Eric House
8d1065ea75
up strings for new release
2019-11-27 07:32:49 -08:00
Eric House
7eaa466f78
add ability to send moves via NFC
...
You can now play an entire game via NFC. There's no UI though: big
question is how to make the feature "discoverable."
2019-11-23 10:53:51 -08:00
Eric House
1e7ae2b2ec
fix lower->upper translation: tr didn't like my strings
...
For whatever reason, though emacs thought the lower- and uppercase
strings I was passing to tr were the same but for case two letters were
getting dropped. This lets tr figure things out itself.
2019-11-19 22:27:41 -08:00
Eric House
8da3c5fc68
add comms_getPending(), and refactor to implement
2019-11-18 09:26:46 -08:00
naofum
5045356e6e
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-11-18 13:04:30 +01:00
Allan Nordhøy
e73664355f
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.2% (647 of 778 strings)
2019-11-16 16:04:24 +01:00
Allan Nordhøy
40454f4b24
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-11-16 16:04:24 +01:00
Eric House
58c3ab4e4a
first cut at python version of dawg2dict
...
Perl version doesn't work and I don't remember enough of the language to
fix it.
2019-11-13 13:22:30 -08:00
Eric House
c5a8319fa8
fix comment
2019-11-13 12:32:06 -08:00
Eric House
611e046987
check for undefined variable
2019-11-12 09:08:08 -08:00
Eric House
c69ec52502
add comms stats to conn status display (DEBUG only)
2019-11-05 08:30:38 -08:00
Eric House
a35f0f7339
fix stall when sending chat
...
Oops. Old code doesn't mark chat messages as successfully processed.
2019-11-05 08:30:15 -08:00
Eric House
f8a84cbe0a
adding missing DB field
...
Can't upgrade a game if the field's missing so just add it. Adding a
notion of versioning and upgrading isn't worth the effort.
2019-11-03 18:14:47 -08:00
Eric House
56fc359f42
fix counts/values for 'D' (thanks Peter)
2019-11-03 18:12:24 -08:00
Eric House
54e5ca361d
remove unnecessary logging
2019-11-03 11:24:29 +00:00
Eric House
da7f84d683
fix log_hex format alignment
2019-11-03 11:24:23 +00:00
Allan Nordhøy
9bcc538cce
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.0% (646 of 778 strings)
2019-11-03 12:03:52 +01:00
Eric House
37ac29e65e
always log hash failure
2019-11-03 09:34:18 +00:00
Eric House
e37220cbb1
add ability to upgrade app during game
...
This was in the .sh version of the script but not the .py. Delete the
former too BTW.
2019-11-03 09:30:32 +00:00
Eric House
685c8879c3
don't consider message received until it's processed
...
I think I'm seeing a bug where msg <n> is received, I record that I'm
now looking for msg <n+1>, fail to process <n> (perhaps because some
resource is temporarily unavailable?), and am now in a state where I
won't accept <n> when it's resent. This fixes this by only recording <n>
received after processing code has accepted it.
2019-11-03 08:35:56 +00:00
WaldiS
79a08a625f
Translated using Weblate (Polish)
...
Currently translated at 94.7% (737 of 778 strings)
2019-11-01 21:03:48 +01:00
Eric House
96ee5bec8c
start adding logging specific to comms' windowing
...
(Hi from Santiago)
2019-11-01 07:22:56 -07:00
Eric House
96f4d2cfc0
don't offer NFC on Android 10, where it's broken.
2019-10-22 13:40:17 +02:00
Eric House
06b6afe612
use sdk 28 for real
...
requires dropping junit Assert and accessing an old Canvas method via reflection.
2019-10-22 13:40:17 +02:00
Eric House
bf37ab0fc1
use https now to fix broken updating
2019-10-22 13:39:14 +02:00
Eric House
a1a71df7c6
update Makefile for latest Catalan wordlist
2019-10-22 13:24:40 +02:00
Andreas Kleinert
b616849128
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-10-17 19:52:46 +02:00
Joan Montané
df66d040a3
Translated using Weblate (Catalan)
...
Currently translated at 95.1% (740 of 778 strings)
2019-10-09 14:58:30 +02:00
Allan Nordhøy
0e968158c9
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 83.0% (646 of 778 strings)
2019-10-02 06:56:00 +02:00
Joan Montané
731b748790
Translated using Weblate (Catalan)
...
Currently translated at 93.2% (725 of 778 strings)
2019-10-02 06:55:59 +02:00
Estébastien Robespi
282250211e
Translated using Weblate (French)
...
Currently translated at 92.8% (722 of 778 strings)
2019-09-29 15:55:53 +02:00
Allan Nordhøy
32c03671a0
Translated using Weblate (Polish)
...
Currently translated at 94.5% (735 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
f8829e9bdb
Translated using Weblate (Catalan)
...
Currently translated at 92.4% (719 of 778 strings)
2019-09-29 15:55:52 +02:00
Allan Nordhøy
7d125a95e8
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-09-29 15:55:51 +02:00
naofum
9b04d4b90b
Translated using Weblate (Japanese)
...
