Andy2
8fac0945b9
chat not-again message without obscenities
2010-10-21 19:22:17 -07:00
Andy2
99dbbb443c
add comms_canChat, which knows better than java code what state a
...
connected game is in, and call it to determine whether to show the
chat icon.
2010-10-21 19:14:10 -07:00
Andy2
198f39b606
don't use yes button for simple ok dialog
2010-10-21 19:12:04 -07:00
Andy2
ae97d7d0f4
shouldn't have commented that out...
2010-10-21 06:51:26 -07:00
Andy2
aa0be5e2f2
remove unused imports
2010-10-21 06:50:29 -07:00
Andy2
ea617f39fa
to deal with not being implement a common superclass for Activity and
...
ListActivity create a delegate they use for dialog-related stuff.
Move code from them into it -- and delegate.
2010-10-21 06:33:04 -07:00
Andy2
5599f91232
new prefs key and string for not-again help dlg for chat
2010-10-21 06:31:28 -07:00
Andy2
848c1493fd
chat button enabled only for multi-device games. Needs to be disabled
...
for unconnected games as well....
2010-10-21 06:30:48 -07:00
Andy2
8a891816b4
add chat button
2010-10-21 06:28:01 -07:00
Andy2
5c9cf0ebc8
add first helptext dialog, with do-not-show-again button, attached to
...
the sync menuitem. The plan's that a bunch of these will make the
game easier for newbies to use.
2010-10-20 20:48:18 -07:00
Andy2
0d4f77fb0a
add sync icon to games list menu
2010-10-20 20:00:40 -07:00
Andy2
8788f9d4d5
move OK dialog to new scheme. Using a static global Bundle instead of
...
the newer form of showDialog because that requires version 8 of the
SDK.
2010-10-20 19:52:13 -07:00
Andy2
c1dc34e25d
move common dialog code from Utils to XWActivity and XWListActivity
...
(which delegates to XWActivity.)
2010-10-20 18:34:41 -07:00
Andy2
8db6c7ad7f
add setPrefsBoolean
2010-10-20 18:09:24 -07:00
Andy2
95f5c2e023
cleanup: add missing string; remove unused strings and array.
2010-10-19 18:43:26 -07:00
Andy2
01e926e8b3
up sdk version to silence warning
2010-10-19 18:42:32 -07:00
Andy2
17f1790d52
remove unused layout files (since they take up space in the .apk even
...
if never referenced)
2010-10-19 18:42:07 -07:00
Andy2
85e32907f0
remove '\r's
2010-10-19 18:39:27 -07:00
Andy2
1fecf9dbb4
implement new check-relay menu, and use new task to check for messages
...
if there are any connected games.
2010-10-19 07:54:52 -07:00
Andy2
4a5c0832d4
use new generalized code to check for messages.
2010-10-19 07:54:10 -07:00
Andy2
94b8aedda7
generalize relay-msg-check code so can be used from two places.
2010-10-19 07:53:26 -07:00
Andy2
d1b1e6db14
refactor into common subroutine -- no behavior change
2010-10-19 07:50:23 -07:00
Andy2
994a73e28b
return null, not empty list, when nothing found
2010-10-19 07:49:54 -07:00
Andy2
f31e28dbd7
menu and strings for check-server menu added to GamesList
2010-10-19 07:49:23 -07:00
Andy2
ab8c3f985e
add generic info dialog that, with luck, can be reused.
2010-10-19 07:48:34 -07:00
Andy2
b718804a4b
new AsyncTask for pinging server on demand
2010-10-19 07:47:05 -07:00
Andy2
b9e3ca212b
turn off glib-dependant checksuming for non-linux builds
2010-10-18 22:08:04 -07:00
eehouse@eehouse.org
6e56fb3544
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-10-18 20:56:31 -07:00
Eric House
7b5d88cbba
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-10-18 20:20:14 -07:00
Eric House
9ba2d2f177
default msgs entry timestamps to 'now'
2010-10-18 20:19:09 -07:00
Eric House
211e9ded7f
TIMEOUT needs to be bigger for small NGAMES values
2010-10-18 20:18:24 -07:00
Eric House
3648c22bd4
fix long-standing bug where initial messages were not getting deleted
...
and multiplying; log md5 sums of messages in debug build.
