Commit graph

1812 commits

Author SHA1 Message Date
ehouse
1be6172e16 use tmp buffer to avoid copying one byte at a time. 2006-09-10 18:53:03 +00:00
ehouse
7d1d4d23c4 tweaks to re/connect logic; process incoming data from main event loop
and enqueue more than one at a time; wipe existing queue when reinited.
2006-09-10 18:34:57 +00:00
ehouse
c27abcd486 Attempt to listen for connections on a separate thread so connected
game could disconnect and reconnect, but still need work on adding a
socket to the main thread's io queue from a different thread.
2006-09-08 07:23:19 +00:00
ehouse
2c5d15a8dd remove param from util_addrChange; add comms_getIsServer; save bt_addr
as part of comms.
2006-09-08 07:14:24 +00:00
ehouse
c4b0f350e1 Lots of changes aimed at allowing to quit and restart in the middle of
a BT game: track states so can shutdown cleanly; transition from
master to slave; mechanism to defer work from callbacks to the main
loop.  Can now quit and restart as guest against host on linux.  Have
not tested between two Treos.
2006-09-08 07:06:21 +00:00
ehouse
148e711e54 init address field with current bt_adddr 2006-09-08 07:02:16 +00:00
ehouse
96dd01cbe5 cleanup: add missing consts. 2006-09-08 06:43:59 +00:00
ehouse
22f4edfd89 add ability to log to non-Memo db (to be read off device). 2006-09-08 06:39:35 +00:00
ehouse
3db4dc8a27 make formal params const where possible 2006-09-02 05:30:51 +00:00
ehouse
6b527014c8 when logging state transitions, don't unless there's a change 2006-09-02 05:29:59 +00:00
ehouse
16519a2070 fix bug checking crosschecks with more than 32 tiles. 2006-09-02 05:29:13 +00:00
ehouse
5d043e349e add __FUNCTION__ to assert macro 2006-09-01 04:39:56 +00:00
ehouse
e0edcb52a8 bug fix: reset stack data stream before getting length and writing. Assert
so easier to catch similar problems.
2006-09-01 04:32:57 +00:00
ehouse
9aa0e41eed hardcode psm (for now), and remove spd lookup stuff. Was needed to
connect to linux server which doesn't add spd records yet.
2006-08-29 13:23:00 +00:00
ehouse
f3eb95b891 Make linux client work as host. Currently accepts only one connection
and blocks in accept.  Need threads and a piconet.
2006-08-29 13:20:09 +00:00
ehouse
209da1b042 use stream_getSize to detect corrupt (truncated) messages. 2006-08-29 13:18:12 +00:00
ehouse
12f115b2ac make getSize return diff between what's been written and what's already
been read.
2006-08-29 13:13:43 +00:00
ehouse
fb87fd31d2 Start adding bt support to linux port. Required removing assumptions
that all connectivity was with relay and over streaming sockets (since
BT is using l2cap's datagram-style sockets.)  With this checkin, a full
robot-vs-robot game is possible with palm as host and linux as client.
Linux as host isn't started yet.
2006-08-26 21:15:20 +00:00
ehouse
74c6b241d7 Put up BT device browser while user is picking connection method
rather than when trying to send for first time, then pass address
through from conns dialog to bt code.
2006-08-26 21:12:10 +00:00
ehouse
406d746fbf add LOG_HEX 2006-08-26 20:28:48 +00:00
ehouse
0c915e61b0 First shot at bluetooth support (turned off in Makefile by default).
A full robot vs. robot game now works between two Treos.  Added UI to
choose BT as transport mechanism, and added new send proc to establish
socket connection between host and guest.  Works only for two devices:
no piconet yet.  No error recovery, ability to quit game in middle,
start new game, etc.
2006-08-23 04:44:55 +00:00
ehouse
94b952fb26 Fix assert: implicit cast to boolean doesn't work when bit being
tested is outside the low-order byte.
2006-08-22 04:20:40 +00:00
ehouse
1e8966c6f7 Fix compile errors due to missing UNUSED macros 2006-08-17 01:31:49 +00:00
ehouse
4daabf6fe5 Set -Wunused-parameter for those versions of gcc that support it, and
deal with the output by removing params where possible and elsewhere
by adding XP_UNUSED macro wrapping __attribute__((unused)).  There
should be NO change in function in spite of the large number of files.
2006-08-16 13:44:44 +00:00
ehouse
35261484a2 include svn version in name of generated .exe file. 2006-08-16 01:30:31 +00:00
ehouse
61959b394a patch from Peter Rovnak. For Slovak support, need to specify the tray
font by name in order to get one that has all the necessary faces.  Seems
to make no difference on US/English systems, but it works for him on a
localized device.
2006-08-16 01:29:21 +00:00
ehouse
0fed666438 script for averaging results of running 'time' multiple times. 2006-08-12 02:01:57 +00:00
ehouse
5d161cdd77 optimize for the case where tiles are < 32. Previous imlementation of
64-tiles support increases engine times by ~5%.  This removes that effect.
I can't measure any slowdown vs. pre-change engines.
2006-08-12 01:59:03 +00:00
ehouse
a2840b42ac Change LANG to XWLANG to avoid conflict with ENV variable. 2006-08-11 01:44:08 +00:00
ehouse
e68771939e fix broken ce build: remove ifdefs. 2006-08-11 01:33:19 +00:00
ehouse
0b868f5b53 Base the number of bytes used to store tiles on the number in the
current dictionary.  This allows us to continue to open games saved
with older code using older dictionaries while still supporting the
new format for up to 64 tiles.  Old versions may crash when opening
games created by new versions, but that's probably ok.
2006-08-10 01:21:31 +00:00
ehouse
c41b211735 increase possible number of unique tiles from 32 to 64 in order to
support Slovak which has 40.  This change is preliminary: it seems to
work for both existing and dicts with >32 chars, but it breaks backwards
compatibility: existing saved games will crash this code.  I think the
fix is to deduce the number of bits per tile from the number in the
dictionary being used, but that's not in yet.
2006-08-09 04:56:34 +00:00
ehouse
7c0c6461cd add another const 2006-08-09 04:52:43 +00:00
ehouse
ef8add4b26 was being just a bit too cute 2006-08-09 04:49:17 +00:00
ehouse
af2eb79a4e make some ptrs const 2006-08-09 04:48:34 +00:00
ehouse
b5164aa0c5 hide dict files -- playing with svn:ignore 2006-07-29 21:36:24 +00:00
ehouse
d493502714 tweak button location 2006-07-28 08:04:00 +00:00
ehouse
8903c2ad3f fix change between Local players/Total players when device role changes in newgame dlg 2006-07-28 08:03:33 +00:00
ehouse
e4493c2255 better compile-command in header 2006-07-28 07:53:18 +00:00
ehouse
6e88146396 turn on flip menu for PPC build too 2006-07-28 07:52:40 +00:00
ehouse
8c7624fe7d cleanup: remove overly verbose logging 2006-07-28 07:51:49 +00:00
ehouse
44a4dab13a Cleanup prior to adding Swedish to BYOD. 2006-07-22 16:05:45 +00:00
ehouse
5f8ba8a570 get symbian compiling. Untested. 2006-07-22 16:04:39 +00:00
ehouse
d43acd6b46 check for remaining memory being < 0, not just <=, since we allocate exactly as much as we need. Fixes failure due to being out of memory at same time as having finished parsing stdin. 2006-07-22 16:03:14 +00:00
ehouse
de0c62fb39 Compensate for OS' failure to deliver penup events by checking for
pendownness at critical points when an up event should have been
processed: when another pen down happens, when about to scroll, and
when events (menus and buttons) occur.  This seems to catch all the
lingering miniwindow problems. Add flip menuitem (win32 only for now).
2006-07-07 08:39:31 +00:00
ehouse
27057de11e Replace a bunch of doMirror parameters with a single function, called
after a flip, that invalidates y,x for every x,y that's invalid.
2006-07-07 08:27:13 +00:00
ehouse
4beb291f0d remove rc3 from version: ready to ship 2006-07-05 00:16:18 +00:00
ehouse
58bb0734b8 round up when determining top coord of letter in cell. Fixes "Q"
getting drawn higher than other ascii chars, and does not break even
taller chars in Danish or Portuguese.
2006-07-04 00:16:08 +00:00
ehouse
63a948cbd4 Exclude high-res bitmaps from lowres build 2006-07-03 23:45:18 +00:00
ehouse
a1fcd56d55 on low-res screens, don't expand timer's clip rect to avoid erasing cell border below. 2006-07-03 23:44:51 +00:00
ehouse
dfb8104eb8 ppm files no longer used. Remove. 2006-07-03 23:06:25 +00:00
ehouse
e76e23f7f5 Enlarge Preferences... button by one pixel 2006-07-03 22:34:36 +00:00
ehouse
8c86ba26d8 add more cases to messageToBuf. Effects debug build only. 2006-07-03 22:32:29 +00:00
ehouse
ef941e2c75 up version to rc3; make all elements of prefs dlg the same height so they
line up when moving between global and local sets.
2006-07-02 01:08:45 +00:00
ehouse
501e1f7a5f add messageToBuf (debug-only ); change newgame's J button to R (for
"rearrange"); tweak locations of various dialog widgets for better
layout.
2006-07-02 00:42:41 +00:00
ehouse
f8aea3b953 keep calling newg_juggle until there's a change. 2006-07-02 00:40:16 +00:00
ehouse
1c65ffaac2 fix showing of timer field when timer disabled when switching from global
to local prefs; use num-getter utils rather than convert to/from text.
2006-07-02 00:39:31 +00:00
ehouse
5ea2b3f8a2 in juggle, need to adjust rows after swapping to get passwd fields enabled
in sync with passwd checkbox.
2006-07-02 00:34:41 +00:00
ehouse
4da329a482 Get rid of param removed from board_handlePenUp. 2006-07-01 14:22:09 +00:00
ehouse
e0072c9b87 UI compromise on juggle: force something to happen, so the user sees a
change, then juggle again so the outcome is random.  This works on Palm
because draws are not cached: if two players wind up not moving you still
see them move then move back.
2006-07-01 14:18:00 +00:00
ehouse
72bd18316d juggle until something changes. This is better than there sometimes being
no change, until I figure out how to force drawing as on Palm.
2006-07-01 14:14:48 +00:00
ehouse
3fe3e05548 default dict now gzipped (no real change) 2006-07-01 14:13:29 +00:00
ehouse
9a52d82e0d newg_juggle returns bool indicating whether anything changed 2006-06-29 03:38:25 +00:00
ehouse
5fb3705535 don't cast size to a char! 2006-06-28 14:11:46 +00:00
ehouse
de20e83bdb A couple of tweaks so it works on byod with sample wordlist. 2006-06-28 03:38:42 +00:00
ehouse
504f9641ea remove parameter following API change 2006-06-28 03:11:26 +00:00
ehouse
5ebbf3f4d0 Support for Portuguese based on info from user in Brazil 2006-06-28 03:08:22 +00:00
ehouse
968dcf2835 removed a param from board_handlePenUp 2006-06-27 06:31:36 +00:00
ehouse
7614d971c1 randIntArray runs once and returns whether array is modified. Tray calls
again until it is.  newgame calls once: it's possible that juggling won't
do anything.  Still pending: do we tell users when nothing changed, or
leave them to figure out that it's not a bug?
