add titles to SMS and BT invite alerts

This commit is contained in:
Eric House 2014-09-25 07:49:22 -07:00
parent 47591fb8c6
commit a0881b1041
5 changed files with 218 additions and 196 deletions

View file

@ -96,10 +96,12 @@
android:theme="@android:style/Theme.NoTitleBar"
/>
<activity android:name="BTInviteActivity"
android:label="@string/bt_invite_title"
android:theme="@android:style/Theme.Dialog"
android:configChanges="keyboardHidden|orientation|screenSize"
/>
<activity android:name="SMSInviteActivity"
android:label="@string/sms_invite_title"
android:theme="@android:style/Theme.Dialog"
android:configChanges="keyboardHidden|orientation|screenSize"
android:screenOrientation="sensor"

View file

@ -369,8 +369,8 @@ public final class R {
/** Another paragraph in the about dialog
*/
public static final int about_web=0x7f0501de;
public static final int add_done_fmt=0x7f050290;
public static final int add_to_study_fmt=0x7f050288;
public static final int add_done_fmt=0x7f050292;
public static final int add_to_study_fmt=0x7f05028a;
/** Debugging stuff. No point in localizing it.
*/
public static final int advanced=0x7f050076;
@ -384,7 +384,7 @@ public final class R {
/** The name of the app. Not localized!
*/
public static final int app_name=0x7f050001;
public static final int app_not_found_fmt=0x7f0502cc;
public static final int app_not_found_fmt=0x7f0502ce;
public static final int app_version=0x7f050000;
/** the background color of the area outside the board,
e.g. between entries in the scoreboard
@ -404,7 +404,7 @@ public final class R {
public static final int blue=0x7f05015b;
/** board menu for small devices only
*/
public static final int board_menu_dict=0x7f050232;
public static final int board_menu_dict=0x7f050234;
/**
############################################################
# :Menus:
@ -451,7 +451,7 @@ public final class R {
*/
public static final int board_menu_game_resend=0x7f05010f;
public static final int board_menu_game_resign=0x7f05010e;
public static final int board_menu_invite=0x7f05027f;
public static final int board_menu_invite=0x7f050281;
/**
*/
public static final int board_menu_pass=0x7f0501ec;
@ -468,7 +468,7 @@ public final class R {
public static final int board_menu_tray_show=0x7f050107;
/**
*/
public static final int board_menu_undo_current=0x7f05022c;
public static final int board_menu_undo_current=0x7f05022e;
/** Undos the last *committed* turn. Note that this is different
from the undo button that undoes or redoes an in-progress
not-yet-committed turn. This is disabled for networked
@ -519,14 +519,17 @@ public final class R {
/** EXPLAIN ME
*/
public static final int bt_disabled=0x7f05017f;
public static final int bt_err_count_fmt=0x7f0502ca;
public static final int bt_err_count_fmt=0x7f0502cc;
/**
*/
public static final int bt_fail_fmt=0x7f050211;
/** Title of device picker during invitation to a game via Bluetooth
*/
public static final int bt_invite_title=0x7f050213;
/** EXPLAIN ME
*/
public static final int bt_networked_desc=0x7f050180;
public static final int bt_no_devs=0x7f0502cb;
public static final int bt_no_devs=0x7f0502cd;
/** In the Bluetooth invite device dialog
*/
public static final int bt_pick_addall_button=0x7f050204;
@ -538,7 +541,7 @@ public final class R {
public static final int bt_resend_fmt=0x7f050210;
/**
*/
public static final int btname_label=0x7f050213;
public static final int btname_label=0x7f050215;
/** text of button for adding new player to game
*/
public static final int button_add_player=0x7f0500c4;
@ -546,7 +549,7 @@ public final class R {
/** The only button available when the above message is displayed
*/
public static final int button_close_game=0x7f0501aa;
public static final int button_decline=0x7f05025b;
public static final int button_decline=0x7f05025d;
/**
*/
public static final int button_default_both=0x7f0500b9;
@ -581,7 +584,7 @@ public final class R {
/** Text of button displayed when downloading is an option
*/
public static final int button_download=0x7f0501ad;
public static final int button_go_settings=0x7f050281;
public static final int button_go_settings=0x7f050283;
public static final int button_html=0x7f050185;
/**
*/
@ -635,12 +638,12 @@ public final class R {
in many places.
*/
public static final int button_ok=0x7f0501b4;
public static final int button_reconnect=0x7f050271;
public static final int button_reconnect=0x7f050273;
/** Button shown in game over dialog triggering creation of new
game with the same players and parameters as the one that
just ended.
*/
public static final int button_rematch=0x7f050270;
public static final int button_rematch=0x7f050272;
/** When you select the list_item_reset contextual menu, you are
asked to confirm. This is the text of the first button
("Cancel" is the second).
@ -676,7 +679,7 @@ public final class R {
public static final int button_search=0x7f0501ef;
/**
*/
public static final int button_sms_add=0x7f05021e;
public static final int button_sms_add=0x7f050220;
/** Text of button allowing user to choose to open with a
different (but same-language wordlist)
*/
@ -702,8 +705,8 @@ public final class R {
*/
public static final int button_trade_commit=0x7f0500eb;
public static final int button_yes=0x7f0501b6;
public static final int cannot_delete_default_group_fmt=0x7f05026d;
public static final int change_group=0x7f050274;
public static final int cannot_delete_default_group_fmt=0x7f05026f;
public static final int change_group=0x7f050276;
/** text of button in About Crosswords dialog summoning above
dialog
*/
@ -749,7 +752,7 @@ public final class R {
substituted for %1$s.
