leocad/common/lc_model.cpp

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#include "lc_global.h"
#include "lc_model.h"
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#include <locale.h>
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#include "piece.h"
#include "camera.h"
#include "light.h"
#include "group.h"
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#include "lc_mainwindow.h"
#include "lc_profile.h"
#include "lc_library.h"
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#include "lc_texture.h"
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#include "pieceinf.h"
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#include "view.h"
#include "preview.h"
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#include "minifig.h"
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void lcModelProperties::LoadDefaults()
{
mAuthor = lcGetProfileString(LC_PROFILE_DEFAULT_AUTHOR_NAME);
mBackgroundType = (lcBackgroundType)lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE);
mBackgroundSolidColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR));
mBackgroundGradientColor1 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1));
mBackgroundGradientColor2 = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2));
mBackgroundImage = lcGetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE);
mBackgroundImageTile = lcGetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE);
mFogEnabled = lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED);
mFogDensity = lcGetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY);
mFogColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR));
mAmbientColor = lcVector3FromColor(lcGetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR));
}
void lcModelProperties::SaveDefaults()
{
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TYPE, mBackgroundType);
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_COLOR, lcColorFromVector3(mBackgroundSolidColor));
lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR1, lcColorFromVector3(mBackgroundGradientColor1));
lcSetProfileInt(LC_PROFILE_DEFAULT_GRADIENT_COLOR2, lcColorFromVector3(mBackgroundGradientColor2));
lcSetProfileString(LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE, mBackgroundImage);
lcSetProfileInt(LC_PROFILE_DEFAULT_BACKGROUND_TILE, mBackgroundImageTile);
lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_ENABLED, mFogEnabled);
lcSetProfileFloat(LC_PROFILE_DEFAULT_FOG_DENSITY, mFogDensity);
lcSetProfileInt(LC_PROFILE_DEFAULT_FOG_COLOR, lcColorFromVector3(mFogColor));
lcSetProfileInt(LC_PROFILE_DEFAULT_AMBIENT_COLOR, lcColorFromVector3(mAmbientColor));
}
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void lcModelProperties::SaveLDraw(QTextStream& Stream) const
{
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QLatin1String LineEnding("\r\n");
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if (!mName.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL NAME ") << mName << LineEnding;
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if (!mAuthor.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL AUTHOR ") << mAuthor << LineEnding;
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if (!mDescription.isEmpty())
Stream << QLatin1String("0 !LEOCAD MODEL DESCRIPTION ") << mDescription << LineEnding;
if (!mComments.isEmpty())
{
QStringList Comments = mComments.split('\n');
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foreach (const QString& Comment, Comments)
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Stream << QLatin1String("0 !LEOCAD MODEL COMMENT ") << Comment << LineEnding;
}
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for (int BackgroundIdx = 0; BackgroundIdx < LC_NUM_BACKGROUND_TYPES; BackgroundIdx++)
{
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switch ((mBackgroundType + 1 + BackgroundIdx) % LC_NUM_BACKGROUND_TYPES)
{
case LC_BACKGROUND_SOLID:
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND COLOR ") << mBackgroundSolidColor[0] << ' ' << mBackgroundSolidColor[1] << ' ' << mBackgroundSolidColor[2] << LineEnding;
break;
case LC_BACKGROUND_GRADIENT:
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND GRADIENT ") << mBackgroundGradientColor1[0] << ' ' << mBackgroundGradientColor1[1] << ' ' << mBackgroundGradientColor1[2] << ' ' << mBackgroundGradientColor2[0] << ' ' << mBackgroundGradientColor2[1] << ' ' << mBackgroundGradientColor2[2] << LineEnding;
break;
case LC_BACKGROUND_IMAGE:
if (!mBackgroundImage.isEmpty())
{
Stream << QLatin1String("0 !LEOCAD MODEL BACKGROUND IMAGE ");
if (mBackgroundImageTile)
Stream << QLatin1String("TILE ");
Stream << QLatin1String("NAME ") << mBackgroundImage << LineEnding;
}
break;
}
}
// bool mFogEnabled;
// float mFogDensity;
// lcVector3 mFogColor;
// lcVector3 mAmbientColor;
}
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void lcModelProperties::ParseLDrawLine(QTextStream& Stream)
{
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QString Token;
Stream >> Token;
if (Token == QLatin1String("NAME"))
Stream >> mName;
else if (Token == QLatin1String("AUTHOR"))
Stream >> mAuthor;
else if (Token == QLatin1String("DESCRIPTION"))
Stream >> mDescription;
else if (Token == QLatin1String("COMMENT"))
{
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QString Comment;
Stream >> Comment;
if (!mComments.isEmpty())
mComments += '\n';
mComments += Comment;
}
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else if (Token == QLatin1String("BACKGROUND"))
{
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Stream >> Token;
if (Token == QLatin1String("COLOR"))
{
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mBackgroundType = LC_BACKGROUND_SOLID;
Stream >> mBackgroundSolidColor[0] >> mBackgroundSolidColor[1] >> mBackgroundSolidColor[2];
}
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else if (Token == QLatin1String("GRADIENT"))
{
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mBackgroundType = LC_BACKGROUND_GRADIENT;
Stream >> mBackgroundGradientColor1[0] >> mBackgroundGradientColor1[1] >> mBackgroundGradientColor1[2] >> mBackgroundGradientColor2[0] >> mBackgroundGradientColor2[1] >> mBackgroundGradientColor2[2];
}
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else if (Token == QLatin1String("IMAGE"))
{
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Stream >> Token;
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if (Token == QLatin1String("TILE"))
{
mBackgroundImageTile = true;
Stream >> Token;
}
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if (Token == QLatin1String("NAME"))
mBackgroundImage = Stream.readLine();
}
}
}
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lcModel::lcModel(const QString& Name)
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{
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mProperties.mName = Name;
mProperties.LoadDefaults();
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mActive = false;
mCurrentStep = 1;
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mBackgroundTexture = NULL;
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mPieceInfo = NULL;
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}
lcModel::~lcModel()
{
if (mPieceInfo)
{
if (mPieceInfo->GetModel() == this)
mPieceInfo->SetPlaceholder();
mPieceInfo->Release();
}
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DeleteModel();
DeleteHistory();
}
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bool lcModel::IncludesModel(const lcModel* Model) const
{
if (Model == this)
return true;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->mPieceInfo->IncludesModel(Model))
return true;
return false;
}
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void lcModel::DeleteHistory()
{
mUndoHistory.DeleteAll();
mRedoHistory.DeleteAll();
}
void lcModel::DeleteModel()
{
lcReleaseTexture(mBackgroundTexture);
mBackgroundTexture = NULL;
if (gMainWindow)
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{
const lcArray<View*>& Views = gMainWindow->GetViews();
for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
{
View* View = Views[ViewIdx];
lcCamera* Camera = View->mCamera;
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if (!Camera->IsSimple() && mCameras.FindIndex(Camera) != -1)
View->SetCamera(Camera, true);
}
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}
mPieces.DeleteAll();
mCameras.DeleteAll();
mLights.DeleteAll();
mGroups.DeleteAll();
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}
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void lcModel::CreatePieceInfo()
{
QString PartID = mProperties.mName.toUpper();
mPieceInfo = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), false);
if (!mPieceInfo)
{
mPieceInfo = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), true);
mPieceInfo->SetModel(this);
}
mPieceInfo->AddRef();
}
void lcModel::UpdatePieceInfo(lcArray<lcModel*>& UpdatedModels)
{
if (UpdatedModels.FindIndex(this) != -1)
return;
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mPieceInfo->SetModel(this);
UpdatedModels.Add(this);
if (mPieces.IsEmpty())
{
memset(mPieceInfo->m_fDimensions, 0, sizeof(mPieceInfo->m_fDimensions));
return;
}
float BoundingBox[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() == LC_STEP_MAX)
{
Piece->mPieceInfo->UpdateBoundingBox(UpdatedModels);
Piece->CompareBoundingBox(BoundingBox);
}
}
mPieceInfo->m_fDimensions[0] = BoundingBox[3];
mPieceInfo->m_fDimensions[1] = BoundingBox[4];
mPieceInfo->m_fDimensions[2] = BoundingBox[5];
mPieceInfo->m_fDimensions[3] = BoundingBox[0];
mPieceInfo->m_fDimensions[4] = BoundingBox[1];
mPieceInfo->m_fDimensions[5] = BoundingBox[2];
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}
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void lcModel::SaveLDraw(QTextStream& Stream, bool SelectedOnly) const
{
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QLatin1String LineEnding("\r\n");
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mProperties.SaveLDraw(Stream);
lcStep LastStep = GetLastStep();
if (mCurrentStep != LastStep)
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Stream << QLatin1String("0 !LEOCAD MODEL CURRENT_STEP") << mCurrentStep << LineEnding;
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lcArray<lcGroup*> CurrentGroups;
for (lcStep Step = 1; Step <= LastStep; Step++)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
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if (Piece->GetStepShow() != Step || (SelectedOnly && !Piece->IsSelected()))
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continue;