2006-06-27 06:30:44 +00:00
ehouse
354cde389e remove unused parameter 2006-06-26 04:39:48 +00:00
ehouse
f2906db239 Up version string to rc2. 2006-06-24 01:22:47 +00:00
ehouse
a6d140581c Turn on BitBlt scrolling. 2006-06-24 01:22:10 +00:00
ehouse
6ecbf11ad6 Rewrite juggle to just create a second set of players in juggled order.
The previous too-cute algorithm failed when any player wasn't moving.
2006-06-24 01:20:44 +00:00
ehouse
6870178490 implement vertical scrolling using BitBlt. It's faster and smoother, but
commented out for now since it may be better not to add so late in the cycle.
2006-06-22 04:59:18 +00:00
ehouse
a08dc22023 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:46 +00:00
ehouse
037bce2196 Use new xplatform newgame logic to replace palm's in newgame.c, and make other
changes (shifting util functions around) that follow from that.  Back
version number down to 4.1.5 since that'll be the next shipped from this
branch.  Add juggle button to newgame -- the whole point of this.
2006-06-22 04:57:08 +00:00
ehouse
cdc74b668a turn off advanced networking by default for push to release 2006-06-22 04:52:33 +00:00
ehouse
e32a445788 remove overactive log message 2006-06-22 03:37:21 +00:00
ehouse
15df92fc65 add missing include file 2006-06-22 03:36:51 +00:00
ehouse
4d79c85e94 up version string to rc1; add DEBUG to makefile help. 2006-06-18 21:54:59 +00:00
ehouse
45979f547a disable juggle button if only one player active; copy all four players when saving game state after dismissal. 2006-06-18 19:02:47 +00:00
ehouse
46cd6e8536 add ifdef for compile with some optional condition 2006-06-16 01:46:47 +00:00
ehouse
f271aee094 add commented-out code to draw juggle icon instead of "J" button. It's too much work to get it looking good before ship. 2006-06-16 01:30:20 +00:00
ehouse
f60dade9a0 move randIntArray to strutils, and use instead of similar code to juggle tiles in tray. 2006-06-16 01:19:11 +00:00
ehouse
a4cabd9cf7 Allow no space for REM text when no tiles left to allow more room for scores. 2006-06-16 01:15:44 +00:00
ehouse
b8a8c1c175 Fix juggle so it works for 3 players too. 2006-06-15 13:05:56 +00:00
ehouse
77793e31b8 Run server after gameinfo dialog dismissed in case a player's become a robot. 2006-06-15 12:39:54 +00:00
ehouse
a4ac6f9ff4 call server_do after gameinfo dialog returns in case a player has
become a robot.
2006-06-14 06:22:21 +00:00
ehouse
133016bd1d cleanup; fix compile of non-debug win32 version 2006-06-11 20:12:20 +00:00
ehouse
73c0cefb52 Add "Save current game as" to save file dialog; remove frequent-save hack. 2006-06-11 05:27:16 +00:00
ehouse
1af17b7672 Catch up with changes including three enabled states for control and
setting dialog strings.  Align titles with columns for standalone version.
2006-06-10 16:15:31 +00:00
ehouse
0460136a90 You can always change passwd for local player. 2006-06-10 16:10:33 +00:00
ehouse
b80808bc57 Support new tri-part enabled type; add "game info" dialog/menu to test
read-only side; support new attributes for column head and nplayers
label; hide labels as well as controls that go with them.
2006-06-10 05:50:27 +00:00
ehouse
44abbc4493 Add new attributes to cover strings for number of players and remote
column head; make enabled an enum to differentiate between hidden and
disabled.
2006-06-10 05:45:53 +00:00
ehouse
1967a137ef Tweak widget positions to fit juggle button on device 2006-06-08 02:03:33 +00:00
ehouse
16dd84b059 Fix to compile in STANDALONE mode, e.g. for current PPC. 2006-06-08 01:51:34 +00:00
ehouse
5fff2997d6 First cut at using new nwgamest common code to replace PPC-only logic
for updating fields of new game dialog as players are added, made
remote, robots enabled, etc.  Removes a lot of code and fixes some
bugs in (non-yet-shipped) multi-device version.  As a bonus, added "J"
button to juggle players.  Seems to work well on Win32.  Haven't
tested on PPC yet.
2006-06-08 01:35:20 +00:00
ehouse
956c169d08 Refer to players as "remote" rather than "not local" to be consistent
with Palm and PPC; fix juggle bug by adjusting lines after moving them.
2006-06-08 01:26:18 +00:00
ehouse
e58d397c2b change newgame api names; implement juggle; change getter to take a
callback to copy strings that will go out of scope before the getter
returns (e.g. wince).  Use changed API in gtk dialog.
2006-06-07 01:45:03 +00:00
ehouse
8c176ed53c use common/nwgamest.c. Lots of code removed, and the dialog works now. 2006-06-07 01:28:37 +00:00
ehouse
9b6562e455 make a param const 2006-06-07 01:26:55 +00:00
ehouse
d918b9cb44 add common/nwgamest.{c,h} to make new game dialog logic cross-platform 2006-06-07 01:26:04 +00:00
ehouse
003f801314 up version number; add to list of dirs searched for .xwd files 2006-06-07 01:20:56 +00:00
ehouse
0fe04af4b4 Turned on leak-checking at shutdown for debug version, and fixed leaks and
crashes in destructors that had never been called before.  Seems now to 
free all allocated memory before exiting.