*/
public static final int chat_title_fmt=0x7f05018e;
public static final int checkupdates_none_found=0x7f05024a;
public static final int checkupdates_none_found=0x7f05024c;
/** color of the "crosshairs", lines drawn vertically and
horizontally through the square the user is currently
touching in order to guide the fat-fingered (most of us) in
@ -759,7 +762,7 @@ public final class R {
public static final int clr_crosshairs=0x7f050154;
/**
*/
public static final int confirm_clear=0x7f050224;
public static final int confirm_clear=0x7f050226;
/** text of confirmation dialog posted when the delete 'X' button
beside the listing of a wordlist is tapped. The name of the
wordlist is substituted for %1$s. Sometimes one of the two
@ -793,23 +796,23 @@ public final class R {
public static final int confirm_seldeletes_fmt=0x7f0500ac;
/**
*/
public static final int confirm_sms_expl=0x7f050243;
public static final int confirm_sms_expl=0x7f050245;
/**
*/
public static final int confirm_sms_leave=0x7f050245;
public static final int confirm_sms_leave=0x7f050247;
/**
*/
public static final int confirm_sms_prompt=0x7f050244;
public static final int confirm_sms_prompt=0x7f050246;
/**
*/
public static final int confirm_sms_title=0x7f050242;
public static final int confirm_sms_title=0x7f050244;
/**
*/
public static final int confirm_sms_unlimited=0x7f050246;
public static final int confirm_sms_unlimited=0x7f050248;
/**
*/
public static final int confirm_sms_willpay=0x7f050247;
public static final int confirm_studylist_clear_fmt=0x7f05028e;
public static final int confirm_sms_willpay=0x7f050249;
public static final int confirm_studylist_clear_fmt=0x7f050290;
/** text of dialog shown when the menu item board_menu_undo_last
is chosen.
*/
@ -835,7 +838,7 @@ public final class R {
public static final int connect_label_relay=0x7f0500c8;
/**
*/
public static final int connect_label_sms=0x7f050225;
public static final int connect_label_sms=0x7f050227;
/** These are the possible values for the connect_frequency
setting presented as a drop-down list.
*/
@ -845,51 +848,51 @@ public final class R {
public static final int connect_thirty_mins=0x7f050170;
/**
*/
public static final int connstat_bt=0x7f05023f;
public static final int connstat_bt=0x7f050241;
/**
*/
public static final int connstat_lastother_succ_fmt=0x7f050239;
public static final int connstat_lastother_succ_fmt=0x7f05023b;
/**
*/
public static final int connstat_lastother_unsucc_fmt=0x7f05023a;
public static final int connstat_lastother_unsucc_fmt=0x7f05023c;
/**
*/
public static final int connstat_lastreceipt_fmt=0x7f05023b;
public static final int connstat_lastreceipt_fmt=0x7f05023d;
/**
*/
public static final int connstat_lastsend_fmt=0x7f050238;
public static final int connstat_lastsend_fmt=0x7f05023a;
/**
*/
public static final int connstat_net_fmt=0x7f050235;
public static final int connstat_net_fmt=0x7f050237;
/**
*/
public static final int connstat_nonet=0x7f050234;
public static final int connstat_nonet=0x7f050236;
/**
*/
public static final int connstat_noreceipt=0x7f05023c;
public static final int connstat_noreceipt=0x7f05023e;
/**
*/
public static final int connstat_relay=0x7f05023d;
public static final int connstat_relay=0x7f05023f;
/**
*/
public static final int connstat_sms=0x7f05023e;
public static final int connstat_sms=0x7f050240;
/**
*/
public static final int connstat_succ=0x7f050236;
public static final int connstat_succ=0x7f050238;
/**
*/
public static final int connstat_unsucc=0x7f050237;
public static final int connstat_unsucc=0x7f050239;
/** title of dialog brought up in response to the
board_menu_game_counts menu. The dialog lists all tiles in
the language being used for the game together with how many
of each there are are and how many points each is worth.
*/
public static final int counts_values_title=0x7f0501bf;
public static final int cur_menu_marker_fmt=0x7f05027e;
public static final int cur_menu_marker_fmt=0x7f050280;
/**
*/
public static final int cur_tiles_fmt=0x7f0501f3;
public static final int data_gsm_only=0x7f0502a0;
public static final int data_gsm_only=0x7f0502a2;
public static final int debug_features=0x7f05007d;
public static final int debug_features_summary=0x7f05007e;
/** dictionary used by default for human players when creating
@ -899,8 +902,8 @@ public final class R {
/** other
*/
public static final int default_host=0x7f05006b;
public static final int default_loc=0x7f05025e;
public static final int default_loc_summary=0x7f05025f;
public static final int default_loc=0x7f050260;
public static final int default_loc_summary=0x7f050261;
/** Welcome dialog text
*/
public static final int default_name_message=0x7f0501db;
@ -928,13 +931,13 @@ public final class R {
*/
public static final int default_robodict=0x7f050139;
public static final int default_update_url=0x7f050075;
public static final int delete_dicts=0x7f0502b2;
public static final int delete_dicts=0x7f0502b4;
/**
*/
public static final int dft_name_fmt=0x7f050217;
public static final int dft_name_fmt=0x7f050219;
/**
*/
public static final int dft_sms_name_fmt=0x7f05021b;
public static final int dft_sms_name_fmt=0x7f05021d;
/**
*/
public static final int dict_browse_nowords_fmt=0x7f0501f7;
@ -945,14 +948,14 @@ public final class R {
*/
public static final int dict_browse_title_fmt=0x7f0501f5;
public static final int dict_host=0x7f05007a;
public static final int dict_info_fmt=0x7f0502b6;
public static final int dict_info_fmt=0x7f0502b8;
/** label for dropdown by which wordlist is chosen that this
player will use. The language the game will use (which
constrains the choice of wordlists) is substituted in for
"%1$s".