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lcGroup* PieceGroup = Piece->GetGroup();
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if (PieceGroup)
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{
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if (CurrentGroups.IsEmpty() || (!CurrentGroups.IsEmpty() && PieceGroup != CurrentGroups[CurrentGroups.GetSize() - 1]))
{
lcArray<lcGroup*> PieceParents;
for (lcGroup* Group = PieceGroup; Group; Group = Group->mGroup)
PieceParents.InsertAt(0, Group);
int FoundParent = -1;
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while (!CurrentGroups.IsEmpty())
{
lcGroup* Group = CurrentGroups[CurrentGroups.GetSize() - 1];
int Index = PieceParents.FindIndex(Group);
if (Index == -1)
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
}
else
{
FoundParent = Index;
break;
}
}
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for (int ParentIdx = FoundParent + 1; ParentIdx < PieceParents.GetSize(); ParentIdx++)
{
lcGroup* Group = PieceParents[ParentIdx];
CurrentGroups.Add(Group);
Stream << QLatin1String("0 !LEOCAD GROUP BEGIN ") << Group->m_strName << LineEnding;
}
}
}
else
{
while (CurrentGroups.GetSize())
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{
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CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
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}
}
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Piece->SaveLDraw(Stream);
}
if (Step != LastStep)
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Stream << QLatin1String("0 STEP\r\n");
}
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while (CurrentGroups.GetSize())
{
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
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Stream << QLatin1String("0 !LEOCAD GROUP END\r\n");
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}
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
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{
lcCamera* Camera = mCameras[CameraIdx];
if (!SelectedOnly || Camera->IsSelected())
Camera->SaveLDraw(Stream);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
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{
lcLight* Light = mLights[LightIdx];
if (!SelectedOnly || Light->IsSelected())
Light->SaveLDraw(Stream);
}
Stream.flush();
}
void lcModel::LoadLDraw(QIODevice& Device)
{
lcPiece* Piece = NULL;
lcCamera* Camera = NULL;
lcLight* Light = NULL;
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lcArray<lcGroup*> CurrentGroups;
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int CurrentStep = 1;
while (!Device.atEnd())
{
qint64 Pos = Device.pos();
QString Line = Device.readLine().trimmed();
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QTextStream LineStream(&Line, QIODevice::ReadOnly);
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QString Token;
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LineStream >> Token;
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if (Token == QLatin1String("0"))
{
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LineStream >> Token;
if (Token == QLatin1String("FILE"))
{
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if (!mProperties.mName.isEmpty())
{
Device.seek(Pos);
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break;
}
mProperties.mName = LineStream.readAll().trimmed();
continue;
}
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else if (Token == QLatin1String("NOFILE"))
{
break;
}
else if (Token == QLatin1String("STEP"))
{
CurrentStep++;
continue;
}
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if (Token != QLatin1String("!LEOCAD"))
continue;
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LineStream >> Token;
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if (Token == QLatin1String("MODEL"))
{
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mProperties.ParseLDrawLine(LineStream);
}
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else if (Token == QLatin1String("PIECE"))
{
if (!Piece)
Piece = new lcPiece(NULL);
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Piece->ParseLDrawLine(LineStream);
}
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else if (Token == QLatin1String("CAMERA"))
{
if (!Camera)
Camera = new lcCamera(false);
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if (Camera->ParseLDrawLine(LineStream))
{
Camera->CreateName(mCameras);
mCameras.Add(Camera);
Camera = NULL;
}
}
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else if (Token == QLatin1String("LIGHT"))
{
}
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else if (Token == QLatin1String("GROUP"))
{
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LineStream >> Token;
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if (Token == QLatin1String("BEGIN"))
{
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QString Name = LineStream.readAll().trimmed();
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QByteArray NameUtf = Name.toUtf8(); // todo: replace with qstring
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lcGroup* Group = GetGroup(NameUtf.constData(), true);
if (!CurrentGroups.IsEmpty())
Group->mGroup = CurrentGroups[CurrentGroups.GetSize() - 1];
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else
Group->mGroup = NULL;
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CurrentGroups.Add(Group);
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}
else if (Token == QLatin1String("END"))
{
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if (!CurrentGroups.IsEmpty())
CurrentGroups.RemoveIndex(CurrentGroups.GetSize() - 1);
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}
}
continue;
}
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else if (Token == QLatin1String("1"))
{
int ColorCode;
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LineStream >> ColorCode;
float Matrix[12];
for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
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LineStream >> Matrix[TokenIdx];
lcMatrix44 IncludeTransform(lcVector4(Matrix[3], Matrix[6], Matrix[9], 0.0f), lcVector4(Matrix[4], Matrix[7], Matrix[10], 0.0f),
lcVector4(Matrix[5], Matrix[8], Matrix[11], 0.0f), lcVector4(Matrix[0], Matrix[1], Matrix[2], 1.0f));
QString File = LineStream.readAll().trimmed();
QString PartID = File.toUpper();
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if (PartID.endsWith(QLatin1String(".DAT")))
PartID = PartID.left(PartID.size() - 4);
if (!Piece)
Piece = new lcPiece(NULL);
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if (!CurrentGroups.IsEmpty())
Piece->SetGroup(CurrentGroups[CurrentGroups.GetSize() - 1]);
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PieceInfo* Info = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), false);
if (Info != NULL)
{
float* Matrix = IncludeTransform;
lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(Matrix[12], Matrix[14], -Matrix[13], 1.0f));
Piece->SetPieceInfo(Info);
Piece->Initialize(Transform, CurrentStep);
Piece->SetColorCode(ColorCode);
mPieces.Add(Piece);
Piece = NULL;
continue;
}
Info = lcGetPiecesLibrary()->FindPiece(PartID.toLatin1().constData(), true);
if (Info != NULL)
{
float* Matrix = IncludeTransform;
lcMatrix44 Transform(lcVector4(Matrix[0], Matrix[2], -Matrix[1], 0.0f), lcVector4(Matrix[8], Matrix[10], -Matrix[9], 0.0f),
lcVector4(-Matrix[4], -Matrix[6], Matrix[5], 0.0f), lcVector4(Matrix[12], Matrix[14], -Matrix[13], 1.0f));
Piece->SetPieceInfo(Info);
Piece->Initialize(Transform, CurrentStep);
Piece->SetColorCode(ColorCode);
mPieces.Add(Piece);
Piece = NULL;
continue;
}
}
}
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mCurrentStep = CurrentStep;
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CalculateStep(mCurrentStep);
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UpdateBackgroundTexture();
delete Piece;
delete Camera;
delete Light;
}
bool lcModel::LoadBinary(lcFile* file)
{
lcint32 i, count;
char id[32];
lcuint32 rgb;
float fv = 0.4f;
lcuint8 ch;
lcuint16 sh;
file->Seek(0, SEEK_SET);
file->ReadBuffer(id, 32);
sscanf(&id[7], "%f", &fv);
if (fv == 0.0f)
{
lconv *loc = localeconv();
id[8] = loc->decimal_point[0];
sscanf(&id[7], "%f", &fv);
if (fv == 0.0f)
return false;
}
if (fv > 0.4f)
file->ReadFloats(&fv, 1);
file->ReadU32(&rgb, 1);
mProperties.mBackgroundSolidColor[0] = (float)((unsigned char) (rgb))/255;
mProperties.mBackgroundSolidColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mBackgroundSolidColor[2] = (float)((unsigned char) ((rgb) >> 16))/255;
if (fv < 0.6f) // old view
{
double eye[3], target[3];
file->ReadDoubles(eye, 3);
file->ReadDoubles(target, 3);
}
file->Seek(28, SEEK_CUR);
file->ReadS32(&i, 1);
mCurrentStep = i;
if (fv > 0.8f)
file->ReadU32();//m_nScene
file->ReadS32(&count, 1);
lcPiecesLibrary* Library = lcGetPiecesLibrary();
Library->OpenCache();
int FirstNewPiece = mPieces.GetSize();
while (count--)
{
if (fv > 0.4f)
{
lcPiece* pPiece = new lcPiece(NULL);
pPiece->FileLoad(*file);
mPieces.Add(pPiece);
}
else
{
char name[LC_PIECE_NAME_LEN];
lcVector3 pos, rot;
lcuint8 color, step, group;
file->ReadFloats(pos, 3);
file->ReadFloats(rot, 3);
file->ReadU8(&color, 1);
file->ReadBuffer(name, 9);
file->ReadU8(&step, 1);
file->ReadU8(&group, 1);
pos *= 25.0f;
lcMatrix44 WorldMatrix = lcMul(lcMatrix44RotationZ(rot[2] * LC_DTOR), lcMul(lcMatrix44RotationY(rot[1] * LC_DTOR), lcMatrix44RotationX(rot[0] * LC_DTOR)));
WorldMatrix.SetTranslation(pos);
PieceInfo* pInfo = Library->FindPiece(name, true);
lcPiece* pPiece = new lcPiece(pInfo);
pPiece->Initialize(WorldMatrix, step);
pPiece->SetColorCode(lcGetColorCodeFromOriginalColor(color));
mPieces.Add(pPiece);
// pPiece->SetGroup((lcGroup*)group);
}
}
Library->CloseCache();
if (fv >= 0.4f)
{
file->ReadBuffer(&ch, 1);
if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch;
if (sh > 100)
file->Seek(sh, SEEK_CUR);
else
{
String Author;
file->ReadBuffer(Author.GetBuffer(sh), sh);
Author.Buffer()[sh] = 0;
mProperties.mAuthor = QString::fromUtf8(Author.Buffer());
}
file->ReadBuffer(&ch, 1);
if (ch == 0xFF) file->ReadU16(&sh, 1); else sh = ch;
if (sh > 100)
file->Seek(sh, SEEK_CUR);
else
{
String Description;
file->ReadBuffer(Description.GetBuffer(sh), sh);
Description.Buffer()[sh] = 0;
mProperties.mDescription = QString::fromUtf8(Description.Buffer());
}
file->ReadBuffer(&ch, 1);
if (ch == 0xFF && fv < 1.3f) file->ReadU16(&sh, 1); else sh = ch;
if (sh > 255)
file->Seek(sh, SEEK_CUR);
else
{
String Comments;
file->ReadBuffer(Comments.GetBuffer(sh), sh);
Comments.Buffer()[sh] = 0;
