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# include "lc_global.h"
# include "lc_model.h"
# include "piece.h"
# include "camera.h"
# include "light.h"
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# include "group.h"
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# include "lc_mainwindow.h"
# include "lc_profile.h"
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# include "lc_library.h"
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# include "lc_texture.h"
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# include "pieceinf.h"
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# include "view.h"
# include "preview.h"
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void lcModelProperties : : LoadDefaults ( )
{
mAuthor = lcGetProfileString ( LC_PROFILE_DEFAULT_AUTHOR_NAME ) ;
mBackgroundType = ( lcBackgroundType ) lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TYPE ) ;
mBackgroundSolidColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_COLOR ) ) ;
mBackgroundGradientColor1 = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR1 ) ) ;
mBackgroundGradientColor2 = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR2 ) ) ;
mBackgroundImage = lcGetProfileString ( LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE ) ;
mBackgroundImageTile = lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TILE ) ;
mFogEnabled = lcGetProfileInt ( LC_PROFILE_DEFAULT_FOG_ENABLED ) ;
mFogDensity = lcGetProfileFloat ( LC_PROFILE_DEFAULT_FOG_DENSITY ) ;
mFogColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_FOG_COLOR ) ) ;
mAmbientColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_AMBIENT_COLOR ) ) ;
}
void lcModelProperties : : SaveDefaults ( )
{
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TYPE , mBackgroundType ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_COLOR , lcColorFromVector3 ( mBackgroundSolidColor ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR1 , lcColorFromVector3 ( mBackgroundGradientColor1 ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR2 , lcColorFromVector3 ( mBackgroundGradientColor2 ) ) ;
lcSetProfileString ( LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE , mBackgroundImage ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TILE , mBackgroundImageTile ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_FOG_ENABLED , mFogEnabled ) ;
lcSetProfileFloat ( LC_PROFILE_DEFAULT_FOG_DENSITY , mFogDensity ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_FOG_COLOR , lcColorFromVector3 ( mFogColor ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_AMBIENT_COLOR , lcColorFromVector3 ( mAmbientColor ) ) ;
}
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void lcModelProperties : : SaveLDraw ( QTextStream & Stream ) const
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{
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QLatin1String LineEnding ( " \r \n " ) ;
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if ( ! mName . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL NAME " ) < < mName < < LineEnding ;
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if ( ! mAuthor . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL AUTHOR " ) < < mAuthor < < LineEnding ;
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if ( ! mDescription . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL DESCRIPTION " ) < < mDescription < < LineEnding ;
if ( ! mComments . isEmpty ( ) )
{
QStringList Comments = mComments . split ( ' \n ' ) ;
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foreach ( const QString & Comment , Comments )
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Stream < < QLatin1String ( " 0 !LEOCAD MODEL COMMENT " ) < < Comment < < LineEnding ;
}
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for ( int BackgroundIdx = 0 ; BackgroundIdx < LC_NUM_BACKGROUND_TYPES ; BackgroundIdx + + )
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{
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switch ( ( mBackgroundType + 1 + BackgroundIdx ) % LC_NUM_BACKGROUND_TYPES )
{
case LC_BACKGROUND_SOLID :
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND COLOR " ) < < mBackgroundSolidColor [ 0 ] < < ' ' < < mBackgroundSolidColor [ 1 ] < < ' ' < < mBackgroundSolidColor [ 2 ] < < LineEnding ;
break ;
case LC_BACKGROUND_GRADIENT :
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND GRADIENT " ) < < mBackgroundGradientColor1 [ 0 ] < < ' ' < < mBackgroundGradientColor1 [ 1 ] < < ' ' < < mBackgroundGradientColor1 [ 2 ] < < ' ' < < mBackgroundGradientColor2 [ 0 ] < < ' ' < < mBackgroundGradientColor2 [ 1 ] < < ' ' < < mBackgroundGradientColor2 [ 2 ] < < LineEnding ;
break ;
case LC_BACKGROUND_IMAGE :
if ( ! mBackgroundImage . isEmpty ( ) )
{
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND IMAGE " ) ;
if ( mBackgroundImageTile )
Stream < < QLatin1String ( " TILE " ) ;
Stream < < QLatin1String ( " NAME " ) < < mBackgroundImage < < LineEnding ;
}
break ;
}
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}
