Andy2
0957c95c8e
write and read dummy values to/from stream when KEYBOARD_NAV isn't
...
defined so that the versions are compatible. This will let existing
saved games be read if I turn this off on Android.
2010-07-12 18:49:36 -07:00
Andy2
de32e514ab
cherry-pick three revisions from toolbar branch ( d1c7d4097c
, f848473c1a
and 6484a2fb9b
) and manually fix conflicts.
2010-07-12 18:48:03 -07:00
Andy2
fd9464b909
first cut at crosshairs: drawing in focus color the entire column and
...
row that's currently being touched/dragged through. Meant to aid
users of capacitive touch screens in figuring out what cell they're
on.
2010-07-12 06:39:46 -07:00
Andy2
8172e38cef
write and read dummy values to/from stream when KEYBOARD_NAV isn't
...
defined so that the versions are compatible. This will let existing
saved games be read if I turn this off on Android.
2010-07-09 18:21:05 -07:00
Andy2
6b9b97231a
fix to compile with KEYBOARD_NAV undefined
2010-07-09 06:49:32 -07:00
Andy2
40323b03d2
board_canFlip -> board_visTileCount
2010-07-08 06:38:51 -07:00
Andy2
ac6dc400ce
add board_canHint
2010-07-07 18:47:02 -07:00
Andy2
992f45e1bf
new feature: previous move. Modify engine to traverse the set of all
...
possible moves in either order both within a cached subset and when
building cached subsets. Still a bit buggy (shows the same move twice
when moving backwards and reaches the top-scoring move) and not well
tested.
2010-07-07 05:27:57 -07:00
Andy2
5f92491ca3
add and implement board_canTogglePending
2010-07-03 11:38:37 -07:00
Andy2
f77cf0e23d
add board_redoReplacedTiles and model_redoPendingTiles. The latter
...
works as long as no blanks are involved. And new state isn't being
saved so will be lost unless format changed.
2010-07-02 18:52:55 -07:00
Andy2
491cfe7616
add board_canShuffle and implement
2010-07-01 18:55:49 -07:00
Andy2
43c34aa466
add board_canFlip and model_canFlip -- which seem to work though
...
there's no test that when a single tile is on the board it's not in
the middle. Sue me.
2010-06-30 20:25:34 -07:00
Andy2
0c852981e7
make zoomBy param passed to board_zoom give distance rather than just
...
direction.
2010-06-27 13:12:30 -07:00
eehouse
f514717428
Change board_zoom to indicate direction only of zoom, not number of
...
cols. When figuring internal dimensions zoom out as needed to meet
maxSize value. This fixes problem where rotating a zoomed portrait
board to landscape leaves cells bigger than they can be made by
zooming, but then the desired zoom has been changed and stored and so
on return to portrait cells are smaller/less zoomed. Need to see if I
can live with that.
2010-06-05 03:40:23 +00:00
eehouse
a80d874e9d
change api for board_zoom and change callers. No effect on java and
...
no behavior change.
2010-06-05 03:39:06 +00:00
eehouse
9af9df884b
use same logic to decide to zoom and to report whether can zoom next
...
time. Fixes bug preventing + button from greying out when fully
zoomed in.
2010-06-05 03:38:49 +00:00
eehouse
1f246d20a3
oops. Fix assertion by not stopping dragging unless it's been
...
started.
2010-06-04 03:47:56 +00:00
eehouse
57013a9267
stop dragging before putting up miniwindow. This allows to drag
...
finger off of bonus hint just displayed without scrolling the screen.
2010-06-04 03:47:46 +00:00
eehouse
628f8d9cf3
don't zoom in if doing so will make cells larger than the limit passed
...
in.
2010-06-03 04:57:11 +00:00
eehouse
4f16eee1b6
pass maxCellSize into board_setPos, and use it as limit in calculating
...
whether any further zooming is possible.