mProperties.mComments = QString::fromUtf8(Comments.Buffer());
mProperties.mComments.replace(QLatin1String("\r\n"), QLatin1String("\n"));
}
}
if (fv >= 0.5f)
{
int NumGroups = mGroups.GetSize();
file->ReadS32(&count, 1);
for (i = 0; i < count; i++)
mGroups.Add(new lcGroup());
for (int GroupIdx = NumGroups; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (fv < 1.0f)
{
file->ReadBuffer(Group->m_strName, 65);
file->ReadBuffer(&ch, 1);
Group->mGroup = (lcGroup*)-1;
}
else
Group->FileLoad(file);
}
for (int GroupIdx = NumGroups; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
i = LC_POINTER_TO_INT(Group->mGroup);
Group->mGroup = NULL;
if (i > 0xFFFF || i == -1)
continue;
Group->mGroup = mGroups[NumGroups + i];
}
for (int PieceIdx = FirstNewPiece; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
i = LC_POINTER_TO_INT(Piece->GetGroup());
Piece->SetGroup(NULL);
if (i > 0xFFFF || i == -1)
continue;
Piece->SetGroup(mGroups[NumGroups + i]);
}
RemoveEmptyGroups();
}
if (fv >= 0.6f)
{
if (fv < 1.0f)
file->Seek(4, SEEK_CUR);
else
file->Seek(2, SEEK_CUR);
file->ReadS32(&count, 1);
for (i = 0; i < count; i++)
mCameras.Add(new lcCamera(false));
if (count < 7)
{
lcCamera* pCam = new lcCamera(false);
for (i = 0; i < count; i++)
pCam->FileLoad(*file);
delete pCam;
}
else
{
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->FileLoad(*file);
}
}
if (fv >= 0.7f)
{
file->Seek(16, SEEK_CUR);
file->ReadU32(&rgb, 1);
mProperties.mFogColor[0] = (float)((unsigned char) (rgb))/255;
mProperties.mFogColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mFogColor[2] = (float)((unsigned char) ((rgb) >> 16))/255;
if (fv < 1.0f)
{
file->ReadU32(&rgb, 1);
mProperties.mFogDensity = (float)rgb/100;
}
else
file->ReadFloats(&mProperties.mFogDensity, 1);
if (fv < 1.3f)
{
file->ReadU8(&ch, 1);
if (ch == 0xFF)
file->ReadU16(&sh, 1);
sh = ch;
}
else
file->ReadU16(&sh, 1);
if (sh < LC_MAXPATH)
{
char Background[LC_MAXPATH];
file->ReadBuffer(Background, sh);
mProperties.mBackgroundImage = Background;
}
else
file->Seek(sh, SEEK_CUR);
}
if (fv >= 0.8f)
{
file->ReadBuffer(&ch, 1);
file->Seek(ch, SEEK_CUR);
file->ReadBuffer(&ch, 1);
file->Seek(ch, SEEK_CUR);
}
if (fv > 0.9f)
{
file->ReadU32(&rgb, 1);
mProperties.mAmbientColor[0] = (float)((unsigned char) (rgb))/255;
mProperties.mAmbientColor[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mAmbientColor[2] = (float)((unsigned char) ((rgb) >> 16))/255;
if (fv < 1.3f)
file->Seek(23, SEEK_CUR);
else
file->Seek(11, SEEK_CUR);
}
if (fv > 1.0f)
{
file->ReadU32(&rgb, 1);
mProperties.mBackgroundGradientColor1[0] = (float)((unsigned char) (rgb))/255;
mProperties.mBackgroundGradientColor1[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mBackgroundGradientColor1[2] = (float)((unsigned char) ((rgb) >> 16))/255;
file->ReadU32(&rgb, 1);
mProperties.mBackgroundGradientColor2[0] = (float)((unsigned char) (rgb))/255;
mProperties.mBackgroundGradientColor2[1] = (float)((unsigned char) (((unsigned short) (rgb)) >> 8))/255;
mProperties.mBackgroundGradientColor2[2] = (float)((unsigned char) ((rgb) >> 16))/255;
}
UpdateBackgroundTexture();
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CalculateStep(mCurrentStep);
return true;
}
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void lcModel::Merge(lcModel* Other)
{
for (int PieceIdx = 0; PieceIdx < Other->mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = Other->mPieces[PieceIdx];
mPieces.Add(Piece);
}
Other->mPieces.RemoveAll();
for (int CameraIdx = 0; CameraIdx < Other->mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = Other->mCameras[CameraIdx];
Camera->CreateName(mCameras);
mCameras.Add(Camera);
}
Other->mCameras.RemoveAll();
for (int LightIdx = 0; LightIdx < Other->mLights.GetSize(); LightIdx++)
{
lcLight* Light = Other->mLights[LightIdx];
Light->CreateName(mLights);
mLights.Add(Light);
}
Other->mLights.RemoveAll();
for (int GroupIdx = 0; GroupIdx < Other->mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = Other->mGroups[GroupIdx];
Group->CreateName(mGroups);
mGroups.Add(Group);
}
Other->mGroups.RemoveAll();
delete Other;
}
void lcModel::Cut()
{
Copy();
if (RemoveSelectedObjects())
{
gMainWindow->UpdateFocusObject(NULL);
UpdateSelection();
gMainWindow->UpdateAllViews();
SaveCheckpoint("Cutting");
}
}
void lcModel::Copy()
{
QByteArray File;
QTextStream Stream(&File, QIODevice::WriteOnly);
SaveLDraw(Stream, true);
g_App->ExportClipboard(File);
}
void lcModel::Paste()
{
if (g_App->mClipboard.isEmpty())
return;
lcModel* Model = new lcModel(QString());
QBuffer Buffer(&g_App->mClipboard);
Buffer.open(QIODevice::ReadOnly);
Model->LoadLDraw(Buffer);
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lcArray<lcPiece*> PastedPieces = Model->mPieces;
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Merge(Model);
SaveCheckpoint(tr("Pasting"));
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SetSelection((lcArray<lcObject*>&)PastedPieces);
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CalculateStep(mCurrentStep);
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gMainWindow->UpdateAllViews();
}
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void lcModel::GetScene(lcScene& Scene, lcCamera* ViewCamera, bool DrawInterface) const
{
Scene.ViewMatrix = ViewCamera->mWorldView;
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Scene.OpaqueMeshes.RemoveAll();
Scene.OpaqueMeshes.AllocGrow(mPieces.GetSize());
Scene.TranslucentMeshes.RemoveAll();
Scene.TranslucentMeshes.AllocGrow(mPieces.GetSize());
Scene.InterfaceObjects.RemoveAll();
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsVisible(mCurrentStep))
continue;
PieceInfo* Info = Piece->mPieceInfo;
bool Focused, Selected;
if (DrawInterface)
{
Focused = Piece->IsFocused();
Selected = Piece->IsSelected();
}
else
{
Focused = false;
Selected = false;
}
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Info->AddRenderMeshes(Scene, Piece->mModelWorld, Piece->mColorIndex, Focused, Selected);
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if (Selected)
Scene.InterfaceObjects.Add(Piece);
}
if (DrawInterface)
{
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ViewCamera && Camera->IsVisible())
Scene.InterfaceObjects.Add(Camera);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsVisible())
Scene.InterfaceObjects.Add(Light);
}
}
Scene.OpaqueMeshes.Sort(lcOpaqueRenderMeshCompare);
Scene.TranslucentMeshes.Sort(lcTranslucentRenderMeshCompare);
}
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void lcModel::SubModelAddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex, bool Focused, bool Selected) const
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{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() != LC_STEP_MAX)
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continue;
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
PieceInfo* Info = Piece->mPieceInfo;
Info->AddRenderMeshes(Scene, lcMul(Piece->mModelWorld, WorldMatrix), ColorIndex, Focused, Selected);
}
}
void lcModel::DrawBackground(lcContext* Context)
{
if (mProperties.mBackgroundType == LC_BACKGROUND_SOLID)
{
glClearColor(mProperties.mBackgroundSolidColor[0], mProperties.mBackgroundSolidColor[1], mProperties.mBackgroundSolidColor[2], 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
return;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
float ViewWidth = (float)Context->GetViewportWidth();
float ViewHeight = (float)Context->GetViewportHeight();
Context->SetProjectionMatrix(lcMatrix44Ortho(0.0f, ViewWidth, 0.0f, ViewHeight, -1.0f, 1.0f));
Context->SetWorldViewMatrix(lcMatrix44Translation(lcVector3(0.375f, 0.375f, 0.0f)));
if (mProperties.mBackgroundType == LC_BACKGROUND_GRADIENT)
{
glShadeModel(GL_SMOOTH);
const lcVector3& Color1 = mProperties.mBackgroundGradientColor1;
const lcVector3& Color2 = mProperties.mBackgroundGradientColor2;
float Verts[] =
{
ViewWidth, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f,
0.0f, ViewHeight, Color1[0], Color1[1], Color1[2], 1.0f,
0.0f, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f,
ViewWidth, 0.0f, Color2[0], Color2[1], Color2[2], 1.0f
};
glVertexPointer(2, GL_FLOAT, 6 * sizeof(float), Verts);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, 6 * sizeof(float), Verts + 2);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_COLOR_ARRAY);
glShadeModel(GL_FLAT);
}
if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE)
{
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, mBackgroundTexture->mTexture);
float TileWidth = 1.0f, TileHeight = 1.0f;
if (mProperties.mBackgroundImageTile)
{
TileWidth = ViewWidth / mBackgroundTexture->mWidth;
TileHeight = ViewHeight / mBackgroundTexture->mHeight;
}
float Verts[] =
{
0.0f, ViewHeight, 0.0f, 0.0f,
ViewWidth, ViewHeight, TileWidth, 0.0f,
ViewWidth, 0.0f, TileWidth, TileHeight,
0.0f, 0.0f, 0.0f, TileHeight
};
glVertexPointer(2, GL_FLOAT, 4 * sizeof(float), Verts);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), Verts + 2);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_TEXTURE_2D);
}
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
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void lcModel::SaveStepImages(const QString& BaseName, int Width, int Height, lcStep Start, lcStep End)
{
gMainWindow->mPreviewWidget->MakeCurrent();
lcContext* Context = gMainWindow->mPreviewWidget->mContext;
if (!Context->BeginRenderToTexture(Width, Height))
{
gMainWindow->DoMessageBox("Error creating images.", LC_MB_ICONERROR | LC_MB_OK);
return;
}
lcStep CurrentStep = mCurrentStep;
View View(this);
View.SetCamera(gMainWindow->GetActiveView()->mCamera, false);
View.mWidth = Width;
View.mHeight = Height;
View.SetContext(Context);
for (lcStep Step = Start; Step <= End; Step++)
{
SetCurrentStep(Step);
View.OnDraw();
QString FileName = BaseName.arg(Step, 2, 10, QLatin1Char('0'));
if (!Context->SaveRenderToTextureImage(FileName, Width, Height))
break;
}
Context->EndRenderToTexture();
SetCurrentStep(CurrentStep);
if (!mActive)
CalculateStep(LC_STEP_MAX);
}
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void lcModel::UpdateBackgroundTexture()
{
lcReleaseTexture(mBackgroundTexture);
mBackgroundTexture = NULL;
if (mProperties.mBackgroundType == LC_BACKGROUND_IMAGE)
{
mBackgroundTexture = lcLoadTexture(mProperties.mBackgroundImage, LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV);
if (!mBackgroundTexture)
mProperties.mBackgroundType = LC_BACKGROUND_SOLID;
}
}
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void lcModel::RayTest(lcObjectRayTest& ObjectRayTest) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->RayTest(ObjectRayTest);
}