*/
public static final int dict_lang_label_fmt=0x7f0500e7;
public static final int dict_on_server=0x7f0502b8;
public static final int dict_on_server=0x7f0502ba;
/** string name="invite_mime">text/plain</string
*/
public static final int dict_url=0x7f050073;
@ -986,13 +989,13 @@ public final class R {
wordlists can be found.
*/
public static final int download_dicts=0x7f0500af;
public static final int download_done=0x7f05025c;
public static final int download_failed=0x7f05025d;
public static final int download_path_title=0x7f050260;
public static final int download_done=0x7f05025e;
public static final int download_failed=0x7f05025f;
public static final int download_path_title=0x7f050262;
public static final int downloading_dict_fmt=0x7f0501a7;
/** <string name="summary_thumb_enabled">Display snapshots of games</string>
*/
public static final int dropped_dupe=0x7f05027d;
public static final int dropped_dupe=0x7f05027f;
/** Shown in the main screen when you launch Crosswords from an
invitation (received in email or messaging app, say) and
there's already a game running that matches that invitation.
@ -1019,16 +1022,16 @@ public final class R {
public static final int empty=0x7f050156;
/**
*/
public static final int empty_sms_inviter=0x7f050222;
public static final int empty_sms_inviter=0x7f050224;
public static final int enable_dupes_summary=0x7f05008b;
public static final int enable_dupes_title=0x7f050089;
public static final int enable_nfc=0x7f050280;
public static final int enable_nfc=0x7f050282;
/**
*/
public static final int enable_sms=0x7f050240;
public static final int enable_sms=0x7f050242;
/**
*/
public static final int enable_sms_summary=0x7f050241;
public static final int enable_sms_summary=0x7f050243;
public static final int entering_trade=0x7f0500ed;
public static final int expl_update_url=0x7f050074;
/** These four strings are displayed as step-by-step
@ -1056,8 +1059,8 @@ public final class R {
/** Explanatory text appears in the dialog
*/
public static final int force_expl=0x7f0500e2;
public static final int force_tablet_summary=0x7f0502bd;
public static final int force_tablet_title=0x7f0502bc;
public static final int force_tablet_summary=0x7f0502bf;
public static final int force_tablet_title=0x7f0502be;
/**
############################################################
# :Dialogs:
@ -1083,7 +1086,7 @@ public final class R {
public static final int gameOver=0x7f050097;
/**
*/
public static final int game_btname_title=0x7f050215;
public static final int game_btname_title=0x7f050217;
/** used to create default names of games (when user has not
named them.)
*/
@ -1100,18 +1103,18 @@ public final class R {
public static final int game_item_menu_title_fmt=0x7f0500a1;
/**
*/
public static final int game_list_tmp=0x7f050233;
public static final int game_list_tmp=0x7f050235;
/** text of checkbox at top of dialog allowing to unlock in-play
game to make changes
*/
public static final int game_locked=0x7f0500c1;
public static final int game_name_group_title=0x7f05026c;
public static final int game_name_group_title=0x7f05026e;
/**
*/
public static final int game_rename_title=0x7f0500aa;
/**
*/
public static final int game_smsname_title=0x7f050216;
public static final int game_smsname_title=0x7f050218;
/** Put nothing in the summary space, so it just reads "Game 2"
*/
public static final int game_summary_field_empty=0x7f050144;
@ -1136,7 +1139,7 @@ public final class R {
public static final int gamel_menu_checkmoves=0x7f05009d;
/**
*/
public static final int gamel_menu_checkupdates=0x7f050249;
public static final int gamel_menu_checkupdates=0x7f05024b;
/**
############################################################
# :Menus:
@ -1151,19 +1154,19 @@ public final class R {
public static final int gamel_menu_dicts=0x7f05009b;
public static final int gamel_menu_loaddb=0x7f050088;
public static final int gamel_menu_storedb=0x7f050087;
public static final int gamel_menu_study=0x7f05028b;
public static final int gamel_menu_study=0x7f05028d;
/**
*/
public static final int get_sms_number=0x7f050223;
public static final int getinfo=0x7f0502b1;
public static final int get_sms_number=0x7f050225;
public static final int getinfo=0x7f0502b3;
public static final int git_rev=0x7f05008d;
public static final int git_rev_title=0x7f050083;
public static final int green=0x7f05015a;
public static final int group_cur_games=0x7f050267;
public static final int group_name_fmt=0x7f05026f;
public static final int group_new_games=0x7f050268;
public static final int groups_confirm_del_fmt=0x7f050269;
public static final int groups_confirm_del_games_fmt=0x7f05026a;
public static final int group_cur_games=0x7f050269;
public static final int group_name_fmt=0x7f050271;
public static final int group_new_games=0x7f05026a;
public static final int groups_confirm_del_fmt=0x7f05026b;
public static final int groups_confirm_del_games_fmt=0x7f05026c;
/** Used as the default name for remote players displayed within
the Game configure screen
*/
@ -1219,12 +1222,12 @@ public final class R {
public static final int info_title=0x7f0501bc;
/**
*/
public static final int inform_dict_diffdict_fmt=0x7f050253;
public static final int inform_dict_diffdict_fmt=0x7f050255;
/**
*/
public static final int inform_dict_diffversion_fmt=0x7f050251;
public static final int inform_dict_download=0x7f050254;
public static final int inform_dict_title=0x7f050252;
public static final int inform_dict_diffversion_fmt=0x7f050253;
public static final int inform_dict_download=0x7f050256;
public static final int inform_dict_title=0x7f050254;
/** Will new games, on default, randomly rearrange the start
order of players.
