Commit graph

13030 commits

Author SHA1 Message Date
Eric House
848ae6f0f6 remove dead code; assert other dead
Adding asserts to confirm that code that shouldn't be called in fact
isn't.
2022-11-18 11:09:22 -08:00
Eric House
ee6c88b944 fix inviting known players by adding invitee to new game creation 2022-11-18 11:09:22 -08:00
Eric House
12d8a092d7 move getUsername() to dutils to avoid crash
Being in util meant the default implementation got called, and that
returned a null string: boom.
2022-11-18 11:09:22 -08:00
Eric House
34a72705c0 set quarantine count to 1 for debug builds 2022-11-18 11:09:22 -08:00
Eric House
be9d80533e cleanup and add helper functions
Looking toward a time when channelNo's high-order bits ensuring the
right device is receiving messages go away.
2022-11-18 11:09:22 -08:00
Eric House
e960877256 more 2022-11-18 11:09:22 -08:00
Eric House
066232d234 more stuff 2022-11-18 11:09:22 -08:00
Eric House
f2809e6e15 start of getting rid of gameID part of channelNo
Don't seem to need it post-relay, and it complicates things when
invitations are messages too.
2022-11-18 11:09:22 -08:00
Eric House
9a7946de36 fix stall showing up in curses test app
Duplicate messages early on, which happened only in the test script
but could have anywhere, broke connectivity. So don't kill address
records when a duplicate shows up. Dupes only escape message ID
checking early (before channel is established). I used to remove
address records when a message was rejected, but don't understand why
so removed that, though asserts show it's not mattering except for
those early messages.
2022-11-18 11:09:22 -08:00
Eric House
0ed20391c3 save game before summary (summary does UPDATE only, not INSERT) 2022-11-18 11:09:22 -08:00
Eric House
4cfc781cd7 remove assert (until I figure out why firing) 2022-11-18 11:09:22 -08:00
Eric House
f5cc23f591 add assert 2022-11-18 11:09:22 -08:00
Eric House
1e447e9d60 move TransportProcs into cGlobals to fix gtk crash 2022-11-18 11:09:22 -08:00
Eric House
47ea296c39 fix crash by passing missing proc ptrs 2022-11-18 11:09:22 -08:00
Eric House
f2b707ed4d add assert to test where param is unnecessary 2022-11-18 11:09:22 -08:00
Eric House
e372b5e6d1 set game name from nli 2022-11-18 11:09:22 -08:00
Eric House
758a157472 check for dict before making game from invite
This belongs in common code but that's for later.
2022-11-18 11:09:22 -08:00
Eric House
75eaadaddb cleanup -- belongs on main 2022-11-18 11:09:22 -08:00
Eric House
5a5a8e7db8 make games connect after creation from invitation 2022-11-18 11:09:22 -08:00
Eric House
3923a2d9a6 check for duplicate invites; don't create if found
Add dutil proc haveGame() and use it to detect duplicate
invitations. I'm passing, but ignoring on android, the channel, which
means that for now you can't invite yourself and on-device testing
requires having CrossWords and CrossDbg or a second user.
2022-11-18 11:09:22 -08:00
Eric House
2a861db675 remove dead code 2022-11-18 11:09:22 -08:00
Eric House
980ba68297 fix stuff crashing android 2022-11-18 11:09:22 -08:00
Eric House
7587653541 fix memory leaks; get curses using new invite resp. code 2022-11-18 11:09:22 -08:00
Eric House
766554d3f5 snapshot: rematch and invitation handling most work from common
But curses will crash, duplicates and missing dicts aren't handled,
etc.
2022-11-18 11:09:22 -08:00
Eric House
8a64d53f61 cleanup 2022-11-18 11:09:22 -08:00
Eric House
6b29ee92e6 tweaks to game_makeRematch 2022-11-18 11:09:22 -08:00
Eric House
b9c6551e8b merge android_branch changes to comms_make
Not tested at all on android
2022-11-18 11:09:22 -08:00
Eric House
d1a9c07adc fix so invites work, at least in simple case 2022-11-18 11:09:22 -08:00
Eric House
10bbab88bf tweak
There's an assertion I need to remove or understand here.
2022-11-18 11:09:22 -08:00
Eric House
98184b9e47 fix to compile and allow invites too late
The curses test scripts keep sending invitations, so don't assert
that's not true.
