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Don't cast char array to long and write to it! Newer arm compilers
don't like this -- or maybe I was just lucky until now.
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ea7949dd22
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1 changed files with 7 additions and 7 deletions
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@ -1713,9 +1713,9 @@ board_requestHint( BoardCtxt* board,
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static XP_Bool
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drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
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{
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XP_Bool success = XP_TRUE;
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XP_Rect cellRect;
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Tile tile;
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XP_UCHAR ch[4];
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XP_Bool isBlank, isEmpty, recent, pending = XP_FALSE;
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XWBonusType bonus;
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ModelCtxt* model = board->model;
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@ -1738,6 +1738,7 @@ drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
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/* This 'while' is only here so I can 'break' below */
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while ( board->trayVisState == TRAY_HIDDEN ||
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!rectContainsRect( &board->trayBounds, &cellRect ) ) {
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XP_UCHAR ch[4] = {'\0'};
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XP_S16 owner = -1;
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XP_Bool invert = XP_FALSE;
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XP_Bitmap bitmap = NULL;
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@ -1749,7 +1750,6 @@ drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
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selPlayer, &tile, &isBlank,
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&pending, &recent );
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*(unsigned long*)&ch[0] = 0L;
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if ( isEmpty ) {
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isBlank = XP_FALSE;
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} else if ( isBlank && skipBlanks ) {
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@ -1771,7 +1771,7 @@ drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
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XP_ASSERT( !!bitmap );
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textP = (XP_UCHAR*)NULL;
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} else {
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dict_tilesToString( dict, &tile, 1, ch, sizeof(ch) );
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(void)dict_tilesToString( dict, &tile, 1, ch, sizeof(ch) );
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}
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}
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bonus = util_getSquareBonus( board->util, model, col, row );
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@ -1793,12 +1793,12 @@ drawCell( BoardCtxt* board, XP_U16 col, XP_U16 row, XP_Bool skipBlanks )
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}
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#endif
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return draw_drawCell( board->draw, &cellRect, textP, bitmap,
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tile, owner, bonus, hintAtts, flags );
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success = draw_drawCell( board->draw, &cellRect, textP, bitmap,
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tile, owner, bonus, hintAtts, flags );
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break;
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}
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}
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return XP_TRUE;
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return success;
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} /* drawCell */
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static void
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