// bool mFogEnabled;
// float mFogDensity;
// lcVector3 mFogColor;
// lcVector3 mAmbientColor;
}
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void lcModelProperties : : ParseLDrawLine ( QTextStream & Stream )
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{
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QString Token ;
Stream > > Token ;
if ( Token = = QLatin1String ( " NAME " ) )
Stream > > mName ;
else if ( Token = = QLatin1String ( " AUTHOR " ) )
Stream > > mAuthor ;
else if ( Token = = QLatin1String ( " DESCRIPTION " ) )
Stream > > mDescription ;
else if ( Token = = QLatin1String ( " COMMENT " ) )
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{
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QString Comment ;
Stream > > Comment ;
if ( ! mComments . isEmpty ( ) )
mComments + = ' \n ' ;
mComments + = Comment ;
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}
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else if ( Token = = QLatin1String ( " BACKGROUND " ) )
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{
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Stream > > Token ;
if ( Token = = QLatin1String ( " COLOR " ) )
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{
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mBackgroundType = LC_BACKGROUND_SOLID ;
Stream > > mBackgroundSolidColor [ 0 ] > > mBackgroundSolidColor [ 1 ] > > mBackgroundSolidColor [ 2 ] ;
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}
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else if ( Token = = QLatin1String ( " GRADIENT " ) )
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{
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mBackgroundType = LC_BACKGROUND_GRADIENT ;
Stream > > mBackgroundGradientColor1 [ 0 ] > > mBackgroundGradientColor1 [ 1 ] > > mBackgroundGradientColor1 [ 2 ] > > mBackgroundGradientColor2 [ 0 ] > > mBackgroundGradientColor2 [ 1 ] > > mBackgroundGradientColor2 [ 2 ] ;
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}
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else if ( Token = = QLatin1String ( " IMAGE " ) )
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{
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Stream > > Token ;
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if ( Token = = QLatin1String ( " TILE " ) )
{
mBackgroundImageTile = true ;
Stream > > Token ;
}
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if ( Token = = QLatin1String ( " NAME " ) )
mBackgroundImage = Stream . readLine ( ) ;
}
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}
}
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lcModel : : lcModel ( )
{
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mBackgroundTexture = NULL ;
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mSavedHistory = NULL ;
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}
lcModel : : ~ lcModel ( )
{
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DeleteModel ( ) ;
DeleteHistory ( ) ;
}
void lcModel : : DeleteHistory ( )
{
mUndoHistory . DeleteAll ( ) ;
mRedoHistory . DeleteAll ( ) ;
}
void lcModel : : DeleteModel ( )
{
lcReleaseTexture ( mBackgroundTexture ) ;
mBackgroundTexture = NULL ;
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
lcCamera * Camera = View - > mCamera ;
if ( ! Camera - > IsSimple ( ) )
View - > SetCamera ( Camera , true ) ;
}
mPieces . DeleteAll ( ) ;
mCameras . DeleteAll ( ) ;
mLights . DeleteAll ( ) ;
mGroups . DeleteAll ( ) ;
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}
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void lcModel : : SaveLDraw ( QTextStream & Stream ) const
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{
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QLatin1String LineEnding ( " \r \n " ) ;
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mProperties . SaveLDraw ( Stream ) ;
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lcStep LastStep = GetLastStep ( ) ;
if ( mCurrentStep ! = LastStep )
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Stream < < QLatin1String ( " 0 !LEOCAD MODEL CURRENT_STEP " ) < < mCurrentStep < < LineEnding ;
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lcArray < lcGroup * > CurrentGroups ;
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for ( lcStep Step = 1 ; Step < = LastStep ; Step + + )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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if ( Piece - > GetStepShow ( ) ! = Step )
continue ;
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lcGroup * PieceGroup = Piece - > GetGroup ( ) ;
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if ( PieceGroup )
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{
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if ( CurrentGroups . IsEmpty ( ) | | ( ! CurrentGroups . IsEmpty ( ) & & PieceGroup ! = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ) )
{
lcArray < lcGroup * > PieceParents ;
for ( lcGroup * Group = PieceGroup ; Group ; Group = Group - > mGroup )