if (ObjectRayTest.PiecesOnly)
return;
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ObjectRayTest.ViewCamera && Camera->IsVisible())
Camera->RayTest(ObjectRayTest);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsVisible())
mLights[LightIdx]->RayTest(ObjectRayTest);
}
void lcModel::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->BoxTest(ObjectBoxTest);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera != ObjectBoxTest.ViewCamera && Camera->IsVisible())
Camera->BoxTest(ObjectBoxTest);
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsVisible())
mLights[LightIdx]->BoxTest(ObjectBoxTest);
}
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bool lcModel::SubModelMinIntersectDist(const lcVector3& WorldStart, const lcVector3& WorldEnd, float& MinDistance) const
{
bool MinIntersect = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() == LC_STEP_MAX && Piece->mPieceInfo->MinIntersectDist(Piece->mModelWorld, WorldStart, WorldEnd, MinDistance))
MinIntersect = true;
}
return MinIntersect;
}
bool lcModel::SubModelBoxTest(const lcVector4 Planes[6]) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepHide() != LC_STEP_MAX)
continue;
if (Piece->mPieceInfo->BoxTest(Piece->mModelWorld, Planes))
return true;
}
return false;
}
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void lcModel::SaveCheckpoint(const QString& Description)
{
lcModelHistoryEntry* ModelHistoryEntry = new lcModelHistoryEntry();
ModelHistoryEntry->Description = Description;
QTextStream Stream(&ModelHistoryEntry->File);
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SaveLDraw(Stream, false);
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mUndoHistory.InsertAt(0, ModelHistoryEntry);
mRedoHistory.DeleteAll();
if (!Description.isEmpty())
{
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : QString(), !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : QString());
}
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}
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void lcModel::LoadCheckPoint(lcModelHistoryEntry* CheckPoint)
{
DeleteModel();
QBuffer Buffer(&CheckPoint->File);
Buffer.open(QIODevice::ReadOnly);
LoadLDraw(Buffer);
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gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateCameraMenu();
UpdateSelection();
gMainWindow->UpdateCurrentStep();
gMainWindow->UpdateAllViews();
}
void lcModel::SetActive(bool Active)
{
if (Active)
{
CalculateStep(mCurrentStep);
}
else
{
CalculateStep(LC_STEP_MAX);
strncpy(mPieceInfo->m_strName, mProperties.mName.toLatin1().constData(), sizeof(mPieceInfo->m_strName));
strupr(mPieceInfo->m_strName);
mPieceInfo->m_strName[sizeof(mPieceInfo->m_strName) - 1] = 0;
strncpy(mPieceInfo->m_strDescription, mProperties.mName.toLatin1().constData(), sizeof(mPieceInfo->m_strDescription));
mPieceInfo->m_strDescription[sizeof(mPieceInfo->m_strDescription) - 1] = 0;
}
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mActive = Active;
}
void lcModel::CalculateStep(lcStep Step)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->UpdatePosition(Step);
if (Piece->IsSelected())
{
if (!Piece->IsVisible(Step))
Piece->SetSelected(false);
else
SelectGroup(Piece->GetTopGroup(), true);
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->UpdatePosition(Step);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->UpdatePosition(Step);
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}
void lcModel::ShowFirstStep()
{
if (mCurrentStep == 1)
return;
mCurrentStep = 1;
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CalculateStep(mCurrentStep);
UpdateSelection();
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
gMainWindow->UpdateCurrentStep();
}
void lcModel::ShowLastStep()
{
lcStep LastStep = GetLastStep();
if (mCurrentStep == LastStep)
return;
mCurrentStep = LastStep;
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CalculateStep(mCurrentStep);
UpdateSelection();
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
gMainWindow->UpdateCurrentStep();
}
void lcModel::ShowPreviousStep()
{
if (mCurrentStep == 1)
return;
mCurrentStep--;
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CalculateStep(mCurrentStep);
UpdateSelection();
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
gMainWindow->UpdateCurrentStep();
}
void lcModel::ShowNextStep()
{
if (mCurrentStep == LC_STEP_MAX)
return;
mCurrentStep++;
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CalculateStep(mCurrentStep);
UpdateSelection();
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
gMainWindow->UpdateCurrentStep();
}
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lcStep lcModel::GetLastStep() const
{
lcStep Step = 1;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
Step = lcMax(Step, mPieces[PieceIdx]->GetStepShow());
return Step;
}
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void lcModel::InsertStep()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->InsertTime(mCurrentStep, 1);
if (Piece->IsSelected() && !Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->InsertTime(mCurrentStep, 1);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->InsertTime(mCurrentStep, 1);
SaveCheckpoint(tr("Inserting Step"));
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CalculateStep(mCurrentStep);
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
UpdateSelection();
}
void lcModel::RemoveStep()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Piece->RemoveTime(mCurrentStep, 1);
if (Piece->IsSelected() && !Piece->IsVisible(mCurrentStep))
Piece->SetSelected(false);
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->RemoveTime(mCurrentStep, 1);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->RemoveTime(mCurrentStep, 1);
SaveCheckpoint(tr("Removing Step"));
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CalculateStep(mCurrentStep);
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
UpdateSelection();
}
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lcGroup* lcModel::AddGroup(const char* Prefix, lcGroup* Parent)
{
lcGroup* Group = new lcGroup();
mGroups.Add(Group);
GetGroupName(Prefix, Group->m_strName);
Group->mGroup = Parent;
return Group;
}
lcGroup* lcModel::GetGroup(const char* Name, bool CreateIfMissing)
{
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (!strcmp(Group->m_strName, Name))
return Group;
}
if (CreateIfMissing)
{
lcGroup* Group = new lcGroup();
mGroups.Add(Group);
strncpy(Group->m_strName, Name, sizeof(Group->m_strName));
Group->m_strName[sizeof(Group->m_strName) - 1] = 0;
return Group;
}
return NULL;
}
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void lcModel::RemoveGroup(lcGroup* Group)
{
mGroups.Remove(Group);
delete Group;
}
void lcModel::GroupSelection()
{
if (!AnyPiecesSelected())
{
gMainWindow->DoMessageBox("No pieces selected.", LC_MB_OK | LC_MB_ICONINFORMATION);
return;
}
char GroupName[LC_MAX_GROUP_NAME + 1];
GetGroupName("Group #", GroupName);
if (!gMainWindow->DoDialog(LC_DIALOG_PIECE_GROUP, GroupName))
return;
lcGroup* NewGroup = GetGroup(GroupName, true);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcGroup* Group = Piece->GetTopGroup();
if (!Group)
Piece->SetGroup(NewGroup);
else if (Group != NewGroup)
Group->mGroup = NewGroup;
}
}
SaveCheckpoint(tr("Grouping"));
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}
void lcModel::UngroupSelection()
{
lcArray<lcGroup*> SelectedGroups;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcGroup* Group = Piece->GetTopGroup();
if (SelectedGroups.FindIndex(Group) == -1)
{
mGroups.Remove(Group);
SelectedGroups.Add(Group);
}
}
}
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
lcGroup* Group = Piece->GetGroup();
if (SelectedGroups.FindIndex(Group) != -1)
Piece->SetGroup(NULL);
}
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
if (SelectedGroups.FindIndex(Group->mGroup) != -1)
Group->mGroup = NULL;
}
SelectedGroups.DeleteAll();
RemoveEmptyGroups();
SaveCheckpoint(tr("Ungrouping"));
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}
void lcModel::AddSelectedPiecesToGroup()
{
lcGroup* Group = NULL;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Group = Piece->GetTopGroup();
if (Group)
break;
}
}
if (Group)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Piece->SetGroup(Group);
break;
}
}
}
RemoveEmptyGroups();
SaveCheckpoint(tr("Grouping"));
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}
void lcModel::RemoveFocusPieceFromGroup()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Piece->SetGroup(NULL);
break;
}
}
RemoveEmptyGroups();
SaveCheckpoint(tr("Ungrouping"));
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}
void lcModel::ShowEditGroupsDialog()
{
lcEditGroupsDialogOptions Options;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
Options.PieceParents[Piece] = Piece->GetGroup();
}
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
Options.GroupParents[Group] = Group->mGroup;
}
if (!gMainWindow->DoDialog(LC_DIALOG_EDIT_GROUPS, &Options))
return;
bool Modified = Options.NewGroups.isEmpty();
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
lcGroup* ParentGroup = Options.PieceParents.value(Piece);
if (ParentGroup != Piece->GetGroup())
{
mPieces[PieceIdx]->SetGroup(ParentGroup);
Modified = true;
}
}
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
lcGroup* ParentGroup = Options.GroupParents.value(Group);
if (ParentGroup != Group->mGroup)
{
Group->mGroup = ParentGroup;
Modified = true;
}
}
if (Modified)
{
ClearSelection(true);
SaveCheckpoint(tr("Editing Groups"));
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}
}
void lcModel::GetGroupName(const char* Prefix, char* GroupName)
{
int Length = strlen(Prefix);
int Max = 0;
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize(); GroupIdx++)
{
lcGroup* Group = mGroups[GroupIdx];
int GroupNumber;
if (strncmp(Group->m_strName, Prefix, Length) == 0)
if (sscanf(Group->m_strName + Length, "%d", &GroupNumber) == 1)
if (GroupNumber > Max)
Max = GroupNumber;
}
sprintf(GroupName, "%s%.2d", Prefix, Max + 1);
}
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void lcModel::RemoveEmptyGroups()
{
bool Removed;
do
{
Removed = false;
for (int GroupIdx = 0; GroupIdx < mGroups.GetSize();)
{
lcGroup* Group = mGroups[GroupIdx];
int Ref = 0;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->GetGroup() == Group)
Ref++;
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
if (mGroups[ParentIdx]->mGroup == Group)
Ref++;
if (Ref > 1)
{
GroupIdx++;
continue;
}
if (Ref != 0)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetGroup() == Group)
{
Piece->SetGroup(Group->mGroup);
break;
}
}