Currently translated at 100.0% (778 of 778 strings)
2019-09-23 15:27:52 +02:00
naofum
de430bddb5
Translated using Weblate (Japanese)
...
Currently translated at 89.6% (697 of 778 strings)
2019-09-21 12:27:50 +02:00
naofum
e69d9bcab9
Translated using Weblate (Japanese)
...
Currently translated at 73.3% (570 of 778 strings)
2019-09-19 11:27:38 +02:00
Eric House
7fd366c2d9
avoid NPE when invite isn't only thing passed
2019-09-17 07:47:13 +03:00
Eric House
f12531e40b
let cells be taller than wide too (take 2)
2019-09-10 16:40:50 +03:00
leela
e5570447a4
typo ellipsis, added
...
see [source](https://hosted.weblate.org/projects/xwords/android/source/review/?type=check%3Aellipsis )
2019-09-02 07:09:34 +00:00
Wee
947683eeab
Translated using Weblate (German)
...
Currently translated at 99.7% (776 of 778 strings)
2019-08-31 10:23:46 +02:00
Eric House
0b61a8bfb7
assert that valid message is handled
...
I suspect that messages are being dropped (in server) after being
recorded (in comms), causing the game to stall forever. So add an
assertion that it's not happening. Haven't seen it yet in a few hundred
games, but it'll be nice to be more confident.
2019-08-29 23:10:42 +03:00
Eric House
dccd582009
up API version to 28 (required soon)
2019-08-27 19:36:38 +03:00
Eric House
a872e7b7be
remove x86 from release builds
...
I either remove it or add the 64-bit abi. Since it's only there to run
in the emulator let's just leave it in for DEBUG builds. If I need to
run a release build in the emulator I can add it back.
2019-08-27 19:33:40 +03:00
Eric House
40fd954bcd
arm means two ABIs now
2019-08-27 19:33:25 +03:00
Eric House
fa889262f6
change version strings and update changelog
2019-08-24 17:12:12 +03:00
Allan Nordhøy
1fb0788eb3
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.8% (644 of 778 strings)
2019-08-22 08:23:41 +02:00
Allan Nordhøy
c64ec34eb9
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-22 08:23:38 +02:00
Eric House
8c16d1e749
fix dialog not exiting when close button called
...
Need to use gtk_dialog_run(), not gtk_main()
2019-08-19 07:50:33 +03:00
Eric House
2a54c9ed20
fix Slovak makefile for new wordlist
2019-08-19 07:49:23 +03:00
Eric House
0960ed4963
remove bad assert
...
Can't connect to relay when laptop (emu case) or device has no network,
so stop asserting all the time on airplanes :-)
2019-08-10 06:10:08 -07:00
Andreas Kleinert
b1a0258b49
Translated using Weblate (German)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-09 22:22:50 +02:00
Eric House
2e4d3a1276
add source of current (dinky) Slovak wordlist
2019-08-08 09:57:40 -07:00
Eric House
b602f6fb3c
Merge branch 'android_translate' into android_branch
2019-08-08 07:44:05 -07:00
Allan Nordhøy
04bd0df344
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 82.0% (638 of 778 strings)
2019-08-04 01:22:36 +02:00
Allan Nordhøy
f8743e56e7
Translated using Weblate (English)
...
Currently translated at 100.0% (778 of 778 strings)
2019-08-04 01:22:35 +02:00
Allan Nordhøy
bef208ee3b
Translated using Weblate (Norwegian Bokmål)
...
Currently translated at 81.5% (634 of 778 strings)
2019-08-01 07:10:56 +02:00
WaldiS
fcd5194062
Translated using Weblate (Polish)
...
Currently translated at 95.1% (740 of 778 strings)
2019-08-01 07:10:55 +02:00
Hosted Weblate
a102d1710a
Merge branch 'origin/android_translate' into Weblate.
2019-07-30 07:35:13 +02:00
Elizabeth Sherrock
ca56f18608
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 5.4% (41 of 764 strings)
2019-07-30 07:35:12 +02:00
WaldiS
6291a7fde7
Translated using Weblate (Polish)
...
Currently translated at 92.5% (707 of 764 strings)
2019-07-30 07:35:09 +02:00
WaldiS
e36883b1f6
Translated using Weblate (Polish)
...
Currently translated at 90.6% (692 of 764 strings)
2019-07-24 18:46:51 -07:00
Eric House
489ac08289
remove logging
2019-07-24 07:49:29 -07:00
Eric House
a85cfef82d
add missing .deb file
2019-07-24 07:49:03 -07:00
WaldiS
b0ea3a3be8
Translated using Weblate (Polish)
...
Currently translated at 90.6% (692 of 764 strings)
2019-07-21 23:06:35 +02:00
Eric House
597bcebefa
first set of EditTexts getting 'X' clear button
...
I'm using SearchView for now. Would rather have a custom layout without
a magnifying glass I need to hide, but this works for now.
2019-07-20 21:54:35 -07:00
Eric House
af1ac3f779
don't optimize for email-only case
...
