Didn't handle the case where a game included NFC or BT. I should
probably be stripping those on receipt as I think the android side does
when the devices doesn't support 'em. And that in turn should be common/
code. So just fix it for now so testing can continue.
There were ways of leaving multiple instances running, I think fighting
for resources and keeping each other from connecting. Now I think there
can only be one. And lots of logging will help find future problems.
This is meant to replace the relay eventually, but for now it's a new
option, like BT or SMS, to be chosen. Protocol is handled in common/
code for the first time, meaning that linux and android interact without
the need to keep two platforms in sync. Linux uses lib-mosquitto, and
Android uses eclipse's Paho client (the generic java version, not the
one that uses four-year-old Service patterns and so crashes for SDK >=
26.)
Hungarian is unique (so far) in having two-letter tiles that can be
spelled with one-letter tiles AND in allowing words to be spelled both
ways. This crashed search based on strings because there were
duplicates. So now search is done by tile arrays. Strings are first
converted, and then IFF there is more than one tile array result AND the
wordlist has the new flag indicating that duplicates are possible, THEN
the user is asked to choose among the possible tile spellings of the
search string.
Strictly speaking I think a subset is ok. I need to fix my build scripts
OR figure out how to enable the checking Weblate claims to have. The
string I modified is isn't used AFAIK so it's not urgent.
Linux and Android duplicated all the code to parse a wordlist file --
and shared a bug that needed fixing. So now most of that is in a common/
function both call, and the bug -- failing to mask out flag bits I don't
care about -- is fixed.
For some reason the header and dawg data in Spanish wordlist don't
agree. Until I fix this, remove the assertion from the (dev-use-only)
script that dumps wordlist since it breaks it for other uses.
Find-prefix feature in current code crashes on Hungarian because it
allows duplicates (words that occur spelled with the same letters but
different tile combinations.) Modify Makefile to exclude those (as it
does for all other multi-letter-tile languages). And to pull the git
source of the wordlist on demand.
I'm getting crashes and don't want to think about it. It may be time to
remove this, though it's needed for logging-storage to work from jni.
To be revisited....
Separated the refcounting and ptr-as-long wrapping aspects of GamePtr
into a superclass that others might later inherit from. Cleaned up
dict_iter entrypoints, and added sanity checks to both structs so I'll
quickly notice if I get the ptr management wrong.