2022-11-18 11:09:22 -08:00
Eric House
16857ab74a snapshot: comms_invite() call gets to jni 2022-11-18 11:09:22 -08:00
Eric House
5bc2a38439 fix so invite via SMS works too (discon_ok2 test passes) 2022-11-18 11:09:22 -08:00
Eric House
61faf1a730 support comparing SMS addresses too 2022-11-18 11:09:22 -08:00
Eric House
8a91970ba8 add sms for curses (untested) 2022-11-18 11:09:22 -08:00
Eric House
b4e197f8af snapshot: mqtt invites for gtk work via comms
Merge that won't compile, but I want it to start fromp
2022-11-18 11:09:22 -08:00
Alejandro Rodriguez
31777c3807
Translated using Weblate (Spanish)
Currently translated at 36.1% (321 of 887 strings)
2022-11-17 14:46:59 +01:00
Alejandro Rodriguez
c3da21c707
Translated using Weblate (Spanish)
Currently translated at 36.0% (320 of 887 strings)
2022-11-15 21:47:20 +01:00
Alejandro Rodriguez
74b8468ae7
Translated using Weblate (Spanish)
Currently translated at 35.9% (319 of 887 strings)
2022-11-12 12:50:41 +01:00
Eric House
3b71ba9aca Merge branch 'for-fdroid-193' into android_branch 2022-11-11 13:11:16 -08:00
Eric House
1ba8148dd1 update change log and version strings 2022-11-11 12:59:02 -08:00
Eric House
98dd2148ce use constant for flag that must change with sdk version 2022-11-11 12:59:02 -08:00
Eric House
93902d6336 set sdk versions per variant
Prev build will crash on android 12 because it claims to know about
sdk 31 but gets Bluetooth permissions wrong. It's been released on
fdroid due to miscommunication. Fix will be to roll non-gplay variants
back to 30 for now. I'm deliberately breaking gplay builds because
nothing should ship there until I sort out the permissions stuff 31
requires. (Shipping 30 is no longer possible for the gplay store.)
2022-11-11 11:59:33 -08:00
Eric House
041f21f1a5 Merge branch 'branch-192' into android_branch 2022-11-07 09:57:34 -08:00
Eric House
7ca39180ab up version strings and changelog 2022-11-05 20:47:52 -07:00
Eric House
3caa0f14e8 fix failure to launch url intent on Android 12 2022-11-05 20:45:06 -07:00
Eric House
edc9d34654 fix so wordlist upgrades work again
Not sure when this broke...
2022-11-05 20:45:06 -07:00
Eric House
458eeb7176 add fields missing from missing from copy constructor 2022-11-05 20:45:06 -07:00
Eric House
9429fd34e6 more fixes for Android 31
FLAG_IMMUTABLE and android:exported="true"
2022-11-05 20:45:06 -07:00
Eric House
5654602662 fix manifest to work for Android 31 and above 2022-11-05 20:45:06 -07:00
Eric House
85e6fb0dbf up target sdk to 31
Looks like that'll be required soon
2022-11-05 20:45:06 -07:00
Alejandro Rodriguez
07d4690b95 Translated using Weblate (Spanish)
Currently translated at 34.1% (303 of 887 strings)
2022-11-05 20:45:06 -07:00
liimee
394ff601f6 Translated using Weblate (Indonesian)
Currently translated at 36.5% (324 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
cf824a3241 Translated using Weblate (German)
Currently translated at 99.8% (886 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
d42eb06100 Translated using Weblate (Portuguese)
Currently translated at 100.0% (887 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
5a02a53f3c Translated using Weblate (German)
Currently translated at 99.6% (884 of 887 strings)
2022-11-05 13:33:12 -07:00
Kateryna Golovanvoa
1f46d1783e Translated using Weblate (Russian)
Currently translated at 7.7% (69 of 887 strings)
2022-11-05 13:33:12 -07:00
Anna Malinovskaia
d5cdc2f7f6 Translated using Weblate (Russian)
Currently translated at 7.1% (63 of 887 strings)
2022-11-05 13:33:12 -07:00
Kateryna Golovanvoa
8c54584eae Translated using Weblate (Russian)
Currently translated at 7.1% (63 of 887 strings)
2022-11-05 13:33:12 -07:00
Kateryna Golovanvoa
82312fe9ae Translated using Weblate (Russian)
Currently translated at 3.1% (28 of 887 strings)
2022-11-05 13:33:12 -07:00
Eric
f30ff9ea61 Translated using Weblate (Chinese (Simplified))
Currently translated at 8.6% (77 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
1cfe4ec854 Translated using Weblate (Portuguese)
Currently translated at 98.0% (870 of 887 strings)
2022-11-05 13:33:12 -07:00
ssantos
5d07e8d48b Translated using Weblate (German)
Currently translated at 92.1% (817 of 887 strings)
2022-11-05 13:33:12 -07:00
Hugel
86ec37cd9f Translated using Weblate (Chinese (Simplified))
Currently translated at 7.5% (67 of 887 strings)
2022-11-05 13:33:12 -07:00
Eric House
ecf3b0cae9 server-side file required for Android 12 deep links 2022-11-05 13:33:12 -07:00
Eric House
66914ad341 get deep links to the point where adb launches on android 12 2022-11-05 12:01:20 -07:00
Eric House
6f5ae560e1 use https for deep links 2022-11-05 12:01:05 -07:00
Eric House
3eb07410bd don't show delete checkbox if there are un-ack'd messages 2022-11-04 10:08:24 -07:00
Eric House
7c33bb41af add note explaining source 2022-11-04 10:08:24 -07:00
liimee
d7f8fa8d9b
Translated using Weblate (Indonesian)
Currently translated at 36.5% (324 of 887 strings)
2022-10-30 06:07:28 +01:00
ssantos
3167050b14
Translated using Weblate (German)
Currently translated at 99.8% (886 of 887 strings)
2022-10-10 20:02:58 +02:00
Eric House
29d44cd49c use an explicit mapping to uppercase Turkish
Sed is otherwise turning stuff into 'I' that shouldn't be
2022-10-09 10:40:04 -07:00
Eric House
a672728305 fix crash using wrong widget id 2022-10-09 08:07:58 -07:00
Eric House
a83fbfebe2 hide name edit for existing games
This is a simpler fix that making it editable, as the name's in the
titlebar etc.
