xwords/relay
ehouse 711046f94b move to using a formal table-driven state machine for each game (cref
object).  While it makes things more complex at this point, it should
make it easier in the long run to add error handling, timeouts, etc.
2005-07-05 22:05:37 +00:00
..
.cvsignore first checked in 2005-03-06 18:30:59 +00:00
cref.cpp move to using a formal table-driven state machine for each game (cref 2005-07-05 22:05:37 +00:00
cref.h move to using a formal table-driven state machine for each game (cref 2005-07-05 22:05:37 +00:00
ctrl.cpp add several new commands 2005-04-20 11:57:26 +00:00
ctrl.h this file owns thread creation now 2005-03-30 01:52:10 +00:00
Makefile move to using a formal table-driven state machine for each game (cref 2005-07-05 22:05:37 +00:00
mlock.h more debug info 2005-04-20 11:59:08 +00:00
states.cpp move to using a formal table-driven state machine for each game (cref 2005-07-05 22:05:37 +00:00
states.h move to using a formal table-driven state machine for each game (cref 2005-07-05 22:05:37 +00:00
tpool.cpp fix leak 2005-07-05 21:52:24 +00:00
tpool.h move to using rwlock 2005-04-20 12:03:58 +00:00
xwrelay.cpp move to using a formal table-driven state machine for each game (cref 2005-07-05 22:05:37 +00:00
xwrelay.h first checked in. 2005-03-19 22:16:49 +00:00
xwrelay_priv.h add include file 2005-07-05 21:57:00 +00:00