For some reason, in Spanish but not Catalan, filtering doesn't work with
two-letter tiles. The reason is that e.g. with RR two patterns, R.R and
RR (i.e. two R tiles, or one RR tile), are returned. The first shouldn't
be there since there are no words with RR that are spelled with two R
tiles. Until I can fix this picking the second (last) pattern seems to
work better.
If I can't figure out how to register for .xwd files, next best idea is
to encode a download in a custom url. This is one way of doing that, and
works with the urls just added to BYOD. Will likely change.
Known Players is a feature I'm devloping and right now want to keep it
capitalized as players learn what it is. It's only in debug builds at
the moment anyway.
Catch the onCancelled event, and treat as "close" button tap. Also
disable cancel via taps outside the alert, which I think is less
confusing than leaving the unplayable game up without the alert or
closing it without explanation.
BoardDelegate can have a one-to-one relationship to this thing, and
occasional leakage was preventing opening a new alert, so some fix was
needed. This one's simple.
Because I'm doing a singleton thing, if I miss the alert going away I
won't up another up. This tries to always catch dismissal. Might still
be screwed if it's not actually put up for some reason. Needs testing.
Try using both secure and insecure sockets. The latter appears to cause
fewer problems on OS/device combos with crappy BT. It's only possible if
I know the addr of the device I want to, so hack around that being
secret by passing it on request.
If inviting known players to a more-than-two-player game, can select all
at once. Required using checkboxes instead of radiobuttons for the case
where nMissing > 1.
Create new class that owns the alert. Let it decide whether to post,
remove, etc. Seems to work, but I've removed some of the "reinvite"
options I'm not sure were helpful anyway. To be considered...