I want to encourage people not to think there's action to be taken
between when they invite and an invitee responds, e.g. to email. So make
the "Close Game" button the "positive" one that case.
I balked at writing code consisting of a bunch of classes there only to
provide a mapping to resource file IDs, instead opting to generate them.
(The right move might have been to generate everything from the old
xwprefs.xml, but it's too late for that. :-)
I realized I'd made some mistakes and so rebuilt them from the old
xwprefs.xml file. Didn't find any new mistakes, but there are fewer
unnecessary changes so the release-to-release diff should make more
sense.
We've decided that on upgrade users shouldn't be surprised by a busy
board and unaware of how to fix it. So keep it the way it's been and let
the curious discover the new ability. Also, simplify code.
Use the current recommended classes and organization of app
settings. Means breaking xwprefs.xml into eight or so files and a bunch
of changes to classes derived from Preference. Seems to work, but there
will be bugs. Also got rid of most Activity subclasses that were
alternatives to Fragments, since all Android versions I'm allowed to
support now support Fragments.
commit d255dc7758
Author: Allan Nordhøy <epost@anotheragency.no>
Date: Sun Jan 17 18:26:54 2021 +0000
Translated using Weblate (Norwegian Bokmål)
Currently translated at 69.3% (619 of 892 strings)
commit 542af0a287
Author: Allan Nordhøy <epost@anotheragency.no>
Date: Sun Jan 17 18:27:24 2021 +0000
Translated using Weblate (English)
Currently translated at 100.0% (892 of 892 strings)
commit 8ced0990d0
Author: Luca De Filippo <luca.defilippo@translationcommons.org>
Date: Thu Jan 14 15:41:05 2021 +0000
Translated using Weblate (Italian)
Currently translated at 96.3% (859 of 892 strings)
If I can't figure out how to register for .xwd files, next best idea is
to encode a download in a custom url. This is one way of doing that, and
works with the urls just added to BYOD. Will likely change.
Known Players is a feature I'm devloping and right now want to keep it
capitalized as players learn what it is. It's only in debug builds at
the moment anyway.
If inviting known players to a more-than-two-player game, can select all
at once. Required using checkboxes instead of radiobuttons for the case
where nMissing > 1.
Create new class that owns the alert. Let it decide whether to post,
remove, etc. Seems to work, but I've removed some of the "reinvite"
options I'm not sure were helpful anyway. To be considered...