ehouse
3188946364
default dict now gzipped (no real change)
2006-07-01 14:13:29 +00:00
ehouse
4fd379d663
newg_juggle returns bool indicating whether anything changed
2006-06-29 03:38:25 +00:00
ehouse
34a1f737e0
don't cast size to a char!
2006-06-28 14:11:46 +00:00
ehouse
644b57d22c
A couple of tweaks so it works on byod with sample wordlist.
2006-06-28 03:38:42 +00:00
ehouse
9ad529c6b6
remove parameter following API change
2006-06-28 03:11:26 +00:00
ehouse
00d2c5c0ff
Support for Portuguese based on info from user in Brazil
2006-06-28 03:08:22 +00:00
ehouse
46c5433b74
removed a param from board_handlePenUp
2006-06-27 06:31:36 +00:00
ehouse
c6598bef8a
randIntArray runs once and returns whether array is modified. Tray calls
...
again until it is. newgame calls once: it's possible that juggling won't
do anything. Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
99571a7580
remove unused parameter
2006-06-26 04:39:48 +00:00
ehouse
78b67f5200
Up version string to rc2.
2006-06-24 01:22:47 +00:00
ehouse
33c94620fb
Turn on BitBlt scrolling.
2006-06-24 01:22:10 +00:00
ehouse
765638289b
Rewrite juggle to just create a second set of players in juggled order.
...
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
e8731492b4
implement vertical scrolling using BitBlt. It's faster and smoother, but
...
commented out for now since it may be better not to add so late in the cycle.
2006-06-22 04:59:18 +00:00
ehouse
8277d3736a
Use new xplatform newgame logic to replace palm's in newgame.c, and make other
...
changes (shifting util functions around) that follow from that. Back
version number down to 4.1.5 since that'll be the next shipped from this
branch. Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:46 +00:00
ehouse
f4659b73b0
Use new xplatform newgame logic to replace palm's in newgame.c, and make other
...
changes (shifting util functions around) that follow from that. Back
version number down to 4.1.5 since that'll be the next shipped from this
branch. Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
2d344c8c76
turn off advanced networking by default for push to release
2006-06-22 04:52:33 +00:00
ehouse
ea5ba414cd
remove overactive log message
2006-06-22 03:37:21 +00:00
ehouse
1f81e62f12
add missing include file
2006-06-22 03:36:51 +00:00
ehouse
8d675a4114
up version string to rc1; add DEBUG to makefile help.
2006-06-18 21:54:59 +00:00
ehouse
c4de8b5ba5
disable juggle button if only one player active; copy all four players when saving game state after dismissal.
2006-06-18 19:02:47 +00:00
ehouse
851946ffbc
add ifdef for compile with some optional condition
2006-06-16 01:46:47 +00:00
ehouse
3fc8fdcc18
add commented-out code to draw juggle icon instead of "J" button. It's too much work to get it looking good before ship.
2006-06-16 01:30:20 +00:00
ehouse
9259d5e91d
move randIntArray to strutils, and use instead of similar code to juggle tiles in tray.
2006-06-16 01:19:11 +00:00
ehouse
4561d86601
Allow no space for REM text when no tiles left to allow more room for scores.
2006-06-16 01:15:44 +00:00
ehouse
cc4ebf2ad2
Fix juggle so it works for 3 players too.
2006-06-15 13:05:56 +00:00
ehouse
29621ec4d1
Run server after gameinfo dialog dismissed in case a player's become a robot.
2006-06-15 12:39:54 +00:00
ehouse
91bfaae902
call server_do after gameinfo dialog returns in case a player has
...
become a robot.
2006-06-14 06:22:21 +00:00
ehouse
c956b0858a
cleanup; fix compile of non-debug win32 version
2006-06-11 20:12:20 +00:00
ehouse
9d18e8df95
Add "Save current game as" to save file dialog; remove frequent-save hack.
2006-06-11 05:27:16 +00:00
ehouse
f7ee793df3
Catch up with changes including three enabled states for control and
...
setting dialog strings. Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
c56b7d0b94
You can always change passwd for local player.
2006-06-10 16:10:33 +00:00
ehouse
97ccccad48
Support new tri-part enabled type; add "game info" dialog/menu to test
...
read-only side; support new attributes for column head and nplayers
label; hide labels as well as controls that go with them.
2006-06-10 05:50:27 +00:00
ehouse
3b82ae9c13
Add new attributes to cover strings for number of players and remote
...
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
8b892bcf19
Tweak widget positions to fit juggle button on device
2006-06-08 02:03:33 +00:00
ehouse
8c8313a2ca
Fix to compile in STANDALONE mode, e.g. for current PPC.
2006-06-08 01:51:34 +00:00
ehouse
7d9fec90d3
First cut at using new nwgamest common code to replace PPC-only logic
...
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc. Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version. As a bonus, added "J"
button to juggle players. Seems to work well on Win32. Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
cbe5ed2779
Refer to players as "remote" rather than "not local" to be consistent
...
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
00291dc997
change newgame api names; implement juggle; change getter to take a
...
callback to copy strings that will go out of scope before the getter
returns (e.g. wince). Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
6c7e4b37f4
use common/nwgamest.c. Lots of code removed, and the dialog works now.
2006-06-07 01:28:37 +00:00
ehouse
cd2d88fd5e
make a param const
2006-06-07 01:26:55 +00:00
ehouse
db53197bdd
add common/nwgamest.{c,h} to make new game dialog logic cross-platform
2006-06-07 01:26:04 +00:00
ehouse
e2fd99e3ef
up version number; add to list of dirs searched for .xwd files
2006-06-07 01:20:56 +00:00
ehouse
12daa9bfbb
Turned on leak-checking at shutdown for debug version, and fixed leaks and
...
crashes in destructors that had never been called before. Seems now to
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
995192ad56
trivial optimization: add 1 only once
2006-05-30 04:34:35 +00:00
ehouse
d66c27cd35
To show it and to prevent it's being cleared, write current password
...
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
b498d3d18d
silence compiler warnings.
2006-05-28 16:16:46 +00:00
ehouse
091dc33ae8
fix scrolling and invalidation for flipped boards, and especially
...
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
c3bcff83e0
use signed types to avoid overflow and disappearing scores
2006-05-28 16:02:16 +00:00
ehouse
9776c57eea
center letter in tile even when it's too big.
2006-05-28 15:04:57 +00:00
ehouse
35f8004d43
fix a couple of compile warnings
2006-05-28 14:53:02 +00:00