for (int ParentIdx = 0; ParentIdx < mGroups.GetSize(); ParentIdx++)
{
if (mGroups[ParentIdx]->mGroup == Group)
{
mGroups[ParentIdx]->mGroup = Group->mGroup;
break;
}
}
}
mGroups.RemoveIndex(GroupIdx);
delete Group;
Removed = true;
}
}
while (Removed);
}
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lcVector3 lcModel::LockVector(const lcVector3& Vector) const
{
lcVector3 NewVector(Vector);
if (gMainWindow->GetLockX())
NewVector[0] = 0;
if (gMainWindow->GetLockY())
NewVector[1] = 0;
if (gMainWindow->GetLockZ())
NewVector[2] = 0;
return NewVector;
}
lcVector3 lcModel::SnapPosition(const lcVector3& Distance) const
{
lcVector3 NewDistance(Distance);
if (gMainWindow->GetMoveXYSnap())
{
float SnapXY = (float)gMainWindow->GetMoveXYSnap();
int i = (int)(NewDistance[0] / SnapXY);
float Leftover = NewDistance[0] - (SnapXY * i);
if (Leftover > SnapXY / 2)
{
Leftover -= SnapXY;
i++;
}
else if (Leftover < -SnapXY / 2)
{
Leftover += SnapXY;
i--;
}
NewDistance[0] = SnapXY * i;
i = (int)(NewDistance[1] / SnapXY);
Leftover = NewDistance[1] - (SnapXY * i);
if (Leftover > SnapXY / 2)
{
Leftover -= SnapXY;
i++;
}
else if (Leftover < -SnapXY / 2)
{
Leftover += SnapXY;
i--;
}
NewDistance[1] = SnapXY * i;
}
if (gMainWindow->GetMoveZSnap())
{
float SnapZ = (float)gMainWindow->GetMoveZSnap();
int i = (int)(NewDistance[2] / SnapZ);
float Leftover = NewDistance[2] - (SnapZ * i);
if (Leftover > SnapZ / 2)
{
Leftover -= SnapZ;
i++;
}
else if (Leftover < -SnapZ / 2)
{
Leftover += SnapZ;
i--;
}
NewDistance[2] = SnapZ * i;
}
return NewDistance;
}
lcVector3 lcModel::SnapRotation(const lcVector3& Angles) const
{
int AngleSnap = gMainWindow->GetAngleSnap();
lcVector3 NewAngles(Angles);
if (AngleSnap)
{
int Snap[3];
for (int i = 0; i < 3; i++)
Snap[i] = (int)(Angles[i] / (float)AngleSnap);
NewAngles = lcVector3((float)(AngleSnap * Snap[0]), (float)(AngleSnap * Snap[1]), (float)(AngleSnap * Snap[2]));
}
return NewAngles;
}
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lcMatrix44 lcModel::GetRelativeRotation() const
{
if (gMainWindow->GetRelativeTransform())
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{
lcObject* Focus = GetFocusObject();
if ((Focus != NULL) && Focus->IsPiece())
{
lcMatrix44 WorldMatrix = ((lcPiece*)Focus)->mModelWorld;
WorldMatrix.SetTranslation(lcVector3(0.0f, 0.0f, 0.0f));
return WorldMatrix;
}
}
return lcMatrix44Identity();
}
void lcModel::AddPiece()
{
PieceInfo* CurPiece = gMainWindow->mPreviewWidget->GetCurrentPiece();
if (!CurPiece)
return;
lcPiece* Last = mPieces.IsEmpty() ? NULL : mPieces[mPieces.GetSize() - 1];
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Last = Piece;
break;
}
}
lcMatrix44 WorldMatrix;
if (Last != NULL)
{
lcVector3 Dist(0, 0, Last->mPieceInfo->m_fDimensions[2] - CurPiece->m_fDimensions[5]);
Dist = SnapPosition(Dist);
WorldMatrix = Last->mModelWorld;
WorldMatrix.SetTranslation(lcMul31(Dist, Last->mModelWorld));
}
else
{
WorldMatrix = lcMatrix44Translation(lcVector3(0.0f, 0.0f, -CurPiece->m_fDimensions[5]));
}
lcPiece* Piece = new lcPiece(CurPiece);
Piece->Initialize(WorldMatrix, mCurrentStep);
Piece->SetColorIndex(gMainWindow->mColorIndex);
mPieces.Add(Piece);
ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION);
SaveCheckpoint("Adding Piece");
}
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void lcModel::DeleteAllCameras()
{
if (mCameras.IsEmpty())
return;
mCameras.DeleteAll();
gMainWindow->UpdateCameraMenu();
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
SaveCheckpoint("Reseting Cameras");
}
void lcModel::DeleteSelectedObjects()
{
if (RemoveSelectedObjects())
{
gMainWindow->UpdateFocusObject(NULL);
UpdateSelection();
gMainWindow->UpdateAllViews();
SaveCheckpoint("Deleting");
}
}
void lcModel::ShowSelectedPiecesEarlier()
{
bool Modified = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcStep Step = Piece->GetStepShow();
if (Step > 1)
{
Step--;
Modified = true;
Piece->SetStepShow(Step);
}
}
}
if (Modified)
{
SaveCheckpoint("Modifying");
gMainWindow->UpdateAllViews();
UpdateSelection();
}
}
void lcModel::ShowSelectedPiecesLater()
{
bool Modified = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
lcStep Step = Piece->GetStepShow();
if (Step < LC_STEP_MAX)
{
Step++;
Modified = true;
Piece->SetStepShow(Step);
if (Step > mCurrentStep)
Piece->SetSelected(false);
}
}
}
if (Modified)
{
SaveCheckpoint("Modifying");
gMainWindow->UpdateAllViews();
UpdateSelection();
}
}
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bool lcModel::RemoveSelectedObjects()
{
bool RemovedPiece = false;
bool RemovedCamera = false;
bool RemovedLight = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); )
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
RemovedPiece = true;
mPieces.Remove(Piece);
delete Piece;
}
else
PieceIdx++;
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); )
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
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const lcArray<View*>& Views = gMainWindow->GetViews();
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for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
{
View* View = Views[ViewIdx];
if (Camera == View->mCamera)
View->SetCamera(Camera, true);
}
RemovedCamera = true;
mCameras.RemoveIndex(CameraIdx);
delete Camera;
}
else
CameraIdx++;
}
if (RemovedCamera)
gMainWindow->UpdateCameraMenu();
for (int LightIdx = 0; LightIdx < mLights.GetSize(); )
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
RemovedLight = true;
mLights.RemoveIndex(LightIdx);
delete Light;
}
else
LightIdx++;
}
RemoveEmptyGroups();
return RemovedPiece || RemovedCamera || RemovedLight;
}
void lcModel::MoveSelectedObjects(const lcVector3& PieceDistance, const lcVector3& ObjectDistance, bool Relative, bool Update)
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{
bool Moved = false;
lcMatrix44 RelativeRotation;
if (Relative)
RelativeRotation = GetRelativeRotation();
else
RelativeRotation = lcMatrix44Identity();
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if (PieceDistance.LengthSquared() >= 0.001f)
{
lcVector3 TransformedPieceDistance = lcMul30(PieceDistance, RelativeRotation);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedPieceDistance);
Piece->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
if (ObjectDistance.LengthSquared() >= 0.001f)
{
lcVector3 TransformedObjectDistance = lcMul30(ObjectDistance, RelativeRotation);
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Camera->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
Camera->UpdatePosition(mCurrentStep);
Moved = true;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Light->Move(mCurrentStep, gMainWindow->GetAddKeys(), TransformedObjectDistance);
Light->UpdatePosition(mCurrentStep);
Moved = true;
}
}
}
if (Moved && Update)
{
gMainWindow->UpdateAllViews();
SaveCheckpoint("Moving");
gMainWindow->UpdateFocusObject(GetFocusObject());
}
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}
void lcModel::RotateSelectedPieces(const lcVector3& Angles, bool Relative, bool Update)
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{
if (Angles.LengthSquared() < 0.001f)
return;
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float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
lcPiece* Focus = NULL;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
if (Piece->IsFocused())
Focus = Piece;
Piece->CompareBoundingBox(Bounds);
}
}
lcVector3 Center;
if (Focus)
Center = Focus->mModelWorld.GetTranslation();
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else
Center = lcVector3((Bounds[0] + Bounds[3]) / 2.0f, (Bounds[1] + Bounds[4]) / 2.0f, (Bounds[2] + Bounds[5]) / 2.0f);
lcMatrix33 RotationMatrix = lcMatrix33Identity();
lcMatrix33 WorldToFocusMatrix;
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if (Angles[0] != 0.0f)
RotationMatrix = lcMul(lcMatrix33RotationX(Angles[0] * LC_DTOR), RotationMatrix);
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if (Angles[1] != 0.0f)
RotationMatrix = lcMul(lcMatrix33RotationY(Angles[1] * LC_DTOR), RotationMatrix);
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if (Angles[2] != 0.0f)
RotationMatrix = lcMul(lcMatrix33RotationZ(Angles[2] * LC_DTOR), RotationMatrix);
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if (!gMainWindow->GetRelativeTransform())
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Focus = NULL;
if (Focus && Relative)
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{
lcMatrix33 FocusToWorldMatrix = lcMatrix33(Focus->mModelWorld);
WorldToFocusMatrix = lcMatrix33AffineInverse(FocusToWorldMatrix);
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RotationMatrix = lcMul(RotationMatrix, FocusToWorldMatrix);
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}
else
WorldToFocusMatrix = lcMatrix33Identity();
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bool Rotated = false;
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for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
continue;
lcVector3 Distance = Piece->mModelWorld.GetTranslation() - Center;
lcMatrix33 LocalToWorldMatrix = lcMatrix33(Piece->mModelWorld);
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lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, WorldToFocusMatrix);
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
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lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
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Distance = lcMul(Distance, WorldToLocalMatrix);
Distance = lcMul(Distance, NewLocalToWorldMatrix);
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NewLocalToWorldMatrix.Orthonormalize();
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Piece->SetPosition(Center + Distance, mCurrentStep, gMainWindow->GetAddKeys());
Piece->SetRotation(NewLocalToWorldMatrix, mCurrentStep, gMainWindow->GetAddKeys());
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Piece->UpdatePosition(mCurrentStep);
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Rotated = true;
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}
if (Rotated && Update)
{
gMainWindow->UpdateAllViews();
SaveCheckpoint("Rotating");
gMainWindow->UpdateFocusObject(GetFocusObject());
}
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}
void lcModel::TransformSelectedObjects(lcTransformType TransformType, const lcVector3& Transform)
{
switch (TransformType)
{
case LC_TRANSFORM_ABSOLUTE_TRANSLATION:
MoveSelectedObjects(Transform, false, true);
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break;
case LC_TRANSFORM_RELATIVE_TRANSLATION:
MoveSelectedObjects(Transform, true, true);
