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catch up with api changes so builds again -- WTF :-)
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1 changed files with 3 additions and 3 deletions
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@ -147,8 +147,8 @@ class CXWordsWindow : public CWindow {
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U16 fProgressCurLine;
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/* There's a wasted slot here, but it simplifies indexing */
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TimerProc fTimerProcs[TIMER_NUM_PLUS_ONE];
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void* fTimerClosures[TIMER_NUM_PLUS_ONE];
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TimerProc fTimerProcs[NUM_TIMERS_PLUS_ONE];
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void* fTimerClosures[NUM_TIMERS_PLUS_ONE];
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XP_U8 phoniesAction;
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BOOL penDown;
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@ -501,7 +501,7 @@ CXWordsWindow::MsgHandler( MSG_TYPE type, CViewable *from, S32 data )
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case MSG_PEN_DOWN:
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this->penDown = TRUE;
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if ( board_handlePenDown( fGame.board, drag_x, drag_y, 0, &handled ) ) {
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if ( board_handlePenDown( fGame.board, drag_x, drag_y, &handled ) ) {
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GUI_NeedUpdate();
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result = 1;
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}
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