The test got out-of-date, and with SMS and clipboard options always
present there's no point in testing: should always pass.
2019-07-14 15:12:15 -07:00
Eric House
6f3be5933f
test script taken from eehouse.org (it works)
2019-07-07 13:00:06 -07:00
Eric House
0f00997928
hide show-fcm-receives pref when FCM not built in
...
I just spent an hour trying to understand why fcm wasn't working against
the f-droid build. This should make that less likely to happen again.
2019-07-07 13:00:06 -07:00
Eric House
1ce243904e
bring in changes from eehouse.org
...
This is what's been running for months, so committing it.
2019-07-07 13:00:06 -07:00
Eric House
475206a373
don't assume send will succeed
...
(Pulling in change that's been on eehouse.org for a while)
2019-07-07 13:00:06 -07:00
Eric House
22f697cd37
remove option to use backwards-compatible smsproto
...
Everybody should have upgraded by now...
2019-07-07 13:00:06 -07:00
Eric House
df14108e4e
add lowercase equivalents
...
where missing and seems possible
2019-07-07 13:00:06 -07:00
Eric House
4abefb025c
add lower-case letters as alternatives
2019-07-07 13:00:06 -07:00
Eric House
18e1f001a0
Merge remote-tracking branch 'weblate/android_translate' into android_translate
2019-07-07 12:59:15 -07:00
Joan Montané
7a3c646a3e
Translated using Weblate (Catalan)
...
Currently translated at 97.1% (742 of 764 strings)
2019-07-04 10:01:10 +02:00
Elizabeth Sherrock
f7012e327f
Translated using Weblate (Chinese (Simplified))
...
Currently translated at 0.0% (0 of 764 strings)
2019-07-02 05:00:40 +02:00
Elizabeth Sherrock
b4de8911fc
Added translation using Weblate (Chinese (Simplified))
2019-07-01 04:05:24 +02:00
Eric House
2700ba3376
add next-up to changelog
2019-06-29 22:52:07 -07:00
WaldiS
579d0114c4
Translated using Weblate (Polish)
...
Currently translated at 89.9% (687 of 764 strings)
2019-06-29 22:39:12 -07:00
Eric House
411707a3a1
fix NPE with empty wordlist (and add note for Greek)
2019-06-29 16:44:38 -07:00
Eric House
f1ee8564cb
fix to compile with release flags
2019-06-29 16:44:38 -07:00
Eric House
ea0b176b2a
debug-build-only macros to find proto-based crashes
...
When a stream reader and writer are out of sync it often shows up as
trying to read off the end of the stream (firing an assert.) It's useful
to know where that's coming from on android where there's usually no
stack trace in the jin world. So pass __func__ in using macros, and log
before asserting. Crude but quick and already useful.
2019-06-28 21:22:45 -07:00
Eric House
7bc6bf31e8
fix rare crash with synchronized
...
When I started opening a lot of games at the same time hit a race
condition that synchronized fixes. Duh. Since two similiarly used
variables with the same name confused me, changed that too.
2019-06-27 11:18:07 -07:00
Eric House
4aa7d67d24
honor comms_getAddrDisabled for relay invite sends
...
It still isn't for other conn-via types, nor for relay invite receipts
that don't go through comms.
2019-06-26 14:08:55 -07:00
Eric House
7809591de5
fix crash with env not being set for dict iter thread
2019-06-24 11:59:48 -07:00
Eric House
25cce2c7f3
add timer to gtk's new-game dialog
2019-06-24 09:20:34 -07:00
WaldiS
e001f0c31f
Translated using Weblate (Polish)
...
Currently translated at 89.9% (687 of 764 strings)
2019-06-23 22:00:30 +02:00
Eric House
42e3ccef50
remove unused strings
2019-06-23 11:40:33 -07:00
Eric House
84b121ee4c
fix path (still doesn't seem to work)
2019-06-23 11:29:29 -07:00
Eric House
b3e197dd59
tweak change note
2019-06-23 11:16:15 -07:00
Eric House
ef1746632b
cleanup
2019-06-23 11:12:27 -07:00
Eric House
b9df279cd5
Merge branch 'android_translate' into android_branch
2019-06-23 11:05:10 -07:00
Eric House
c2c6312e91
include service delay stats for DEBUG builds
...
A start at determining of often there's a problem with Service not
scheduling work quickly enough.
2019-06-23 10:20:16 -07:00
Eric House
fb0d87781a
build from new wordlist
2019-06-23 10:20:16 -07:00
Eric House
5bce759d32
fix race condition leading to NPE
2019-06-23 10:20:16 -07:00
Eric House
4f63ad3b83
wip: cleanup (not related to duplicate)
2019-06-23 10:20:16 -07:00
Eric House
ba363fdbc9
offer to email when unable to lock game
...
Only on non-shipping builds. This is attempting to catch a non-repro
lock-forever I'm trying to fix.
2019-06-23 10:20:16 -07:00
Eric House
c72e97e0f6
add support for 64-bit ARM
...
Add a third processor type to the .so, and fix first compile-time
warnings and then a few dumb bugs based on assumptions about ptr sizes.
