Eric House
f45cafad29
Merge branch 'android_branch' into relay_noconn
...
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-31 07:05:39 -07:00
Eric House
4a580eabda
handle maintenance messages from relay
2015-07-31 06:36:35 -07:00
Eric House
2dc536dfeb
change button text to Wait (per Kati)
2015-07-30 06:36:47 -07:00
Eric House
65606607ab
use different uuid for dbg variant so it's not cross-sending BT
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messages with other variants, causing among other problems spurious
"deleted on other device" warnings.
2015-07-29 19:48:56 -07:00
Eric House
3732321825
fix so -Wundef can be passed -- except that android's headers don't
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compile then :-)
2015-07-29 19:36:17 -07:00
Eric House
8acba7e092
add only phones and computers to list of possible BT opponent devices
2015-07-29 06:39:03 -07:00
Eric House
dfc3ca5289
Merge branch 'android_branch' into relay_noconn
2015-07-29 05:54:10 -07:00
Eric House
cb7b8660dc
bring in Catalan changes from android_translate branch, and fix a
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couple of typos
2015-07-29 05:47:08 -07:00
Eric House
6b5596590e
catch NumberFormatException: strings come from users (if this feature
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ships) so this can happen.
2015-07-28 21:10:40 -07:00
Eric House
a2705ca821
uninstall dbg variant too
2015-07-28 21:01:46 -07:00
Eric House
f6aa4e6d3c
Merge branch 'android_branch' into relay_noconn
...
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-28 06:28:01 -07:00
Eric House
2ec2972b9b
invalidate menubar when minimizing group. (Thanks Aidan.)
2015-07-28 06:26:25 -07:00
Eric House
aa78ec2701
echo name of new .apk for easier scping
2015-07-27 07:29:09 -07:00
Eric House
82f1406df7
incorporate git rev number in name of debug .apk
2015-07-27 07:28:58 -07:00
Eric House
fc904af928
echo name of new .apk for easier scping
2015-07-27 07:26:32 -07:00
Eric House
85bd8ec2d4
merge
2015-07-27 07:16:28 -07:00
Eric House
7cc58de6e5
Merge branch 'android_branch' of ssh://git.code.sf.net/p/xwords/git into android_branch
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Conflicts:
xwords4/android/scripts/info.py
2015-07-27 07:14:54 -07:00
Eric House
e31c7ae4f5
update to not notify of debug build updates when version matches what's installed
2015-07-27 07:12:44 -07:00
Eric House
037cc73f3e
add rematch menu item shown whenever the game's finished (but not
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shown for games with > 2 players.
2015-07-27 06:26:28 -07:00
Eric House
0b9e53df96
Fix misspelling. Thanks Frank. :-)
2015-07-26 22:24:16 -07:00
Eric House
684c7ff3e3
Merge branch 'android_branch' into relay_noconn
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Conflicts:
xwords4/android/XWords4/archive/R.java
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/SMSInviteDelegate.java
2015-07-26 13:22:45 -07:00
Eric House
75cd6c6693
fix logic behind "unable to find move" alert
2015-07-26 13:17:59 -07:00
Eric House
3c58267d4e
goes with cherrypick
2015-07-26 12:09:51 -07:00
Eric House
0bb51e8b93
show a toast when hint can't find anything, on the principle that user
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should see some response to every action.
Conflicts:
xwords4/android/XWords4/archive/R.java
2015-07-26 12:09:15 -07:00
Eric House
3ea8102e1e
Revert "add app package name to params to update check script (info.py) which"
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This reverts part of commit 3579256ef9
.
2015-07-25 22:10:53 -07:00
Eric House
2e6154e920
Merge branch 'android_branch' of ssh://git.code.sf.net/p/xwords/git into android_branch
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Conflicts:
xwords4/android/scripts/info.py
2015-07-25 22:03:05 -07:00
Eric House
fe91c9e04e
update to serve newest debug as well as release builds, and to know about variants
2015-07-25 21:56:48 -07:00
Eric House
ca71118c8d
incorporate git rev number in name of debug .apk
2015-07-25 20:54:07 -07:00
Eric House
3579256ef9
add app package name to params to update check script (info.py) which
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can then decide what variant to look for.