2010-10-18 20:17:44 -07:00
Andy2
9cfb302a2f
don't populate room name; better that people see the hint
2010-10-18 06:48:26 -07:00
Andy2
db3c4da01f
set a default value that actually exists
2010-10-18 06:47:31 -07:00
Andy2
b4c1710c66
remove strings dropped with prev change
2010-10-18 06:31:19 -07:00
Andy2
62d054cd46
default show-robot-scores to true; move background-check-frequency
...
within existing PreferenceScreen
2010-10-18 06:30:56 -07:00
Andy2
a2f0ec232a
put back RestartTimer call inadvertently removed
2010-10-18 06:23:24 -07:00
Andy2
dda6e056a0
set summary from the array of use-visible values
2010-10-18 06:18:37 -07:00
Andy2
2d66913323
populate public rooms list as soon as checkbox set -- and mention
...
language and number of players in failure message
2010-10-17 21:13:14 -07:00
Andy2
56e83bfc1c
trim leading and trailing whitespace from roomnames. If somebody has
...
two spaces between words those will still matter.
2010-10-17 20:45:48 -07:00
Andy2
6b7a92534a
make default relay port 10997 (and change key so it'll apply for everybody)
2010-10-17 20:37:51 -07:00
Andy2
332ff27d8a
use same string for both
2010-10-17 20:30:43 -07:00
Andy2
a58e74b70a
add play game button at bottom of game config dialog.
2010-10-17 20:27:21 -07:00
Andy2
5c958eaadb
deal with null socket (e.g. if in airplane mode); deal with new public
...
rooms format.
2010-10-17 20:18:24 -07:00
Andy2
1621e5932a
give label different text from dialog title
2010-10-17 20:00:41 -07:00
Andy2
8972df7b88
add explanatory title to phonies spinner
2010-10-17 18:55:09 -07:00
Andy2
885bfe4779
remove values button. Seven buttons is too much. Add back when have
...
means of assigning priority so it only shows up when there's space.
2010-10-17 18:42:44 -07:00
Andy2
2cd0bf8c24
add singleline and selectonfocus for roomname edit
2010-10-17 12:45:34 -07:00
Andy2
2bfb26cded
sleep (in thread) before closing proxy socket. This works around
...
problem where, on PRX_HAS_MSGS path only, device reading socket gets
EOF early though logging here confirms additional bytes have been
written. Gross but effective.
2010-10-17 06:38:28 -07:00
Andy2
b63d730b53
compare languages rather than actual dict names so can switch dicts
...
mid-game.
2010-10-16 15:05:46 -07:00
Andy2
60e4c624e4
implement reply button; clear message edit field each time
2010-10-16 15:05:16 -07:00
Andy2
21afd79751
make send message first rather than last menuitem
2010-10-16 15:04:12 -07:00
Andy2
26b777acf8
don't post notification when results list returns empty
2010-10-16 11:01:12 -07:00
eehouse@eehouse.org
5d9989eb1b
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-10-16 10:50:23 -07:00
Andy2
a82051739b
move interface; add some logging.
2010-10-16 10:49:25 -07:00
Andy2
91e95eb48b
fix string (which should not be hard-coded!) and use new class.
2010-10-16 10:48:59 -07:00
Andy2
02ea8b13e0
move this functionality into RelayReceiver
2010-10-16 08:08:12 -07:00
Andy2
737b146093
Receiver replaces Activity as target of alarms. This seems to prevent
...
flasing to the front when alarms fire which was causing all kinds of
grief. But: not yet tested on device.