Works to play networked games and browse wordlists, but is not
extensively tested and needs to be before release.
2019-06-23 10:20:16 -07:00
Eric House
ce26696a37
assert refcount never climbs after reaching 0
...
Looking for a common but not-yet-reproducible situation where the
gamelock gets stuck preventing a game from being opened, usually related
to a move arriving. One thing that looked wrong is it seemed possible to
have the refcount drop to 0 then get increased again, causing somebody
to thing he has a lock when it's actually unlocked. So assert to try to
catch that case (and synchronize to make it much harder.)
2019-06-23 10:20:16 -07:00
Eric House
b50bc145af
show SMS status in (fixes always-red indicator)
...
(Not duplicate-specific)
2019-06-23 10:20:16 -07:00
Eric House
ac84a3b376
change engine to optionally look at pending tiles
...
option not used ... yet
2019-06-23 10:20:16 -07:00
Eric House
881128f1c9
Makefile for CSW19 ... ish
2019-06-23 10:20:16 -07:00
Eric House
37ebf508e5
add DBUtils utility for saving/restoring Serializables
2019-06-23 10:20:16 -07:00
Eric House
78f1ba6dde
fix npe sending relay invites to self
...
Needed to handle the case where both are null. Can't reproduce this in
release builds so likely doesn't justify a new release.
2019-06-23 10:20:16 -07:00
Eric House
b63ba3e843
show toast when dropping duplicate invite if DEBUG
...
I forget to enable that option too often. (No impact on release builds.)
2019-06-23 10:20:16 -07:00
Eric House
a9eff12074
remove exif data from image files
...
command: find . -name '*.jp*g' -o -name '*.png' | xargs exiftool -all=
Did this because fdroid is complaining about metadata and I can't see
any obvious changes in the appearance of the app, but it's not
well-considered. Back this out if there are problems.
2019-06-23 10:20:16 -07:00
Eric House
1e5024f4d5
remove wince files
2019-06-23 10:20:16 -07:00
Eric House
dd51e7ca06
add menuitem to copy relayid to gtk clipboard
...
(I'm tired of typing it manually.)
2019-06-23 10:20:16 -07:00
Eric House
266765405b
try to fix assertion by catching null UDP socket
...
I think there's a rare race condition here. Assuming it results from a
bad network state rather than two sends coming too quickly, respond to
not having a connection by killing the thread so the next send will
retry.
2019-06-23 10:20:16 -07:00
Eric House
c6c8e4209f
add more logging around failure-to-open-intent
2019-06-23 10:20:16 -07:00
Eric House
cf4a7d91a0
try harder to respond to an intent with a rowID
...
Failure to immediately get a lock for a rowID in an intent meant that
other intent processing kicked in, and might have done the wrong
thing. So now if there's a rowid in it we try nothing else. And we use
the GameLock callback mechanism to deal with the case where it's
temporarily unavailable, as it will be when an incoming move is being
dispatched to it.
2019-06-23 10:20:16 -07:00
Eric House
2827526466
up strings for new release
2019-06-23 10:20:16 -07:00
Eric House
9be8b21efc
always log stack of lock held more than 1 minute
...
(DEBUG only) I'm seeing deadlocks in a non-reproducible way and need to
get at the source. This should log the stacks of long-held locks, and
notify via Toast (when possible) when it occurs.
2019-06-23 10:20:16 -07:00
Eric House
993fff8e13
use a single queue for all nbsproto threads
...
No point in worrying about whether a thread exists without emptying its
queue. Instead have a thread start when something's added to the queue
and exit when it's been empty for a while. Only trick is the need to
remember the phone number[s] on behalf of which a retry's necessary
because jni code is waiting to see if combining can be done.
2019-06-23 10:20:16 -07:00
Eric House
8c2582b9a2
differentiate betweeen PENDING and RECENT tiles
...
Should not show the new you-can-lookup-uncommitted-words hint for
already-played words, so needed to be able to tell difference between
the two. Now you can -- and on the gtk side I draw them differently
because I can.
2019-06-23 10:20:16 -07:00
Eric House
8044593249
log msgIDs (relay only for now)
...
I want to track and eliminate the duplication of the 0th message.
2019-06-23 10:20:16 -07:00
Eric House
22a68dd8cf
put message back in okonly dialog
2019-06-23 10:20:16 -07:00
Eric House
6098f28210
preserve checkmarks when invite dialogs rotate
2019-06-23 10:20:16 -07:00
Eric House
6a28e398dc
trivial changes to force a build
2019-06-23 10:20:16 -07:00
Eric House
a50927a00d
replace oft-firing assertion with logging
...
It's crashing all the time and involves a system that only exists in
debug builds. So I should understand the root cause, but other stuff
needs to get done first.
2019-06-23 10:20:16 -07:00
Eric House
797eea833a
add hint explaining new tap-on-pending-words feature
...
And bring back another BoardCanvas hint that had been commented out.
2019-06-23 10:20:16 -07:00
Eric House
d3f4a729d7
remove dead code
2019-06-23 10:20:16 -07:00
Eric House
762e701a00
allow long-tap lookup of pending words too
...