2006-05-30 05:12:02 +00:00
ehouse
2ba984775a trivial optimization: add 1 only once 2006-05-30 04:34:35 +00:00
ehouse
d029d6600d To show it and to prevent it's being cleared, write current password
into field in game info dialog.
2006-05-28 18:16:08 +00:00
ehouse
e26e149f4c silence compiler warnings. 2006-05-28 16:16:46 +00:00
ehouse
b8d3d477a5 fix scrolling and invalidation for flipped boards, and especially
where the board is still not fully visible when the tray is hidden.
2006-05-28 16:08:58 +00:00
ehouse
90dfc15ae9 use signed types to avoid overflow and disappearing scores 2006-05-28 16:02:16 +00:00
ehouse
d0c6e8517b center letter in tile even when it's too big. 2006-05-28 15:04:57 +00:00
ehouse
e75ef1ca53 fix a couple of compile warnings 2006-05-28 14:53:02 +00:00
ehouse
8639c4e5cd define CALLBACK to quiet warnings for CE build. 2006-05-28 00:42:34 +00:00
ehouse
b9f5925ceb Move button size #defines into .rc file. They're scaled by the time C
code sees them and so shouldn't be relied on outside the .rc file.
2006-05-28 00:41:44 +00:00
ehouse
3db196156b Calculate old window width correctly when figuring new width. Fixes
problem of buttons drawn too close to right edge.
2006-05-28 00:40:28 +00:00
ehouse
fde2ef1ee2 Before putting dialog into landscape mode, make sure it won't be wider
than the screen.  That is, don't be fooled when in portrait mode by a
screen height that's SIP-reduced.
2006-05-27 22:52:10 +00:00
ehouse
054fd21981 Cleanup password dialog 2006-05-27 22:47:33 +00:00
ehouse
4a28deb1b1 Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:21 +00:00
ehouse
ecb7243714 Lots of little tweaks to dialogs to get them looking better and to
work better in landscape mode; got rid of multiple DEFPUSHBUTTONs.
2006-05-27 22:21:09 +00:00
ehouse
14eef0a4b8 Move buttons in landscape mode for color sel dialogs too. 2006-05-27 22:19:30 +00:00
ehouse
3e934624a4 modify API for "portraitizing" dialogs, and space the buttons evenly
rather than stacking all from bottom.  This doesn't quit work on ce
since GetWindowInfo isn't available and IsWindowVisible does the wrong
thing.
2006-05-27 17:18:42 +00:00
ehouse
04e9dfb76a strcat becomes strcpy: trivial optimization 2006-05-25 04:07:49 +00:00
ehouse
be930f344c For dialogs in portrait-mode, move OK and Cancel buttons to the right
side and shrink up from the bottom
2006-05-25 03:41:32 +00:00
ehouse
340214d87d remove trailing <cr> to sometimes eliminate scrollbar 2006-05-23 02:01:26 +00:00
ehouse
65540759b5 clear multiple tile selection when trade ends even if cancelled 2006-05-23 01:53:18 +00:00
ehouse
abad0c7fd0 Get rid of hard-coded tile number limit in server_formatRemainingTiles 2006-05-23 01:52:20 +00:00
ehouse
113b9cea5f n## Lines starting with '## ' will be removed from the log message.
change version string to include b8
2006-05-21 02:09:03 +00:00
ehouse
778e68e4dd Increase size of buffer used to accumulate letters for "tiles left"
dialog.  French has 15 "E"s, and the old buffer size allowed an
overflow (crash) when at least 13 of any letter were left.
2006-05-21 01:54:48 +00:00
ehouse
d6ddeb0f87 update nHiddenRows so scrolling finally works 2006-05-20 06:22:33 +00:00
ehouse
27b740c03b draw lines rather than bullets to indicate whose turn it is in vertical mode 2006-05-20 06:21:53 +00:00
ehouse
5df612c1cd Change misleading function name; no code change. 2006-05-19 13:45:48 +00:00
ehouse
19414ae505 Finish scrollbar work by passing number of visible rows to
util_trayHiddenChange, which means an API change.  In board, calculate
bottom of board based on bottom of tray when tray is hidden, and round
so that it's an exact multiple of cell height.  In wince, take
advantage of the new parameter to fix the scrollbar so that very
constrained boards can be scrolled even when the tray is hidden.
2006-05-19 13:44:05 +00:00
ehouse
f69d433b7c Reset divider location on new game. 2006-05-19 13:31:18 +00:00
ehouse
70be257d8c First attempt to set board bounds based on tray bottom if tray
overlaps board.
2006-05-17 06:12:40 +00:00
ehouse
912d221b1c Replace overlap param with nHidden to give more flexibility in
creating situations where board must be scrolled.
2006-05-17 06:10:24 +00:00
ehouse
fd5355b627 Include output of svnversion in Palm version's About dialog. For
Catalan and Spanish as well as English.  There's also some character
conversion in the former two that may be linked to my local LANG
setting now being en_US.utf8.  May need to revisit if there are
problems.
2006-05-15 04:24:30 +00:00
ehouse
5dca33c5ab factor out updateScrollInfo so I can update scroller live once I get
super-small boards figured out.