2010-06-02 04:58:32 +00:00
ehouse
71110a195d
for some reason on wince coords are passed to coordToCell() that are
...
above/left of the board firing an assertion. return false to indicate
not on board but don't assert.
2010-04-24 03:51:39 +00:00
eehouse
166c1ac779
make coordToCell() more inclusive to match pointOnSomething(), otherwise
...
the latter says a point is on the board and the former can't assign it
a row.
2010-04-23 09:35:15 +00:00
eehouse
a07cdd8513
limit depth of zoom further
2010-04-17 04:16:17 +00:00
eehouse
da2cfa5934
changes (commited earlier but now somehow missing) putting
...
scroll-related fields into a struct so vertical and horizontal can be
handled by the same code; add to board_zoom out params indicating
whether further zooming is possible.
2010-04-15 02:15:50 +00:00
eehouse
339fc5a9e6
don't zoom down below two cells so we can still drag-scroll
2010-04-08 04:15:33 +00:00
eehouse
41b29c9ba3
distribute extra pixels evenly, with extras one each at the beginning
...
of the arrays.
2010-04-08 04:15:25 +00:00
eehouse
d01a30d1be
adjust yOffset same as x so we zoom in toward center; reduce xOffset
...
when zoom out makes it too big.
2010-04-08 04:15:16 +00:00
eehouse
5922d8c96a
fix coordToCell to return false when cell off board -- to fix bug
...
where blank tiles were drawn on top of tray area when scrolled down
there.
2010-04-08 04:14:42 +00:00
eehouse
b1ed0200cc
stretch rows to fill space given by platform: they don't have to be square.
2010-04-08 04:14:22 +00:00
eehouse
d263b47a56
lots of changes, still rough, to allow zooming in and out on board.
...
Includes ability to scroll horizontally by dragging. Board init API
changes to specify board width and max height instead of cell
dimensions, so now board owns task of picking cell size. If the
number of cells does not evenly divide into a board dimension then the
extra pixels are distributed among some columns/rows in a way that
still allows bitblit-based scroll implementations (though horizontal
scrolling at this point always does an invalAll()). Not yet tested
with overlapping tray. And still need to allow rows to be taller than
cols are wide if platform code has given the space. Stream format
changes with this checkin.
2010-04-08 04:14:14 +00:00
eehouse
8b84bdf56e
Once user has rejected a bad word, don't ask about any later ones as
...
the whole turn's being rejected. Should be merged to trunk.
2010-02-24 04:29:00 +00:00
eehouse
37646c20f3
accomodate null objects
2010-02-09 14:42:07 +00:00
ehouse
4425eaa99e
move showColors into CommonPrefs, removing separate storage in linux
...
and wince and removing setter from board and jni APIs. Palm change
pending.
2010-01-26 04:14:18 +00:00
ehouse
1073a98f9f
add dragDropSetAdd which causes mid-drag tiles to be treated as if
...
they're 2/3 their height higher. Meant to work better on touchscreens
where finger would otherwise prevent user from seeing where the drop
will land. Still not tested or tuned on device.
2010-01-25 00:19:54 +00:00
ehouse
a7d4d20998
Sanity check yOffset. Fixes problem where a scrolled board in
...
landscape mode is displayed in portrait with the top rows missing
though no scrolling should be needed.
2010-01-15 13:51:29 +00:00
ehouse
3db30a2995
increase bits stored for yOffset to 4 in case whole thing scrolled.
2010-01-07 14:47:01 +00:00
ehouse
a61d01c5ff
add new global preference that allows turning off confirmation dialog
...
after each turn. Meant to fix ID: 2735517 feature request on sf.net.
2009-11-08 17:00:20 +00:00
ehouse
27c518dec4
When tray's hidden you can't see that you're in trade mode. So try
...
revealing the tray (and so showing the mode) before aborting trade
request due to being in trade mode.