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break;
case LC_TRANSFORM_ABSOLUTE_ROTATION:
RotateSelectedPieces(Transform, false, true);
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break;
case LC_TRANSFORM_RELATIVE_ROTATION:
RotateSelectedPieces(Transform, true, true);
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break;
}
}
void lcModel::SetObjectProperty(lcObject* Object, lcObjectPropertyType ObjectPropertyType, const void* Value)
{
QString CheckPointString;
switch (ObjectPropertyType)
{
case LC_PIECE_PROPERTY_POSITION:
{
const lcVector3& Position = *(lcVector3*)Value;
lcPiece* Piece = (lcPiece*)Object;
if (Piece->mModelWorld.GetTranslation() != Position)
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{
Piece->SetPosition(Position, mCurrentStep, gMainWindow->GetAddKeys());
Piece->UpdatePosition(mCurrentStep);
CheckPointString = tr("Moving");
}
} break;
case LC_PIECE_PROPERTY_ROTATION:
{
const lcVector3& Rotation = *(lcVector3*)Value;
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lcPiece* Piece = (lcPiece*)Object;
if (Rotation != lcMatrix44ToEulerAngles(Piece->mModelWorld))
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{
lcMatrix33 RotationMatrix = lcMatrix33FromEulerAngles(Rotation);
Piece->SetRotation(RotationMatrix, mCurrentStep, gMainWindow->GetAddKeys());
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Piece->UpdatePosition(mCurrentStep);
CheckPointString = tr("Rotating");
}
} break;
case LC_PIECE_PROPERTY_SHOW:
{
lcStep Step = *(lcStep*)Value;
lcPiece* Part = (lcPiece*)Object;
if (Step != Part->GetStepShow())
{
Part->SetStepShow(Step);
if (Part->IsSelected() && !Part->IsVisible(mCurrentStep))
Part->SetSelected(false);
CheckPointString = tr("Showing");
}
} break;
case LC_PIECE_PROPERTY_HIDE:
{
lcStep Step = *(lcuint32*)Value;
lcPiece* Part = (lcPiece*)Object;
if (Step != Part->GetStepHide())
{
Part->SetStepHide(Step);
CheckPointString = tr("Hiding");
}
} break;
case LC_PIECE_PROPERTY_COLOR:
{
int ColorIndex = *(int*)Value;
lcPiece* Part = (lcPiece*)Object;
if (ColorIndex != Part->mColorIndex)
{
Part->SetColorIndex(ColorIndex);
CheckPointString = tr("Setting Color");
}
} break;
case LC_PIECE_PROPERTY_ID:
{
lcPiece* Part = (lcPiece*)Object;
PieceInfo* Info = (PieceInfo*)Value;
if (Info != Part->mPieceInfo)
{
Part->mPieceInfo->Release();
Part->mPieceInfo = Info;
Part->mPieceInfo->AddRef();
CheckPointString = tr("Setting Part");
}
} break;
case LC_CAMERA_PROPERTY_POSITION:
{
const lcVector3& Position = *(lcVector3*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->mPosition != Position)
{
Camera->SetPosition(Position, mCurrentStep, gMainWindow->GetAddKeys());
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Moving Camera");
}
} break;
case LC_CAMERA_PROPERTY_TARGET:
{
const lcVector3& TargetPosition = *(lcVector3*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->mTargetPosition != TargetPosition)
{
Camera->SetTargetPosition(TargetPosition, mCurrentStep, gMainWindow->GetAddKeys());
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Moving Camera");
}
} break;
case LC_CAMERA_PROPERTY_UPVECTOR:
{
const lcVector3& Up = *(lcVector3*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->mUpVector != Up)
{
Camera->SetUpVector(Up, mCurrentStep, gMainWindow->GetAddKeys());
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Rotating Camera");
}
} break;
case LC_CAMERA_PROPERTY_ORTHO:
{
bool Ortho = *(bool*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->IsOrtho() != Ortho)
{
Camera->SetOrtho(Ortho);
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Changing Camera");
}
} break;
case LC_CAMERA_PROPERTY_FOV:
{
float FOV = *(float*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->m_fovy != FOV)
{
Camera->m_fovy = FOV;
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Setting FOV");
}
} break;
case LC_CAMERA_PROPERTY_NEAR:
{
float Near = *(float*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->m_zNear != Near)
{
Camera->m_zNear= Near;
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Setting Camera");
}
} break;
case LC_CAMERA_PROPERTY_FAR:
{
float Far = *(float*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (Camera->m_zFar != Far)
{
Camera->m_zFar = Far;
Camera->UpdatePosition(mCurrentStep);
CheckPointString = tr("Setting Camera");
}
} break;
case LC_CAMERA_PROPERTY_NAME:
{
const char* Name = (const char*)Value;
lcCamera* Camera = (lcCamera*)Object;
if (strcmp(Camera->m_strName, Name))
{
strncpy(Camera->m_strName, Name, sizeof(Camera->m_strName));
Camera->m_strName[sizeof(Camera->m_strName) - 1] = 0;
gMainWindow->UpdateCameraMenu();
CheckPointString = tr("Naming Camera");
}
}
}
if (!CheckPointString.isEmpty())
{
SaveCheckpoint(CheckPointString);
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
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}
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bool lcModel::AnyPiecesSelected() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->IsSelected())
return true;
return false;
}
bool lcModel::AnyObjectsSelected() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (mPieces[PieceIdx]->IsSelected())
return true;
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
if (mCameras[CameraIdx]->IsSelected())
return true;
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
if (mLights[LightIdx]->IsSelected())
return true;
return false;
}
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lcObject* lcModel::GetFocusObject() const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
return Piece;
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsFocused())
return Camera;
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsFocused())
return Light;
}
return NULL;
}
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bool lcModel::GetPieceFocusOrSelectionCenter(lcVector3& Center) const
{
float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
bool Selected = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused())
{
Center = Piece->mModelWorld.GetTranslation();
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return true;
}
if (Piece->IsSelected())
{
Piece->CompareBoundingBox(Bounds);
Selected = true;
}
}
if (Selected)
Center = lcVector3((Bounds[0] + Bounds[3]) * 0.5f, (Bounds[1] + Bounds[4]) * 0.5f, (Bounds[2] + Bounds[5]) * 0.5f);
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
return Selected;
}
bool lcModel::GetFocusOrSelectionCenter(lcVector3& Center) const
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{
if (GetFocusPosition(Center))
return true;
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if (GetSelectionCenter(Center))
return true;
Center = lcVector3(0.0f, 0.0f, 0.0f);
return false;
}
lcVector3 lcModel::GetFocusOrSelectionCenter() const
{
lcVector3 Center;
GetFocusOrSelectionCenter(Center);
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return Center;
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}
bool lcModel::GetFocusPosition(lcVector3& Position) const
{
lcObject* FocusObject = GetFocusObject();
if (FocusObject)
{
Position = FocusObject->GetSectionPosition(FocusObject->GetFocusSection());
return true;
}
else
{
Position = lcVector3(0.0f, 0.0f, 0.0f);
return false;
}
}
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bool lcModel::GetSelectionCenter(lcVector3& Center) const
{
float Bounds[6] = { FLT_MAX, FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
bool Selected = false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->CompareBoundingBox(Bounds);
Selected = true;
}
}
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for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Camera->CompareBoundingBox(Bounds);
Selected = true;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Light->CompareBoundingBox(Bounds);
Selected = true;
}
}
if (Selected)
Center = lcVector3((Bounds[0] + Bounds[3]) * 0.5f, (Bounds[1] + Bounds[4]) * 0.5f, (Bounds[2] + Bounds[5]) * 0.5f);
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
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return Selected;
}
bool lcModel::GetPiecesBoundingBox(float BoundingBox[6]) const
{
BoundingBox[0] = FLT_MAX;
BoundingBox[1] = FLT_MAX;
BoundingBox[2] = FLT_MAX;
BoundingBox[3] = -FLT_MAX;
BoundingBox[4] = -FLT_MAX;
BoundingBox[5] = -FLT_MAX;
if (mPieces.IsEmpty())
return false;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->CompareBoundingBox(BoundingBox);
}
return true;
}
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void lcModel::GetPartsList(int DefaultColorIndex, lcArray<lcPartsListEntry>& PartsList) const
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{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
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int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
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int UsedIdx;
for (UsedIdx = 0; UsedIdx < PartsList.GetSize(); UsedIdx++)
{
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if (PartsList[UsedIdx].Info != Piece->mPieceInfo || PartsList[UsedIdx].ColorIndex != ColorIndex)
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continue;
PartsList[UsedIdx].Count++;
break;
}
if (UsedIdx == PartsList.GetSize())
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Piece->mPieceInfo->GetPartsList(ColorIndex, PartsList);
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}
}
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void lcModel::GetPartsListForStep(lcStep Step, int DefaultColorIndex, lcArray<lcPartsListEntry>& PartsList) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->GetStepShow() != Step)
continue;
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
int UsedIdx;
for (UsedIdx = 0; UsedIdx < PartsList.GetSize(); UsedIdx++)
{
if (PartsList[UsedIdx].Info != Piece->mPieceInfo || PartsList[UsedIdx].ColorIndex != ColorIndex)
continue;
PartsList[UsedIdx].Count++;
break;
}
if (UsedIdx == PartsList.GetSize())
Piece->mPieceInfo->GetPartsList(ColorIndex, PartsList);
}
}
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void lcModel::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
int ColorIndex = Piece->mColorIndex;
if (ColorIndex == gDefaultColor)
ColorIndex = DefaultColorIndex;
Piece->mPieceInfo->GetModelParts(lcMul(Piece->mModelWorld, WorldMatrix), ColorIndex, ModelParts);
}
}
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void lcModel::UpdateSelection() const
{
int Flags = 0;
int SelectedCount = 0;
lcObject* Focus = NULL;
if (mPieces.IsEmpty())
Flags |= LC_SEL_NO_PIECES;
else
{
lcGroup* pGroup = NULL;
bool first = true;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