2015-07-25 09:10:16 -07:00
Eric House
7c8c6bb55b
move app name into resource that's not copied to fix dbg variant
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having empty name (though it didn't before)
2015-07-25 08:52:33 -07:00
Eric House
d67245282b
merge in a year's worth of changes
2015-07-25 08:45:28 -07:00
Eric House
48e019f216
upgrade crittercism jar
2015-07-25 08:44:46 -07:00
Eric House
e62993f60e
ignore all the new files being copied over
2015-07-25 08:23:12 -07:00
Eric House
59ab1736ca
include res_src in set of directories copied for -dbg variant
2015-07-25 08:21:44 -07:00
Eric House
1484a27daf
add option to send/receive invite data in binary/common form (as relay invites do)
2015-07-24 22:37:41 -07:00
Eric House
ed8d2ba0f6
fix NPE and remove assertion: moving from anon to GCM-based relayID is
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common
2015-07-24 06:39:39 -07:00
Eric House
3c2a56166c
move static final to where it can be private
2015-07-24 06:10:26 -07:00
Eric House
04c263fe28
for testing relay switch, add optional override of hostname
2015-07-23 07:46:46 -07:00
Eric House
d4e5c9dfdf
convert string to plurals and add some "one" items to others to allow
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removing [s]. There's more to do still.
Conflicts:
xwords4/android/XWords4/archive/R.java
xwords4/android/XWords4/res/values/strings.xml
xwords4/android/XWords4/res_src/values-ba_CK/strings.xml
xwords4/android/XWords4/res_src/values-ca_PS/strings.xml
xwords4/android/XWords4/src/org/eehouse/android/xw4/SMSInviteDelegate.java
2015-07-23 07:03:47 -07:00
Eric House
fa00eef151
convert string to plurals and add some "one" items to others to allow
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removing [s]. There's more to do still.
2015-07-23 06:57:37 -07:00
Eric House
b48f83ace4
fix NPE on clean install
2015-07-22 07:56:34 -07:00
Eric House
1d5249f139
respect game dict and language in rematch! NOTE: this doesn't handle
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the case where players have different dicts.
2015-07-22 07:32:36 -07:00
Eric House
f8acd68e09
remove unused constants
2015-07-22 07:31:26 -07:00
Eric House
4a4219bc9c
rematch invitations are sent simultaneously on all known channels, so
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on recipient device check that we aren't trying to handle more than
one. The test is for duplicate inviteIDs, and won't catch them if
received other than close together, but the existing test against the
set of saved games (getRowIDsFor(gameID)) will catch that.
2015-07-22 06:52:53 -07:00
Eric House
59f9dd51b8
remove mistaken test: relay's an option too and always supported
2015-07-22 06:50:05 -07:00
Eric House
dad39eedde
Remove devID from comms address. It's not needed yet, may never be,
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and I don't want to store it until it is.
2015-07-22 06:16:29 -07:00
Eric House
9e533f82db
remove redundant constant
2015-07-21 06:55:43 -07:00
Eric House
f626d6ca4c
remove redundant constant
2015-07-21 06:55:15 -07:00
Eric House
190ce42b0e
when version check fails, log the version numbers
2015-07-17 07:42:54 -07:00
Eric House
d33681770f
log every packet send on debug builds
2015-07-17 07:42:37 -07:00
Eric House
c98a724611
add a bit of logging around transport sends
2015-07-17 07:41:55 -07:00
Eric House
a920ce455b
assert addressing problems earlier
2015-07-17 07:41:29 -07:00
Eric House
63441453ef
clear the net status rect for standalone games' boards to avoid ghost
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button effect when they're opened after a networked game.
