Commit graph

2736 commits

Author SHA1 Message Date
ehouse
11a00ddb9b Remove Rem string and up dll version number. 2009-11-15 15:48:35 +00:00
ehouse
6d44cfa7fc assume log strings are utf-8, as they may contain dict letters 2009-11-15 15:46:57 +00:00
ehouse
7966f20829 for REM rect too place innerRect centered in outerRect 2009-11-15 15:45:50 +00:00
ehouse
61e087fbfe new string and some old translated/shortened 2009-11-11 04:35:25 +00:00
ehouse
c1827562dc be consistent is use of variable vs real name 2009-11-10 14:37:42 +00:00
ehouse
3d53711e31 new string translated 2009-11-10 04:21:06 +00:00
ehouse
2ecf415618 Remove on case where HandleEvents was being called recursively and
creating unexpected state transitions; add assert to catch any future
recursion.
2009-11-09 05:30:42 +00:00
ehouse
393cccb86c Add MSGONLY state to indicate cref being kept alive only to preserve
messages for a latter connection.
2009-11-09 05:29:06 +00:00
ehouse
b84c1a10d9 Use different rooms for each game. The relay, or maybe it's the linux
client's TERM handler, can't handle so many connectings on same room.
2009-11-09 05:25:20 +00:00
ehouse
b7e2567c7d account for new comms relay state in displaying relay conn status 2009-11-09 03:29:13 +00:00
ehouse
8be09b3fc4 Complete script so it runs gtk versions one host at a time (after
connecting) to test the relay's new disconnected message-storing
feature.  Works except when the gtk client crashes, which is a lot.
2009-11-09 00:06:53 +00:00
ehouse
4025c37604 Make "Room 1" the default room name. 2009-11-09 00:03:43 +00:00
ehouse
aae12428da Add limited support for store-and-forward (where limitations include
that all devices must be connected initially and that it's all memory
based so a crash wipes stored messages.)  Accept messages for
forwarding when in the MISSING state, not just the ALLHERE state.
Store messages that can't be sent now, and send any that have
accumulated when a host reconnects.  When a cref loses its last
connection, keep it around unless it has no messages stored (as will
be the case when a game ends.)
2009-11-08 21:35:39 +00:00
ehouse
2d4ae3e44a When forwarding message, lookup cref by socket if cookieID == 0, as
can be the case when through to a non-all-connected game.
2009-11-08 21:32:36 +00:00
ehouse
f6fb019732 Send to relay if connected, even if not all hosts present. And detect
duplicate initial packets a bit better.  This change goes with the
next checkin on the relay side: move to modified store-and-forward so
devices can connect at different times once the game is established.
2009-11-08 21:30:13 +00:00
ehouse
8e0dad43c7 get rid of overlogged message 2009-11-08 21:25:43 +00:00
ehouse
066c3de9a7 add to gtk version a quick -F option to use new skip-confirm feature 2009-11-08 17:25:19 +00:00
ehouse
a61d01c5ff add new global preference that allows turning off confirmation dialog
after each turn.  Meant to fix ID: 2735517 feature request on sf.net.
2009-11-08 17:00:20 +00:00
ehouse
86d6f8d0a3 script and helper for testing proposed store-and-forward relay feature. 2009-11-05 04:31:23 +00:00
ehouse
ed52582ea4 get rid of states and code for checking numbers of players -- since
any number is allowed now.
2009-11-03 05:03:20 +00:00
ehouse
3bdfda6548 Make it possible for multiple games to connect using the same room
name.  All new connections are stored together, and after each
connection an attempt is made to build one complete game with a host
and however many guests.  All remaining devices are moved into a new
pending record in the same state, and the completed game is treated as
always.  Seems to work, though nearly 20% of linux instances are
failing to connect the relay run from the new test script samename.sh.
Need to figure out why.

Also added logging of seed and connname to comms.c since games
launched together can no longer be certain to connect on the relay.
This allows the test script to identify joined games from their logs
and detect success or failure.

