xwords/xwords4
Eric House b5ae54f313 use common/native NetLaunchInfo to implement invite-via-relay that
works between linux and Android clients. Required renaming so struct
names and names of fields within match in c and java code. The point
is to test this as the foundation of rematch: now you have to type in
a deviceID in order to invite, which clearly sucks for users. Either
that goes away, or it's replaced with something that scans existing
games and lists past opponents as possible invitees.
2015-07-10 23:19:38 -07:00
..
android use common/native NetLaunchInfo to implement invite-via-relay that 2015-07-10 23:19:38 -07:00
common use common/native NetLaunchInfo to implement invite-via-relay that 2015-07-10 23:19:38 -07:00
dawg makefile for new Czech wordlist 2015-02-24 06:45:32 -08:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux use common/native NetLaunchInfo to implement invite-via-relay that 2015-07-10 23:19:38 -07:00
relay get rematch working on linux, at least for two-device games. (Handling 2015-07-06 20:28:16 -07:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince ignore dicts in main wince dir 2011-12-14 07:37:59 -08:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00