Eric House
b451b936e7
fix assertion failure, probably due to some freak accident of missaved
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timestamp. Whatever.
2015-07-01 07:18:44 -07:00
Eric House
8f794fbd32
beginning of support for invite-by-relay (which is mostly interesting
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for Rematch): works for linux version, provided you know the relayID
of the device you're inviting. Added to common/ a stream-saving
version of java's NetLaunchInfo I'll probably want to use there too
for cross-platform compatibility (there being no jni support for
json.)
2015-07-01 07:10:45 -07:00
Eric House
6d768972db
fix compile warning. (Not really tested...it's a test app)
2015-07-01 06:35:47 -07:00
Eric House
0102cde2c3
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-01 06:34:57 -07:00
Eric House
1b6ce4861f
don't crash when invitation dialog cancelled
2015-06-28 09:00:41 -07:00
Eric House
d479486521
change defaults so a with-games-ui/udp game interface comes up by
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default.
2015-06-26 07:35:24 -07:00
Eric House
d426db7a49
move httppost stuff into NetUtils
2015-06-26 06:37:34 -07:00
Eric House
8a575bc789
fill in help text for communication means
2015-06-26 06:18:42 -07:00
Eric House
e60a16be1e
add onPrepareDialog, without which we crash turning on SMS from
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prefs. Note: I've committed this before and somehow lost it, so there
may be some git anomolies here.
2015-06-26 06:13:11 -07:00
Eric House
d096b8e8a2
cleanup -- no code change
2015-06-26 06:10:47 -07:00
Eric House
63aae3d4e8
add newbie hints to checkboxes enabling communication types (bt, sms,
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etc.)
2015-06-25 06:38:40 -07:00
Eric House
4f53ccd5db
cleanup; log dropped messages on DEBUG builds
2015-06-24 07:48:25 -07:00
Eric House
fd765c6cb0
turn invite-by-sms on
2015-06-24 07:46:48 -07:00
Eric House
b8193d635d
SMS-enable alert: Add cancel button, and disable OK button until user
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selects an enabling option
2015-06-23 08:11:18 -07:00
Eric House
54b18c898d
more, and hopefully last, French strings
2015-06-19 20:52:40 -07:00
Eric House
8354f45548
deal with case where invitation includes only conntypes not supported
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on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
2015-06-19 07:51:51 -07:00
Eric House
d27fdbd748
It's now possible for a game to have no address modes, so don't assert
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otherwise.
2015-06-19 07:45:47 -07:00
Eric House
d89c0d2847
on receipt of invitation, remove address modes the device doesn't
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support.
2015-06-18 08:48:03 -07:00
Eric House
f93f0cd926
Yet another attempt to deal with bad connectivity: when can't connect
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to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
2015-06-18 08:14:33 -07:00
Eric House
9d25b0cb65
test for language, not full locale, in deciding to show English-only
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release note
2015-06-16 07:27:01 -07:00
Eric House
13f4e66f84
More French strings, and fix typo in English
2015-06-16 06:45:23 -07:00
Eric House
568e3fdfe8
wrap email in changes log in a mailto url
2015-06-15 07:49:59 -07:00
Eric House
d4bfaca127
cleanup: mostly removing logging and wrapping rematch code in an
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if(false) so it goes away.
2015-06-14 22:39:47 -07:00
Eric House
4b6ea57e70
revert earlier change not running update check timer on DEBUG builds
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since they're now upgradable too.
2015-06-14 22:34:58 -07:00
Eric House
6a36c1252d
fix assert that wasn't asserting anything
2015-06-14 19:39:51 -07:00
Eric House
9a46d0713a
don't post notifications for "moves" about which there's nothing to be
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said. I think these are admin messages, e.g. "The move you reported is
legal", that are not of interest to users.
2015-06-14 07:39:10 -07:00
Eric House
4251d08248
generated strings
2015-06-13 07:39:29 -07:00
Eric House
7190706eaf
when game doesn't have connection to relay but has another way to
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connect, give user the option of inviting "anyway", but warn that
there will be no relay connection used in that game. And then remove
the relay addressing from the invitation info.