When a word's been formed as part of the current turn, but not yet
committed, allow long-tap to trigger an offer to look it up online same
as for already-committed words. Allows checking the legality of
potential plays AND figuring WTF the hint feature just suggested.
2019-06-23 10:20:16 -07:00
Eric House
8f6026e633
add empty invitee list string for Bluetooth too
2019-06-23 10:20:16 -07:00
Eric House
c5efeb283a
fix invite dialogs for landscape layout
...
Scrolling's needed in some cases, and you can't easily put a ListView
inside a ScrollView. So replace the ListView with a LinearLayout whose
contents I manage manually, and wrap the whole layout in a ScrollView.
2019-06-23 10:20:16 -07:00
Eric House
054ac325bb
fix invite-how alert not scrolling
...
By setting a custom view I wasn't using I broke scrolling of the
AlertDialog's list view which I was using. Known bug apparently....
2019-06-23 10:20:16 -07:00
Eric House
84dc14ff78
get rid of DispatchNotify
...
All it did was forward intent's data to MainActivity. Only question is
whether making MainActivity singleTask is a problem. We'll see.
2019-06-23 10:20:16 -07:00
Eric House
c82081521f
cleanup
2019-06-23 10:20:16 -07:00
Eric House
71af4d3187
make it a single thread
2019-06-23 10:20:16 -07:00
Eric House
bade9f6b40
move SMSPhoneInfo into its own class/file
2019-06-23 10:20:16 -07:00
Eric House
266c61f84b
make a common superclass
2019-06-23 10:20:16 -07:00
Eric House
1c2a0ed994
Rename SMSService NBSProxy, and make it not a service
...
Just keep a thread for each
phone we're sending to or receiving from, and pass them packets and
other things to send or (incoming case) process. So far the threads
don't die, but they will soon once there's nothing in their queues. Just
need to be sure there's no racing there.
This is to work around the frequent failure of the OS to pass enqeued work
into the service within a reasonable amount of time (I expect seconds, but see
delays of minutes or even hours.)
2019-06-23 10:20:16 -07:00
Eric House
fe96a72a3e
use mutex to synchronize access to smsproto apis
...
I'm seeing my simultaneous access assert fail, so might as well break
fix it the foolproof way. It's background threads only that are calling
this stuff on Android so blocking them shouldn't hurt.
2019-06-23 10:20:16 -07:00
Eric House
808a896fbf
up strings for release
...
This is just to try yet again to get past the play store console's
past-permissions bug
2019-06-23 10:20:16 -07:00
Eric House
1ed9ad4aac
reflect bt receipts in how long since saw device
...
Made no sense to use explicit scans only since typically you only do
that to get things going.
2019-06-23 10:20:16 -07:00
Eric House
06b9598414
add makefile for new wordlist
2019-06-23 10:20:16 -07:00
Eric House
7e9f75de0a
remove separate marking of permissions as banned
...
It's enough to check manifest for their presence
2019-06-23 10:20:16 -07:00
Eric House
ed066f99a2
Up version code and string to try a new play store release
2019-06-23 10:20:16 -07:00
Eric House
fd0ec1d131
move SMSReceiver from main manifest to the others
...
Theory is that the store's buggy site is presenting its
banned-permissions interface because it's detecting a Receiver that
requires SMS_RECEIVE permission even though the permissions themselves
aren't there any more.
2019-06-23 10:20:16 -07:00
Eric House
70123e2cd3
up version name (but not code)
...
This will NOT be released on Google Play, so no need to up code.
2019-06-23 10:20:16 -07:00
Eric House
71e8132f55
fix broken symlink
2019-06-23 10:20:16 -07:00
Eric House
ffb3b19aef
fix build script for new Play Store variant name
2019-06-23 10:20:16 -07:00
Eric House
c1c2c415dd
changelog and cleanup
2019-06-23 10:20:16 -07:00
Eric House
1522463a3a
fix multi-message aspect of smsproto
...
passes --run-sms-test now, and works on Android occasionally combining messages.
2019-06-23 10:20:16 -07:00
Eric House
9c1e7ac154
cut logging in test app
2019-06-23 10:20:16 -07:00
Eric House
e9bcf6a476
always respect user's local player name
2019-06-23 10:20:16 -07:00
Eric House
53d2aa8023
fix a couple of random crashes
...
a race condition and a misunderstanding
2019-06-23 10:20:16 -07:00
Eric House
3d5b4017e5
add useful stuff to build-info.txt inside .apk
2019-06-23 10:20:16 -07:00
Eric House
0f9fd24cb7
try to address one-time assert
...
and remove it from shipping build
2019-06-23 10:20:16 -07:00
Eric House
92a30249a6
show the stalled-service alert based on pref
...
Allow users to turn the notification on; otherwise skip it. And set
the default on/off based on DEBUG type of build.
2019-06-23 10:20:16 -07:00
Eric House
1b84878930
add a bool resource matching BuildConfig.DEBUG
...
I want to be able to have some boolean prefs default based on whether
it's a DEBUG build.