2006-05-14 15:28:57 +00:00
ehouse
bb7e827703 for vertical scoreboards, force miniwindow to be entirely inside the board. 2006-05-14 15:27:29 +00:00
ehouse
e98ef5b962 move scrollbar into its own box so it doesn't force buttons to be over-tall 2006-05-14 15:26:21 +00:00
ehouse
afa496cb19 Incorporate svnversion output in About box; add CAB target 2006-05-14 15:22:48 +00:00
ehouse
94b46bc6c6 Incorporate svnversion output in usage() 2006-05-14 14:47:32 +00:00
ehouse
4bb82554e5 Since board can now sometimes only partially hide tray, introduce
distinction between obscuring and completely hiding.  In former case,
erase the tray rather than draw it partially hidden.  This means
drawing the tray before rather than after the board, which is a big
change that so far doesn't seem to have hurt anything.  If it does, it
might be necessary to draw it before and after the board.
2006-05-12 08:03:08 +00:00
ehouse
3ea23396d2 add compile-command 2006-05-12 07:59:38 +00:00
ehouse
ba1aefcd49 make tray hide button toggle hidden state 2006-05-12 07:59:21 +00:00
ehouse
54e17e76b1 rewrite score formatting to put is-turn bullets above/below for
vertical scoreboard; reduce inter-line spacing and otherwise tweak
drawing.
2006-05-12 07:58:31 +00:00
ehouse
308aa3ae42 fix compiler warning 2006-05-12 07:55:36 +00:00
ehouse
dbab3bc4fd Add ability, in win32 version, to specify height and width on wine's
commandline -- to ease debugging of layout code.
2006-05-12 07:54:59 +00:00
ehouse
121163e586 Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:25:43 +00:00
ehouse
73b244e11f Turn on -Wall for compilers, and fix warnings that result. Got 'em
all for win32 build, but some remain for wince that I'm unable to fix.
2006-05-12 07:17:35 +00:00
ehouse
543df9f681 minor code improvement 2006-05-11 03:02:11 +00:00
ehouse
469a23a183 fix too-tall cells in vertical scoreboard case 2006-05-11 03:01:39 +00:00
ehouse
216615577b minor fixes to drawing spacing (what I meant to check in) 2006-05-11 03:00:50 +00:00
ehouse
3b7e22dc1c minor fixes to drawing spacing 2006-05-11 02:58:36 +00:00
ehouse
c496593800 tweak score layout, and remove a U8 that was overflowing on win32 2006-05-10 13:42:44 +00:00
ehouse
7297ab4be8 fix layout for vertical scoreboard option 2006-05-09 12:31:41 +00:00
ehouse
36993ba258 catch up with API change 2006-05-09 04:05:19 +00:00
ehouse
3a4c5dfff6 catch up with API change 2006-05-09 04:04:56 +00:00
ehouse
468c6efd37 first cut at supporting landscape mode by moving scoreboard to left edge of screen from top. 2006-05-09 02:01:27 +00:00
ehouse
28411a4466 API change: board is responsible for figuring tile size and giving
extra pixels to divider.
2006-05-06 14:42:38 +00:00
ehouse
e8377f242c Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:35 +00:00
ehouse
e7868afd67 Alert user of a previous version that dict location is being fixed 2006-05-05 12:51:08 +00:00
ehouse
aa09dfba91 catch up with API changes 2006-05-05 12:49:02 +00:00
ehouse
99ba48ce3e add poolsize and fsize args to better warn users when dict is too big.
Later need to modify the build process to specify the size needed.
2006-05-02 13:28:07 +00:00
ehouse
653fdb6a7b Improve out-of-memory message; don't double-count words. 2006-05-01 14:00:06 +00:00
ehouse
fd7c649cb0 first cut at script to package binary, shortcut and BasEnglish
dictionary into an installable .cab file.
2006-04-30 21:52:17 +00:00
ehouse
3d5345f53b pretty up About text. 2006-04-30 21:51:19 +00:00
ehouse
f700c88bca update version number 2006-04-30 21:06:25 +00:00
ehouse
3c7b895bed List dictionaries alphabetically, which requires first storing them in
sorted order then adding all at once to the menu.
2006-04-30 19:54:40 +00:00
ehouse
7d60d05436 move CE_MAXDICTS to header 2006-04-30 19:45:48 +00:00
ehouse
22e6ddde2a Bring over from personal archive. I don't know if this works yet:
waiting for a wordlist.
2006-04-30 16:17:21 +00:00
ehouse
c0c5332098 add 'sort -u' to get rid of duplicates. All info files should have this.... 2006-04-30 15:15:28 +00:00
ehouse
328c96c617 fix filter to eliminate words with unused letters; catch up count of
'G' tiles with gtoal's list.
2006-04-30 14:52:43 +00:00
ehouse
4ec6af22cb Include name of dict so it can get printed. 2006-04-30 13:58:24 +00:00
ehouse
0295579e32 More cleanup for Spanish dict building. Seems to work now. 2006-04-30 04:44:10 +00:00
ehouse
8124a01010 Cleanup for Spanish dict building: die when can't build correctly, and
do same for WINCE as for FRANK re: specials
2006-04-30 04:27:33 +00:00
ehouse
834c43e131 sort to get rid of duplicates and so sort inside dict2dawg won't be needed 2006-04-30 02:35:26 +00:00
ehouse
3a37c11970 check that this version number stuff works 2006-04-29 16:47:01 +00:00
ehouse
4493ed8482 attempt to print subversion revision number with -v option 2006-04-29 16:40:48 +00:00
ehouse
993ab25c61 use stream_putString 2006-04-25 13:46:59 +00:00
ehouse
ef6ebe6bac Add, and use, stream_putString. Saves 500 bytes on win32. 2006-04-25 13:31:15 +00:00
ehouse
3b94d0f0a2 When unable to open a dictionary whose path has been saved, look for
it elsewhere in the set of possible directories.  This should help
ease the transition to there being a limited number of places where
dicts can be, since games saved previously will still work after the
dicts they reference have been moved.  Also, clean up callbacks making
their return values consistent: true means done.