PieceParents . InsertAt ( 0 , Group ) ;
int FoundParent = - 1 ;
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while ( ! CurrentGroups . IsEmpty ( ) )
{
lcGroup * Group = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ;
int Index = PieceParents . FindIndex ( Group ) ;
if ( Index = = - 1 )
{
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
}
else
{
FoundParent = Index ;
break ;
}
}
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for ( int ParentIdx = FoundParent + 1 ; ParentIdx < PieceParents . GetSize ( ) ; ParentIdx + + )
{
lcGroup * Group = PieceParents [ ParentIdx ] ;
CurrentGroups . Add ( Group ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP BEGIN " ) < < Group - > m_strName < < LineEnding ;
}
}
}
else
{
while ( CurrentGroups . GetSize ( ) )
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{
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CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
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}
}
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Piece - > SaveLDraw ( Stream ) ;
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}
if ( Step ! = LastStep )
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Stream < < QLatin1String ( " 0 STEP \r \n " ) ;
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}
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while ( CurrentGroups . GetSize ( ) )
{
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
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Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
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}
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for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
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mCameras [ CameraIdx ] - > SaveLDraw ( Stream ) ;
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for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
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mLights [ LightIdx ] - > SaveLDraw ( Stream ) ;
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}
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void lcModel : : LoadLDraw ( QTextStream & Stream )
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{
lcPiece * Piece = NULL ;
lcCamera * Camera = NULL ;
lcLight * Light = NULL ;
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lcArray < lcGroup * > CurrentGroups ;
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int CurrentStep = 1 ;
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while ( ! Stream . atEnd ( ) )
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{
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QString Line = Stream . readLine ( ) . trimmed ( ) ;
QTextStream LineStream ( & Line , QIODevice : : ReadOnly ) ;
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QString Token ;
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " 0 " ) )
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{
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " STEP " ) )
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{
CurrentStep + + ;
continue ;
}
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if ( Token ! = QLatin1String ( " !LEOCAD " ) )
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continue ;
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " MODEL " ) )
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{
// if (!strcmp(Tokens[3], "CURRENT_STEP") && Tokens[4])
// mCurrentStep = atoi(Tokens[4]);
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mProperties . ParseLDrawLine ( LineStream ) ;
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}
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else if ( Token = = QLatin1String ( " PIECE " ) )
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{
if ( ! Piece )
Piece = new lcPiece ( NULL ) ;
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Piece - > ParseLDrawLine ( LineStream ) ;
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}
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else if ( Token = = QLatin1String ( " CAMERA " ) )
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{
if ( ! Camera )
Camera = new lcCamera ( false ) ;
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if ( Camera - > ParseLDrawLine ( LineStream ) )
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{
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
Camera = NULL ;
}
}
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else if ( Token = = QLatin1String ( " LIGHT " ) )
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{
}
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else if ( Token = = QLatin1String ( " GROUP " ) )
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{
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " BEGIN " ) )
{
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QString Name = LineStream . readAll ( ) . trimmed ( ) ;