2010-10-16 08:07:48 -07:00
Andy2
cd1ce339ed
fix off-by-one error in reading from cursor
2010-10-16 07:57:47 -07:00
Eric House
38ae2faacc
don't nuke bad files along with good
2010-10-14 22:17:34 -07:00
Eric House
34df149046
include age of room with info returned for open public rooms
2010-10-14 22:16:21 -07:00
Eric House
e5c7f476ba
get rid of microseconds in timestamps
2010-10-14 22:15:41 -07:00
Eric House
c92d59fa53
games can be started with multiple dicts; saving of successful games/logs optional
2010-10-14 05:59:45 -07:00
Eric House
f246178b8f
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-10-12 19:18:21 -07:00
Eric House
40a7a1b5a3
cleanup; track checked rooms rather than checking each time seen
2010-10-12 19:17:42 -07:00
Eric House
0cf94dda8b
fix frequent assertion failure that dates from when no messages passed
...
outside of ALLCOND state. With this fix the test script is running
all games to completion if given enough time.
2010-10-12 19:16:46 -07:00
Andy2
a52c18522c
use HashSet rather than relying on nesting (which I can't) to track
...
whether I'm running
2010-10-12 18:53:19 -07:00
Andy2
34428b3460
new Activity class
2010-10-12 18:28:05 -07:00
Andy2
82d5f21d54
extend subclass of Activity or ListActivity
2010-10-12 18:27:50 -07:00
Andy2
c37ad2d650
register self with RelayService to be called directly if running when
...
there's something to update. Use handler to do this from non-UI thread.
2010-10-12 18:27:13 -07:00
Andy2
8e8c4f4d31
if GamesList is frontmost when we have relayIDs to update then just
...
call the interface it's registered. Otherwise post notification.
2010-10-12 18:25:29 -07:00
Andy2
ad9a249042
new files. Subclass Activity and ListActivity to track whether we're
...
running (yeah, WTF, but that's what Android dev support says you have
to do!). Special-purpose Activity to be the target of notifications
so I have more control on how to handle them.
2010-10-12 18:21:18 -07:00
Andy2
673c9858cb
fire every 30 for testing
2010-10-12 05:24:23 -07:00
eehouse@eehouse.org
ddb8f508f9
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-10-12 05:23:04 -07:00
Eric House
0d1542ca9d
tweaks to logging
2010-10-12 05:18:44 -07:00
Eric House
8011eeec2c
cleanup; fix off-by-one bug with NAMES that was breaking runs with
...
four-device games; check before run that there aren't already waiting
games in db.
2010-10-12 05:17:32 -07:00
Andy2
b124a3f438
add every-five-minutes option; change 10-seconds debug option to 60
2010-10-11 06:54:02 -07:00
Andy2
392aeff7ad
replace FLAG_ONE_SHOT with FLAG_UPDATE_CURRENT; seems to fix failure
...
of notification to fire.
2010-10-11 06:52:26 -07:00
Andy2
86b57526df
show game name in title if not hidden
2010-10-11 06:47:33 -07:00
Andy2
e637a64d96
Change param signage to fix compiler warning
2010-10-11 06:20:30 -07:00
Andy2
56cd161d8b
Pass list of relayIDs through activity to onNewActivity() added to
...
GamesList, and inval those list elements that now have messages
pending so they redraw. And add static method to be called from there
to cancel the status-bar notification now that it's been acted on.
2010-10-09 21:44:42 -07:00
Andy2
6ad074182f
make GamesList singleTop so notifications go to existing activity
2010-10-08 17:33:44 -07:00
Andy2
7d9c143d15
string doesn't need localizing
2010-10-08 17:32:51 -07:00
Andy2
76258f609a
make sure game is still over before calculating final scores. Fixes
...
assertion failure in server.c.
2010-10-08 17:30:26 -07:00
Andy2
97d96add5e
add stubbed-out strings
2010-10-08 06:53:41 -07:00
Andy2
e855b51491
use new DB api to build list of relayIDs to send; set summary DB field
...
and post notification on response.
2010-10-08 06:52:43 -07:00
Andy2
3bbbd65077
use same 1.5-safe layout on all devices; add elem (a text field for
...
now) to be shown when messages are pending; show it.
2010-10-08 06:47:46 -07:00
Andy2
6ce5f36133
add msgsPending field set from new DB column; add methods to set
...
column and to fetch relayIDs for games where it's not set, and to get
path for game based on relayID.