2015-07-17 06:27:01 -07:00
Eric House
c796e7d4cc
clear the net status rect for standalone games' boards to avoid ghost
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button effect when they're opened after a networked game.
2015-07-17 06:10:08 -07:00
Eric House
ac34250bf3
use rowid for invitation notifications so they'll be replaced by
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subsequent notifications for the same game and removed when the game's
opened.
2015-07-16 06:57:30 -07:00
Eric House
c9e8655eea
pass utilctxt when making new game in response to relay invitation so
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the game can communicate. This lets the game reply and otherwise get
started the way BT- and SMS-invite-created ones do.
2015-07-16 06:46:39 -07:00
Eric House
9a7220554f
print DevID as part of status header for relay, DEBUG builds only
2015-07-15 07:24:40 -07:00
Eric House
440e85f3a5
use new DevID class instead of methods in XWPrefs, which are removed.
2015-07-15 07:18:54 -07:00
Eric House
23f803bb98
new class to track devIDs (GCM and relay-assigned) separate from prefs
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so easier to debug and don't get reset.
2015-07-15 07:08:47 -07:00
Eric House
dfff282b25
add storage for ints and booleans separate from prefs so they don't get reset
2015-07-15 07:08:01 -07:00
Eric House
d77914d216
add debug option to allow device to send relay-invitation to
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itself. When that's set, in inviter UI add a button that adds own
relayID to the list (gross!, but how that whole thing works is TBD),
and when receiving invitation don't drop it if there's already a game
with the same ID.
2015-07-12 20:49:53 -07:00
Eric House
03555f2f83
support relay inviting based on an explicit constant rather than
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whether it's a debug build.
2015-07-11 17:54:34 -07:00
Eric House
a96afb2892
fix NPE rematching standalone games
2015-07-11 17:30:43 -07:00
Eric House
7ac5d2259d
add explanation for why rematch doesn't work for games with more than
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two players. (The hard part is really more than two devices, but I bet
two players per device in networked games is rarest of all.)
2015-07-11 17:06:13 -07:00
Eric House
eebf27d051
fix warning
2015-07-11 16:25:01 -07:00
Eric House
5dc8291981
show a toast when hint can't find anything, on the principle that user
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should see some response to every action.
2015-07-11 16:24:21 -07:00
Eric House
fb80032b38
funnel invitation notifications from all three channels into same
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method: only difference between them is the body.
2015-07-11 15:47:35 -07:00
Eric House
d084ccec2b
provide non-empty default names for linux players
2015-07-11 15:16:32 -07:00
Eric House
d26ae4a1b0
always assign a random invite ID
2015-07-11 14:35:48 -07:00
Eric House
93d2ef959c
convert a bunch of logf to logdf, but also don't pass message sink
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when creating game in response to relay invitation. Opening game in
background (so it can connect) makes it crash trying to use stuff it
failed to get because it has no Utils instance.
2015-07-11 14:35:00 -07:00
Eric House
351cb13184
turn on rematch feature
2015-07-11 14:33:04 -07:00
Eric House
0c5e230942
use comms_formatRelayID to get the opponent's relayID
2015-07-11 14:27:48 -07:00
Eric House
1eb82d5285
android doesn't send its devid in the nli struct, so don't assert it's
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there.
2015-07-11 14:27:01 -07:00
Eric House
587f3b7630
export comms_formatRelayID via jni.
2015-07-11 14:25:16 -07:00
Eric House
d6651a0404
show relay DevID in debug section of prefs
2015-07-11 11:26:03 -07:00
Eric House
099337eb3a
add logdf, logging for DEBUG builds only
2015-07-11 10:52:00 -07:00
Eric House
8c72866b03
remove old compile-command
2015-07-11 10:27:02 -07:00
Eric House
1423bc933d
rename common file and methods for consistency with android. No logic
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change.
