ehouse
0b4214c82b
fix bug where client connecting before server would result in attempt
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to forward packet to host not yet available. Drop such packets now.
2005-08-02 04:57:13 +00:00
ehouse
051108e14e
make overly verbose logging conditional
2005-08-02 04:56:08 +00:00
ehouse
a26549afa9
Pass protocol version code with connect request, and return error if
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it isn't what relay can handle. Report error to user.
2005-07-06 01:36:52 +00:00
ehouse
4e3e67c7b2
Honor cookieID passed in connect message, falling back to cookie only
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when the ID isn't set, and using it rather than assigning a new one
even if the game can't be found.
2005-07-06 00:54:38 +00:00
ehouse
326a639ea5
cleanup
2005-07-06 00:53:19 +00:00
ehouse
93b78bc3f6
Make cookieID a 32-bit value instead of 16-bit
2005-07-05 23:02:15 +00:00
ehouse
711046f94b
move to using a formal table-driven state machine for each game (cref
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object). While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
ehouse
19668620fd
add include file
2005-07-05 21:57:00 +00:00
ehouse
db5b2f843d
fix leak
2005-07-05 21:52:24 +00:00
ehouse
210dcc88c0
heartbeats: send to clients in connection response; note when
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heartbeat and other messages arrive; and periodically reap sockets
that haven't been active in long enough.
2005-06-23 04:26:44 +00:00
ehouse
2c37dc2366
log incoming ip addr
2005-05-01 17:38:11 +00:00
ehouse
fc9a3716d9
lots of little changes; cleanup and support ctrl functions
2005-04-20 12:13:20 +00:00
ehouse
af7a820bb8
reorganize; support ctrl functions
2005-04-20 12:10:05 +00:00
ehouse
0b316408ae
count bytes sent
2005-04-20 12:08:33 +00:00
ehouse
7723fa5e19
use rwlock instead of mutex
2005-04-20 12:06:25 +00:00
ehouse
176e2bf68d
move to using rwlock
2005-04-20 12:03:58 +00:00
ehouse
f625557cd9
more debug info
2005-04-20 11:59:08 +00:00
ehouse
9e572d1743
add several new commands
2005-04-20 11:57:26 +00:00
ehouse
bf41f95f44
fix warnings
2005-04-08 14:28:04 +00:00
ehouse
6a5b03f1aa
add rwlock helper classes
2005-04-08 14:18:14 +00:00
ehouse
37062d4ab6
mutex replaced by rwlock
2005-04-08 14:17:28 +00:00
ehouse
d783a5ba2e
replace mutex with rwlock; move creation inside class so can be
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controlled by same rwlock.
2005-04-08 14:15:23 +00:00
ehouse
a9c3bac6df
move creation inside class so can be controlled by same rwlock
2005-04-08 14:13:25 +00:00
ehouse
26ebce5853
turn on warnings
2005-04-08 14:11:00 +00:00
ehouse
97b0998eaf
don't assert after poll returns! Instead close socket on hangup.
2005-04-03 17:02:09 +00:00
ehouse
6baa887b77
add command parsing and dispatch table
2005-03-31 02:20:50 +00:00
ehouse
c1c224cdae
first checked in. works but not robust
2005-03-31 02:11:51 +00:00
ehouse
c41dc77934
break up compile; new file
2005-03-30 02:00:15 +00:00
ehouse
bf6837a9d0
this file owns thread creation now
2005-03-30 01:52:10 +00:00
ehouse
5582b5be2c
new include
2005-03-30 01:49:40 +00:00
ehouse
7bafdf8e5a
first checked in
2005-03-30 01:47:55 +00:00
ehouse
863e241fc6
use new thread pool class
2005-03-30 01:42:28 +00:00
ehouse
12795788ea
cleanup
2005-03-30 01:32:02 +00:00
ehouse
1ec9e7b851
add cmd to lock/unlock main mutex
2005-03-25 03:24:00 +00:00
ehouse
7a6a5df437
use new stack-based lock
2005-03-25 03:21:16 +00:00
ehouse
f17a3bec58
add mutexes; general improvements
2005-03-25 02:59:44 +00:00
ehouse
9fb0b2691d
first checked in
2005-03-25 02:59:10 +00:00
ehouse
d4edf4d446
don't kill socket when client connects before server
2005-03-21 05:30:55 +00:00
ehouse
95772d3ad1
remove null-dereference when socket closed by two threads
2005-03-21 05:30:12 +00:00
ehouse
12b0c74790
first checked in.
2005-03-19 22:16:49 +00:00
ehouse
8202b041b3
first checked in. primative, but works.
2005-03-19 22:14:27 +00:00
ehouse
5d3876fa7b
total rewrite. New protocol eliminates need to store and forward
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messages: clients connect, then messages are passthru only. Add
control port. Use stl map and vector to remove limit on number of
connections. Also removed synchronization, which need to be re-added.
2005-03-19 22:13:43 +00:00
ehouse
02588f6244
add two new .cpp files
2005-03-19 22:09:03 +00:00
ehouse
131498728c
first checked in
2005-03-06 18:30:59 +00:00
ehouse
2f8efe7a6a
first checkin. Works about half the time for one or two games at a
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time. Very fragile.
2005-03-06 18:27:16 +00:00