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UI compromise on juggle: force something to happen, so the user sees a
change, then juggle again so the outcome is random. This works on Palm because draws are not cached: if two players wind up not moving you still see them move then move back.
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1 changed files with 3 additions and 1 deletions
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@ -232,7 +232,9 @@ newGameHandleEvent( EventPtr event )
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break;
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case XW_GINFO_JUGGLE_ID:
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newg_juggle( state->ngc );
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while ( !newg_juggle( state->ngc ) ) {
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}
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(void)newg_juggle( state->ngc );
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break;
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case XW_OK_BUTTON_ID:
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