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QByteArray NameUtf = Name . toUtf8 ( ) ; // todo: replace with qstring
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lcGroup * Group = GetGroup ( NameUtf . constData ( ) , true ) ;
if ( ! CurrentGroups . IsEmpty ( ) )
Group - > mGroup = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ;
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else
Group - > mGroup = NULL ;
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CurrentGroups . Add ( Group ) ;
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}
else if ( Token = = QLatin1String ( " END " ) )
{
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if ( ! CurrentGroups . IsEmpty ( ) )
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
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}
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}
continue ;
}
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else if ( Token = = QLatin1String ( " 1 " ) )
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{
int ColorCode ;
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LineStream > > ColorCode ;
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float Matrix [ 12 ] ;
for ( int TokenIdx = 0 ; TokenIdx < 12 ; TokenIdx + + )
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LineStream > > Matrix [ TokenIdx ] ;
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lcMatrix44 IncludeTransform ( lcVector4 ( Matrix [ 3 ] , Matrix [ 6 ] , Matrix [ 9 ] , 0.0f ) , lcVector4 ( Matrix [ 4 ] , Matrix [ 7 ] , Matrix [ 10 ] , 0.0f ) ,
lcVector4 ( Matrix [ 5 ] , Matrix [ 8 ] , Matrix [ 11 ] , 0.0f ) , lcVector4 ( Matrix [ 0 ] , Matrix [ 1 ] , Matrix [ 2 ] , 1.0f ) ) ;
QString File ;
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LineStream > > File ;
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QString PartID = File . toUpper ( ) ;
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if ( PartID . endsWith ( QLatin1String ( " .DAT " ) ) )
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PartID = PartID . left ( PartID . size ( ) - 4 ) ;
if ( ! Piece )
Piece = new lcPiece ( NULL ) ;
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if ( ! CurrentGroups . IsEmpty ( ) )
Piece - > SetGroup ( CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ) ;
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PieceInfo * Info = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , false ) ;
if ( Info ! = NULL )
{
float * Matrix = IncludeTransform ;
lcMatrix44 Transform ( lcVector4 ( Matrix [ 0 ] , Matrix [ 2 ] , - Matrix [ 1 ] , 0.0f ) , lcVector4 ( Matrix [ 8 ] , Matrix [ 10 ] , - Matrix [ 9 ] , 0.0f ) ,
lcVector4 ( - Matrix [ 4 ] , - Matrix [ 6 ] , Matrix [ 5 ] , 0.0f ) , lcVector4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( Transform ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
Piece - > SetPieceInfo ( Info ) ;
Piece - > Initialize ( lcVector3 ( IncludeTransform [ 3 ] . x , IncludeTransform [ 3 ] . z , - IncludeTransform [ 3 ] . y ) , AxisAngle , CurrentStep ) ;
Piece - > SetColorCode ( ColorCode ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
Piece = NULL ;
continue ;
}
// todo: mpd
// todo: load from disk
Info = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , true ) ;
if ( Info ! = NULL )
{
float * Matrix = IncludeTransform ;
lcMatrix44 Transform ( lcVector4 ( Matrix [ 0 ] , Matrix [ 2 ] , - Matrix [ 1 ] , 0.0f ) , lcVector4 ( Matrix [ 8 ] , Matrix [ 10 ] , - Matrix [ 9 ] , 0.0f ) ,
lcVector4 ( - Matrix [ 4 ] , - Matrix [ 6 ] , Matrix [ 5 ] , 0.0f ) , lcVector4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( Transform ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
Piece - > SetPieceInfo ( Info ) ;
Piece - > Initialize ( lcVector3 ( IncludeTransform [ 3 ] . x , IncludeTransform [ 3 ] . z , - IncludeTransform [ 3 ] . y ) , AxisAngle , CurrentStep ) ;
Piece - > SetColorCode ( ColorCode ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
Piece = NULL ;
continue ;
}
}
}
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CalculateStep ( ) ;
UpdateBackgroundTexture ( ) ;
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delete Piece ;
delete Camera ;
delete Light ;
}
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void lcModel : : DrawBackground ( lcContext * Context )
{
if ( mProperties . mBackgroundType = = LC_BACKGROUND_SOLID )
{
glClearColor ( mProperties . mBackgroundSolidColor [ 0 ] , mProperties . mBackgroundSolidColor [ 1 ] , mProperties . mBackgroundSolidColor [ 2 ] , 0.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
return ;
}
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
glDepthMask ( GL_FALSE ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_LIGHTING ) ;
float ViewWidth = ( float ) Context - > GetViewportWidth ( ) ;
float ViewHeight = ( float ) Context - > GetViewportHeight ( ) ;
Context - > SetProjectionMatrix ( lcMatrix44Ortho ( 0.0f , ViewWidth , 0.0f , ViewHeight , - 1.0f , 1.0f ) ) ;
Context - > SetWorldViewMatrix ( lcMatrix44Translation ( lcVector3 ( 0.375f , 0.375f , 0.0f ) ) ) ;