2009-10-25 00:23:00 +00:00
ehouse
881639c230
fix null ptr exception using null engine. Logic error was not exposed
...
earlier because except in multi-device game the UI would not allow you
to ask an engine-less robot player for a hint.
2009-09-25 10:17:35 +00:00
ehouse
76c0a518f1
change -j to -j3. No code change.
2009-04-14 03:27:32 +00:00
ehouse
7b5259a5c0
Use simpler API (no behavior change; not utf-8 related).
2009-04-05 20:19:29 +00:00
ehouse
7e2f2fd38e
invalCellsUnderRect didn't work for rects not intersecting board; fix.
2008-12-16 05:30:25 +00:00
ehouse
7ae7b91e40
When hideTileValues changes, inval all tray tiles.
2008-12-03 13:38:54 +00:00
ehouse
b78a46e110
When tray overlaps board yet is hidden, should not be on top except
...
when focussed. Remember state before gained focus, and restore it
when loses.
2008-12-01 13:03:42 +00:00
ehouse
542e441b69
hide focus when pen used, but remember where it was (don't set to
...
OBJ_NONE) so can replace it when focus keys used again.
2008-11-22 16:37:29 +00:00
ehouse
46b574b4e7
fix inval of focussed tile to take divider into account.
2008-11-20 05:12:48 +00:00
ehouse
d4bc42b0a1
add getters
2008-11-10 16:01:46 +00:00
ehouse
93e615b44c
Don't skip over occupied tiles when moving cursor unless alt key is
...
down. Smartphone doesn't have an alt key, and this
simplier-to-understand behavior should be the default.
2008-11-02 03:43:33 +00:00
ehouse
77d14163b1
track focus on Rem: region of scoreboard in addition to players' score
...
areas, pass into draw whether to show it highlighted, and fire a util
method when it's clicked on. Intent is that platforms show the
remaining tiles dialog.
2008-10-24 08:56:20 +00:00
ehouse
944789b14c
use three bits for scoreboard cursor in anticipate of making Rem selectable.
2008-10-21 03:19:54 +00:00
ehouse
c48f836fe7
back out 2245: having scrollbar be focusable is a better way of allowing scrolling than overloading cursor movement; scroll cursor onscreen when diving and it is off
2008-10-20 02:23:17 +00:00
ehouse
d1603aa543
Fix crash when switching to game with same-language dict: inform draw
...
even if tile sets the same since old is about to be destroyed.
2008-09-28 16:43:24 +00:00
ehouse
79ec57be8d
Bug: tap on hidden tray doesn't reveal it (likely new). Fix by always
...
reversing hidden tray on giving it focus and by finding tray to be
location of pen even when hidden (but only the part not under the
board.)
2008-09-27 16:59:04 +00:00
ehouse
63422f9c1d
When moving cursor within board, scroll board if it's possible to do
...
so, and only if it is not move the cursor (or if needed to keep it
visible after scroll.) This makes it easier for users to scroll --
but may not be needed if focussing scrolbar works.
2008-09-27 15:07:48 +00:00
ehouse
eb1f083a19
Require two key events to reveal tray and act on a tile; don't treat
...
divider as wider (to make it easier to tap on) when keyboard being
used to select.
2008-09-18 03:53:53 +00:00
ehouse
36627fb051
Add listeners to model so board can be notified whenever dictionary
...
changes. Pass dict into draw via new API, removing it from the
draw_begin calls.
2008-09-05 12:11:37 +00:00
ehouse
ac0a9f4ac5
Put up dialog when user asks for hint and the feature's disabled.
2008-07-24 12:37:05 +00:00
ehouse
ab89d78ac8
selInfo can't be left null when board created, as selPlayer is 0.
...
Point at pti[0] to fix crasher.
2008-07-18 09:03:54 +00:00
ehouse
c20e85eccd
combine all per-player arrays in board into a single array of structs.
...
access can then be via a ptr, more effecient and faster. The change
seems to save 1K of generated code. No changes to algorithms, only to
field access.
