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redraw tray (if dirty) even if hidden. On wince at least this
prevents the bottoms of the tiles from peeking out from under a partially obscuring board, giving away information. In cases where the board completely hides the tray this is unnecessary, but making that optimiztion can come later. This is a bug.
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@ -140,7 +140,7 @@ drawTray( BoardCtxt* board )
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}
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#endif
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if ( (board->trayVisState != TRAY_HIDDEN) && dictionary != NULL ) {
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if ( dictionary != NULL ) {
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XP_Bool showFaces = board->trayVisState == TRAY_REVEALED;
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Tile blank = dict_getBlankTile( dictionary );
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