if ( mProperties . mBackgroundType = = LC_BACKGROUND_GRADIENT )
{
glShadeModel ( GL_SMOOTH ) ;
const lcVector3 & Color1 = mProperties . mBackgroundGradientColor1 ;
const lcVector3 & Color2 = mProperties . mBackgroundGradientColor2 ;
float Verts [ ] =
{
ViewWidth , ViewHeight , Color1 [ 0 ] , Color1 [ 1 ] , Color1 [ 2 ] , 1.0f ,
0.0f , ViewHeight , Color1 [ 0 ] , Color1 [ 1 ] , Color1 [ 2 ] , 1.0f ,
0.0f , 0.0f , Color2 [ 0 ] , Color2 [ 1 ] , Color2 [ 2 ] , 1.0f ,
ViewWidth , 0.0f , Color2 [ 0 ] , Color2 [ 1 ] , Color2 [ 2 ] , 1.0f
} ;
glVertexPointer ( 2 , GL_FLOAT , 6 * sizeof ( float ) , Verts ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
glColorPointer ( 4 , GL_FLOAT , 6 * sizeof ( float ) , Verts + 2 ) ;
glDrawArrays ( GL_TRIANGLE_FAN , 0 , 4 ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
glShadeModel ( GL_FLAT ) ;
}
if ( mProperties . mBackgroundType = = LC_BACKGROUND_IMAGE )
{
glEnable ( GL_TEXTURE_2D ) ;
glTexEnvi ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_REPLACE ) ;
glBindTexture ( GL_TEXTURE_2D , mBackgroundTexture - > mTexture ) ;
float TileWidth = 1.0f , TileHeight = 1.0f ;
if ( mProperties . mBackgroundImageTile )
{
TileWidth = ViewWidth / mBackgroundTexture - > mWidth ;
TileHeight = ViewHeight / mBackgroundTexture - > mHeight ;
}
float Verts [ ] =
{
0.0f , ViewHeight , 0.0f , 0.0f ,
ViewWidth , ViewHeight , TileWidth , 0.0f ,
ViewWidth , 0.0f , TileWidth , TileHeight ,
0.0f , 0.0f , 0.0f , TileHeight
} ;
glVertexPointer ( 2 , GL_FLOAT , 4 * sizeof ( float ) , Verts ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glTexCoordPointer ( 2 , GL_FLOAT , 4 * sizeof ( float ) , Verts + 2 ) ;
glDrawArrays ( GL_TRIANGLE_FAN , 0 , 4 ) ;
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glDisable ( GL_TEXTURE_2D ) ;
}
glEnable ( GL_DEPTH_TEST ) ;
glDepthMask ( GL_TRUE ) ;
}
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void lcModel : : UpdateBackgroundTexture ( )
{
lcReleaseTexture ( mBackgroundTexture ) ;
mBackgroundTexture = NULL ;
if ( mProperties . mBackgroundType = = LC_BACKGROUND_IMAGE )
{
mBackgroundTexture = lcLoadTexture ( mProperties . mBackgroundImage , LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV ) ;
if ( ! mBackgroundTexture )
mProperties . mBackgroundType = LC_BACKGROUND_SOLID ;
}
}
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void lcModel : : RayTest ( lcObjectRayTest & ObjectRayTest ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > RayTest ( ObjectRayTest ) ;
}
if ( ObjectRayTest . PiecesOnly )
return ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ObjectRayTest . ViewCamera & & Camera - > IsVisible ( ) )
Camera - > RayTest ( ObjectRayTest ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsVisible ( ) )
mLights [ LightIdx ] - > RayTest ( ObjectRayTest ) ;
}
void lcModel : : BoxTest ( lcObjectBoxTest & ObjectBoxTest ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > BoxTest ( ObjectBoxTest ) ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ObjectBoxTest . ViewCamera & & Camera - > IsVisible ( ) )
Camera - > BoxTest ( ObjectBoxTest ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsVisible ( ) )
mLights [ LightIdx ] - > BoxTest ( ObjectBoxTest ) ;
}
void lcModel : : SaveCheckpoint ( const QString & Description )
{
lcModelHistoryEntry * ModelHistoryEntry = new lcModelHistoryEntry ( ) ;
ModelHistoryEntry - > Description = Description ;
QTextStream Stream ( & ModelHistoryEntry - > File ) ;
SaveLDraw ( Stream ) ;
mUndoHistory . InsertAt ( 0 , ModelHistoryEntry ) ;
mRedoHistory . DeleteAll ( ) ;
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : QString ( ) , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : QString ( ) ) ;
}
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void lcModel : : LoadCheckPoint ( lcModelHistoryEntry * CheckPoint )
{
DeleteModel ( ) ;
QTextStream Stream ( CheckPoint - > File , QIODevice : : ReadOnly ) ;
LoadLDraw ( Stream ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : CalculateStep ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
Piece - > UpdatePosition ( mCurrentStep ) ;
if ( Piece - > IsSelected ( ) )
{
if ( ! Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( false ) ;
else
SelectGroup ( Piece - > GetTopGroup ( ) , true ) ;
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > UpdatePosition ( mCurrentStep ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > UpdatePosition ( mCurrentStep ) ;
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}
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lcStep lcModel : : GetLastStep ( ) const
{
lcStep Step = 1 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
Step = lcMax ( Step , mPieces [ PieceIdx ] - > GetStepShow ( ) ) ;
return Step ;
}
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lcGroup * lcModel : : GetGroup ( const char * Name , bool CreateIfMissing )
{
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
if ( ! strcmp ( Group - > m_strName , Name ) )
return Group ;
}
if ( CreateIfMissing )
{
lcGroup * Group = new lcGroup ( ) ;