2006-04-25 04:25:08 +00:00
ehouse
6687984bf0 On win32 too, return null when dict not found. 2006-04-24 13:36:23 +00:00
ehouse
1b447272b2 Replace generic "no dictionaries found" warning with list of directories searched and URL from which to download. 2006-04-24 04:34:42 +00:00
ehouse
d4bb0f307f pass the rigth size to LoadString 2006-04-22 14:31:43 +00:00
ehouse
bc2a99b474 More of dict search change: failed to save buffer before checkin 2006-04-22 14:28:22 +00:00
ehouse
eb7f62308e Show current dict in dropdown in game info mode. (Had disappeared in recent changes.) 2006-04-22 14:19:21 +00:00
ehouse
4b8e877205 Go back to writing to \Program Files\Crosswords, since we now look
there automatically.
2006-04-22 14:06:11 +00:00
ehouse
d8ab05a04e rewrite ceLocateNDicts to do recursive searches from a list of
directories stored in resources.  On device this is currently
"\Program Files\Crosswords" and "\SD Card".  (Just "." for win32.)
Later may need to restrict on the card too.  Still to do: make "no
dicts found" Alert list the places searched.
2006-04-22 14:05:09 +00:00
ehouse
dc908e52b2 set DEBUG in compile-command; no code change 2006-04-22 13:55:19 +00:00
ehouse
13e584ac68 make combobox tall enough that it can pop down 2006-04-20 13:48:44 +00:00
ehouse
7d14763d8c rename function to link with pocketpc-sdk 2006-04-20 13:47:58 +00:00
ehouse
97d3deffdd display filename only (no path, and no extention) in dropdown, but retain full path internally to use after choice is made. 2006-04-20 04:39:46 +00:00
ehouse
e96aaccef9 debug-only function for logging wchar_t strings 2006-04-20 04:38:40 +00:00
ehouse
fc0c7c3f80 When creating dicts dropdown, set 0th as default if there's been no match. 2006-04-20 03:56:38 +00:00
ehouse
b5843a5486 forgot to save before commiting.... 2006-04-19 04:57:51 +00:00
ehouse
5a8c1ef2af ceLocateNDicts now takes a callback. Use that to build menu of dicts
rather than call OpenFile, which doesn't let you browse much of the
file system on CE.  Heading for installing dicts in Program Files so
users never have to worry about them.
2006-04-19 04:56:00 +00:00
ehouse
ddb21c3cfc Install into /My Documents/Crosswords since that's the only place the
OpenFile dialog will let you browse.  And use filename as -a option so
more than one dictionary can be installed -- without that the
installer treats all dicts as versions of the same app and removes the
old before installing the new.
2006-04-16 05:49:59 +00:00
ehouse
6680edebb6 Rewrite dictionary location code so that it can more effeciently
produce a list of dictionaries.  The API has changed slightly, but the
new ability isn't used yet.
2006-04-16 05:12:52 +00:00
ehouse
b26982a3df Seems to work to pack a .xwd file so that it's installed on a device
when clicked.  Still haven't figured out how to include info about the
app name, developer name etc.
2006-04-15 23:46:24 +00:00
ehouse
1d40eddbb5 exit if can't open table file; include assert for compile on sarge 2006-04-14 08:23:28 +00:00
ehouse
3df1e461e4 For already-sorted case, read words from file on as-needed basis rather
than build a vector to hold them.
2006-04-14 05:23:30 +00:00
ehouse
8f909cd3a7 Use new compiled dict2dawg when present. 2006-04-13 15:30:15 +00:00
ehouse
b70bee3d53 A final bit of cleanup. All the perl is gone. 2006-04-13 04:04:03 +00:00
ehouse
d6dc4bf30c Cleanup: remove dead code. 2006-04-13 03:58:54 +00:00
ehouse
131d4c9bd4 Use a single huge buffer for all strings rather than calling malloc
for each.  Makes a measureable speed difference.
2006-04-13 03:52:48 +00:00
ehouse
08557184a5 debug: works now! Also ifdef out debug/verbose code. 2006-04-13 03:49:41 +00:00
ehouse
72532d72a8 print letter as well as tile in text dumps (same as cpp version) 2006-04-13 03:06:18 +00:00
ehouse
b89ed5b999 add -debug arg for parity with cpp version, and add -mn flag to usage(). 2006-04-13 02:58:39 +00:00
ehouse
0c7081bf36 Tons of changes continuing port from perl. Doesn't quite work yet, but close. 2006-04-13 02:57:43 +00:00
ehouse
2863379b9b Starting work on cpp version of dict2dawg.pl. This is nowhere near complete. 2006-04-12 04:39:49 +00:00
ehouse
b10ca04e07 don't exclude BEYOND_IR-only fields 2006-04-07 03:08:23 +00:00
ehouse
cb05850fe3 Catch up with draw.h API changes (mostly just adding consts) 2006-04-04 02:43:12 +00:00
ehouse
dd779cebbc Quick meaningless checkin (update comments) to check svn config 2006-04-03 03:37:53 +00:00
ehouse
2300d55567 Draw bitmap chars ("specials", e.g. for Spanish) centered in rect
rather than at x,y.  This lines them up with normal letters on the
board as it changes size.
