xwords/xwords4/common
ehouse 08da013d4d Warn user, and refuse to continue, when new game is as host and has no remote players. API
changes, so other platforms won't compile until changed.
2008-01-04 14:47:52 +00:00
..
.cvsignore new directories to ignore 2006-02-18 14:08:04 +00:00
board.c Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit 2007-12-06 05:26:44 +00:00
board.h reintroduce board_handleKey 2007-01-18 02:42:37 +00:00
boardp.h add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
commmgr.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
comms.c test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
comms.h cleanup; replace a bunch of EvtAddEventToQueue calls with 2007-12-09 01:59:15 +00:00
comtypes.h Change util function to use signed type; other cleanup to compile with various features. 2007-12-05 06:28:51 +00:00
config.mk Up version for ship; build LocalizedStrIncludes.h per-platform; 2007-05-13 21:06:42 +00:00
dawg.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
dbgutil.c replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
dbgutil.h debug functions to turn enums and defines into loggable strings 2006-11-03 06:19:27 +00:00
dictnry.c turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected. 2007-03-18 23:31:51 +00:00
dictnry.h Add more consts. 2006-09-24 15:28:15 +00:00
dictnryp.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
draw.c update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
draw.h draw hint borders wider on high-res devices so they're actually visible (part 2) 2007-12-19 05:31:53 +00:00
engine.c substitute macro for common sizeof(x)/sizeof(x[0]) pattern; no generated code change 2007-05-26 14:03:07 +00:00
engine.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
game.c test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
game.h test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
Makefile makefile cleanup 2006-02-17 07:27:36 +00:00
mempool.c Add file and line number to debug version of realloc and free. 2007-11-22 05:04:40 +00:00
mempool.h Add file and line number to debug version of realloc and free. 2007-11-22 05:04:40 +00:00
memstream.c replace all __FUNCTION__ with __func__ 2007-12-02 19:13:25 +00:00
memstream.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
model.c add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
model.h Set -Wunused-parameter for those versions of gcc that support it, and 2006-08-16 13:44:44 +00:00
modelp.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
movestak.c Prune excessive logging 2006-09-17 04:45:19 +00:00
movestak.h Base the number of bytes used to store tiles on the number in the 2006-08-10 01:21:31 +00:00
mscore.c add const to a bunch of char* decls in APIs and variables; no code change 2007-02-03 17:54:20 +00:00
nwgamest.c Warn user, and refuse to continue, when new game is as host and has no remote players. API 2008-01-04 14:47:52 +00:00
nwgamest.h Warn user, and refuse to continue, when new game is as host and has no remote players. API 2008-01-04 14:47:52 +00:00
pool.c debug macros and wierd rewrite of code using random and mod. This makes it work on ce! 2006-01-31 06:42:53 +00:00
pool.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
rules.mk makefile cleanup 2006-02-17 07:27:36 +00:00
scorebdp.c Fix so compiles curses-only, and so curses cell can be 2x1 (for square board) 2007-06-01 02:08:04 +00:00
scorebdp.h Fix so compiles curses-only, and so curses cell can be 2x1 (for square board) 2007-06-01 02:08:04 +00:00
server.c test for duplicate initial client message and if so drop it; add const keyword; add assertion in addr comparion in attempt to learn why duplicates are getting through. 2007-12-31 20:00:13 +00:00
server.h name change only: Connectedness becomes DeviceRole 2007-02-02 08:34:37 +00:00
states.h Check state before accepting post-connection messages; and always set 2006-09-10 18:58:10 +00:00
strutils.c fix log_hex to print nibbles in right order. 2007-09-27 02:56:35 +00:00
strutils.h turn stringFromStream into macro to aid logging for leak detection. Debug builds only effected. 2007-03-18 23:31:51 +00:00
tray.c When showing cell values, also show tile values if the don't-show tile values preference is set. 2007-04-06 01:41:16 +00:00
util.h Warn user, and refuse to continue, when new game is as host and has no remote players. API 2008-01-04 14:47:52 +00:00
virtuals.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
vtabmgr.c update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
vtabmgr.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwproto.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwstate.h update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
xwstream.h Debug-build macros to pass __LINE__ and __FILE__ for logging 2006-11-14 06:40:36 +00:00