xwords/xwords4/relay/xwrelay.conf_tmplate

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# -*- mode: Makefile; -*-
# Comments start with #, which must be in first column
#
# Format: var=value. No spaces between var and value at this point.
# Heartbeat timer. Sent to clients.
HEARTBEAT=60
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# How long after the first connection on a cookie until we need to
# have heard from all players in the game? After this long passes we
# kill the connection after notifying all that have connected.
# Default -- if not set -- is an infinite timeout.
# ALLCONN=300
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# How many worker threads in the thread pool? Default is five. Let's
# keep this at 1 until the race condition is fixed. All interaction
# with crefs should be from this one thread, including proxy stuff.
NTHREADS=5
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# How many seconds to wait for device to ack new connName
DEVACK=3
# What ports do we listen on for per-game incoming connections?
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GAME_PORTS=10997
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#PORTS=10997,10998,10999
# What ports do we listen on for per-device incoming connections?
DEVICE_PORTS=10998
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# default 5
SOCK_TIMEOUT_SECONDS=5
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# And the control port is?
CTLPORT=11000
# port for web interface
WWW_PORT=11001
#--- INADDR_ANY: 0x00000000
#WWW_LISTEN_ADDR=0
#--- INADDR_LOOPBACK: 0x7f000001/2130706433
WWW_LISTEN_ADDR=2130706433
# web data is cached; refresh when needed but only this often
WWW_SAMPLE_INTERVAL=5
# web pages set to refresh this often
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WWW_REFRESH_SECS=30
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WWW_CSS_PATH=./xwrelay.css
# Need a unique name for every instance of the relay so they can
# create game ids guaranteed to be unique
SERVERNAME=eehouse.org
# name of the database. (Table names are hard-coded.)
DB_NAME=xwgames
# Initial level of logging. See xwrelay_priv.h for values. Currently
# 0 means errors only, 1 info, 2 verbose and 3 very verbose.
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LOGLEVEL=0
LOGFILE_PATH=./xwrelay.log
# Delay sending packets so devices/emulators on the same machine as
# relay have a bit more natural experience
# SEND_DELAY_MILLIS=500