2015-07-11 08:40:49 -07:00
Eric House
6800c2afe5
Merge branch 'android_branch' into relay_noconn
...
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-11 08:27:24 -07:00
Eric House
6851fd9746
include teaser from server, and launch an alert in-game instead of
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having the notification display everything. I've committed this
before; not sure where it went.
2015-07-11 08:25:10 -07:00
Eric House
5e63d03e76
apparently I forgot to check this in
2015-07-11 08:23:22 -07:00
Eric House
384721d68d
Merge branch 'android_branch' of ssh://maidu2/home/eehouse/src/git/repos/xwords into android_branch
...
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2015-07-11 08:09:47 -07:00
Eric House
67f4e4475c
manual bring-over of relay changes for invite support
2015-07-11 08:08:22 -07:00
Eric House
ec393bc0c8
don't crash if intent is null
2015-07-11 07:53:22 -07:00
Relay User
9c7213e42b
Make it possible to launch relay early in machine boot cycle before
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
2015-07-11 07:04:24 -07:00
Relay User
8f863f0369
Make it possible to launch relay early in machine boot cycle before
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postgres is running (e.g. from a @reboot shortcut in a crontab) by
having it wait, sleeping periodically, until a connection is
available. Requires new flag be passed into main.
2015-07-11 07:04:24 -07:00
Relay User
d605686fd6
add teaser to gcm message (matches android client change)
2015-07-11 07:04:24 -07:00
Eric House
dba86a657f
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-10 23:25:06 -07:00
Eric House
b5ae54f313
use common/native NetLaunchInfo to implement invite-via-relay that
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works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
2015-07-10 23:19:38 -07:00
Eric House
29d8a67c36
Makefile for new wordlist
2015-07-08 20:41:13 -07:00
Eric House
1f3959fc71
fix rematch initiated by a guest: needs to be host in the game it
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creates.
2015-07-06 21:18:51 -07:00
Eric House
08e6c2b358
use a static to remember last devid typed
2015-07-06 20:52:22 -07:00
Eric House
0f33228155
get rematch working on linux, at least for two-device games. (Handling
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the case where one of several guests wants to rematch is a hard
problem for later.) Requires passing old-style relayIDs (connname plus
device index) when devIDs aren't available, which they may not always
be.
2015-07-06 20:28:16 -07:00
Eric House
fd06bca151
assert stream version being set consistently, not changed
2015-07-06 20:24:45 -07:00
Eric House
33d0db93e8
add some consts
2015-07-06 20:23:22 -07:00
Eric House
3a896df199
show game-over dialog (with its Rematch button) when a over game is
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opened
2015-07-01 18:38:33 -07:00
Eric House
b451b936e7
fix assertion failure, probably due to some freak accident of missaved
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timestamp. Whatever.
2015-07-01 07:18:44 -07:00
Eric House
8f794fbd32
beginning of support for invite-by-relay (which is mostly interesting
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for Rematch): works for linux version, provided you know the relayID
of the device you're inviting. Added to common/ a stream-saving
version of java's NetLaunchInfo I'll probably want to use there too
for cross-platform compatibility (there being no jni support for
json.)
2015-07-01 07:10:45 -07:00
Eric House
6d768972db
fix compile warning. (Not really tested...it's a test app)
2015-07-01 06:35:47 -07:00
Eric House
0102cde2c3
add and handle new INVITE message types. (This can safely be added to shipping relay.)
2015-07-01 06:34:57 -07:00
Eric House
fe25060255
fix assertion failure, probably due to some freak accident of missaved
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timestamp. Whatever.
2015-07-01 05:52:02 -07:00
Eric House
1b6ce4861f
don't crash when invitation dialog cancelled
2015-06-28 09:00:41 -07:00
Eric House
d479486521
change defaults so a with-games-ui/udp game interface comes up by
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default.