*/
@ -1248,9 +1251,9 @@ public final class R {
*/
public static final int invite_chooser_fmt=0x7f05018a;
public static final int invite_chooser_sms=0x7f05018c;
public static final int invite_dict_missing_body_fmt=0x7f050259;
public static final int invite_dict_missing_body_noname_fmt=0x7f05025a;
public static final int invite_dict_missing_title=0x7f050258;
public static final int invite_dict_missing_body_fmt=0x7f05025b;
public static final int invite_dict_missing_body_noname_fmt=0x7f05025c;
public static final int invite_dict_missing_title=0x7f05025a;
public static final int invite_host=0x7f05006d;
/** This is the body of the html version of the invitation. A URL
is created with parameters describing the game and
@ -1283,7 +1286,7 @@ public final class R {
public static final int invite_prefix=0x7f05006e;
/**
*/
public static final int invite_sms_desc_fmt=0x7f05021f;
public static final int invite_sms_desc_fmt=0x7f050221;
/** This is the subject line of the email/text sent to invite
someone to join a game.
*/
@ -1424,14 +1427,14 @@ public final class R {
different wordlists.)
*/
public static final int lang_label=0x7f0500c6;
public static final int lang_name_fmt=0x7f0502b9;
public static final int lang_unknown=0x7f0502ba;
public static final int lang_name_fmt=0x7f0502bb;
public static final int lang_unknown=0x7f0502bc;
public static final int langdict_label=0x7f0500c7;
public static final int list_group_default=0x7f050264;
public static final int list_group_delete=0x7f050262;
public static final int list_group_movedown=0x7f050266;
public static final int list_group_moveup=0x7f050265;
public static final int list_group_rename=0x7f050263;
public static final int list_group_default=0x7f050266;
public static final int list_group_delete=0x7f050264;
public static final int list_group_movedown=0x7f050268;
public static final int list_group_moveup=0x7f050267;
public static final int list_group_rename=0x7f050265;
/** ############## menu items ##############
pulls up dialog to configure the selected game
*/
@ -1460,13 +1463,13 @@ public final class R {
except for any configuration.
*/
public static final int list_item_reset=0x7f0500a6;
public static final int lmi_move_fmt=0x7f0502c6;
public static final int lmi_move_fmt=0x7f0502c8;
/** formatting for last move summary in notifications
*/
public static final int lmi_pass_fmt=0x7f0502c5;
public static final int lmi_phony_fmt=0x7f0502c8;
public static final int lmi_tiles_fmt=0x7f0502c9;
public static final int lmi_trade_fmt=0x7f0502c7;
public static final int lmi_pass_fmt=0x7f0502c7;
public static final int lmi_phony_fmt=0x7f0502ca;
public static final int lmi_tiles_fmt=0x7f0502cb;
public static final int lmi_trade_fmt=0x7f0502c9;
/** One of the strings used in the right column of the list of
installed wordlists to describe those that are part of
Crosswords and that cannot be uninstalled or moved.