This checkin changes the relay protocol, so relay and clients will
both need to be upgraded.
2009-11-02 01:01:47 +00:00
ehouse
11b586cd4b lookup hearbeat recipient by socket rather then cookieID since
cookieID isn't always correct until later
2009-11-02 00:45:54 +00:00
ehouse
e65db4b8c2 use log macro rather than fprintf to stderr 2009-11-02 00:09:56 +00:00
ehouse
84ac5223b2 script to test new feature where lots of games can use the same "room"
and will just get mached up as soon as a host and right-sized set of
guests is available.  Basically works, but will never exit if any of
the games fails to exit (as is happening most times), so still need to
detect failures.
2009-11-02 00:09:11 +00:00
ehouse
7d411526d3 add .2 for consistent time formatting 2009-11-01 01:40:18 +00:00
ehouse
7a71c4636b change varible names; remove instance variable than can be on the stack. 2009-11-01 01:38:03 +00:00
ehouse
82c15f7f09 update script for b5 2009-10-25 15:09:16 +00:00
ehouse
231c0b4f44 claiming to handle EN_SETFOCUS broke text insertion for StrBox on PPC
(but not SP).  So for now, note focus changes and scroll if
appropriate but don't claim to have handled them.
2009-10-25 15:06:52 +00:00
ehouse
cfd1350dac white space only: get rid of annoying extra spaces at ends of lines. 2009-10-25 15:03:12 +00:00
ehouse
b957e9c195 Only set StrBox font on Win32. WinMo devices seem to have Unicode
font even if not localized.
2009-10-25 15:00:06 +00:00
ehouse
34032a9d0a set rem text color, which otherwise varies. 2009-10-25 14:57:42 +00:00
ehouse
fa5d36517a Track EDITTEXTs in dialogs when following focus with scroll position.
This seems to fix bug where conns dialog wouldn't scroll on
Smartphone, though I'm not sure why.
2009-10-25 00:55:19 +00:00
ehouse
32916d2918 adjustForConnType only needed when several compiled in. 2009-10-25 00:53:15 +00:00
ehouse
27c518dec4 When tray's hidden you can't see that you're in trade mode. So try
revealing the tray (and so showing the mode) before aborting trade
request due to being in trade mode.
2009-10-25 00:23:00 +00:00
ehouse
1c94e2c6cc Resource tweaks: fix blank picker for Catalan; make Polish and
Catalan trade miniwindow messages three lines for better fit; tweak
hint-limits dialogs for Catalan; re-layout Connections dialog (though
it doesn't scroll on Smartphone!)
2009-10-24 17:44:11 +00:00
ehouse
0dfdb767df dialog text only: invite->room 2009-10-24 16:35:33 +00:00
ehouse
244e0f58db Don't set address in standalone game (should fix assertion
failure/possible crash); set default menu to Undo after it's been used
once.
2009-10-24 15:12:45 +00:00
ehouse
5602827ebf Print remaining tiles in scoreboard smaller and using tile background
color in attempt to make it clearer what the number means.  The goal
is to remove clutter and make more room for player name.
2009-10-24 14:53:17 +00:00
ehouse
85da3d2082 add parens for clarity 2009-10-24 14:50:23 +00:00
ehouse
899c67f3fe ce code no longer needs to ask if dict is utf-8, as internally all
are.
2009-10-23 09:02:02 +00:00
ehouse
ab853ffb3b All dict strings are utf8, so don't ever convert using CP_ACP. Fixes
misdisplay of Spanish Ñ in tray and on board.
2009-10-23 08:56:43 +00:00
ehouse
6aca59abe0 Make state private to ceblank.c; all dict strings are utf8, so don't
ever convert using CP_ACP.  Fixes misdisplay of Spanish Ñ.
2009-10-23 08:54:54 +00:00
ehouse
8ec7b01595 fix catalan trade miniwindow by making buffer large enough to convert
text without errors.
2009-10-23 07:53:31 +00:00
ehouse
b126b8b6bf more tweaks for smartphone 2009-10-22 02:47:46 +00:00
ehouse
06cd5f5a0e tweak dialog layout 2009-10-21 03:43:20 +00:00
ehouse
a1f3d1280f Move scripts to scripts dir; build cab files in built dir along with
the files they contain.
2009-10-21 03:39:23 +00:00
ehouse
9cdb9ce45b fix to work with new pocketpc-cab, which strips an extra layer of \
from dos pathnames.
2009-10-20 04:07:16 +00:00
ehouse
cdf418b904 Don't assume resources aren't utf-8 because current dict isn't.
Always assuming they're utf-8 seems to work, so do that for now.
Fixes problems with Catalan messages when using English dict.
2009-10-17 04:14:01 +00:00
ehouse
ad2ba1c249 Don't assume resources aren't utf-8 because current dict isn't.
Always assuming they're utf-8 seems to work, so do that for now.
Fixes problems with Catalan messages when using English dict.
2009-10-17 04:10:28 +00:00
ehouse
0d326c0252 Generalize code for moving lower items up to cover hidden items, and
use for role-config and juggle buttons in gameinfo dlg.
2009-10-17 04:01:59 +00:00