2015-06-26 07:35:24 -07:00
Eric House
d426db7a49
move httppost stuff into NetUtils
2015-06-26 06:37:34 -07:00
Eric House
8a575bc789
fill in help text for communication means
2015-06-26 06:18:42 -07:00
Eric House
e60a16be1e
add onPrepareDialog, without which we crash turning on SMS from
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prefs. Note: I've committed this before and somehow lost it, so there
may be some git anomolies here.
2015-06-26 06:13:11 -07:00
Eric House
d096b8e8a2
cleanup -- no code change
2015-06-26 06:10:47 -07:00
Eric House
63aae3d4e8
add newbie hints to checkboxes enabling communication types (bt, sms,
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etc.)
2015-06-25 06:38:40 -07:00
Eric House
4f53ccd5db
cleanup; log dropped messages on DEBUG builds
2015-06-24 07:48:25 -07:00
Eric House
fd765c6cb0
turn invite-by-sms on
2015-06-24 07:46:48 -07:00
Eric House
b8193d635d
SMS-enable alert: Add cancel button, and disable OK button until user
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selects an enabling option
2015-06-23 08:11:18 -07:00
Eric House
54b18c898d
more, and hopefully last, French strings
2015-06-19 20:52:40 -07:00
Eric House
8354f45548
deal with case where invitation includes only conntypes not supported
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on device, e.g. sms-only sent to a tablet. Strip the unsupported types
when creating the game, and then on game open suggest to user he
delete (with explanation)
2015-06-19 07:51:51 -07:00
Eric House
d27fdbd748
It's now possible for a game to have no address modes, so don't assert
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otherwise.
2015-06-19 07:45:47 -07:00
Eric House
d89c0d2847
on receipt of invitation, remove address modes the device doesn't
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support.
2015-06-18 08:48:03 -07:00
Eric House
f93f0cd926
Yet another attempt to deal with bad connectivity: when can't connect
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to relay but other address modes are present, offer to remove the
relay from the game, and if that choice is taken confirm with an
explanation of the limits of what remains.
2015-06-18 08:14:33 -07:00
Eric House
9d25b0cb65
test for language, not full locale, in deciding to show English-only
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release note
2015-06-16 07:27:01 -07:00
Eric House
13f4e66f84
More French strings, and fix typo in English
2015-06-16 06:45:23 -07:00
Eric House
568e3fdfe8
wrap email in changes log in a mailto url
2015-06-15 07:49:59 -07:00
Eric House
d4bfaca127
cleanup: mostly removing logging and wrapping rematch code in an
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if(false) so it goes away.
2015-06-14 22:39:47 -07:00
Eric House
4b6ea57e70
revert earlier change not running update check timer on DEBUG builds
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since they're now upgradable too.
2015-06-14 22:34:58 -07:00
Eric House
6a36c1252d
fix assert that wasn't asserting anything
2015-06-14 19:39:51 -07:00
Eric House
9a46d0713a
don't post notifications for "moves" about which there's nothing to be
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said. I think these are admin messages, e.g. "The move you reported is
legal", that are not of interest to users.
2015-06-14 07:39:10 -07:00
Eric House
4251d08248
generated strings
2015-06-13 07:39:29 -07:00
Eric House
7190706eaf
when game doesn't have connection to relay but has another way to
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connect, give user the option of inviting "anyway", but warn that
there will be no relay connection used in that game. And then remove
the relay addressing from the invitation info.
2015-06-13 07:35:02 -07:00
Eric House
82e0de6c40
test for BT being on, not airplane mode, to fix showing as disabled in
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airplane mode when BT's been enabled manually.
2015-06-12 07:52:27 -07:00
Eric House
2e8c7695f3
fix failure to connect using means (e.g. BT) that becomes available
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partway through a game. Problem was that once a channel was working
with one means we wouldn't fall back to default addressing for the
means for which we didn't have a return address yet. (NOTE: Not yet
fully tested...)