2019-06-23 10:20:15 -07:00
Eric House
d25041e8a0
fix null procptr crash in jni
...
I can't reproduce this, but while testing recovery from DatagramSocket
recreation in RelayService got enough to know that somehow a timer's
procptr's not set. So test before calling, and log instead of crashing.
2019-06-23 10:20:15 -07:00
Eric House
36cc181a5e
get another DatagramSocket when ours goes bad
...
Fix longstanding bug triggered by something as simple as putting device
into and out of airplane mode. Once the class-variable socket was
created it was never replaced. Now respond to exceptions that mean it's
useless and set it to null so existing logic will recreate it.
2019-06-23 10:20:15 -07:00
Eric House
4354cbdc4f
tweaks to logging and imports; should have no effect
2019-06-23 10:20:15 -07:00
Eric House
52891e8391
report inability to get locks in travis debug builds
2019-06-23 10:20:15 -07:00
Eric House
dbcec41450
track all pending service Intents; warn of stalls
...
When enqueuing Intents for any of the three services, cache the
Intent. When onHandleWork() is called, remove the equivalent cached
intent. Then periodically check for intents that have been stored for
more than 60 seconds, and post a Notification alerting user to
stall. The user will likely have noticed that messages aren't flowing,
so this will simply explain the problem. Includes an "email author"
button.
2019-06-23 10:20:15 -07:00
Eric House
7b04f8d4ed
cleanup and refactor
...
Move some work into superclass where instrumentation can be added to
greater effect. And remove from BTService an earlier attempt (at stall
detection.)
2019-06-23 10:20:15 -07:00
Eric House
97a3c3a2d8
refactor: new constructor for common case
2019-06-23 10:20:15 -07:00
Eric House
0728d06c4d
make msgNo reflect srcID, not channelNo
...
It's more useful if it's per-device unique within a game. (Just used for
debugging now, so no impact on anything.)
2019-06-23 10:20:15 -07:00
Eric House
c4bba7db74
additions for debugging
...
toward tracking down relay stalls, log a bit more in resend process and
add UI to support an option where there's no reliance on
polling (i.e. FCM only)
2019-06-23 10:20:15 -07:00
Eric House
f7444785ab
replace assert with logging
2019-06-23 10:19:01 -07:00
Eric House
577fd3e560
Wait for ACK to remove stored message
...
Bringing in a change that's been on the production relay for a while but
apparently didn't pass tests locally. Now it does.
2019-06-23 10:19:01 -07:00
Eric House
da917c35f5
apply ordering and limit correctly
2019-06-23 10:19:01 -07:00
Eric House
13d2917d85
up version strings
2019-06-23 10:19:01 -07:00
Eric House
c9d4df0cc4
add missing AndroidManifest.xml files for new variants
2019-06-23 10:19:01 -07:00
Eric House
b4aa6e2ae9
use latest nbsplib
2019-06-23 10:19:01 -07:00
Eric House
ae5b78e955
change to work with changed NBSProxy API
2019-06-23 10:19:01 -07:00
Eric House
5c243b3ff9
API's changed
2019-06-23 10:19:01 -07:00
Eric House
8b3c64b476
use the latest NBSProxy dev release
2019-06-23 10:19:01 -07:00
Eric House
da857e30e4
add logging of CurGameInfo
...
Trying to track down why some player names aren't preserved
2019-06-23 10:19:01 -07:00
Eric House
dfcb6272e3
override toString() for debugging
2019-06-23 10:19:01 -07:00
Eric House
4aee08b8d4
add missing consts
2019-06-23 10:19:01 -07:00
Eric House
94f7e13468
change emacs compile command (in comment)
...
No point defaulting to something that no longer exists
2019-06-23 10:19:01 -07:00
Eric House
edb0a8a8f7
fix symlinks post rename
2019-06-23 10:19:01 -07:00
Eric House
38775e4172
fix broken symlink
2019-06-23 10:19:01 -07:00
Eric House
be2ba7388d
change name of variant -- it's not the main one anymore
2019-06-23 10:19:00 -07:00
Eric House
62c0292045
check if permission in manifest
...
I got bitten when creating a new variant leaving the permission out of
the manifest but using a config flag to claim it was there. Better to
have just one place to configure that. So check for presence in the
manifest and, for now, assert that that matches the isBanned flag. Soon
the isBanned flag can be removed.
2019-06-23 10:19:00 -07:00
Eric House
99eafd9c60
add retain()/release()
...
Seems to work but needs testing!
2019-06-23 10:19:00 -07:00
Eric House
16fccca3a8
up version code to try another gps release
2019-06-23 10:19:00 -07:00
Eric House
d925981666
add new Variant for github & sourceforge releases
...
and log permission check results
2019-06-23 10:19:00 -07:00
Eric House
acbbb7fc88
one less malloc
2019-06-23 10:19:00 -07:00
Eric House
0a249c8595
tweak UI with longer string
2019-06-23 10:19:00 -07:00
naofum
2c6f3f3794
Translated using Weblate (Japanese)
...