@ -1484,72 +1487,72 @@ public final class R {
/**
*/
public static final int loc_external=0x7f0500bc;
public static final int loc_filters_all=0x7f0502a3;
public static final int loc_filters_menu=0x7f0502a5;
public static final int loc_filters_modified=0x7f0502a6;
public static final int loc_filters_prompt=0x7f0502a1;
public static final int loc_filters_screen=0x7f0502a4;
public static final int loc_fmts_mismatch=0x7f0502ac;
public static final int loc_filters_all=0x7f0502a5;
public static final int loc_filters_menu=0x7f0502a7;
public static final int loc_filters_modified=0x7f0502a8;
public static final int loc_filters_prompt=0x7f0502a3;
public static final int loc_filters_screen=0x7f0502a6;
public static final int loc_fmts_mismatch=0x7f0502ae;
/** see move_dictf above
*/
public static final int loc_internal=0x7f0500bb;
public static final int loc_item_check=0x7f0502a9;
public static final int loc_item_check=0x7f0502ab;
/** for loc item edit menu
*/
public static final int loc_item_clear=0x7f0502a8;
public static final int loc_item_copy_bless=0x7f0502ab;
public static final int loc_item_copy_eng=0x7f0502aa;
public static final int loc_lang_blessed=0x7f05029b;
public static final int loc_lang_local=0x7f05029c;
public static final int loc_main_english=0x7f0502a7;
public static final int loc_menu_xlate=0x7f05029a;
public static final int loc_search_prompt=0x7f0502a2;
public static final int loc_item_clear=0x7f0502aa;
public static final int loc_item_copy_bless=0x7f0502ad;
public static final int loc_item_copy_eng=0x7f0502ac;
public static final int loc_lang_blessed=0x7f05029d;
public static final int loc_lang_local=0x7f05029e;
public static final int loc_main_english=0x7f0502a9;
public static final int loc_menu_xlate=0x7f05029c;
public static final int loc_search_prompt=0x7f0502a4;
/** This is the "hint" printed in light text in the empty player
name field
*/
public static final int local_name_hint=0x7f050198;
public static final int logging_on=0x7f05007b;
public static final int logging_on_summary=0x7f05007c;
public static final int lookup_title=0x7f050296;
public static final int lookup_title=0x7f050298;
/**
*/
public static final int manual_owner_name=0x7f050220;
public static final int manual_owner_name=0x7f050222;
/**
*/
public static final int max_len=0x7f0501fc;
/**
*/
public static final int menu_chat=0x7f050230;
public static final int menu_chat=0x7f050232;
/**
*/
public static final int menu_flip=0x7f05022e;
public static final int menu_flip=0x7f050230;
/**
*/
public static final int menu_hint_next=0x7f05022b;
public static final int menu_hint_next=0x7f05022d;
/**
*/
public static final int menu_hint_prev=0x7f05022a;
public static final int menu_hint_prev=0x7f05022c;
/**
*/
public static final int menu_juggle=0x7f05022d;
public static final int menu_juggle=0x7f05022f;
/** text of menu that brings up the Settings (preferences) dialog
*/
public static final int menu_prefs=0x7f05009c;
public static final int menu_rateme=0x7f050286;
public static final int menu_rateme=0x7f050288;
/**
*/
public static final int menu_toggle_values=0x7f050231;
public static final int menu_toggle_values=0x7f050233;
/**
*/
public static final int menu_zoom=0x7f05022f;
public static final int menu_zoom=0x7f050231;
/**
*/
public static final int min_len=0x7f0501fb;
/** label for the field used to set the timer's inital value
*/
public static final int minutes_label=0x7f0500d3;
public static final int missing_dict_detail=0x7f050257;
public static final int missing_dict_title=0x7f050256;
public static final int missing_dict_detail=0x7f050259;
public static final int missing_dict_title=0x7f050258;
/** Used as a substitute for the names of remote players when
they aren't available yet because the connection is not
complete. Displayed in the lists of players found in each
@ -1617,22 +1620,22 @@ public final class R {
/** Text of progress indicator shown while check is being conducted
*/
public static final int msgs_progress=0x7f05009e;
public static final int nag_body_fmt=0x7f0502c2;
public static final int nag_days_fmt=0x7f0502c1;
public static final int nag_hours_fmt=0x7f0502c0;
public static final int nag_body_fmt=0x7f0502c4;
public static final int nag_days_fmt=0x7f0502c3;
public static final int nag_hours_fmt=0x7f0502c2;
public static final int nag_intervals=0x7f05008c;
/** body of warning notification reminder message. First three
are used to build a string based on the length of time that's then
inserted in the fourth. E.g "PlayerName moved more than 2 day[s],
4 hour[s] ago."
*/
public static final int nag_minutes_fmt=0x7f0502bf;
public static final int nag_minutes_fmt=0x7f0502c1;
/** Nagging: title of notification reminder message
*/
public static final int nag_title=0x7f0502be;
public static final int nag_title=0x7f0502c0;
/** above is inserted in this the last time I warn
*/
public static final int nag_warn_last_fmt=0x7f0502c3;
public static final int nag_warn_last_fmt=0x7f0502c5;
public static final int name_dict_fmt=0x7f050086;
/** text of checkbox. If this checkbox is checked, games created
for network play will by default have the hint feature
@ -1651,10 +1654,10 @@ public final class R {
public static final int network_behavior_summary=0x7f05016b;
/**
*/
public static final int new_app_avail=0x7f05024e;
public static final int new_app_avail=0x7f050250;
/**
*/
public static final int new_app_avail_fmt=0x7f05024d;
public static final int new_app_avail_fmt=0x7f05024f;
/**
*/
public static final int new_bt_body_fmt=0x7f05020b;
@ -1666,23 +1669,23 @@ public final class R {
public static final int new_btmove_title=0x7f05020d;
/**
*/
public static final int new_dict_avail=0x7f05024b;
public static final int new_dict_avail=0x7f05024d;
/**
*/
public static final int new_dict_avail_fmt=0x7f05024c;
public static final int new_dict_avail_fmt=0x7f05024e;
/**
*/
public static final int new_move_body=0x7f05020e;
/**
*/
public static final int new_name_body_fmt=0x7f05021d;
public static final int new_name_body_fmt=0x7f05021f;
/** hint (text shown when field is empty) for room name field
*/
public static final int new_room_hint=0x7f0500ca;
/**
*/
public static final int new_sms_title=0x7f05021c;
public static final int new_xlations_fmt=0x7f05029d;
public static final int new_sms_title=0x7f05021e;
public static final int new_xlations_fmt=0x7f05029f;
/**
###########################################################
# :Dialogs:
@ -1747,8 +1750,8 @@ public final class R {
public static final int newgame_networked_header=0x7f05017b;
/**
*/
public static final int newgame_sms_header=0x7f050218;
public static final int newgroup_label=0x7f050261;
public static final int newgame_sms_header=0x7f05021a;
public static final int newgroup_label=0x7f050263;
public static final int nfc_or_email=0x7f050182;
public static final int nfc_or_sms_or_email=0x7f050183;
/** Title of dialog for renaming game (triggered by selecting
@ -1796,9 +1799,9 @@ public final class R {
you get this error message
*/
public static final int no_games_to_refresh=0x7f05009f;
public static final int no_hide_titlebar=0x7f050282;
public static final int no_market=0x7f050287;
public static final int no_move_onegroup=0x7f05026e;
public static final int no_hide_titlebar=0x7f050284;
public static final int no_market=0x7f050289;
public static final int no_move_onegroup=0x7f050270;
/** displayed when you long-tap a scoreboard entry and there's no
most recent score to show
*/
@ -1821,7 +1824,7 @@ public final class R {
arrow appears. This explains it.