2015-06-11 07:29:47 -07:00
Eric House
b000564278
show connection status as green/connected if ANY of the connection
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types has succeeded more recently than it's failed.
2015-06-11 07:26:36 -07:00
Eric House
90dbd52bfd
On client, when game ends locally set turn to -1 (nobody) so that
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display won't be confusing during the interval before the server
receives the move and responds with a game-over message.
2015-06-10 07:35:39 -07:00
Eric House
f0c3c11dc8
invalidate all tiles after committing a turn in order to force redraw
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of the Pts. display in case where fewer than seven tiles remain and
the board isn't being switched.
2015-06-10 07:31:00 -07:00
Eric House
f353a70c89
catch up with recent changes
2015-06-10 07:29:28 -07:00
Eric House
a20797aab1
more translated French strings
2015-06-09 06:40:13 -07:00
Eric House
5e10febe0e
actually serve debug build
2015-06-09 06:39:57 -07:00
Eric House
9e92af7c1f
put dbg field in app object, not its parent
2015-06-09 06:39:46 -07:00
Eric House
f296ab4dc3
add additional warning about failure to connect when user's on WiFi,
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since paranoid WiFi settings are probably a leading cause of my not
being able to connect.
2015-06-08 07:36:47 -07:00
Eric House
7eb6c17623
Restart service on socket exception. This gives the service a chance
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to reconnect when the network connection changes (e.g. user switches
from wifi connection to cellular). The packet is still dropped, so a
lower level will need to send it again. Eventually the relay needs to
keep a queue of un-acked packets, or track stuff needing resending the
way BTService does.
2015-06-08 06:46:51 -07:00
Eric House
faba6c856f
enable check-for-updated menu even on DEBUG builds (though the server
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doesn't respond with anything yet)
2015-06-08 06:31:36 -07:00
Eric House
f4f9d11c3b
remove logging
2015-06-07 14:27:16 -07:00
Eric House
9cdd9f4419
add loggin
2015-06-07 13:44:24 -07:00
Eric House
6379df0cdf
add to upgrade state info whether build is debug or release
2015-06-07 13:44:07 -07:00
Eric House
aeae648afc
look for new dbg key and drop message if it's set. Later we can keep a
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separate set of binaries.
2015-06-07 13:42:19 -07:00
Eric House
281b438594
up client version. There are no protocol-related changes to require
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it, but this might make debugging easier by telling me who has a new
client.
2015-06-06 11:53:43 -07:00
Eric House
d0d81483e3
When relay-configured game is opened that hasn't yet managed to
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connect to relay, instead of suggesting user invite another player
warn him/her that it's unconnected and suggest opening again
later. The problem this addresses is that a game must be opened to
make the initial relay connection, and that doesn't happen in the
background. This is a temporary fix that should prevent sending
invitations to games that the relay doesn't yet know about.
2015-06-05 22:12:08 -07:00
Eric House
766a814019
make dismissDialog() catch and ignore exception raised when the dailog
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wasn't up.
2015-06-05 22:03:59 -07:00
Eric House
0107f7d16b
capitalize wordlist entries
2015-06-05 06:29:10 -07:00
Eric House
2f93760c6e
generated strings from last commit
2015-06-05 06:28:48 -07:00
Eric House
6bfb20d2f0
feature request: show toast after writing to DB so user knows
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something was done
2015-06-05 06:20:43 -07:00
Eric House
11849d6430
two more French strings
2015-06-05 06:14:21 -07:00
Eric House
b661e59ae2
Use debug settings' language code in deciding whether to look for a
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wordlist to download, and don't crash when it's a bogus value.
2015-06-04 07:06:06 -07:00
Eric House
8e2d19e712
tweak string
2015-06-03 07:58:49 -07:00
Eric House
276666dd1a
add progress to initial fetch of dict info from server for non-English
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devices
2015-06-03 07:50:38 -07:00
Eric House
23e6f97778
allow games to load in parallel, and when another async task is
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running. This is fairly high-risk -- Google runs one AsyncTask at a
time because people get themselves in trouble otherwise -- but without
it the games don't load until the initial dict-fetch task finishes.