2006-04-02 22:27:44 +00:00
ehouse
88b37a1beb Fix crash when no dictionary by checking for null model before calling
cePositionBoard on WM_SETTINGCHANGE event
2006-04-02 21:52:15 +00:00
ehouse
08e8c4a858 Get rid of TALL_FONT macro, since it's permanently on anyway. 2006-04-01 21:25:58 +00:00
ehouse
63a8e0adbb Add macros to draw.h, and use 'em for wince, so that a platform can choose to call draw.h methods via a vtable or static linking. 2006-04-01 21:01:20 +00:00
ehouse
9be9e55986 Fix formatting (by way of playing with svn) 2006-04-01 16:54:40 +00:00
ehouse
0563b244bb Catch up with API changes (all adding const to rect and char ptrs) 2006-04-01 16:48:13 +00:00
ehouse
3388fc9f7b Remove HIGHRES compile-time tests: all palm releases will have HIGHRES
support now; build in different directories.
2006-03-31 10:57:01 +00:00
ehouse
3da83805cc handle cmdline opts in a less-fancy way that works on freebsd too. 2006-03-22 04:33:34 +00:00
ehouse
a8463b9341 link pthreads in a way that works on freebsd too 2006-03-22 04:31:27 +00:00
ehouse
b29bde8e37 include stdio.h for freebsd 2006-03-21 04:05:33 +00:00
ehouse
96d6623026 include pthread.h for freebsd 2006-03-21 04:04:43 +00:00
ehouse
3f819b871d implement ResetEvent and SetEvent 2006-03-21 03:47:58 +00:00
ehouse
9166d66589 use MS macro to get winsock functions instead of eponymous posix ones.
With this change, play over IP works again!
2006-03-21 03:47:15 +00:00
ehouse
25b0d63b1a get rid of unneeded DH() 2006-03-20 04:13:40 +00:00
ehouse
6f9e7ed94c add an underbar to separate numerals 2006-03-18 03:35:20 +00:00
ehouse
300c29be35 add a couple of missing icon images 2006-03-18 03:34:15 +00:00
ehouse
a121388762 no harm in copying field when feature not available; may help newer
version to open file.
2006-03-04 16:07:21 +00:00
ehouse
3ad2b8e38e fix errors that became apparant when feature flags turned on and
stopped building wince resources with _WIN32_WCE on.
2006-03-04 15:57:39 +00:00
ehouse
8332e6746b colorsel dialog works now on wince, so remove warning dialog 2006-03-04 15:56:31 +00:00
ehouse
67c638643d fix colorsel dialog on wince by defining MY_COLOR_SEL for .rc files
too.  Also stop defining _WIN32_WCE for win32 .rc files.  Turn on all
other missing XW-feature flags in .rc file too.
2006-03-04 15:55:57 +00:00
ehouse
162cb99c53 ignore .stamp files 2006-03-04 15:36:06 +00:00
ehouse
6b140d641b fix b5 crasher: check for stream equivalence with the older version
now that current version's been upped.  Rename old version to better
indicate when it was current.
2006-03-04 06:12:38 +00:00
ehouse
b91ad07b03 add target to upload binary 2006-03-04 06:09:42 +00:00
ehouse
091f8ca2e3 move on to next beta 2006-02-28 05:29:37 +00:00
ehouse
10d38faa33 add install target 2006-02-27 00:08:32 +00:00
ehouse
90412fe9d4 bring in transparant small icon change from 4.1 branch 2006-02-26 23:56:06 +00:00
ehouse
eb2a4d513e up alpha version 2006-02-26 23:53:55 +00:00
ehouse
772c262b5e first checked in. works 2006-02-26 23:51:57 +00:00
ehouse
a393bd97b7 update copyright -- thought I'd done this... 2006-02-20 02:07:18 +00:00
ehouse
667c705f44 strip all .exe files, not just for release. 2006-02-20 01:57:18 +00:00
ehouse
afb90f6d90 Check .xwd files coming back from OpenFile dlg, and reject with msg to
user those that aren't valid.  This catches corrupt files and other app
files ending with .xwd.
2006-02-20 01:56:34 +00:00
ehouse
e9ef9bea2c change about box text for beta 5. 2006-02-20 01:51:46 +00:00
ehouse
95a7f64eff strip release binaries 2006-02-19 16:07:14 +00:00
ehouse
788ebda35b tweak code so board is right width in release build. Looks as if I'm
working around a code-gen bug, but I haven't looked at the asm output.
2006-02-19 05:48:51 +00:00
ehouse
7a6c44de80 update comments to describe building with Linux tools 2006-02-18 21:59:04 +00:00
ehouse
e12abddcd9 new directories to ignore 2006-02-18 14:08:04 +00:00
ehouse
fb0d471dae add const decls to draw.h and dictnry.h functions where appropriate,
and modify "subclass" methods to match.  Should be no code change, but
this makes the intent of the APIs clearer.
2006-02-18 06:39:40 +00:00
ehouse
dde823a5ca update help target 2006-02-18 06:37:01 +00:00
ehouse
a4c7d48eb5 make XP_UCHAR signed to avoid warnings calling string.h funcs 2006-02-18 06:36:39 +00:00
ehouse
447af498a2 fix warning 2006-02-18 06:35:48 +00:00
ehouse
6161e9d0ad new directories and file extensions to ignore 2006-02-17 07:33:08 +00:00
ehouse
b9aa155761 cast threadstart func ptrs. Not sure why... 2006-02-17 07:31:21 +00:00
ehouse
826a6dd82e tie aygshell to Wince rather than making it separate feature 2006-02-17 07:30:54 +00:00
ehouse
268442b782 use __VA_ARGS__ in debug macros 2006-02-17 07:29:25 +00:00
ehouse
a8add11453 clean up usage 2006-02-17 07:28:41 +00:00
ehouse
de830f328f don't include in curses-only build 2006-02-17 07:28:17 +00:00
ehouse
e9499cb4ed formatting only 2006-02-17 07:27:58 +00:00
ehouse
5aeb5dc6fa makefile cleanup 2006-02-17 07:27:36 +00:00
ehouse
472b61dbe3 get rid of printf 2006-02-16 03:32:19 +00:00
ehouse
7dccae2d3c make color buttons owner-draw, and draw them. This fixes bug where
all are the background color, and seems to fix win32 build altogether.