mGroups . Add ( Group ) ;
strncpy ( Group - > m_strName , Name , sizeof ( Group - > m_strName ) ) ;
Group - > m_strName [ sizeof ( Group - > m_strName ) - 1 ] = 0 ;
return Group ;
}
return NULL ;
}
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void lcModel : : RemoveEmptyGroups ( )
{
bool Removed ;
do
{
Removed = false ;
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
int Ref = 0 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > GetGroup ( ) = = Group )
Ref + + ;
for ( int ParentIdx = 0 ; ParentIdx < mGroups . GetSize ( ) ; ParentIdx + + )
if ( mGroups [ ParentIdx ] - > mGroup = = Group )
Ref + + ;
if ( Ref > 1 )
{
GroupIdx + + ;
continue ;
}
if ( Ref ! = 0 )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > GetGroup ( ) = = Group )
{
Piece - > SetGroup ( Group - > mGroup ) ;
break ;
}
}
for ( int ParentIdx = 0 ; ParentIdx < mGroups . GetSize ( ) ; ParentIdx + + )
{
if ( mGroups [ ParentIdx ] - > mGroup = = Group )
{
mGroups [ ParentIdx ] - > mGroup = Group - > mGroup ;
break ;
}
}
}
mGroups . RemoveIndex ( GroupIdx ) ;
delete Group ;
Removed = true ;
}
}
while ( Removed ) ;
}
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lcVector3 lcModel : : LockVector ( const lcVector3 & Vector ) const
{
lcVector3 NewVector ( Vector ) ;
if ( gMainWindow - > GetLockX ( ) )
NewVector [ 0 ] = 0 ;
if ( gMainWindow - > GetLockY ( ) )
NewVector [ 1 ] = 0 ;
if ( gMainWindow - > GetLockZ ( ) )
NewVector [ 2 ] = 0 ;
return NewVector ;
}
lcVector3 lcModel : : SnapPosition ( const lcVector3 & Distance ) const
{
lcVector3 NewDistance ( Distance ) ;
if ( gMainWindow - > GetMoveXYSnap ( ) )
{
float SnapXY = ( float ) gMainWindow - > GetMoveXYSnap ( ) ;
int i = ( int ) ( NewDistance [ 0 ] / SnapXY ) ;
float Leftover = NewDistance [ 0 ] - ( SnapXY * i ) ;
if ( Leftover > SnapXY / 2 )
{
Leftover - = SnapXY ;
i + + ;
}
else if ( Leftover < - SnapXY / 2 )
{
Leftover + = SnapXY ;
i - - ;
}
NewDistance [ 0 ] = SnapXY * i ;
i = ( int ) ( NewDistance [ 1 ] / SnapXY ) ;
Leftover = NewDistance [ 1 ] - ( SnapXY * i ) ;
if ( Leftover > SnapXY / 2 )
{
Leftover - = SnapXY ;
i + + ;
}
else if ( Leftover < - SnapXY / 2 )
{
Leftover + = SnapXY ;
i - - ;
}
NewDistance [ 1 ] = SnapXY * i ;
}
if ( gMainWindow - > GetMoveZSnap ( ) )
{
float SnapZ = ( float ) gMainWindow - > GetMoveZSnap ( ) ;
int i = ( int ) ( NewDistance [ 2 ] / SnapZ ) ;
float Leftover = NewDistance [ 2 ] - ( SnapZ * i ) ;
if ( Leftover > SnapZ / 2 )
{
Leftover - = SnapZ ;
i + + ;
}
else if ( Leftover < - SnapZ / 2 )
{
Leftover + = SnapZ ;
i - - ;
}
NewDistance [ 2 ] = SnapZ * i ;
}
return NewDistance ;
}
lcVector3 lcModel : : SnapRotation ( const lcVector3 & Angles ) const
{
int AngleSnap = gMainWindow - > GetAngleSnap ( ) ;
lcVector3 NewAngles ( Angles ) ;
if ( AngleSnap )
{
int Snap [ 3 ] ;
for ( int i = 0 ; i < 3 ; i + + )
Snap [ i ] = ( int ) ( Angles [ i ] / ( float ) AngleSnap ) ;
NewAngles = lcVector3 ( ( float ) ( AngleSnap * Snap [ 0 ] ) , ( float ) ( AngleSnap * Snap [ 1 ] ) , ( float ) ( AngleSnap * Snap [ 2 ] ) ) ;
}
return NewAngles ;
}
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lcMatrix44 lcModel : : GetRelativeRotation ( ) const
{
const lcPreferences & Preferences = lcGetPreferences ( ) ;
if ( ! Preferences . mForceGlobalTransforms )
{
lcObject * Focus = GetFocusObject ( ) ;
if ( ( Focus ! = NULL ) & & Focus - > IsPiece ( ) )
{
lcMatrix44 WorldMatrix = ( ( lcPiece * ) Focus ) - > mModelWorld ;
WorldMatrix . SetTranslation ( lcVector3 ( 0.0f , 0.0f , 0.0f ) ) ;
return WorldMatrix ;
}
}
return lcMatrix44Identity ( ) ;
}
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bool lcModel : : RemoveSelectedObjects ( )
{
bool RemovedPiece = false ;
bool RemovedCamera = false ;
bool RemovedLight = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
RemovedPiece = true ;
mPieces . Remove ( Piece ) ;
delete Piece ;
}
else
PieceIdx + + ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
if ( Camera = = View - > mCamera )
View - > SetCamera ( Camera , true ) ;
}
RemovedCamera = true ;
mCameras . RemoveIndex ( CameraIdx ) ;
delete Camera ;
}
else
CameraIdx + + ;
}
if ( RemovedCamera )
gMainWindow - > UpdateCameraMenu ( ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
RemovedLight = true ;
mLights . RemoveIndex ( LightIdx ) ;
delete Light ;
}
else
LightIdx + + ;
}
RemoveEmptyGroups ( ) ;
return RemovedPiece | | RemovedCamera | | RemovedLight ;
}
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bool lcModel : : MoveSelectedObjects ( const lcVector3 & PieceDistance , const lcVector3 & ObjectDistance )
{
lcMatrix44 RelativeRotation = GetRelativeRotation ( ) ;
bool Moved = false ;
if ( PieceDistance . LengthSquared ( ) > = 0.001f )
{
lcVector3 TransformedPieceDistance = lcMul30 ( PieceDistance , RelativeRotation ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedPieceDistance ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
}
if ( ObjectDistance . LengthSquared ( ) > = 0.001f )
{
