Use new xplatform newgame logic to replace palm's in newgame.c, and make other

changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
This commit is contained in:
ehouse 2006-06-22 04:57:46 +00:00
parent f4659b73b0
commit 8277d3736a

View file

@ -37,6 +37,7 @@
#include "game.h"
#include "util.h"
#include "mempool.h"
#include "nwgamest.h"
/* #include "prefsdlg.h" */
#include "xwcolors.h"
@ -192,14 +193,12 @@ typedef struct DictState {
} DictState;
typedef struct PalmNewGameState {
FormPtr form;
ListPtr playerNumList;
XP_UCHAR* passwds[MAX_NUM_PLAYERS];
NewGameCtx* ngc;
XP_UCHAR passwds[MAX_PASSWORD_LENGTH+1][MAX_NUM_PLAYERS];
XP_UCHAR* dictName;
XP_Bool isLocal[MAX_NUM_PLAYERS];
XP_Bool isRobot[MAX_NUM_PLAYERS];
XP_UCHAR shortDictName[32]; /* as long as a dict name can be */
XP_U8 curNPlayersLocal;
XP_U8 curNPlayersTotal;
XP_Bool forwardChange;
Connectedness curServerHilite;
#ifdef BEYOND_IR