Andy2
45421e8f86
add a bit of space between players column and column to right so
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numbers don't run together.
2011-08-28 15:44:23 -07:00
Andy2
5bc63edeb6
replace Runnable passed to showNotAgainDlgThen() with callbackID, same
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scheme as the rest of DlgDelegate. I'm still using a single ivar for
all dialogs, meaning they can't stack, but except for duplicate
showNotAgainDlgThen calls (where the message can be ignored) it
doesn't seem to be happening. Asserts are still in place to tell me
if I'm wrong.
2011-08-28 15:38:52 -07:00
Andy2
656110841f
cleanup after review of recent changes: remove logging etc. didn't
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mean to check in.
2011-08-25 18:48:41 -07:00
Andy2
0a2255a8fe
add two recent changes
2011-08-25 18:26:49 -07:00
Andy2
632acfd171
Oops: add new pref color to list restored.
2011-08-25 18:26:34 -07:00
Andy2
5acc2205be
add pref to edit color used to draw bonus hints on cells
2011-08-25 18:13:42 -07:00
Andy2
79acccc6bf
record, commented out, attempt to send NBS message. sendDataMessage()
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crashes internally, and googling finds lots of reports/questions and
no answers. It appears NBS is broken on Android, at least for CDMA.
Might want to revisit on a newer OS version that the 2.1 I'm running
now.
2011-08-25 06:52:12 -07:00
Andy2
711f12fa9e
It's ok to cache listeners but only with the instance whose ivars they
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reference: revert prev change but make cache vars non-static.
2011-08-25 05:49:09 -07:00
eehouse@eehouse.org
e592ea8559
Merge branch 'android_branch' into send_in_background
2011-08-24 22:44:40 -07:00
Andy2
3416ae59a7
use a constant for the DISMISS button. And don't use static
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listeners. They wind up getting called with mixed DlgDelegate.this
values, including one belonging to an Activity that's long-since
stopped and so the wrong ids are getting passed back.
2011-08-24 22:43:54 -07:00
Andy2
5aeac29787
Pass 0 to dlgButtonClicked() for dismiss, as -1 is the value of a
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button! Also assert the heck out of callbackIds to see if Android is
guaranteeing that no two dialogs can be up at once. I'm counting on
that, and need to know if it's not true.
2011-08-24 21:44:10 -07:00
Andy2
1cd1a849e6
don't put dismiss listeners on every damn dialog! They replace rather
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than chaining.
2011-08-24 21:41:35 -07:00
Andy2
5769ae6a31
cleanup: there are two listeners created over and over; better to
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store in a class static and reuse.
2011-08-24 18:51:47 -07:00
Andy2
4ac84dde23
change sig of DlgDelegate's dlgButtonClicked() method to include id of
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button rather than just boolean. Add onDismissListener so can tell if
whole thing was backed-out of (since that's a different choice from
the two buttons "text" and "html" used in one case.) Fix compile
error that slipped by earlier: frequent clean builds required with
java.
2011-08-24 18:22:21 -07:00
Andy2
50c692024b
fix crashes when reloading (rare unless android:configChanges removed
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from AndroidManifest.xml). Problem was that managed dialogs are
recreated between onStart() and onResume() yet onResume() was where
ivars (specifically m_gi) were set. Can't just set them in onStart()
because then I'd want to save state them in onStop() which isn't
guaranteed to be called. So create a function loadGame() and call it
from both, using a flag to prevent its running twice (which flag is
cleared in onPause())
2011-08-24 18:18:17 -07:00
eehouse@eehouse.org
147687890f
Merge branch 'android_branch' into send_in_background
2011-08-24 06:52:51 -07:00
Andy2
3a2af96c24
use new callback-replaced-by-id mechanism to query for html/text
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choice.
2011-08-24 06:51:00 -07:00
Andy2
f88697fd3f
complete conversion of showConfirmThen, removing old methods and
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adding second param to buttonClicked() callback indicating which
button was cancelled.
2011-08-24 06:14:42 -07:00
Andy2
7d0cbcf07f
use new showConfirmThen scheme
2011-08-24 06:12:57 -07:00
Andy2
85c38e831f
cleanup: null's same as empty onClick handler
2011-08-24 05:40:13 -07:00
Andy2
fbb467af80
convert some more callbacks to ints passed back: GamesList done.
2011-08-23 20:25:59 -07:00
Andy2
05607a15b9
toward a bundleable DlgDelegate: add new interface to replace
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OnClickListerners passed on, have clients of DlgDelegate implement it,
and convert one dialog to use it. Will eventually remove old code.