Currently translated at 75.9% (580 of 764 strings)
2019-06-23 10:19:00 -07:00
Eric House
8f51ee11df
tweak string
2019-06-23 10:17:55 -07:00
Eric House
ffb768d75e
don't capture lock stack in release builds
2019-06-23 10:17:55 -07:00
Eric House
937dd8081e
unlock lock we won't be keeping
...
This might fix the occasional game permalock.
2019-06-23 10:17:55 -07:00
Eric House
7d8d584a85
fix a likely-fluke NPE with a test
...
It seems impossible for the menu to be getting update without init()
having been called, but that must be what happened. To check for null.
2019-06-23 10:17:55 -07:00
Eric House
4ba46e62f4
fix invite not coming up after perms warning dismissed
...
or when it's not shown at all because the not-again checkbox is checked
2019-06-23 10:17:55 -07:00
Eric House
f968994451
cleanup
2019-06-23 10:17:55 -07:00
Eric House
df3cab8c26
up version of NBSProxy lib
2019-06-23 10:17:55 -07:00
Eric House
da47316152
fix npe
2019-06-23 10:17:55 -07:00
Eric House
468da222de
add not-again checkbox to remove-sms-from-game alert
...
Some people will decide to leave SMS comms in while I look for an
alternative. Maybe. Don't show them the same alert every time they open
the game. In the process removed what seemed to be a duplicate ivar.
2019-06-23 10:17:55 -07:00
Eric House
dfcf76f5cd
refactor alerts code
...
Should be no change here, but the goal's to make it easier to mix
functionality, e.g. adding notagain checkbox to other types.
2019-06-23 10:17:55 -07:00
Eric House
a40c6f494f
don't show sms-failed toast when permission is banned
2019-06-23 10:17:55 -07:00
Eric House
d31271e372
move constant
2019-06-23 10:17:55 -07:00
Eric House
712c61b9d5
add Overrides as part of sanity check
2019-06-23 10:17:55 -07:00
Eric House
2828744aa2
include name of game being deleted
2019-06-23 10:17:55 -07:00
Eric House
f8e840cf04
update web page (esp. fix style for device display)
2019-06-23 10:17:55 -07:00
Eric House
81fc21e0e5
cleanup
2019-06-23 10:17:55 -07:00
Eric House
dc9d05fc94
give new variant the right icons
2019-06-23 10:17:55 -07:00
Eric House
b8ed94b765
update changes log
2019-06-23 10:17:55 -07:00
Eric House
146d104e2b
oops
2019-06-23 10:17:55 -07:00
Eric House
8456b9fd76
relay tracks variantCode int, not string
2019-06-23 10:17:55 -07:00
Eric House
6bc65476d0
add a case for Signal as default SMS app
2019-06-23 10:17:55 -07:00
Eric House
a093dae712
display the Banned alert from invite-choice dialog
2019-06-23 10:17:55 -07:00
Eric House
8cb53eb884
add non-mobile number if user confirms
...
Fix logic error that didn't proceed with the number-add in the
non-mobile case.
2019-06-23 10:17:55 -07:00
Eric House
9def95fed7
try various recipes for launching SMS app
...
There's no one way to launch an SMS app with a ready-to-send
invitation. So try the two that work on our two phone/app combinations,
iterating until startActivity() succeeds. The code's set up to have new
recipes added easily.
2019-06-23 10:17:55 -07:00
Eric House
390a59ee17
post a tip/warning when new invite-by-sms-app chosen
2019-06-23 10:17:55 -07:00
Eric House
8d3b9ac2d5
send an int code rather than a name
2019-06-23 10:17:55 -07:00
Eric House
3326fc90f2
warn when 'sms data' selected in build where it's banned
2019-06-23 10:17:55 -07:00
Eric House
c97905e11e
more tweaks
2019-06-23 10:17:55 -07:00
Eric House
2ca85cc0b1
remove logging
2019-06-23 10:16:59 -07:00
Eric House
bdb31224e9
new method stub to fix fdroid build crash
2019-06-23 10:16:59 -07:00
Eric House
e70dc45fb1
script to build all possible variants
2019-06-23 10:16:59 -07:00
Eric House
ff7f4655f7
removing permissions from the Play Store version
2019-06-23 10:16:59 -07:00
Eric House
5bdc473e02
use NBSProxy if available
...
Lots of work dealing with banned permissions (SEND_SMS and
RECEIVE_SMS). First, if they're banned and NBSProxy is installed, just
use it as if the permissions had been granted. When it's not there,
explain at various points where users will otherwise be confused: when
they try to invite using data sms, or when they open a game that already
uses it.)
2019-06-23 10:16:59 -07:00
Eric House
c59e86b724
support setActionPair() for okOnly alerts too
2019-06-23 10:14:16 -07:00
Eric House
4493f9d9cd
cut some logging
2019-06-23 10:14:16 -07:00
Eric House
039e50ecff
remove misplaced assert
...
It's an error to use an env with the wrong thread, but it IS possible
for more than one thread to be associated with the same env. So don't
assert to the contrary.