SelectedCount++;
if (Piece->IsFocused())
Focus = Piece;
Flags |= LC_SEL_PIECE | LC_SEL_SELECTED;
if (Piece->GetGroup() != NULL)
{
Flags |= LC_SEL_GROUPED;
if (Piece->IsFocused())
Flags |= LC_SEL_FOCUS_GROUPED;
}
if (first)
{
pGroup = Piece->GetGroup();
first = false;
}
else
{
if (pGroup != Piece->GetGroup())
Flags |= LC_SEL_CAN_GROUP;
else
if (pGroup == NULL)
Flags |= LC_SEL_CAN_GROUP;
}
}
else
{
Flags |= LC_SEL_UNSELECTED;
if (Piece->IsHidden())
Flags |= LC_SEL_HIDDEN;
}
}
}
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
{
lcCamera* Camera = mCameras[CameraIdx];
if (Camera->IsSelected())
{
Flags |= LC_SEL_SELECTED;
SelectedCount++;
if (Camera->IsFocused())
Focus = Camera;
}
}
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
{
lcLight* Light = mLights[LightIdx];
if (Light->IsSelected())
{
Flags |= LC_SEL_SELECTED;
SelectedCount++;
if (Light->IsFocused())
Focus = Light;
}
}
gMainWindow->UpdateSelectedObjects(Flags, SelectedCount, Focus);
}
void lcModel::ClearSelection(bool UpdateInterface)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
mPieces[PieceIdx]->SetSelected(false);
for (int CameraIdx = 0; CameraIdx < mCameras.GetSize(); CameraIdx++)
mCameras[CameraIdx]->SetSelected(false);
for (int LightIdx = 0; LightIdx < mLights.GetSize(); LightIdx++)
mLights[LightIdx]->SetSelected(false);
if (UpdateInterface)
{
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(NULL);
}
}
void lcModel::SelectGroup(lcGroup* TopGroup, bool Select)
{
if (!TopGroup)
return;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected() && Piece->IsVisible(mCurrentStep) && (Piece->GetTopGroup() == TopGroup))
Piece->SetSelected(Select);
}
}
void lcModel::FocusOrDeselectObject(const lcObjectSection& ObjectSection)
{
lcObject* FocusObject = GetFocusObject();
lcObject* Object = ObjectSection.Object;
lcuint32 Section = ObjectSection.Section;
if (Object)
{
bool WasSelected = Object->IsSelected();
if (!Object->IsFocused(Section))
{
if (FocusObject)
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
Object->SetFocused(Section, true);
}
else
Object->SetSelected(Section, false);
bool IsSelected = Object->IsSelected();
if (Object->IsPiece() && (WasSelected != IsSelected))
SelectGroup(((lcPiece*)Object)->GetTopGroup(), IsSelected);
}
else
{
if (FocusObject)
FocusObject->SetFocused(FocusObject->GetFocusSection(), false);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(GetFocusObject());
}
void lcModel::ClearSelectionAndSetFocus(lcObject* Object, lcuint32 Section)
{
ClearSelection(false);
if (Object)
{
Object->SetFocused(Section, true);
if (Object->IsPiece())
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(Object);
}
void lcModel::ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection)
{
ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section);
}
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void lcModel::SetSelection(const lcArray<lcObject*>& Objects)
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{
ClearSelection(false);
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AddToSelection(Objects);
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}
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void lcModel::AddToSelection(const lcArray<lcObject*>& Objects)
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{
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for (int ObjectIdx = 0; ObjectIdx < Objects.GetSize(); ObjectIdx++)
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{
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lcObject* Object = Objects[ObjectIdx];
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bool WasSelected = Object->IsSelected();
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Object->SetSelected(Objects[ObjectIdx]);
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if (!WasSelected && Object->GetType() == LC_OBJECT_PIECE)
SelectGroup(((lcPiece*)Object)->GetTopGroup(), true);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
gMainWindow->UpdateFocusObject(GetFocusObject());
}
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void lcModel::SelectAllPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->SetSelected(true);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
}
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void lcModel::InvertSelection()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsVisible(mCurrentStep))
Piece->SetSelected(!Piece->IsSelected());
}
gMainWindow->UpdateFocusObject(GetFocusObject());
UpdateSelection();
gMainWindow->UpdateAllViews();
}
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void lcModel::HideSelectedPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsSelected())
{
Piece->SetHidden(true);
Piece->SetSelected(false);
}
}
UpdateSelection();
gMainWindow->UpdateFocusObject(NULL);
gMainWindow->UpdateAllViews();
}
void lcModel::HideUnselectedPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
Piece->SetHidden(true);
}
UpdateSelection();
gMainWindow->UpdateAllViews();
}
void lcModel::UnhideAllPieces()
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
mPieces[PieceIdx]->SetHidden(false);
UpdateSelection();
gMainWindow->UpdateAllViews();
}
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void lcModel::FindPiece(bool FindFirst, bool SearchForward)
{
if (mPieces.IsEmpty())
return;
int StartIdx = mPieces.GetSize() - 1;
if (!FindFirst)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (Piece->IsFocused() && Piece->IsVisible(mCurrentStep))
{
StartIdx = PieceIdx;
break;
}
}
}
int CurrentIdx = StartIdx;
lcObject* Focus = NULL;
const lcSearchOptions& SearchOptions = gMainWindow->mSearchOptions;
for (;;)
{
if (SearchForward)
CurrentIdx++;
else
CurrentIdx--;
if (CurrentIdx < 0)
CurrentIdx = mPieces.GetSize() - 1;
else if (CurrentIdx >= mPieces.GetSize())
CurrentIdx = 0;
if (CurrentIdx == StartIdx)
break;
lcPiece* Current = mPieces[CurrentIdx];
if (!Current->IsVisible(mCurrentStep))
continue;
if ((!SearchOptions.MatchInfo || Current->mPieceInfo == SearchOptions.Info) &&
(!SearchOptions.MatchColor || Current->mColorIndex == SearchOptions.ColorIndex) &&
(!SearchOptions.MatchName || strcasestr(Current->GetName(), SearchOptions.Name)))
{
Focus = Current;
break;
}
}
ClearSelectionAndSetFocus(Focus, LC_PIECE_SECTION_POSITION);
}
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void lcModel::UndoAction()
{
if (mUndoHistory.GetSize() < 2)
return;
lcModelHistoryEntry* Undo = mUndoHistory[0];
mUndoHistory.RemoveIndex(0);
mRedoHistory.InsertAt(0, Undo);
LoadCheckPoint(mUndoHistory[0]);
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : NULL, !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : NULL);
}
void lcModel::RedoAction()
{
if (mRedoHistory.IsEmpty())
return;
lcModelHistoryEntry* Redo = mRedoHistory[0];
mRedoHistory.RemoveIndex(0);
mUndoHistory.InsertAt(0, Redo);
LoadCheckPoint(Redo);
gMainWindow->UpdateModified(IsModified());
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : NULL, !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : NULL);
}
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void lcModel::BeginMouseTool()
{
mMouseToolDistance = lcVector3(0.0f, 0.0f, 0.0f);
}
void lcModel::EndMouseTool(lcTool Tool, bool Accept)
{
if (!Accept)
{
LoadCheckPoint(mUndoHistory[0]);
return;
}
switch (Tool)
{
case LC_TOOL_INSERT:
case LC_TOOL_LIGHT:
break;
case LC_TOOL_SPOTLIGHT:
SaveCheckpoint(tr("New SpotLight"));
break;
case LC_TOOL_CAMERA:
gMainWindow->UpdateCameraMenu();
SaveCheckpoint(tr("New Camera"));
break;
case LC_TOOL_SELECT:
break;
case LC_TOOL_MOVE:
SaveCheckpoint(tr("Move"));
break;
case LC_TOOL_ROTATE:
SaveCheckpoint(tr("Rotate"));
break;
case LC_TOOL_ERASER:
case LC_TOOL_PAINT:
break;
case LC_TOOL_ZOOM:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Zoom"));
break;
case LC_TOOL_PAN:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Pan"));
break;
case LC_TOOL_ROTATE_VIEW:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Orbit"));
break;
case LC_TOOL_ROLL:
if (!gMainWindow->GetActiveView()->mCamera->IsSimple())
SaveCheckpoint(tr("Roll"));
break;
case LC_TOOL_ZOOM_REGION:
break;
}
}
void lcModel::InsertPieceToolClicked(const lcMatrix44& WorldMatrix)
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{
lcPiece* Piece = new lcPiece(gMainWindow->mPreviewWidget->GetCurrentPiece());
Piece->Initialize(WorldMatrix, mCurrentStep);
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Piece->SetColorIndex(gMainWindow->mColorIndex);
Piece->UpdatePosition(mCurrentStep);
mPieces.Add(Piece);
ClearSelectionAndSetFocus(Piece, LC_PIECE_SECTION_POSITION);
SaveCheckpoint(tr("Insert"));
}
void lcModel::PointLightToolClicked(const lcVector3& Position)
{
lcLight* Light = new lcLight(Position[0], Position[1], Position[2]);
Light->CreateName(mLights);
mLights.Add(Light);
ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_POSITION);
SaveCheckpoint(tr("New Light"));
}
void lcModel::BeginSpotLightTool(const lcVector3& Position, const lcVector3& Target)
{
lcLight* Light = new lcLight(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
mLights.Add(Light);
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mMouseToolDistance = Target;
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ClearSelectionAndSetFocus(Light, LC_LIGHT_SECTION_TARGET);
}
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void lcModel::UpdateSpotLightTool(const lcVector3& Position)
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{
lcLight* Light = mLights[mLights.GetSize() - 1];
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Light->Move(1, false, Position - mMouseToolDistance);
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Light->UpdatePosition(1);
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mMouseToolDistance = Position;
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gMainWindow->UpdateFocusObject(Light);
gMainWindow->UpdateAllViews();
}
void lcModel::BeginCameraTool(const lcVector3& Position, const lcVector3& Target)
{
lcCamera* Camera = new lcCamera(Position[0], Position[1], Position[2], Target[0], Target[1], Target[2]);
Camera->CreateName(mCameras);
mCameras.Add(Camera);
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mMouseToolDistance = Position;
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ClearSelectionAndSetFocus(Camera, LC_CAMERA_SECTION_TARGET);
}
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void lcModel::UpdateCameraTool(const lcVector3& Position)
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{
lcCamera* Camera = mCameras[mCameras.GetSize() - 1];
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Camera->Move(1, false, Position - mMouseToolDistance);
