:00
Eric House
bee97f8862 tweak text of reminder (prev-known-as "nag") message to be less harsh 2014-08-12 07:17:36 -07:00
Eric House
67c18f4653 tweak nag message to include the name of the player who last moved 2014-08-11 19:16:39 -07:00
Eric House
50cb87901e warn in hours hours; tweak final warning 2014-08-11 06:27:16 -07:00
Eric House
ac6cda33aa tweak text and test intervals 2014-08-10 20:18:05 -07:00
Eric House
4f514c2e16 cancel notifications by rowid for non-networked games too 2014-08-10 20:13:13 -07:00
Eric House
3655d0c9ff nag based on a array of times rather than a fixed interval, and append
an additional warning after the last is used.
2014-08-10 19:58:03 -07:00
Eric House
8c3180573a pass milliseconds, not seconds (and be careful to cast early) 2014-08-10 19:46:00 -07:00
Eric House
1493895428 add utility date formatting functions 2014-08-10 19:45:04 -07:00
Eric House
bc33d0b81f add comment 2014-08-10 19:44:40 -07:00
Eric House
feb9510b9d deselect games in group when it's collapsed 2014-08-10 15:42:43 -07:00
Eric House
007b390c42 fix crash downloading updates: requestWindowFeature() must be called
earlier, from activity's onCreate
2014-08-10 11:32:46 -07:00
Eric House
9e763b4049 post actual notifications (with text yet to be improved) 2014-08-09 21:00:53 -07:00
Eric House
5230593276 update with new receivers 2014-08-09 18:09:49 -07:00
Eric House
4d4548adc7 toward tagging players who're waiting too long to make a move: store a
nagTime when saving a game that's some interval in the future IFF it's
a local player's turn.  Set an alarm for the soonest nagTime.  The
alarm seems to be firing at the right time, so what remains is to post
notifications.  Also, rather than have two Receivers listening on boot
event added a new one whose sole job that is (and that kicks off other
stuff on boot.)
2014-08-09 18:07:49 -07:00
Eric House
bed04e36c8 add new DB field to track when user should next be nagged about not
having taken his turn.
2014-08-09 17:53:04 -07:00
Eric House
e998fbfcba log less 2014-08-09 17:11:35 -07:00
Eric House
8b4519da74 merge in one more Delegate change from dualpane2 2014-08-09 10:54:21 -07:00