2015-06-13 07:35:02 -07:00
Eric House
82e0de6c40
test for BT being on, not airplane mode, to fix showing as disabled in
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airplane mode when BT's been enabled manually.
2015-06-12 07:52:27 -07:00
Eric House
2e8c7695f3
fix failure to connect using means (e.g. BT) that becomes available
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partway through a game. Problem was that once a channel was working
with one means we wouldn't fall back to default addressing for the
means for which we didn't have a return address yet. (NOTE: Not yet
fully tested...)
2015-06-11 07:29:47 -07:00
Eric House
b000564278
show connection status as green/connected if ANY of the connection
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types has succeeded more recently than it's failed.
2015-06-11 07:26:36 -07:00
Eric House
90dbd52bfd
On client, when game ends locally set turn to -1 (nobody) so that
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display won't be confusing during the interval before the server
receives the move and responds with a game-over message.
2015-06-10 07:35:39 -07:00
Eric House
f0c3c11dc8
invalidate all tiles after committing a turn in order to force redraw
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of the Pts. display in case where fewer than seven tiles remain and
the board isn't being switched.
2015-06-10 07:31:00 -07:00
Eric House
f353a70c89
catch up with recent changes
2015-06-10 07:29:28 -07:00
Eric House
a20797aab1
more translated French strings
2015-06-09 06:40:13 -07:00
Eric House
5e10febe0e
actually serve debug build
2015-06-09 06:39:57 -07:00
Eric House
9e92af7c1f
put dbg field in app object, not its parent
2015-06-09 06:39:46 -07:00
Eric House
f296ab4dc3
add additional warning about failure to connect when user's on WiFi,
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since paranoid WiFi settings are probably a leading cause of my not
being able to connect.
2015-06-08 07:36:47 -07:00
Eric House
7eb6c17623
Restart service on socket exception. This gives the service a chance
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to reconnect when the network connection changes (e.g. user switches
from wifi connection to cellular). The packet is still dropped, so a
lower level will need to send it again. Eventually the relay needs to
keep a queue of un-acked packets, or track stuff needing resending the
way BTService does.
2015-06-08 06:46:51 -07:00
Eric House
faba6c856f
enable check-for-updated menu even on DEBUG builds (though the server
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doesn't respond with anything yet)
2015-06-08 06:31:36 -07:00
Eric House
f4f9d11c3b
remove logging
2015-06-07 14:27:16 -07:00
Eric House
9cdd9f4419
add loggin
2015-06-07 13:44:24 -07:00
Eric House
6379df0cdf
add to upgrade state info whether build is debug or release
2015-06-07 13:44:07 -07:00
Eric House
aeae648afc
look for new dbg key and drop message if it's set. Later we can keep a
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separate set of binaries.
2015-06-07 13:42:19 -07:00
Eric House
281b438594
up client version. There are no protocol-related changes to require
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it, but this might make debugging easier by telling me who has a new
client.
2015-06-06 11:53:43 -07:00
Eric House
d0d81483e3
When relay-configured game is opened that hasn't yet managed to
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connect to relay, instead of suggesting user invite another player
warn him/her that it's unconnected and suggest opening again
later. The problem this addresses is that a game must be opened to
make the initial relay connection, and that doesn't happen in the
background. This is a temporary fix that should prevent sending
invitations to games that the relay doesn't yet know about.
2015-06-05 22:12:08 -07:00
Eric House
766a814019
make dismissDialog() catch and ignore exception raised when the dailog
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wasn't up.
2015-06-05 22:03:59 -07:00
Eric House
0107f7d16b
capitalize wordlist entries
2015-06-05 06:29:10 -07:00
Eric House
2f93760c6e
generated strings from last commit
2015-06-05 06:28:48 -07:00
Eric House
6bfb20d2f0
feature request: show toast after writing to DB so user knows
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something was done
2015-06-05 06:20:43 -07:00