lcVector3 TransformedObjectDistance = lcMul30 ( ObjectDistance , RelativeRotation ) ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Camera - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedObjectDistance ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Light - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedObjectDistance ) ;
Light - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
}
return Moved ;
}
bool lcModel : : RotateSelectedPieces ( const lcVector3 & Angles )
{
if ( Angles . LengthSquared ( ) < 0.001f )
return false ;
float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
lcPiece * Focus = NULL ;
int SelectedCount = 0 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
if ( Piece - > IsFocused ( ) )
Focus = Piece ;
Piece - > CompareBoundingBox ( Bounds ) ;
SelectedCount + + ;
}
}
lcVector3 Center ;
if ( Focus )
Center = Focus - > mPosition ;
else
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) / 2.0f , ( Bounds [ 1 ] + Bounds [ 4 ] ) / 2.0f , ( Bounds [ 2 ] + Bounds [ 5 ] ) / 2.0f ) ;
lcVector4 RotationQuaternion ( 0 , 0 , 0 , 1 ) ;
lcVector4 WorldToFocusQuaternion , FocusToWorldQuaternion ;
if ( Angles [ 0 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationX ( Angles [ 0 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Angles [ 1 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationY ( Angles [ 1 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Angles [ 2 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationZ ( Angles [ 2 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
const lcPreferences & Preferences = lcGetPreferences ( ) ;
if ( Preferences . mForceGlobalTransforms )
Focus = NULL ;
if ( Focus )
{
const lcVector4 & Rotation = Focus - > mRotation ;
WorldToFocusQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , - Rotation [ 3 ] * LC_DTOR ) ) ;
FocusToWorldQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , Rotation [ 3 ] * LC_DTOR ) ) ;
RotationQuaternion = lcQuaternionMultiply ( FocusToWorldQuaternion , RotationQuaternion ) ;
}
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) )
continue ;
const lcVector4 & Rotation = Piece - > mRotation ;
lcVector3 Distance = Piece - > mPosition - Center ;
lcVector4 LocalToWorldQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , Rotation [ 3 ] * LC_DTOR ) ) ;
lcVector4 NewRotation , NewLocalToWorldQuaternion ;
if ( Focus )
{
lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply ( WorldToFocusQuaternion , LocalToWorldQuaternion ) ;
NewLocalToWorldQuaternion = lcQuaternionMultiply ( RotationQuaternion , LocalToFocusQuaternion ) ;
lcVector4 WorldToLocalQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , - Rotation [ 3 ] * LC_DTOR ) ) ;
Distance = lcQuaternionMul ( Distance , WorldToLocalQuaternion ) ;
Distance = lcQuaternionMul ( Distance , NewLocalToWorldQuaternion ) ;
}
else
{
NewLocalToWorldQuaternion = lcQuaternionMultiply ( RotationQuaternion , LocalToWorldQuaternion ) ;
Distance = lcQuaternionMul ( Distance , RotationQuaternion ) ;
}
NewRotation = lcQuaternionToAxisAngle ( NewLocalToWorldQuaternion ) ;
NewRotation [ 3 ] * = LC_RTOD ;
Piece - > SetPosition ( Center + Distance , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > SetRotation ( NewRotation , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
}
return true ;
}
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bool lcModel : : AnyPiecesSelected ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > IsSelected ( ) )
return true ;
return false ;
}
bool lcModel : : AnyObjectsSelected ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > IsSelected ( ) )
return true ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
if ( mCameras [ CameraIdx ] - > IsSelected ( ) )
return true ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsSelected ( ) )
return true ;
return false ;
}
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lcObject * lcModel : : GetFocusObject ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
return Piece ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsFocused ( ) )
return Camera ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsFocused ( ) )
return Light ;
}
return NULL ;
}
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lcVector3 lcModel : : GetFocusOrSelectionCenter ( ) const
{
lcVector3 Center ;
if ( GetFocusPosition ( Center ) )
return Center ;
GetSelectionCenter ( Center ) ;
return Center ;
}
bool lcModel : : GetFocusPosition ( lcVector3 & Position ) const
{
lcObject * FocusObject = GetFocusObject ( ) ;
if ( FocusObject )
{
Position = FocusObject - > GetSectionPosition ( FocusObject - > GetFocusSection ( ) ) ;
return true ;
}
else
{
Position = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
return false ;
}
}
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bool lcModel : : GetSelectionCenter ( lcVector3 & Center ) const
{
float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
bool Selected = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > CompareBoundingBox ( Bounds ) ;
Selected = true ;
}
}
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) * 0.5f , ( Bounds [ 1 ] + Bounds [ 4 ] ) * 0.5f , ( Bounds [ 2 ] + Bounds [ 5 ] ) * 0.5f ) ;