2010-10-08 06:46:10 -07:00
Andy2
d5eff5af21
new column to track whether game has pending msgs
2010-10-08 06:42:51 -07:00
relay
680b2f31b3
use pid to avoid permission problems for logfile in /tmp
2010-10-07 19:48:38 -07:00
Eric House
f2ad6d92b4
use full paths so pidof doesn't pick up instances of xwrelay launched elsewhere
2010-10-07 19:41:02 -07:00
Eric House
86d73392d5
track bytes sent in db; use defaults to init ctime
2010-10-06 21:45:05 -07:00
eehouse@eehouse.org
46ff3c3b68
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-10-06 05:22:10 -07:00
Andy2
cb4092bb39
make relayID a String rather than a byte[]; log result of pending
...
messages query to confirm working.
2010-10-06 05:21:19 -07:00
Eric House
6c5b279946
respect TIMEOUT, and kill all remaining processes before exiting
2010-10-05 20:58:29 -07:00
Eric House
a444786a28
reduce logging
2010-10-05 20:57:19 -07:00
Eric House
f0b05da131
reduce logging
2010-10-05 20:57:07 -07:00
Andy2
a78c4b304e
custom class for pref
2010-10-05 18:39:00 -07:00
Andy2
df939249e4
fix caps and add too-long string
2010-10-05 18:38:46 -07:00
Andy2
861de8d592
call new method to start polling timer
2010-10-05 18:38:06 -07:00
Andy2
81fb934e4a
new custom class for resetting polling timer on prefs change
2010-10-05 18:36:56 -07:00
Andy2
cd0d14b1bb
new class will own setting summary for relay-polling frequency so don't do it here
2010-10-05 18:36:15 -07:00
Andy2
ae6edf4ace
add static methods for starting timer.
2010-10-05 18:35:35 -07:00
Andy2
ed95d2e794
add proxy port to list whose values are displayed
2010-10-05 06:17:35 -07:00
Andy2
31f3cbc6c8
complete rewrite: use bash's new associative arrays to track games and
...
pids etc. so that a single process can manage starting and stopping
all games. Fixes race conditions where a game would be killed after
finishing but before it'd sent out the message that would allow other
games to finish.
2010-10-04 22:16:58 -07:00
Andy2
a13bb34419
plug memory leak
2010-10-04 22:14:44 -07:00
Eric House
2e844d798f
replace single db connection protected by a mutex with one connection per thread kept in thread-local storage.
2010-10-04 20:04:14 -07:00
Eric House
d9ca6f5e11
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:19 -07:00
Eric House
1ff4d67bc0
block TERM and INT from all but the main thread. (Pretty much untested; doesn't fix hang-on-SIGINT.)
2010-10-04 20:03:00 -07:00
Eric House
43bf3cd50f
improve log statement
2010-10-04 20:01:00 -07:00
Andy2
fae8faa0be
add stubbed-out Reply button to msg received dialog.
2010-10-04 18:59:44 -07:00
Andy2
1ed8e7a66c
fix crash: can't call dialog from non-UI thread
2010-10-04 18:53:33 -07:00
Andy2
89f967a016
pass remaining reconnect params in case connName's missing from db.
...
Should only matter if the relay's db's been deleted.
2010-10-04 18:39:26 -07:00
Eric House
b3c7cb3711
start on sending chat messages. Doesn't even compile -- committing to get onto another machine.
2010-10-04 05:38:05 -07:00
Eric House
1e13e92deb
support for receiving and displaying chat messages. Compiles but not tested.
2010-10-03 18:32:39 -07:00
Eric House
d35bc7d748
refuse to store more than four messages at a time for a single
...
connName/hid pair. This works around a problem where a device,
continuing to connect and send all pending messages for another device
that is not connecting, winds up with hundreds of identical messages
stored.
2010-10-03 18:18:15 -07:00
Eric House
14fd1f9023
add test code for chat feature: display incoming chat and send via
...
menu. Sent message is hard-coded for now; should fix that.
