UI compromise on juggle: force something to happen, so the user sees a

change, then juggle again so the outcome is random.  This works on Palm
because draws are not cached: if two players wind up not moving you still
see them move then move back.
This commit is contained in:
ehouse 2006-07-01 14:18:00 +00:00
parent 72bd18316d
commit e0072c9b87

View file

@ -232,7 +232,9 @@ newGameHandleEvent( EventPtr event )
break;
case XW_GINFO_JUGGLE_ID:
newg_juggle( state->ngc );
while ( !newg_juggle( state->ngc ) ) {
}
(void)newg_juggle( state->ngc );
break;
case XW_OK_BUTTON_ID: