Commit graph

435 commits

Author SHA1 Message Date
ehouse
183d5514ca Fix crasher: don't start a board-scroll operation and attempt to end
by dropping a tile.
2008-06-07 23:05:54 +00:00
ehouse
f749fdd560 Remove all tabs. No code changes. 2008-05-31 03:26:16 +00:00
ehouse
bd6aed4b5a Fix so curses-only builds and curses build doesn't segfault. 2008-05-26 00:27:48 +00:00
ehouse
8fa530303a fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes) 2008-05-24 16:21:03 +00:00
ehouse
6280129788 Fix bug that number key tries to move tile to board even during trade.
Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles.  Letters too.
2008-05-19 01:18:43 +00:00
ehouse
5502c3ef8b Trying to give smartphone users way to use keypad to move tiles to
board.  Enabling key-to-text works, but constants to turn it off
aren't in cegcc.  So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost).  Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
290f505a98 While tap on draggable tile should not return it to tray, return-key on same tile should.
That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
1a2ce36bb0 A bit of cleanup; no code change. 2008-05-11 15:23:22 +00:00
ehouse
ebad668227 add some consts. 2008-05-06 12:49:37 +00:00
ehouse
6c81a63fce redraw tray (if dirty) even if hidden. On wince at least this
prevents the bottoms of the tiles from peeking out from under a
partially obscuring board, giving away information.  In cases where
the board completely hides the tray this is unnecessary, but making
that optimiztion can come later.  This is a bug.
2008-04-14 01:31:53 +00:00
ehouse
c2fbb06438 force miniwindow entirely onto board even if natural position is on
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
ff254fcef4 add ability to scroll the board by dragging it. add new method
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible.  add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
97b8d81d40 remove excessive logging 2008-04-02 03:50:55 +00:00
ehouse
1e7bc3839b Implement scrolling during drag via timer rather than by counting on
getting notified when pen is dragged off the board.  The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
1172502b04 If search limits in use, try vertical as well as horizontal initial moves. 2008-03-29 19:40:03 +00:00
ehouse
ed2452cbc2 add assertions that formatted string returned fit within the provided space. 2008-03-23 19:14:20 +00:00
ehouse
1de7ca6697 When scrolling in response to a drag, invalidate under the tile both
before and after the scroll.  Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
d3ce87b057 Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
123923fd4b rewrite invalCellsUnderRect to be less stupid: start from rect passed
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
cb22f01d2b Remove commented-out field. (Forgot to save before checking in....) 2008-03-13 12:43:33 +00:00
ehouse
d00aa75a12 fold hint-region-drag into dragdrpp, saving a bunch of code and
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
5c8756856d fix crash: check that tile exists before removing 2008-03-12 12:21:23 +00:00
ehouse
6083142344 Make function static 2008-03-11 12:28:57 +00:00
ehouse
a3bc875191 Fix errors, all in debug-only code, flagged by __attribute__ format addition. 2008-03-11 12:24:23 +00:00
ehouse
4a6f07d1fa Don't return tile to tray on a simple tap when drag-drop is available; move
function between files.
2008-03-11 12:22:10 +00:00
ehouse
355cfa9fcc add owner param to drawTileMidDrag so can color tiles correctly 2008-03-11 11:48:53 +00:00
ehouse
c526d86a88 invalidate divider when first touched so that it's drawn in-drag immediately. 2008-03-10 00:49:06 +00:00
ehouse
193bc90a06 add dragdrpp.{c,h}, since apparently merging doesn't include svn adding 2008-03-08 23:19:04 +00:00
ehouse
0b1f4b8f0a merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087 2008-03-08 23:16:21 +00:00
ehouse
4c730be669 make new turnChanged notification compile-time conditional 2008-02-27 05:43:27 +00:00
ehouse
067c3c8cd0 remove dead code 2008-02-27 05:38:28 +00:00
ehouse
b397c30178 add and call util_turnChanged 2008-02-26 13:46:33 +00:00
ehouse
e6a485f653 Add ENABLE_LOGGING define so logging can be used on non-debug builds, e.g. to trace opening of non-debug saved games and prefs files. 2008-02-17 21:48:48 +00:00
ehouse
3ec8ee536e fix compile warning 2008-02-16 17:09:21 +00:00
ehouse
f3b8867518 Mark params unused in compiles for standalone; remove unused param. 2008-02-16 16:02:49 +00:00
ehouse
005694b0b1 Don't hide tray if there's only one player. 2008-02-16 15:53:00 +00:00
ehouse
1d61635ebd Don't cast char array to long and write to it! Newer arm compilers
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
6e715d63ee change name of field. No code change. Pending on symbian and franklin which don't compile. 2008-02-02 15:17:53 +00:00
ehouse
f90b6d35e8 Fix to compile and run standalone 2008-01-19 16:04:48 +00:00
ehouse
b4f2df5eb5 Log unusual case. 2008-01-07 01:19:47 +00:00
ehouse
ff7a3bfe63 Error code used with method to check consistency of BT address. 2008-01-07 01:11:29 +00:00
ehouse
3374849111 Unify lookup by address and by channelNo; add method to check consistency of BT address. 2008-01-07 01:10:43 +00:00
ehouse
08da013d4d Warn user, and refuse to continue, when new game is as host and has no remote players. API
changes, so other platforms won't compile until changed.
2008-01-04 14:47:52 +00:00
ehouse
40f7295802 test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
ehouse
81dac2ec1b draw hint borders wider on high-res devices so they're actually visible (part 2) 2007-12-19 05:31:53 +00:00
ehouse
02ca3eb9d7 Make initial value of confirmBTConnect true. 2007-12-15 18:55:32 +00:00
ehouse
8668420dd0 Don't end game when player has no tiles left in tray but still
tentative tiles on board.
2007-12-14 13:25:40 +00:00
ehouse
711bdf54f2 Instead of warning user on failure to connect via BT, add preference
to allow user to confirm before every attempt.  Users will learn to
set this when T650s are in the mix.  Save a new preference, and up the
stream version.  Up beta version.  Add the preference both to the prefs
dialog and to the bluetooth connection (for guest) dialog, with both
impacting the same field in gamePrefs.
2007-12-14 03:38:55 +00:00
ehouse
a07a5f2822 cleanup; replace a bunch of EvtAddEventToQueue calls with
postEmptyEvent; pass transport type with incoming packets so they can
be rejected if not on expected channel (to stop IR, which is always
on, from injecting into a BT game); do BT work and fire timers even
when menu is down; don't let robot run until after board is drawn for
the first time; on startup, don't let robot run until after board is
drawn once.  Up version to b3.
2007-12-09 01:59:15 +00:00
ehouse
619e7d14c0 call util_addrChange prior to closing comms to fix crash moving from
BT to standalone game; add a couple of similar assertions; up beta
version.
2007-12-07 07:50:19 +00:00