*/
public static final int not_again_arrow=0x7f0501d7;
public static final int not_again_backclears=0x7f050278;
public static final int not_again_backclears=0x7f05027a;
/**
*/
public static final int not_again_browse=0x7f0501f8;
@ -1849,7 +1852,7 @@ public final class R {
for games with more than two devices, which are rare.
*/
public static final int not_again_conndmid=0x7f0501d5;
public static final int not_again_dicts=0x7f0502bb;
public static final int not_again_dicts=0x7f0502bd;
/** This is shown when you choose the board_menu_done menu item.
It's to let you know that there's a shortcut that does almost
the same thing.
@ -1859,7 +1862,7 @@ public final class R {
Board screen
*/
public static final int not_again_flip=0x7f0501cd;
public static final int not_again_fmt_expl=0x7f0502ad;
public static final int not_again_fmt_expl=0x7f0502af;
/** Shown when you tap the next hint button on the toolbar of the
main Board screen
*/
@ -1883,9 +1886,9 @@ public final class R {
/** Shown when you first pick the list_item_new_from menuitem
*/
public static final int not_again_newfrom=0x7f0501d9;
public static final int not_again_newselect=0x7f050277;
public static final int not_again_sms_ready=0x7f050284;
public static final int not_again_studycopy=0x7f050295;
public static final int not_again_newselect=0x7f050279;
public static final int not_again_sms_ready=0x7f050286;
public static final int not_again_studycopy=0x7f050297;
/** The following strings (all whose names start with
"not_again") appear in the New user info dialog.
@ -1920,7 +1923,7 @@ public final class R {
the main Board screen
*/
public static final int not_again_zoom=0x7f0501ce;
public static final int note_none=0x7f0502b7;
public static final int note_none=0x7f0502b9;
/** This text is displayed as the "summary" for both of the
notify choices above, as extra information. (There could be
different strings if it makes more sense in your language.)
@ -1950,8 +1953,8 @@ public final class R {
games as well.
*/
public static final int password_label=0x7f0500ea;
public static final int paste_done_fmt=0x7f05028f;
public static final int pct_suffix=0x7f050285;
public static final int paste_done_fmt=0x7f050291;
public static final int pct_suffix=0x7f050287;
/** If this preference is checked, tapping on the scoreboard
entry for any player reveals that player's tiles and any
pending move (after asking for his password if one is set.)
@ -1967,7 +1970,7 @@ public final class R {
public static final int peek_other_summary=0x7f050167;
/**
*/
public static final int phone_label=0x7f050226;
public static final int phone_label=0x7f050228;
/** Don't warn, but simply force to skip turn (give 0 points)
when user attempts to play word not in the wordlist.
*/
@ -2105,8 +2108,8 @@ public final class R {
public static final int prefs_names_summary=0x7f050130;
/** Used when prev player's name can't be looked up
*/
public static final int prev_player=0x7f0502c4;
public static final int progress_title=0x7f0502b5;
public static final int prev_player=0x7f0502c6;
public static final int progress_title=0x7f0502b7;
/**
*/
public static final int prompt_max_len=0x7f0501fe;
@ -2151,7 +2154,7 @@ public final class R {
problems with the current game.
*/
public static final int relay_alert=0x7f0500fa;
public static final int relay_alert_title=0x7f050276;
public static final int relay_alert_title=0x7f050278;
/** ############################################################
# :Screens:
# RelayGameActivity screen
@ -2177,19 +2180,19 @@ public final class R {
public static final int relay_port=0x7f050084;
/** Shown in toast when relaunching after switching dicts
*/
public static final int reload_new_dict_fmt=0x7f050255;
public static final int remote_digesting=0x7f0502af;
public static final int remote_empty=0x7f0502ae;
public static final int reload_new_dict_fmt=0x7f050257;
public static final int remote_digesting=0x7f0502b1;
public static final int remote_empty=0x7f0502b0;
/** checkbox determining of this player is on this device or
remote. If remote, then the rest of the fields disappear
(since they will be set by the remote device.)