2010-10-03 18:13:48 -07:00
Eric House
61b228f189
implement simple chat on top of current server-level protocol --
...
meaning it'll work on any tranport but relay doesn't know about it.
(If relay knew about it I could send a "shutting down for a minute"
message to every connected device, which would be cool. But this is
easier.) Written, BTW, enroute from Seattle with help from beer from
Chris in first class. :-)
2010-10-03 18:11:51 -07:00
Eric House
4a5de0a24c
cleanup
2010-10-03 18:09:15 -07:00
Eric House
1f87379cd0
change default port
2010-09-29 07:37:26 -07:00
Eric House
1b93654f7e
use stored procedure sum_array instead of C macro
2010-09-29 06:21:08 -07:00
eehouse@eehouse.org
d0797af6e5
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-28 21:11:17 -07:00
Andy2
f78b1747dd
put up an alert when unable to find any public rooms
2010-09-28 18:58:05 -07:00
Andy2
0bfad7cd05
up timeout to 15 seconds.
2010-09-28 18:42:23 -07:00
Andy2
2610ef34ac
move dict above connection settings since it provides a parameter
2010-09-28 18:38:47 -07:00
Andy2
978fa010f1
commented-out sleep positioned to give download progress time to come up.
2010-09-28 18:35:33 -07:00
Andy2
814f6887da
put up a progress dialog while fetching public names that mentions
...
params passed.
2010-09-28 18:34:29 -07:00
Andy2
0b143efced
add getLangName
2010-09-28 18:33:29 -07:00
Andy2
6b1dabd8e2
don't crash when public rooms list is empty
2010-09-28 18:32:43 -07:00
Eric House
bc65377cfd
track device seeds in db.
2010-09-28 18:06:50 -07:00
Eric House
a6f5ea5f4a
sync after saving. Seems to improve recovery from TERMs sent by test scripts.
2010-09-28 18:06:05 -07:00
Eric House
a89520a377
use __func__
2010-09-28 18:04:31 -07:00
Andy2
953e4601b9
fetch public rooms using new class rather than hardcoding. With this
...
checkin game is possible based on public-room lookup.
2010-09-28 06:48:51 -07:00
Andy2
132321c9fd
new AsyncTask subclass to fetch public rooms list from relay
2010-09-28 06:47:58 -07:00
Andy2
89d20578b8
new class to create socket for talking to proxy
2010-09-28 06:47:21 -07:00
Andy2
39827ec894
add new pref for relay's proxy/device port
2010-09-28 06:43:04 -07:00
Andy2
1de029f3f0
skip public rooms if full. (Should do this in the query....)
2010-09-28 06:42:01 -07:00
eehouse@eehouse.org
ac74cc36a5
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-26 20:25:30 -07:00
Andy2
986ac4413f
parse reply to query for number of pending messages for games on
...
device. Not doing anything with the info yet.
2010-09-26 20:25:00 -07:00
Eric House
ae53ce5ea9
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-24 20:19:50 -07:00
Eric House
1bfdd1978e
move log directory away each time
2010-09-24 20:19:12 -07:00
Eric House
8f77886f72
make column name shorter
2010-09-24 20:18:20 -07:00
Andy2
14edbd7f18
implement setIsServer(). With this change I've been successful --
...
once -- having two games on the same device play against each other.
2010-09-24 18:49:34 -07:00
Andy2
31c594a06e
everybody starts out as client by default, same as on linux
2010-09-24 18:48:52 -07:00
Andy2
63ac6542c6
add new action to be called when relay make me a client. Seems
...
necessary to get server_initClientConnection connection called when
all's in the right state. It's not working consistently yet, though,
so may need changes.
2010-09-24 18:48:30 -07:00
Andy2
16001e61d0
image forgotten earlier -- for refresh public games list button
2010-09-24 18:46:14 -07:00
Andy2
4ea9ff8226
add server_reset and util_setIsServer to jni
2010-09-24 18:45:42 -07:00
Andy2
f7bad05390
send msg count query and print results
2010-09-24 05:51:42 -07:00
Andy2
b0c6e6da9c
add db method to count messages for connName/hid pairs and handle
...
query using it.