2008-07-18 07:49:00 +00:00
ehouse
0d44c26373
break board.c up so isn't too large for 68K on palm when compiled for
...
debugging.
2008-07-17 05:06:08 +00:00
ehouse
2ed08ac7da
Fix cosmetic problems when changing focus and board overlaps tray.
...
The goal is to have the tray drawn on top, even if it's otherwise
hidden, when the whole thing's focussed. Fix is to inval and
recalculate rects more often as focus changes or tray is hidden.
2008-06-07 23:14:26 +00:00
ehouse
f749fdd560
Remove all tabs. No code changes.
2008-05-31 03:26:16 +00:00
ehouse
bd6aed4b5a
Fix so curses-only builds and curses build doesn't segfault.
2008-05-26 00:27:48 +00:00
ehouse
8fa530303a
fix bug: don't advance arrow if unable to move tile to board (introduced with recent tile index changes)
2008-05-24 16:21:03 +00:00
ehouse
6280129788
Fix bug that number key tries to move tile to board even during trade.
...
Generalize use of number to select tile in tray so that during trade
keys will toggle selected tiles. Letters too.
2008-05-19 01:18:43 +00:00
ehouse
5502c3ef8b
Trying to give smartphone users way to use keypad to move tiles to
...
board. Enabling key-to-text works, but constants to turn it off
aren't in cegcc. So for b2 add a quick hack where 1 means first tile
in tray, 7 means last (rightmost). Enable and test on gtk.
2008-05-11 20:29:43 +00:00
ehouse
290f505a98
While tap on draggable tile should not return it to tray, return-key on same tile should.
...
That's the only way to return a single tile on smartphone.
2008-05-11 16:20:37 +00:00
ehouse
1a2ce36bb0
A bit of cleanup; no code change.
2008-05-11 15:23:22 +00:00
ehouse
c2fbb06438
force miniwindow entirely onto board even if natural position is on
...
tray; fix overdrawing onto miniwindow by making timer proc return a
boolean and only redrawing (on wince) when it's true.
2008-04-12 15:36:31 +00:00
ehouse
ff254fcef4
add ability to scroll the board by dragging it. add new method
...
util_altKeyDown to allow user to choose between scrolling board and
dragging the hint rect when both are possible. add adjustYOffset;
make it and board_setYOffset more tolerant of out-of-bounds inputs and
use that to simplify calling code.
2008-04-08 03:55:53 +00:00
ehouse
1e7bc3839b
Implement scrolling during drag via timer rather than by counting on
...
getting notified when pen is dragged off the board. The latter won't
happen if the board is up against the edge of the screen.
2008-03-29 20:23:27 +00:00
ehouse
1de7ca6697
When scrolling in response to a drag, invalidate under the tile both
...
before and after the scroll. Otherwise on platforms where scrolling
is via a bitmove the old position gets scrolled away and never redrawn
leaving ghost tile parts lying around.
2008-03-15 14:00:05 +00:00
ehouse
d3ce87b057
Indicate empty cell with CELL_ISEMPTY rather than an empty string; fix
...
palm to not draw star on top of placed tile.
2008-03-14 09:36:42 +00:00
ehouse
123923fd4b
rewrite invalCellsUnderRect to be less stupid: start from rect passed
...
in rather than whole board.
2008-03-14 09:20:26 +00:00
ehouse
d00aa75a12
fold hint-region-drag into dragdrpp, saving a bunch of code and
...
gaining scrolling during drag on small screens.
2008-03-13 12:23:22 +00:00
ehouse
6083142344
Make function static
2008-03-11 12:28:57 +00:00
ehouse
4a6f07d1fa
Don't return tile to tray on a simple tap when drag-drop is available; move
...
function between files.
