Eric House
eb4613c842
deal with case where invitation via relay requires a wordlist that
...
must be downloaded. (Does not solve the problem that if the download
fails the invitation must be resent.)
2016-02-26 07:13:12 -08:00
Eric House
6fe302eab1
first cut at fix to hundreds of games leading to attention-grabbing
...
battery usage: rather than have every single ExpiringDelegate set its
own timer, run a single time they can attach themselves to.
2016-02-24 22:16:40 -08:00
Eric House
8c3f1ee100
up sdk version to 22 in order to drop timestamp from marshmallow logs
...
(since they provide it natively)
2016-02-24 07:12:10 -08:00
Eric House
33916761fb
include various options, e.g. whether hints are allowed, in data used
...
to clone a game prior to a rematch so they're not lost. Thanks A.B.!
2016-02-18 06:48:48 -08:00
Eric House
ee0caad464
make String private
2016-02-18 06:39:40 -08:00
Eric House
874b479a69
avoid NPE by dropping message after test
2016-02-02 20:54:35 -08:00
Eric House
6e30d77ada
pull int (ptr) out of GamePtr inside jni code where it can be done
...
once instead of at every call site. There's probably a performance
penalty to making bunch of extra calls back into java, but the code's
much cleaner. Will pay attention to performance changes.
2016-02-02 07:50:02 -08:00
Eric House
5ddb4da466
when resending messages, be willing to do it more frequently, and
...
don't count toward quota unless a send actually happens.
2016-02-02 07:32:41 -08:00
Eric House
d3e521ca6e
cleanup
2016-02-02 07:04:29 -08:00
Eric House
19713a40ad
add param to comms_resendAll to limit type of message sent
...
(e.g. BT). Meant to be used when a single type has become available.
2016-02-02 07:01:48 -08:00
Eric House
9455c0ef26
wrap jni ptr so can detect leaks (failure to call
...
game_dispose()). There was one that had been undetected for years. The
int is still passed into the jni, and each call site has to pull it
from the wrapper. Better would be to pass the wrapper, but I'm worried
about the performance hit of making a call back into the java world
from every jni entrypoint. Will test....
2016-01-31 19:51:51 -08:00
Eric House
794bce1ceb
cleanup from review of diff since last release. All whitespace or
...
removing logging except for one check for null.
2016-01-27 07:31:10 -08:00
Eric House
813d5c18b3
show explanatory text when there are no invitations
2016-01-25 07:29:26 -08:00
Eric House
e6fa514982
Merge branch 'android_branch' into android_translate
2016-01-23 22:03:40 -08:00
Eric House
805f160556
don't break r.{string,plurals}.id across lines: my script's too dumb
...
to recognize them then
2016-01-23 21:04:20 -08:00
Eric House
dcedbefd63
fix rematch info getting overwritten the first time a game is
...
opened. Some GameSummary fields are unknown to jni code and so
shouldn't be saved if they happen to be empty (as they will be when
the GameSummary is created by jni and never merged with what was read
from the DB when the game was loaded.
2016-01-21 07:14:57 -08:00
Eric House
7325377bcb
remove comment
2016-01-21 07:13:46 -08:00
Eric House
16b558a566
fix BT and SMS game creation in response to invitations by passing a
...
UtilCtxt they can use to get the devices ID, allowing relay messages
to reach the games when they're not open. Move into superclass while
at it.
2016-01-21 06:27:51 -08:00
Eric House
eb08e8e78d
give user a chance to turn on play-via-SMS when sending an SMS
...
invitation (which will otherwise fail silently). Required a hack
passing params from one dialog to another, but I like that better
(today) than creating new single-purpose iVars in BoardDelegate.
2016-01-20 07:58:01 -08:00
Eric House
f65d42732b
offer invites-info menu on release builds too if debug features
...
enabled.
2016-01-19 07:17:29 -08:00
Eric House
7ba7879a55
cleanup: track only checked items, not all items.
2016-01-19 06:53:43 -08:00
Eric House
eee13bcdd6
fix assertion failure by dropping packet for which I can't get an
...
address. It was in a three-player game with two on the server device.
2016-01-19 06:41:44 -08:00
Eric House
177a591a23
During SMS and BT invitation, when a single target is sought uncheck
...
the old selection when a new one is made.