*/
public static final int remote_label=0x7f0500e5;
public static final int remote_no_net=0x7f0502b0;
public static final int remote_no_net=0x7f0502b2;
/**
*/
public static final int remote_undone=0x7f050229;
public static final int rename_group_label=0x7f05026b;
public static final int remote_undone=0x7f05022b;
public static final int rename_group_label=0x7f05026d;
/** text within rename dialog (triggered by selecting
list_item_rename)
*/
@ -2226,9 +2229,9 @@ public final class R {
/** title for popup of public rooms found on server
*/
public static final int room_public_prompt=0x7f0500cc;
public static final int sel_games_fmt=0x7f050279;
public static final int sel_groups_fmt=0x7f05027a;
public static final int sel_items_fmt=0x7f050299;
public static final int sel_games_fmt=0x7f05027b;
public static final int sel_groups_fmt=0x7f05027c;
public static final int sel_items_fmt=0x7f05029b;
/**
############################################################
# :Dialogs:
@ -2251,8 +2254,8 @@ public final class R {
/** clarification of above
*/
public static final int show_arrow_summary=0x7f05014b;
public static final int show_remote=0x7f0502b3;
public static final int show_wordlist_browser=0x7f050275;
public static final int show_remote=0x7f0502b5;
public static final int show_wordlist_browser=0x7f050277;
/** If this preference is checked, the user will not be asked to
confirm after selecting the "Turn done" menu (or tapping the
points display at the right end of the tray)
@ -2261,27 +2264,30 @@ public final class R {
/** explanation of the above
*/
public static final int skip_confirm_turn_summary=0x7f050161;
public static final int slmenu_clear_sel=0x7f05028d;
public static final int slmenu_copy_sel=0x7f05028c;
public static final int slmenu_deselect_all=0x7f050298;
public static final int slmenu_select_all=0x7f050297;
public static final int slmenu_clear_sel=0x7f05028f;
public static final int slmenu_copy_sel=0x7f05028e;
public static final int slmenu_deselect_all=0x7f05029a;
public static final int slmenu_select_all=0x7f050299;
/**
*/
public static final int sms_disabled=0x7f05021a;
public static final int sms_disabled=0x7f05021c;
/** Title of phone number picker during invitation to a game via SMS
*/
public static final int sms_invite_title=0x7f050214;
/**
*/
public static final int sms_networked_desc=0x7f050219;
public static final int sms_networked_desc=0x7f05021b;
/** The invitation process begins with this query. The choice is
between html and plaintext formatting but I also provide some
explanation/guidance.
*/
public static final int sms_or_email=0x7f050181;
public static final int sms_ready_text=0x7f050283;
public static final int sms_ready_text=0x7f050285;
/**
*/
public static final int smsname_label=0x7f050214;
public static final int square_tiles=0x7f050272;
public static final int square_tiles_summary=0x7f050273;
public static final int smsname_label=0x7f050216;
public static final int square_tiles=0x7f050274;
public static final int square_tiles_summary=0x7f050275;
/** Used in formatting moves and history
*/
public static final int str_bonus_all=0x7f050123;
@ -2359,7 +2365,7 @@ public final class R {
public static final int str_remote_moved_fmt=0x7f050118;
/** Used in formatting final scores display
*/
public static final int str_resigned=0x7f05024f;
public static final int str_resigned=0x7f050251;
/**
############################################################
# Board info/error dialog messages
@ -2402,7 +2408,7 @@ public final class R {
public static final int str_two_tiles_first_move=0x7f05019d;
/** Used in formatting final scores display
*/
public static final int str_winner=0x7f050250;
public static final int str_winner=0x7f050252;
/** Used in formatting game history (not move summaries since
information about the current rack is hidden then)
*/
@ -2449,10 +2455,10 @@ public final class R {
/** Used in formatting exchange move summaries
*/
public static final int strss_traded_for_fmt=0x7f05011e;
public static final int study_langpick=0x7f050292;
public static final int study_no_lang_fmt=0x7f050293;
public static final int study_no_lists=0x7f050294;
public static final int studylist_title_fmt=0x7f050291;
public static final int study_langpick=0x7f050294;
public static final int study_no_lang_fmt=0x7f050295;
public static final int study_no_lists=0x7f050296;
public static final int studylist_title_fmt=0x7f050293;
/** If substituting an existing same-language wordlist by
choosing button_substdict user gets to choose from a list of
wordlists. This is the title of that list.
@ -2463,7 +2469,7 @@ public final class R {
public static final int summary_conn=0x7f050209;
/**
*/
public static final int summary_conn_sms_fmt=0x7f050227;
public static final int summary_conn_sms_fmt=0x7f050229;
/** Preference to control what's listed next to game name in the
first line of a game summary in the main games-list screen,
e.g., if the option is "Game Language", "English" in the
@ -2502,8 +2508,8 @@ public final class R {
/** explanation of the above
*/
public static final int summary_sort_tiles=0x7f050163;
public static final int summary_studyon=0x7f05028a;
public static final int summary_thumbsize=0x7f05027b;
public static final int summary_studyon=0x7f05028c;
public static final int summary_thumbsize=0x7f05027d;
/**
*/
public static final int summary_wait_guest=0x7f050207;
@ -2514,7 +2520,7 @@ public final class R {
part of the game and that the user should ignore it.
*/
public static final int tell_unused=0x7f050135;
public static final int thumb_off=0x7f05027c;
public static final int thumb_off=0x7f05027e;
/** color of the tiles' background
*/
public static final int tile_back=0x7f050155;
@ -2582,12 +2588,12 @@ public final class R {
i.e. after ever move.
*/
public static final int title_sort_tiles=0x7f050162;
public static final int title_studyon=0x7f050289;
public static final int title_studyon=0x7f05028b;
/** title of dialog allowing user to pick tiles "face up". (This
feature is not yet supported on Android.)