2008-03-11 12:22:10 +00:00
ehouse
355cfa9fcc
add owner param to drawTileMidDrag so can color tiles correctly
2008-03-11 11:48:53 +00:00
ehouse
0b1f4b8f0a
merge with drag_n_drop branch: apply patch generated with this command on that branch: svn diff -r 2080:2087
2008-03-08 23:16:21 +00:00
ehouse
b397c30178
add and call util_turnChanged
2008-02-26 13:46:33 +00:00
ehouse
005694b0b1
Don't hide tray if there's only one player.
2008-02-16 15:53:00 +00:00
ehouse
1d61635ebd
Don't cast char array to long and write to it! Newer arm compilers
...
don't like this -- or maybe I was just lucky until now.
2008-02-04 06:13:11 +00:00
ehouse
33cb34abfe
Remove excessive focus logging; fix timer bug for BT by posting event so EvtGetEvent can exit
2007-12-06 05:26:44 +00:00
ehouse
5457ea1b59
replace all __FUNCTION__ with __func__
2007-12-02 19:13:25 +00:00
ehouse
eeafb5c4f2
reset in/out var before each call to util_askPassword
2007-06-10 14:54:47 +00:00
ehouse
edfdda6fd2
Fix so compiles curses-only, and so curses cell can be 2x1 (for square board)
2007-06-01 02:08:04 +00:00
ehouse
45d5bb6260
Hide tray on turn transitions when more than one non-robot local player present in game.
2007-05-20 20:46:29 +00:00
ehouse
aa3d3bc76c
Fix bug where arrow gets placed in wrong cell when tapping on tentative tiles to remove them while board is flipped.
2007-05-18 04:09:10 +00:00
ehouse
13803e2596
When showing cell values, also show tile values if the don't-show tile values preference is set.
2007-04-06 01:41:16 +00:00
ehouse
ad4fd26d88
fix bug where arrow replaces tile at edge of board by returning false
...
from figureNextLoc unless an empty space found.
2007-04-03 03:36:14 +00:00
ehouse
c0b515457b
Cleanup: compile warning and to make logging easier.
2007-02-08 15:17:23 +00:00
ehouse
7c8b7294cd
add const to a bunch of char* decls in APIs and variables; no code change
2007-02-03 17:54:20 +00:00
ehouse
f441b22e78
cleanup: only one return per function.
2007-02-02 08:11:14 +00:00
ehouse
1890fcac6b
forward declaration stops compiler warning
2007-01-27 15:04:19 +00:00
ehouse
ebeefe457f
check and flip before hiliting cells. Fixes bug with feedback on hint
...
search on flipped board.
2007-01-23 04:09:26 +00:00
ehouse
a998e96de9
Tweak scroll-of-focussed-board inval code so we don't inval the whole
...
board, which looks crappy. Instead inval only what was previously a
border row, and pass a new param to draw_vertScrollBoard so the
platform can choose not to scroll cells that will just get overwritten
with different bits.
2007-01-21 22:59:29 +00:00
ehouse
15acf8c8bb
When scrolling a focussed board, inval everything. Otherwise border
...
cells scroll into the center drawn as border.
2007-01-21 18:05:25 +00:00
ehouse
6ed6fe4976
Change how flip works, keeping board data like invalFlags and limits
...
in sync with the board rather than the model and flipping coordinates
only in time to access the model or pass to engine. With that done,
drawing can skip any rows scrolled off-screen, and the board's
perimeter focus rect can be drawn and invalidated correctly on a
flipped, scrolled screen: zodiac, eventually.
2007-01-21 06:21:12 +00:00
ehouse
0a426b0876
Get rid of draw_eraseMiniWindow: just inval what's under it; make use
...
of CELL_ISCURSOR consistent: when focus not dived all elements have it
set (or only perimeter for board, settable at compile time); get rid
of draw_drawCursor since CELL_ISCURSOR is all that's needed;
2007-01-19 08:20:11 +00:00
ehouse
c01615e86b
reintroduce board_handleKey
2007-01-18 02:42:37 +00:00