2019-06-23 10:14:16 -07:00
Eric House
d5ae8356b4
fixing refcounting and adding logging
...
Seeing the occasional crash and trying to plug leaks that might be
contributing. I think I fixed the Gameptr.finalize() assertions I've
been seeing forever but the thread match assertion remains. Logs will
help catch that.
2019-06-23 10:14:16 -07:00
Eric House
7f8b3c1820
remove logging and reformat: no change
2019-06-23 10:14:16 -07:00
Eric House
8ace884d56
return supported types as list, not set
...
I was seeing them displayed in different orders where I want to control
the order instead.
2019-06-23 10:14:16 -07:00
Eric House
451d2a271e
use constant APPLICATION_ID instead of method call
2019-06-23 10:14:16 -07:00
Eric House
89c103ab4c
remove some logging
2019-06-23 10:14:16 -07:00
Eric House
aa8296f829
make setActionPair work for confirmThen alerts too
...
(To be used shortly)
2019-06-23 10:14:16 -07:00
Eric House
4297b3c2c3
recast SMSService as a JobIntentService
...
Didn't think it was required, but once the app started getting messages
in the background it stoped working or crashed. Changes are minimal
because this service isn't responsible for receiving messages: it
doesn't have the long-lived threads of the BT and Relay services.
2019-06-23 10:14:16 -07:00
Eric House
1e397d07f4
add debug-only checking for thread safety
...
Lots of threads call the smsproto code now so the existing check was
failing. Replace it with one that ensures that only one thread at a time
is running the code. Debug-builds only.
2019-06-23 10:14:16 -07:00
Eric House
2b87d60cba
Let's test this jitpack stuff on Travis
...
Importing a library but not using it yet
2019-06-23 10:14:16 -07:00
Eric House
bec37536f6
more data with my SMS
...
And catch an exception starting SMSService in background
2019-06-23 10:14:16 -07:00
Eric House
713d2e5634
make result -1 if will otherwise trip asserts.
2019-06-23 10:13:32 -07:00
Eric House
c05d8c43d2
logging toward finding who's sending or reporting 0
2019-06-23 10:13:32 -07:00
Eric House
89a5ccf4bc
pull nbs port-checking over from NBSProxy
2019-06-23 10:13:32 -07:00
Eric House
7bee8120a8
logging toward tracking a rare assertion failure
2019-06-23 10:13:32 -07:00
Eric House
8fb1a8405a
add extra explanatory text to phone number invite dialog
...
Set different expectations based on whether the invitation's by NBS or a
launch of the messaging app.
2019-06-23 10:13:32 -07:00
Eric House
13b789847c
distinguish between NBS and SMS
...
What I've been calling SMS is now "data sms" (or "nbs", in
code). There's a new way of inviting, called "User Sms" or somesuch,
that launches the user's SMS app with a URL and phone number, much like
email (save that no addressing is required by the inviter.) This new way
won't be involved in the ban on SMS permissions. (But play by NBS is
still awesome and will stay where it can.)
2019-06-23 10:13:32 -07:00
Eric House
15a1dad5ea
that's already done
2019-06-23 10:13:31 -07:00
Eric House
a187fdca64
put back the nbs port
2019-06-23 10:13:31 -07:00
Eric House
a3d6dc809b
some cleanup, e.g. to assert my signals are valid
2019-06-23 10:13:31 -07:00
Eric House
d5e68141bd
comment out dead code I keep reading
2019-06-23 10:13:31 -07:00
Eric House
0ad1697607
fix valgrind-noted empty array cruft.
2019-06-23 10:13:31 -07:00
Eric House
8be4bd5f51
fix defines and compile that then broke
2019-06-23 10:13:31 -07:00
Eric House
27e33dda62
new version code to replace bad upload
2019-06-23 10:13:31 -07:00
Eric House
a400a62753
fix broken noSMS variant
...
needed SMS permissions in a new xw4 manifest
2019-06-23 10:13:31 -07:00
Eric House
f5d92735be
remove SMS_BANNED stuff for now
2019-06-23 10:13:31 -07:00
Eric House
3a41be0051
up changelog
2019-06-23 10:13:31 -07:00
Eric House
9baffc93e3
exit thread when BT turned off
...
(The test was in the thread this replaced.)
2019-06-23 10:13:31 -07:00
Eric House
23739f57b9
put back SMS permissions
...
March 9's the deadline, so let's not remove it yet!
2019-06-23 10:13:31 -07:00
Eric House
5897e4c59e
make packet accumulator a thread that sends
...
Get rid of the single sender thread and the complexity of querying
individual queues for their state (and the slowdown that happened when
successful writes had to wait for those to devices that weren't
responding). Instead each PacketAccumulator does its own waiting with
timeouts and backoffs, wakes itself when appropriate, and periodically
sends if it can make a connection. Now when there are a bunch of
messages ready they'll get sent pretty quickly once connections to the
remote device start to be successful.
2019-06-23 10:13:31 -07:00
Eric House
183b221a2e
each message gets a localID so logs can show progress
...
And rewrite toString()
2019-06-23 10:13:31 -07:00