2010-09-24 05:50:02 -07:00
Andy2
c3e1b243b6
add timestamp to msgs db and set it on adding new records. I will
...
likely need to add periodic culling on the server for games that will
never fetch their messages.
2010-09-24 05:46:30 -07:00
Andy2
35ff5a7835
exit on logdir being gone before grepping it
2010-09-23 06:41:37 -07:00
Andy2
c44324a32a
log, for now as I've seen assertions failures suggesting a race, the
...
set of checked-out sockets at insert and remove time.
2010-09-23 06:34:18 -07:00
Andy2
40e1d29243
use new methods to store undeliverable messages in a db rather than in
...
memory. Confirmed that devices can hookup without ever being
connected at the same time and that the messages survive a relay
reboot. No further testing yet.
2010-09-23 06:32:57 -07:00
Andy2
74764a493b
create the new db
2010-09-23 06:31:42 -07:00
Andy2
eee41377f4
new methods for storing/retrieving messages in new db.
2010-09-23 06:31:29 -07:00
Andy2
451ced44ba
cleanup: shorter timeout; set aside games that finish correctly
2010-09-23 06:29:55 -07:00
Andy2
9a035c66ff
add assertion
2010-09-23 06:28:13 -07:00
eehouse@eehouse.org
acb52d11dc
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-23 05:34:43 -07:00
Andy2
85b4f3f075
move hostid assignment and tracking into db so it survives reboots and
...
recycling of crefs between when devices in a game connect. This plus
movement of messages into the DB will re-enable games played without
the two devices ever being connected at the same time.
2010-09-23 05:33:27 -07:00
Eric House
82825365d4
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-22 05:46:10 -07:00
Eric House
659278448b
changes to work against remote relay
2010-09-22 05:45:40 -07:00
Eric House
076b211cab
tweak to allow to specify host/port for use against remote relay
2010-09-21 20:38:54 -07:00
Andy2
1d0c207521
add test command for proxy feature to fetch for connNames whether
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there are messages pending for them. Not handled yet on relay.
2010-09-21 18:28:31 -07:00
Andy2
e06baf566f
get public rooms from the db rather than stubbing it out.
2010-09-21 06:54:47 -07:00
Andy2
be23e06b60
use read_packet to replace duplicate code
2010-09-21 06:38:43 -07:00
Andy2
e7b5923883
finish first pass at sending open public room names -- but with actual
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list harvesting stubbed out.
2010-09-21 06:27:31 -07:00
Andy2
2ec67c8ed1
finish rq to work with current format; add to makefile
2010-09-21 06:26:49 -07:00
Eric House
4ad735124c
add logging and assertions. There's a race condition in cref
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recycling and may be one in tpool socket checking-out.
2010-09-20 22:11:13 -07:00
Eric House
b6ce74be1c
add timeout after which all games are killed
2010-09-20 22:08:51 -07:00
Eric House
c671f2ab05
plug memory leak
2010-09-20 22:07:10 -07:00
Eric House
047f41b516
send cookieid as part of [RE]CONNECT_RESPONSE in addition to ALL_COND (where it's now redundant).
2010-09-20 22:06:35 -07:00
Andy2
0df651027f
Merge branch 'android_branch' into relay_proxy
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Conflicts:
xwords4/relay/crefmgr.cpp
2010-09-20 19:55:53 -07:00
Andy2
bca8300495
changes for b16: version strings and changes summary text.
2010-09-20 19:48:52 -07:00
Andy2
ddedcee3eb
remove commented out foo -- needed to save before prev submission.
2010-09-20 19:39:35 -07:00
Andy2
9b98d89722
add mimeType entry to data. This coupled with the right apache
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AddType config means the browser doesn't get a chance to download
dicts, giving users one less way to get confused.
2010-09-20 19:38:26 -07:00
Andy2
0ac23458ba
use constant
2010-09-20 18:42:43 -07:00
Andy2
a549ade1fa
a bit more work on rc
2010-09-20 18:31:17 -07:00
Andy2
4e9d6e712e
escape apostrophe -- new SDK requires it.