2022-10-09 08:07:12 -07:00
Eric House
4f8afadb25 toward adding name to config and transmitting it 2022-10-09 08:06:51 -07:00
Eric House
828f8b3af3 add support for non-empty Turkish wordlist 2022-10-07 08:12:56 -07:00
Eric House
2312290987 make only 15-letters dicts by default 2022-10-06 15:25:25 -07:00
Eric House
0663bbab5b fix test script param 2022-10-06 08:45:03 -07:00
Eric House
fad2c7b3c1 add assert and a debugging aid 2022-10-06 08:45:03 -07:00
Eric House
5c40f175bb work around old unstarted games where gi only was saved
I think....
2022-10-06 08:45:03 -07:00
ssantos
f74db30a5d
Translated using Weblate (Portuguese)
Currently translated at 100.0% (887 of 887 strings)
2022-10-04 17:20:05 +02:00
ssantos
9965119ad7
Translated using Weblate (German)
Currently translated at 99.6% (884 of 887 strings)
2022-10-04 17:20:04 +02:00
Kateryna Golovanvoa
e90092a0d5
Translated using Weblate (Russian)
Currently translated at 7.7% (69 of 887 strings)
2022-10-02 05:22:26 +02:00
Anna Malinovskaia
b3b283121b
Translated using Weblate (Russian)
Currently translated at 7.1% (63 of 887 strings)
2022-09-28 03:19:09 +02:00
Kateryna Golovanvoa
4c28c0b6c1
Translated using Weblate (Russian)
Currently translated at 7.1% (63 of 887 strings)
2022-09-28 03:19:09 +02:00
Kateryna Golovanvoa
d33a077f48
Translated using Weblate (Russian)
Currently translated at 3.1% (28 of 887 strings)
2022-09-24 20:24:30 +02:00
Eric
98b1567a87
Translated using Weblate (Chinese (Simplified))
Currently translated at 8.6% (77 of 887 strings)
2022-09-17 13:21:31 +02:00
Eric House
e55212df9f improve new game creation
There was some confusion around host and self addresses, where they're
created, default values, removing conTypes from defaults that are not
in received host addr, etc. I left in some asserts to help understand
if code that seems wrong but hard to fix is still getting called.
2022-09-14 21:37:44 -07:00
Eric House
11c2cca9b0 fix failure to launch url intent on Android 12 2022-09-13 18:15:12 -07:00
Eric House
b4a0616dfc fix so wordlist upgrades work again
Not sure when this broke...
2022-09-11 21:19:53 -07:00
Eric House
ce579213b1 fix asserts 2022-09-06 20:38:56 -07:00
Eric House
674c811a09 pass addresses to game on creation
Current networking, based on invitations rather than a relay that
plays matchmaker, allows host to know its address when a game is
created, and for guest to know its host's address in
addition. Enforcing this makes inviting and rematching in common
code (coming soon) easier. Big change on Android is I used to create a
new game prior to passing it to GameConfigDelegate, but now I have to
wait for user to configure (including choosing how to communicate)
before I can create it.
2022-09-06 18:21:53 -07:00
Eric House
ca2d97e647 add fields missing from missing from copy constructor 2022-09-06 11:40:09 -07:00
Eric House
881b9a92ad cleanup 2022-09-06 11:40:09 -07:00
Eric House
381b014b8b change name for clarity 2022-09-06 11:40:09 -07:00
Eric House
4996d3fe89 improve comms address tracking (breaks android for now)
Remove legacy relay-inspired logic around comms addressing. Now when a
device creates a game it's required to provide its "self address," and
if it's a client, the address of the host (which it presumably got
through the invitation in response to which the game is being
created.) Then as registration messages come in from clients, the host
gathers their addresses as always.
2022-09-06 11:40:09 -07:00
Eric House
ad8b81baf5 makefile for CSW21 2022-09-06 11:40:09 -07:00
ssantos
be4c199203
Translated using Weblate (Portuguese)
Currently translated at 98.0% (870 of 887 strings)
2022-09-02 22:16:47 +02:00
ssantos
894fe674cd
Translated using Weblate (German)
Currently translated at 92.1% (817 of 887 strings)
2022-09-01 14:22:50 +02:00
Eric House
2c80787f5c fix gtk invite for sms 2022-08-26 13:26:03 -07:00
Eric House
4ba1b2418c cleanup: remove some relay stuff 2022-08-25 11:20:26 -07:00