2005-09-02 08:40:34 +02:00
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# -*- mode: Makefile; -*-
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# Comments start with #, which must be in first column
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#
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# Format: var=value. No spaces between var and value at this point.
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# Heartbeat timer. Sent to clients.
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2005-10-02 17:39:38 +02:00
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HEARTBEAT=60
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2005-09-02 08:40:34 +02:00
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# How long after the first connection on a cookie until we need to
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# have heard from all players in the game? After this long passes we
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# kill the connection after notifying all that have connected.
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2005-10-02 17:39:38 +02:00
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ALLCONN=300
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2005-09-02 08:40:34 +02:00
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# How many worker threads in the thread pool? Default is five.
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2009-03-10 13:52:17 +01:00
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NTHREADS=1
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2005-09-02 08:40:34 +02:00
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# What port do we listen on for incomming connections?
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2009-03-05 14:49:01 +01:00
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PORTS=10997,10998,10999
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2005-09-02 08:40:34 +02:00
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# And the control port is?
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CTLPORT=11000
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2009-02-28 17:15:59 +01:00
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# port for web interface
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2009-03-05 14:49:01 +01:00
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WWW_PORT=11001
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2009-03-02 02:50:14 +01:00
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#--- INADDR_ANY: 0x00000000
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#WWW_LISTEN_ADDR=0
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#--- INADDR_LOOPBACK: 0x7f000001/2130706433
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WWW_LISTEN_ADDR=2130706433
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2009-03-02 06:29:06 +01:00
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WWW_REFRESH_SECS=30
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2009-02-28 17:15:59 +01:00
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2005-10-01 18:33:45 +02:00
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# Need a unique name for every instance of the relay so they can
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# create game ids guaranteed to be unique
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2005-10-23 23:06:07 +02:00
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SERVERNAME=eehouse.org
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2007-11-10 06:41:49 +01:00
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# Initial level of logging. See xwrelay_priv.h for values. Currently
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# 0 means errors only, 1 info, 2 verbose and 3 very verbose.
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2007-11-19 00:38:56 +01:00
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LOGLEVEL=2
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