2016-01-18 08:36:25 -08:00
Eric House
38898776bd
when re-inviting, pre-populate BT and SMS invite dialogs from the most
...
recent invitation of that "means" recorded for that game
2016-01-18 07:41:47 -08:00
Eric House
6c1394a3a5
separate explanatory dialogs for games sending invites based on
...
whether they were created for a rematch. If for a rematch, don't give
user ability to change invite target; just resend (if asked) and show
a toast. Also, send rematch invites only when there aren't already
some, i.e. the first time the game's opened.
2016-01-16 13:52:30 -08:00
Eric House
3ca47cdd82
add debug-only context menu giving conn-via config and invites for GamesList games.
2016-01-16 12:08:36 -08:00
Eric House
84fe06e029
in invite, record bt device name rather than (unreadable) addr
2016-01-15 20:52:39 -08:00
Eric House
e8ceb82d8d
add debug-only menu to show game's sent invitations
2016-01-15 20:48:53 -08:00
Eric House
9d20aea6be
record NFC invites
2016-01-15 06:01:35 -08:00
Eric House
fe0504a308
put a different title on notifications when it's now a player's
...
turn. Probably only matters in three-device games, but I like it.
2016-01-14 20:45:58 -08:00
Eric House
1e50181b12
fix handling of SMS invitations specifying a dictionary that's missing
2016-01-14 07:55:49 -08:00
Eric House
90f7438290
allow deleting dict that doesn't exist (don't assert)
2016-01-14 07:37:47 -08:00
Eric House
bdafcfa916
improve text around invitations
2016-01-13 19:51:24 -08:00
Eric House
e98ba8d84a
make explicitly public
2016-01-13 08:00:28 -08:00
Eric House
42574550d0
move method next to others with same name
2016-01-13 07:59:46 -08:00
Eric House
a1f590642a
don't write DB column that's never read, nor pass the value that was
...
being written.
2016-01-12 00:09:34 -08:00
Eric House
bb2ebe8128
code cleanup
2016-01-11 23:56:56 -08:00
Eric House
e94ec48613
don't encourage invited games to invite others; instead remind that
...
they've been invited and can only wait for the game to begin. (Unless
more than two devices are involved this should only happen briefly and
when connections aren't working perfectly.)
2016-01-11 23:53:16 -08:00
Eric House
e1f6bc3c8e
stop posting toast about net status fix working
2016-01-11 07:23:25 -08:00
Eric House
c13b637b46
record invites sent as part of rematch
2016-01-09 13:02:56 -08:00
Eric House
b6bebbb0c4
offer re-invite; track and display more than one invitation,
...
including those whose success isn't known (email and clipboard).
2016-01-09 10:14:43 -08:00
Eric House
73a7a8836f
show in game list item if invitations pending
2016-01-09 06:58:18 -08:00
Eric House
e60945733f
first step in showing a different alert for an unconnected game where
...
an invitation's already been sent. It's stored in a new DB table, and
user can display info about how and to what device it was sent.
2016-01-08 19:05:22 -08:00
Eric House
7e714ae547
fix crash posing Toast from non-looper Activities
2016-01-08 18:58:46 -08:00
Eric House
bbad4a316a
better fix for memory leak (because local to where the leak is): keep
...
a weak reference to the owning object in the runnable added to the
main Handler so that it can be gc'd if otherwise unreachable.
2016-01-06 19:33:30 -08:00
Eric House
14aab9ec36
Revert "fix massive memory leak by removing ExpiringDelegate's timers when"
...
This reverts commit 50ca74d259
.
2016-01-06 19:29:37 -08:00
Eric House
50ca74d259
fix massive memory leak by removing ExpiringDelegate's timers when
...
owning view is removed from parent window.
2016-01-06 07:03:03 -08:00
Eric House
b472d78ba0
remove unused variable
2016-01-06 06:52:32 -08:00
Eric House
eda1e89e3e
replace empty-list-explanation functionality that went away when I
...
stopped inheriting from ListActivity.
2016-01-04 20:40:47 -08:00
Eric House
52b53b9a9d
try not using executeOnExecutor on the theory that occasional OOM
...
errors are happening because too many threads are trying to create
thumbnails at once.
2016-01-04 07:23:48 -08:00