2011-08-23 19:50:01 -07:00
Andy2
0d85a67700
verify that bundle saving works in DlgDelegate and fix one
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disappearing message. Still need solution for callbacks passed in.
2011-08-23 19:18:45 -07:00
Andy2
7a235ed6b6
put onPrepareDialog() back -- it's required to use DlgDelegate dialogs.
2011-08-23 18:51:48 -07:00
Andy2
7da5b24e0f
rewrite DictsActivity to not crash when un- and re-loaded: make
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dialogs depend only on bundleable ivars -- ints and strings, not Views
-- and bundle them. Don't use onPrepareDialog, only onCreateDialog,
and so call removeDialog() every time one's dismissed. Do some
refactoring to support this.
2011-08-23 18:41:19 -07:00
Andy2
84e61f3b3f
remove no-op line
2011-08-22 18:43:42 -07:00
Andy2
953909d0f0
remove logging
2011-08-22 18:40:44 -07:00
Andy2
3537161d3b
add change
2011-08-22 18:40:30 -07:00
Andy2
3296cad731
pass bundle into DlgDelegate so state can be saved and restored. Not
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doing anything with it yet because any scheme to survive
OS-restoration has to deal with the Runnables I'm saving that can't be
bundled. Work in progress....
2011-08-22 18:10:22 -07:00
Andy2
7e6daa5797
move role out of players column to where it can be a full line long,
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preventing it from increasing the size of the item by line-wrapping.
For now it's outside the View that gets hidden, but that may need to
change.
2011-08-22 07:05:33 -07:00
Andy2
d7a515ca97
display three states of relay connectedness in games list items:
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configured, connected but waiting for players, and game-in-play.
2011-08-22 07:03:46 -07:00
Andy2
1ee0dfdd6d
set wordlist spinner prompt and include language
2011-08-21 22:13:18 -07:00
Eric House
609f4be8a6
Merge branch 'android_branch' into french_xlation
2011-08-21 21:56:52 -07:00
Eric House
cf6d868bd3
use separate strings for window title and spinner prompt
2011-08-21 18:17:21 -07:00
eehouse@eehouse.org
3cdd4c1c9b
Merge branch 'android_branch' into send_in_background
2011-08-21 15:04:25 -07:00
eehouse@eehouse.org
abe270d45c
Merge branch 'android_branch' into french_xlation
2011-08-21 15:03:57 -07:00
Andy2
aeafb9cefa
Tweak language for moving wordlists to more clearly refer to storage
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locations.
2011-08-21 15:03:41 -07:00
Andy2
bbb73bb2e9
somehow dict deletion got broken (because wasn't adding file
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extention); fix.
2011-08-21 15:02:42 -07:00
Andy2
6b8fd222ef
Merge branch 'android_branch' into french_xlation
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Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-08-21 14:35:53 -07:00
Andy2
d1b6bc16cf
add the standalone/network icons from GamesList display to the new
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games dialog so users get some association going.
2011-08-21 14:30:00 -07:00
Andy2
04834c910b
more dictionary->wordlist terminology change: debug-only preference
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and download URL.
2011-08-21 14:27:50 -07:00
Andy2
9612b28b1f
use goto to avoid having multiple returns. No behavior change.
2011-08-21 14:20:59 -07:00
Andy2
a17ff20db7
clean up background check pref wording to Chris's suggestions
2011-08-21 13:52:51 -07:00
Andy2
a72883ae9a
Merge branch 'android_branch' into french_xlation
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Conflicts:
xwords4/android/XWords4/res/values/strings.xml
2011-08-21 12:29:32 -07:00
eehouse@eehouse.org
d7d5d85ec2
Merge branch 'android_branch' into send_in_background
2011-08-21 12:20:25 -07:00
Andy2
c0dae019d5
use same context menu header, including wordlist name, as for game
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list items.
2011-08-21 12:19:58 -07:00
Andy2
5c8afa06ce
version string and changelog for beta 33
2011-08-21 12:07:45 -07:00
Andy2
56fd01a05b
oops -- missing semicolon.
2011-08-21 12:07:21 -07:00
Andy2
c38e3593fb
replace hard-coded placeholder names for optional top-line of games
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list item display with real "aa vs. bb vs..." consed up in
GameSummary, and set field to singleline so doesn't wrap when names
get too long.
2011-08-21 11:39:38 -07:00
Andy2
c41af221b7
fix non-debug compile warning
2011-08-21 11:33:23 -07:00