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Camera->UpdatePosition(1);
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mMouseToolDistance = Position;
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gMainWindow->UpdateFocusObject(Camera);
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateMoveTool(const lcVector3& Distance)
{
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lcVector3 PieceDistance = LockVector(SnapPosition(Distance) - SnapPosition(mMouseToolDistance));
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lcVector3 ObjectDistance = Distance - mMouseToolDistance;
MoveSelectedObjects(PieceDistance, ObjectDistance, true, true);
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mMouseToolDistance = Distance;
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateRotateTool(const lcVector3& Angles)
{
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lcVector3 Delta = LockVector(SnapRotation(Angles) - SnapRotation(mMouseToolDistance));
RotateSelectedPieces(Delta, true, false);
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mMouseToolDistance = Angles;
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
void lcModel::EraserToolClicked(lcObject* Object)
{
if (!Object)
return;
switch (Object->GetType())
{
case LC_OBJECT_PIECE:
mPieces.Remove((lcPiece*)Object);
RemoveEmptyGroups();
break;
case LC_OBJECT_CAMERA:
{
const lcArray<View*> Views = gMainWindow->GetViews();
for (int ViewIdx = 0; ViewIdx < Views.GetSize(); ViewIdx++)
{
View* View = Views[ViewIdx];
lcCamera* Camera = View->mCamera;
if (Camera == Object)
View->SetCamera(Camera, true);
}
mCameras.Remove((lcCamera*)Object);
gMainWindow->UpdateCameraMenu();
}
break;
case LC_OBJECT_LIGHT:
mLights.Remove((lcLight*)Object);
break;
}
delete Object;
gMainWindow->UpdateFocusObject(GetFocusObject());
UpdateSelection();
gMainWindow->UpdateAllViews();
SaveCheckpoint(tr("Deleting"));
}
void lcModel::PaintToolClicked(lcObject* Object)
{
if (!Object || Object->GetType() != LC_OBJECT_PIECE)
return;
lcPiece* Piece = (lcPiece*)Object;
if (Piece->mColorIndex != gMainWindow->mColorIndex)
{
Piece->SetColorIndex(gMainWindow->mColorIndex);
SaveCheckpoint(tr("Painting"));
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
}
}
void lcModel::UpdateZoomTool(lcCamera* Camera, float Mouse)
{
Camera->Zoom(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = Mouse;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdatePanTool(lcCamera* Camera, float MouseX, float MouseY)
{
Camera->Pan(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = MouseX;
mMouseToolDistance.y = MouseY;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateOrbitTool(lcCamera* Camera, float MouseX, float MouseY)
{
lcVector3 Center;
GetSelectionCenter(Center);
Camera->Orbit(MouseX - mMouseToolDistance.x, MouseY - mMouseToolDistance.y, Center, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = MouseX;
mMouseToolDistance.y = MouseY;
gMainWindow->UpdateAllViews();
}
void lcModel::UpdateRollTool(lcCamera* Camera, float Mouse)
{
Camera->Roll(Mouse - mMouseToolDistance.x, mCurrentStep, gMainWindow->GetAddKeys());
mMouseToolDistance.x = Mouse;
gMainWindow->UpdateAllViews();
}
void lcModel::ZoomRegionToolClicked(lcCamera* Camera, const lcVector3* Points, float RatioX, float RatioY)
{
Camera->ZoomRegion(Points, RatioX, RatioY, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
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if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}
void lcModel::LookAt(lcCamera* Camera)
{
lcVector3 Center;
if (!GetSelectionCenter(Center))
{
float BoundingBox[6];
if (GetPiecesBoundingBox(BoundingBox))
Center = lcVector3((BoundingBox[0] + BoundingBox[3]) / 2, (BoundingBox[1] + BoundingBox[4]) / 2, (BoundingBox[2] + BoundingBox[5]) / 2);
else
Center = lcVector3(0.0f, 0.0f, 0.0f);
}
Camera->Center(Center, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Look At"));
}
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void lcModel::ZoomExtents(lcCamera* Camera, float Aspect)
{
float BoundingBox[6];
if (!GetPiecesBoundingBox(BoundingBox))
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return;
lcVector3 Center((BoundingBox[0] + BoundingBox[3]) / 2, (BoundingBox[1] + BoundingBox[4]) / 2, (BoundingBox[2] + BoundingBox[5]) / 2);
lcVector3 Points[8] =
{
lcVector3(BoundingBox[0], BoundingBox[1], BoundingBox[5]),
lcVector3(BoundingBox[3], BoundingBox[1], BoundingBox[5]),
lcVector3(BoundingBox[0], BoundingBox[1], BoundingBox[2]),
lcVector3(BoundingBox[3], BoundingBox[4], BoundingBox[5]),
lcVector3(BoundingBox[3], BoundingBox[4], BoundingBox[2]),
lcVector3(BoundingBox[0], BoundingBox[4], BoundingBox[2]),
lcVector3(BoundingBox[0], BoundingBox[4], BoundingBox[5]),
lcVector3(BoundingBox[3], BoundingBox[1], BoundingBox[2])
};
Camera->ZoomExtents(Aspect, Center, Points, 8, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}
void lcModel::Zoom(lcCamera* Camera, float Amount)
{
Camera->Zoom(Amount, mCurrentStep, gMainWindow->GetAddKeys());
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->UpdateAllViews();
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if (!Camera->IsSimple())
SaveCheckpoint(tr("Zoom"));
}
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void lcModel::ShowPropertiesDialog()
{
lcPropertiesDialogOptions Options;
Options.Properties = mProperties;
Options.SetDefault = false;
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GetPartsList(gDefaultColor, Options.PartsList);
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if (!gMainWindow->DoDialog(LC_DIALOG_PROPERTIES, &Options))
return;
if (Options.SetDefault)
Options.Properties.SaveDefaults();
if (mProperties == Options.Properties)
return;
mProperties = Options.Properties;
UpdateBackgroundTexture();
SaveCheckpoint(tr("Changing Properties"));
}
void lcModel::ShowSelectByNameDialog()
{
if (mPieces.IsEmpty() && mCameras.IsEmpty() && mLights.IsEmpty())
{
gMainWindow->DoMessageBox("Nothing to select.", LC_MB_OK | LC_MB_ICONINFORMATION);
return;
}
lcSelectDialogOptions Options;
if (!gMainWindow->DoDialog(LC_DIALOG_SELECT_BY_NAME, &Options))
return;
SetSelection(Options.Objects);
}
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void lcModel::ShowArrayDialog()
{
lcVector3 Center;
if (!GetPieceFocusOrSelectionCenter(Center))
{
gMainWindow->DoMessageBox("No pieces selected.", LC_MB_OK | LC_MB_ICONINFORMATION);
return;
}
lcArrayDialogOptions Options;
memset(&Options, 0, sizeof(Options));
Options.Counts[0] = 10;
Options.Counts[1] = 1;
Options.Counts[2] = 1;
if (!gMainWindow->DoDialog(LC_DIALOG_PIECE_ARRAY, &Options))
return;
if (Options.Counts[0] * Options.Counts[1] * Options.Counts[2] < 2)
{
gMainWindow->DoMessageBox("Array only has 1 element or less, no pieces added.", LC_MB_OK | LC_MB_ICONINFORMATION);
return;
}
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lcArray<lcObject*> NewPieces;
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for (int Step1 = 0; Step1 < Options.Counts[0]; Step1++)
{
for (int Step2 = 0; Step2 < Options.Counts[1]; Step2++)
{
for (int Step3 = (Step1 == 0 && Step2 == 0) ? 1 : 0; Step3 < Options.Counts[2]; Step3++)
{
lcMatrix44 ModelWorld;
lcVector3 Position;
lcVector3 RotationAngles = Options.Rotations[0] * Step1 + Options.Rotations[1] * Step2 + Options.Rotations[2] * Step3;
lcVector3 Offset = Options.Offsets[0] * Step1 + Options.Offsets[1] * Step2 + Options.Offsets[2] * Step3;
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
lcPiece* Piece = mPieces[PieceIdx];
if (!Piece->IsSelected())
continue;
ModelWorld = Piece->mModelWorld;
ModelWorld.r[3] -= lcVector4(Center, 0.0f);
ModelWorld = lcMul(ModelWorld, lcMatrix44RotationX(RotationAngles[0] * LC_DTOR));
ModelWorld = lcMul(ModelWorld, lcMatrix44RotationY(RotationAngles[1] * LC_DTOR));
ModelWorld = lcMul(ModelWorld, lcMatrix44RotationZ(RotationAngles[2] * LC_DTOR));
ModelWorld.r[3] += lcVector4(Center, 0.0f);
Position = lcVector3(ModelWorld.r[3].x, ModelWorld.r[3].y, ModelWorld.r[3].z);
ModelWorld.SetTranslation(Position + Offset);
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lcPiece* NewPiece = new lcPiece(Piece->mPieceInfo);
NewPiece->Initialize(ModelWorld, mCurrentStep);
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NewPiece->SetColorIndex(Piece->mColorIndex);
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NewPieces.Add(NewPiece);
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}
}
}
}
for (int PieceIdx = 0; PieceIdx < NewPieces.GetSize(); PieceIdx++)
{
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lcPiece* Piece = (lcPiece*)NewPieces[PieceIdx];
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Piece->UpdatePosition(mCurrentStep);
mPieces.Add(Piece);
}
AddToSelection(NewPieces);
SaveCheckpoint(tr("Array"));
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}
void lcModel::ShowMinifigDialog()
{
lcMinifig Minifig;
if (!gMainWindow->DoDialog(LC_DIALOG_MINIFIG, &Minifig))
return;
lcGroup* Group = AddGroup("Minifig #", NULL);
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lcArray<lcObject*> Pieces(LC_MFW_NUMITEMS);
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for (int PartIdx = 0; PartIdx < LC_MFW_NUMITEMS; PartIdx++)
{
if (Minifig.Parts[PartIdx] == NULL)
continue;
lcPiece* Piece = new lcPiece(Minifig.Parts[PartIdx]);
Piece->Initialize(Minifig.Matrices[PartIdx], mCurrentStep);
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Piece->SetColorIndex(Minifig.Colors[PartIdx]);
Piece->SetGroup(Group);
mPieces.Add(Piece);
Piece->UpdatePosition(mCurrentStep);
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Pieces.Add(Piece);
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}
SetSelection(Pieces);
SaveCheckpoint(tr("Minifig"));
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}
void lcModel::UpdateInterface()
{
gMainWindow->UpdateUndoRedo(mUndoHistory.GetSize() > 1 ? mUndoHistory[0]->Description : NULL, !mRedoHistory.IsEmpty() ? mRedoHistory[0]->Description : NULL);
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gMainWindow->UpdatePaste(!g_App->mClipboard.isEmpty());
gMainWindow->UpdateCategories();
gMainWindow->UpdateTitle();
gMainWindow->SetTool(gMainWindow->GetTool());
gMainWindow->UpdateFocusObject(GetFocusObject());
gMainWindow->SetTransformType(gMainWindow->GetTransformType());
gMainWindow->UpdateLockSnap();
gMainWindow->UpdateSnap();
gMainWindow->UpdateCameraMenu();
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gMainWindow->UpdateModels();
gMainWindow->UpdatePerspective();
gMainWindow->UpdateCurrentStep();
UpdateSelection();
}