Wince build still needs to respond to the buttons being pressed.
2006-02-16 03:31:44 +00:00
ehouse
d601ba3488 provide sensible path for saved files on win32 so state can be preserved 2006-02-15 13:09:36 +00:00
ehouse
32454235cc use native color-picker on win32 2006-02-14 04:54:28 +00:00
ehouse
dd9298e95f make remDim 16-bit so doesn't overflow on large-screened devices 2006-02-14 04:53:45 +00:00
ehouse
92fb9fb9b2 turn off broken color sel until have time to fix 2006-02-14 04:52:31 +00:00
ehouse
233479a959 get rid of null-termination and 'sort -z' since that option isn't on
new ISP's BSD sort.
2006-02-10 05:12:25 +00:00
ehouse
098adea254 better way of doing debug builds 2006-02-07 14:46:08 +00:00
ehouse
1fd52dee8f back out change that had window drawing too narrow 2006-02-07 14:45:30 +00:00
ehouse
257afd1474 separate debug build; pass flags to linker so OS won't run in emulation mode 2006-02-06 15:00:46 +00:00
ehouse
ffd9b66bc5 lots of tweaks toward a beta build on linux. works now, but takes a
hex editor.
2006-02-06 04:48:20 +00:00
ehouse
e7dd853d07 attempt to show different title when in debug mode 2006-02-06 04:44:09 +00:00
ehouse
2ee7e7a0f2 tweak -- but these will be going away as soon as mingw and debian's
pocketpc-sdk catch up with me.
2006-02-06 04:43:32 +00:00
ehouse
8f7e41e89d cleanup closing in on building correctly -- which now works, though it
takes a hex editor.  May have fixed a bug with a missing CloseHandle
call.
2006-02-06 04:41:14 +00:00
ehouse
96a45af102 type changes to stop warnings 2006-01-31 14:40:49 +00:00
ehouse
502cddcf1f debug macros and wierd rewrite of code using random and mod. This makes it work on ce! 2006-01-31 06:42:53 +00:00
ehouse
323240fa6b missed one ce-specific struct. This makes it work on ce! 2006-01-31 06:41:49 +00:00
ehouse
559662ea98 pass the right param to WinMain. This makes it work on ce! 2006-01-31 06:41:16 +00:00
ehouse
8fc0404158 use debhacks; add flags to compile for wince 2006-01-28 19:05:39 +00:00
ehouse
3f577181dd use debhacks 2006-01-28 19:03:10 +00:00
ehouse
2ea8c2e0cd use debhacks; ifdef out cmdbar stuff which debian tools don't support yet 2006-01-28 19:02:04 +00:00
ehouse
a3feee8027 first checked in. may have bugs 2006-01-28 18:58:04 +00:00
ehouse
b03db750b5 merge transparant large-icon from 411-branch 2006-01-22 17:50:47 +00:00
ehouse
301d854c25 don't show "loading ARM" except on debug versions. It's fast enough now. 2006-01-21 19:16:39 +00:00
ehouse
95eaac50dd tell folks where to get dictionaries. 2006-01-21 19:12:37 +00:00
ehouse
146a4f1d4d -Os instead of -O2 2006-01-16 06:08:16 +00:00
ehouse
834a5e0411 make default build arm_only, and don't require multilink to build the
68k stub.
2006-01-16 06:07:33 +00:00
ehouse
4e49a4c008 don't use arm-palmos* tools if arm-elf* tools available. Current
version on debian testing builds bad code.
2006-01-08 22:19:24 +00:00
ehouse
8edc3e987d catch up with api changes so builds again -- WTF :-) 2006-01-08 03:26:08 +00:00
ehouse
92485783af update email address in header comments: no code change 2006-01-08 01:25:02 +00:00
ehouse
b852eb5ca5 add random seed in win32 case 2005-11-27 23:11:05 +00:00
ehouse
3676a8b55f need to set flag before making calls that will result in a stream of
messages.
2005-11-27 22:24:25 +00:00
ehouse
cab0622c9d Increase size of tray and fonts for win32; turn on windoze-style
menus.
2005-11-27 22:06:04 +00:00
ehouse
a79052513e Turn off STUBBED_DICT -- can now load and execute from an .xwd file
running on WINE.
2005-11-27 21:39:06 +00:00
ehouse
870af10a63 first checked in. Builds for Win32, but crashes on XP after drawing
its board.
2005-11-27 20:27:46 +00:00
ehouse
24cf6bda2f hide new obj dirs 2005-11-27 20:17:39 +00:00
ehouse
33779bf1b3 changes for gcc compilation: conditionally define out stuff that
doesn't work on win32 (e.g. CommandBar).
2005-11-27 20:17:09 +00:00
ehouse
92948425b9 changes for gcc compilation: fix syntax errors and API usage,
conditionally define out stuff that doesn't work on win32
(e.g. CommandBar).
2005-11-27 20:16:43 +00:00
ehouse
66fffb7fe9 fix for STUBBED_DICT case 2005-11-27 20:13:42 +00:00
ehouse
aba81b8627 OpenFileForMapping doesn't seem to exist in win32 -- or at least not
in MinGW's view.
2005-11-27 20:13:13 +00:00