2015-06-03 07:49:52 -07:00
Eric House
22add3fefd
remove logging
2015-06-03 07:48:01 -07:00
Eric House
01d9dcc371
remove logging
2015-06-03 07:45:11 -07:00
Eric House
39298931d2
revert calling finish() to avoid there being two activity instances,
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as it leads to there often being none.
2015-06-03 06:27:09 -07:00
Eric House
74c13fa2cf
fix (I hope) crash: don't show alert on activity that's finishing
2015-06-03 06:16:01 -07:00
Eric House
8e21c69a55
add reinstall option
2015-06-02 08:04:06 -07:00
Eric House
802ec24023
Sometimes Android launches a second GamesList activity. Detect that,
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and get out.
2015-06-02 07:43:07 -07:00
Eric House
7a1b9701c5
use local instead of ivar
2015-06-01 07:23:08 -07:00
Eric House
9922a8fdd1
log 'this' (no impact unless LOG_LIFECYLE is true)
2015-05-31 19:44:14 -07:00
Eric House
fcb2791f39
Revert "don't capitalize language in games list item context"
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This reverts commit 101da00761
.
2015-05-29 20:51:18 -07:00
Eric House
59368e6c95
keep UDP connection alive for one day after last packet received, not
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a week. The algorithm needs revisiting, but this is low-risk enough to
do now.
2015-05-27 07:24:51 -07:00
Eric House
dd24f86eb8
use android's build-in OK and Cancel strings
2015-05-27 07:05:59 -07:00
Eric House
101da00761
don't capitalize language in games list item context
2015-05-25 18:22:31 -07:00
Eric House
6a03b994ed
catch up with recent changes
2015-05-25 18:07:29 -07:00
Eric House
282e66e54e
deal with case where board is opened on a game that no longer exists,
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which I think can happen when a move arrives for a game after it's
been deleted. (This is to fix a crash I couldn't duplicate, so there's
some conjecture involved.)
2015-05-24 20:43:50 -07:00
Eric House
1630389391
find and fix a few more places where language name needed translation
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or to be capitalized.
2015-05-22 22:55:30 -07:00
Eric House
52269e6675
capitalize language names in stand-alone context, which I think French
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wants. I hope other languages do too.
2015-05-22 22:18:34 -07:00
Eric House
3dc555d719
deal with case where dict that's set as default for new games is
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delete, possibly making the language no longer represented. Before
setting up prefs, check for the dict and language, and revert to
English if not found.
2015-05-22 22:06:20 -07:00
Eric House
e97e9c4a2d
translate language name
2015-05-22 21:46:43 -07:00
Eric House
ea68ea015e
force wordlists and language to match when newgame default list
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changed from wordlist browser.
2015-05-21 07:09:54 -07:00
Eric House
bf334054e8
three new French strings
2015-05-21 07:09:54 -07:00
Eric House
e9c40e5a75
change method name
2015-05-21 07:09:54 -07:00
Eric House
1e5f08c740
reclaim net status icon's space for standalone games
2015-05-21 07:09:54 -07:00
Eric House
ac2d46d109
Don't show network status icon, nor respond to taps, for standalone
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games.
2015-05-21 07:09:54 -07:00
Eric House
f08c0c8b5e
Sanity check NBS message header values to stop the occasional bogus
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source-unknown incomming.
2015-05-21 07:09:54 -07:00
Eric House
49dc8e7d10
print index of game being killed so easier to find it in the list of
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tiles-per-game
2015-05-17 11:53:48 -07:00
Eric House
ef28886bc8
turn off the green top and bottom of the network status icon for solo games
2015-05-15 07:50:10 -07:00
Eric House
563d447d5e
remove menuitem to launch dicts browser (and clean up a bit)
2015-05-15 07:36:48 -07:00
Eric House
a4ce83f9cf
don't pop up dict picker menu in response to dict button if there's
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only one for the game's language; open the browser instead.