2010-09-20 06:18:53 -07:00
Andy2
15cd3af62a
just a comment
2010-09-20 05:35:29 -07:00
Andy2
e1c99f53cd
work on detecting duplicate packets and devices that have reconnected
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on a different socket; print all present seeds for debugging.
2010-09-20 05:35:19 -07:00
Andy2
ac8891016f
work on detecting duplicate packets and devices that have reconnected
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on a different socket; print all present seeds for debugging.
2010-09-20 05:35:09 -07:00
Andy2
d199ec5168
account for possibility client apps won't exit on TERM
2010-09-20 05:33:58 -07:00
Andy2
84a26c2c1a
more to ignore
2010-09-20 05:32:17 -07:00
Andy2
430b033ae0
a bit of progress on cmdline tool
2010-09-20 04:59:09 -07:00
Andy2
6d6ad96cde
don't clear seed when changing roles from guest to host.
2010-09-20 04:56:19 -07:00
Andy2
00cdbc97d3
Install a no-op TERM handler at first then replace later with one that
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just exits main loop. Do cleanup/file saving on exit from mainloop.
Fixes occasional crash where TERM came in before we were setup to
cleanup.
2010-09-20 04:55:35 -07:00
Andy2
df1ec1628a
replace killSocket(), which jumped right into crefmgr and could get
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ahead of processing data arrived on the same socket, with EnqueueKill
that adds to same queue from which data's taken. So if device dies
immediately after sending data there won't be a race between closing
the cref (if this is the last open socket) and handling the data. I'm
still dying with assert fails when running 100 games at once, but much
less frequently
2010-09-18 08:47:56 -07:00
Andy2
a4913596db
remove logging
2010-09-18 08:42:15 -07:00
Andy2
c5d113a8da
remove _locked from name of method since it's not called when holding a lock.
2010-09-18 07:46:10 -07:00
Andy2
53b3d7c32f
enque sockets in new object that contains type so later other events
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(e.g. socket closes) can also be queued; track what sockets are
currently being handled so no two threads are ever processing events
on same socket. This makes running 'NGAMES=50
./scripts/discon_ok2.sh' crash very infrequently rather than every
time, but the race condition in crefmgr remains. Queuing socket
closes should help.
2010-09-18 07:44:14 -07:00
Andy2
54512b9e11
put logs in own dir
2010-09-18 07:35:16 -07:00
Andy2
eec07649a6
put logs in own dir; echo every time game ends successfully.
2010-09-18 07:35:02 -07:00
Andy2
9c8889b429
get rid of mutex guarding reconnect. There shouldn't be any need
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since game slots are already assigned, and it's slowing down
reconnects in their race with kills.
2010-09-18 05:07:23 -07:00
Andy2
7e1066dbcc
vary room names
2010-09-16 22:20:43 -07:00
Eric House
bb1e46fa81
Merge branch 'relay_proxy' of ssh://xwords.git.sourceforge.net/gitroot/xwords/xwords into relay_proxy
2010-09-16 20:13:54 -07:00
Eric House
d0e707a48e
get started with test/cmdline app to query relay's new proxy interface.
2010-09-16 20:13:24 -07:00
Andy2
c5eef29bcc
some suspicious crashes and subsequent reading say that multiple
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threads can't share the same db connection. So synchronize all
queries. Multiple threads *can* access the db concurrently as long as
each has its own connection, so I could add connections to the tpool
threads. But this will probably be performant enough for the first
10K simultaneous users. :-)
2010-09-16 20:08:32 -07:00
Andy2
1490b2def9
simplify state table, getting rid of a bunch of states: we never leave
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ALLCOND until it's time to kill the cref. When one device connects
and leaves the cref is recycled, so when a new device joins and is
assigned the same game and a new cref is initialized the number of
players already registered must be set from the db entry; do that.
2010-09-16 18:59:56 -07:00
Andy2
76e7459a6d
various improvements, e.g. random sleeps before and after starting
2010-09-16 18:56:34 -07:00
Andy2
50c387d75e
remove players from db as well as runtime when ack times out
2010-09-16 06:49:35 -07:00