*/
public static final int title_tile_picker=0x7f0501bd;
public static final int update_dicts_fmt=0x7f0502b4;
public static final int update_dicts_fmt=0x7f0502b6;
/** text of checkbox controlling whether there's a game timer
*/
public static final int use_timer=0x7f0500d2;
@ -2597,18 +2603,18 @@ public final class R {
public static final int vs_join=0x7f050122;
/**
*/
public static final int warn_nomobile_fmt=0x7f050221;
public static final int warn_nomobile_fmt=0x7f050223;
/**
*/
public static final int warn_sms_disabled=0x7f050248;
public static final int warn_sms_disabled=0x7f05024a;
/**
*/
public static final int warn_unlimited=0x7f050228;
public static final int warn_unlimited=0x7f05022a;
/**
*/
public static final int word_search_hint=0x7f0501f0;
public static final int xlations_enabled_summary=0x7f05029f;
public static final int xlations_enabled_title=0x7f05029e;
public static final int xlations_enabled_summary=0x7f0502a1;
public static final int xlations_enabled_title=0x7f0502a0;
public static final int xlations_locale=0x7f05008a;
/** Empty in English, this should contain the name of the
translator/creator of the strings.xml file for this

View file

@ -1873,6 +1873,12 @@
times. Re-open the game to try again.</string>
<!-- -->
<string name="button_invite">Invite checked</string>
<!-- Title of device picker during invitation to a game via Bluetooth -->
<string name="bt_invite_title">Bluetooth Invitation</string>
<!-- Title of phone number picker during invitation to a game via SMS -->
<string name="sms_invite_title">SMS Invitation</string>
<!-- -->
<string name="btname_label">New Bluetooth game name</string>
<!-- -->
@ -1911,10 +1917,10 @@
<!-- -->
<string name="warn_nomobile_fmt">The number %1$s for %2$s is not
a \"mobile\" number. Import anyway?</string>
<!-- -->
<string name="empty_sms_inviter">Phone list is empty. Use the
\"Import contact\" button to add people you want to
invite, the + button to enter numbers directly.</string>
<!-- Shows in SMS Invite dialog when no phone numbers have been saved previously -->
<string name="empty_sms_inviter">This phone list is empty. Use the
\"Import contact\" button to add people you want to invite, the +
button to enter numbers directly.</string>
<!-- -->
<string name="get_sms_number">Enter phone number:</string>
<!-- -->

View file

@ -1609,6 +1609,10 @@
semit. Nepo-er eht emag ot yrt niaga.</string>
<!-- -->
<string name="button_invite">Etivni dekcehc</string>
<!-- Title of device picker during invitation to a game via Bluetooth -->
<string name="bt_invite_title">Htooteulb Noitativni</string>
<!-- Title of phone number picker during invitation to a game via SMS -->
<string name="sms_invite_title">SMS Noitativni</string>
<!-- -->
<string name="btname_label">Wen Htooteulb emag eman</string>
<!-- -->
@ -1648,9 +1652,9 @@
<string name="warn_nomobile_fmt">Eht rebmun %1$s rof %2$s si ton
a \"elibom\" rebmun. Tropmi ?yawyna</string>
<!-- -->
<string name="empty_sms_inviter">Enohp tsil si ytpme. Esu eht
\"Tropmi tcatnoc\" nottub ot dda elpoep uoy tnaw ot
,etivni eht + nottub ot retne srebmun yltcerid.</string>
<string name="empty_sms_inviter">Siht enohp tsil si ytpme. Esu eht
\"Tropmi tcatnoc\" nottub ot dda elpoep uoy tnaw ot ,etivni eht +
nottub ot retne srebmun yltcerid.</string>
<!-- -->
<string name="get_sms_number">Retne enohp rebmun:</string>
<!-- -->

View file

@ -1609,6 +1609,10 @@
TIMES. RE-OPEN THE GAME TO TRY AGAIN.</string>
<!-- -->
<string name="button_invite">INVITE CHECKED</string>
<!-- Title of device picker during invitation to a game via Bluetooth -->
<string name="bt_invite_title">BLUETOOTH INVITATION</string>
<!-- Title of phone number picker during invitation to a game via SMS -->
<string name="sms_invite_title">SMS INVITATION</string>
<!-- -->
<string name="btname_label">NEW BLUETOOTH GAME NAME</string>
<!-- -->
@ -1648,9 +1652,9 @@
<string name="warn_nomobile_fmt">THE NUMBER %1$s FOR %2$s IS NOT
A \"MOBILE\" NUMBER. IMPORT ANYWAY?</string>
<!-- -->
<string name="empty_sms_inviter">PHONE LIST IS EMPTY. USE THE
\"IMPORT CONTACT\" BUTTON TO ADD PEOPLE YOU WANT TO
INVITE, THE + BUTTON TO ENTER NUMBERS DIRECTLY.</string>
<string name="empty_sms_inviter">THIS PHONE LIST IS EMPTY. USE THE
\"IMPORT CONTACT\" BUTTON TO ADD PEOPLE YOU WANT TO INVITE, THE +
BUTTON TO ENTER NUMBERS DIRECTLY.</string>
<!-- -->
<string name="get_sms_number">ENTER PHONE NUMBER:</string>
<!-- -->