2015-05-15 07:29:37 -07:00
Eric House
fe472e0e9a
fix use of InputStream, whose available() method can't be relied upon.
2015-05-15 07:07:39 -07:00
Eric House
3e077a2dc2
remove unused string
2015-05-14 06:21:12 -07:00
Eric House
e66260950e
change final score formatting so it can be properly localized.
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Note: because the substitution is done in common code I can't use the
positional specifiers (%1$s vs %s) and so this breaks the generated
"translations". The scripts that do the generation need to be fixed to
understand the formatted="false" attribute.
2015-05-13 07:51:32 -07:00
Eric House
520611399b
in popup from dict icon in game toolbar, show only those wordlists in
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same language as game, and show "wordlist browser" item last rather
than first.
2015-05-13 06:56:23 -07:00
Eric House
1d6d8e46a3
add missing <CR> to game history (game over case only)
2015-05-13 06:36:43 -07:00
Eric House
60509f7c8b
set check-relay timer when saving a game with a relay connection
2015-05-13 06:26:46 -07:00
Eric House
38b958751c
Make timer to check relay for messages non-repeating, and don't
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[re]set it when there are no networked games on the device. I didn't
add a change to explicitly set it when creating the first networked
game, but that doesn't seem to be necessary.
2015-05-05 07:47:10 -07:00
Eric House
5bba268ede
change I apparently should have committed earlier
2015-05-05 07:11:38 -07:00
Eric House
e7dc14a4e7
Merge branch 'for_android_beta_96' into android_branch (and up version strings)
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Conflicts:
xwords4/android/XWords4/assets/changes.html
2015-04-07 21:08:00 -07:00
Eric House
fe9b70b7e1
up strings for release
2015-04-07 20:45:45 -07:00
Eric House
6721f52ae9
fix to use ANDROID_NDK instead of NDK_ROOT, following fdroid's
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convention, but also not to require either if ndk-build is on PATH.
2015-04-07 20:29:10 -07:00
Eric House
6dee7e3784
remove warning about not using checked-in debug keystore from release
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builds that won't use it regardless
2015-04-07 20:28:48 -07:00
Eric House
07615ff9d7
Remove name property to silence warning. This didn't work with earlier
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version of ant but I'll hope it's ok for everybody now.
2015-04-07 20:28:36 -07:00
Eric House
429d1c1972
fix crash sorting tiles when there are fewer to sort than there is
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space to the left of the divider, i.e. when the game's nearly over.
2015-04-07 20:28:21 -07:00
Eric House
09b36814bd
fix to be able to open android xwdb files again. For the record,
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here's a command that works, providing the game's wordlist and rowid:
run --game-db-file /tmp/xwdb --game-db-id 799809255 --dict-dir \
/var/www/and_wordlists/English --dict-name TWL06_2to15.xwd
2015-04-07 20:22:48 -07:00
Eric House
e52d5c4077
fix crash sorting tiles when there are fewer to sort than there is
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space to the left of the divider, i.e. when the game's nearly over.
2015-04-07 20:20:40 -07:00
Eric House
d00a89b8b0
Remove name property to silence warning. This didn't work with earlier
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version of ant but I'll hope it's ok for everybody now.
2015-04-07 07:31:41 -07:00
Eric House
3e624a6829
remove warning about not using checked-in debug keystore from release
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builds that won't use it regardless
2015-04-07 07:20:48 -07:00
Eric House
e00938aeb1
fix to use ANDROID_NDK instead of NDK_ROOT, following fdroid's
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convention, but also not to require either if ndk-build is on PATH.
2015-04-07 07:07:24 -07:00
Eric House
b618091c0f
tweak menu text
2015-04-06 07:01:19 -07:00