return Selected ;
}
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bool lcModel : : GetPiecesBoundingBox ( float BoundingBox [ 6 ] ) const
{
if ( mPieces . IsEmpty ( ) )
return false ;
BoundingBox [ 0 ] = FLT_MAX ;
BoundingBox [ 1 ] = FLT_MAX ;
BoundingBox [ 2 ] = FLT_MAX ;
BoundingBox [ 3 ] = - FLT_MAX ;
BoundingBox [ 4 ] = - FLT_MAX ;
BoundingBox [ 5 ] = - FLT_MAX ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > CompareBoundingBox ( BoundingBox ) ;
}
return true ;
}
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void lcModel : : GetPartsList ( lcArray < lcPartsListEntry > & PartsList ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > mPieceInfo - > m_strDescription [ 0 ] = = ' ~ ' )
continue ;
int UsedIdx ;
for ( UsedIdx = 0 ; UsedIdx < PartsList . GetSize ( ) ; UsedIdx + + )
{
if ( PartsList [ UsedIdx ] . Info ! = Piece - > mPieceInfo | | PartsList [ UsedIdx ] . ColorIndex ! = Piece - > mColorIndex )
continue ;
PartsList [ UsedIdx ] . Count + + ;
break ;
}
if ( UsedIdx = = PartsList . GetSize ( ) )
{
lcPartsListEntry & Entry = PartsList . Add ( ) ;
Entry . Info = Piece - > mPieceInfo ;
Entry . ColorIndex = Piece - > mColorIndex ;
Entry . Count = 1 ;
}
}
}
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void lcModel : : UpdateSelection ( ) const
{
int Flags = 0 ;
int SelectedCount = 0 ;
lcObject * Focus = NULL ;
if ( mPieces . IsEmpty ( ) )
Flags | = LC_SEL_NO_PIECES ;
else
{
lcGroup * pGroup = NULL ;
bool first = true ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
SelectedCount + + ;
if ( Piece - > IsFocused ( ) )
Focus = Piece ;
Flags | = LC_SEL_PIECE | LC_SEL_SELECTED ;
if ( Piece - > GetGroup ( ) ! = NULL )
{
Flags | = LC_SEL_GROUPED ;
if ( Piece - > IsFocused ( ) )
Flags | = LC_SEL_FOCUS_GROUPED ;
}
if ( first )
{
pGroup = Piece - > GetGroup ( ) ;
first = false ;
}
else
{
if ( pGroup ! = Piece - > GetGroup ( ) )
Flags | = LC_SEL_CAN_GROUP ;
else
if ( pGroup = = NULL )
Flags | = LC_SEL_CAN_GROUP ;
}
}
else
{
Flags | = LC_SEL_UNSELECTED ;
if ( Piece - > IsHidden ( ) )
Flags | = LC_SEL_HIDDEN ;
}
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Flags | = LC_SEL_SELECTED ;
SelectedCount + + ;
if ( Camera - > IsFocused ( ) )
Focus = Camera ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Flags | = LC_SEL_SELECTED ;
SelectedCount + + ;
if ( Light - > IsFocused ( ) )
Focus = Light ;
}
}
gMainWindow - > UpdateSelectedObjects ( Flags , SelectedCount , Focus ) ;
}
void lcModel : : ClearSelection ( bool UpdateInterface )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
mPieces [ PieceIdx ] - > SetSelected ( false ) ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > SetSelected ( false ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > SetSelected ( false ) ;
if ( UpdateInterface )
{
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( NULL ) ;
}
}
void lcModel : : SelectGroup ( lcGroup * TopGroup , bool Select )
{
if ( ! TopGroup )
return ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) & & Piece - > IsVisible ( mCurrentStep ) & & ( Piece - > GetTopGroup ( ) = = TopGroup ) )
Piece - > SetSelected ( Select ) ;
}
}
void lcModel : : FocusOrDeselectObject ( const lcObjectSection & ObjectSection )
{
lcObject * FocusObject = GetFocusObject ( ) ;
lcObject * Object = ObjectSection . Object ;
lcuint32 Section = ObjectSection . Section ;
if ( Object )
{
bool WasSelected = Object - > IsSelected ( ) ;
if ( ! Object - > IsFocused ( Section ) )
{
if ( FocusObject )
FocusObject - > SetFocused ( FocusObject - > GetFocusSection ( ) , false ) ;
Object - > SetFocused ( Section , true ) ;
}
else
Object - > SetSelected ( Section , false ) ;
bool IsSelected = Object - > IsSelected ( ) ;
if ( Object - > IsPiece ( ) & & ( WasSelected ! = IsSelected ) )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , IsSelected ) ;
}
else
{
if ( FocusObject )
FocusObject - > SetFocused ( FocusObject - > GetFocusSection ( ) , false ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
void lcModel : : ClearSelectionAndSetFocus ( lcObject * Object , lcuint32 Section )
{
ClearSelection ( false ) ;
if ( Object )
{
Object - > SetFocused ( Section , true ) ;
if ( Object - > IsPiece ( ) )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( Object ) ;
}
void lcModel : : ClearSelectionAndSetFocus ( const lcObjectSection & ObjectSection )
{
ClearSelectionAndSetFocus ( ObjectSection . Object , ObjectSection . Section ) ;
}
void lcModel : : SetSelection ( const lcArray < lcObjectSection > & ObjectSections )
{
ClearSelection ( false ) ;
AddToSelection ( ObjectSections ) ;
}
void lcModel : : AddToSelection ( const lcArray < lcObjectSection > & ObjectSections )
{
for ( int ObjectIdx = 0 ; ObjectIdx < ObjectSections . GetSize ( ) ; ObjectIdx + + )
{
lcObject * Object = ObjectSections [ ObjectIdx ] . Object ;
bool WasSelected = Object - > IsSelected ( ) ;
Object - > SetSelected ( ObjectSections [ ObjectIdx ] . Section , true ) ;
if ( ! WasSelected & & Object - > GetType ( ) = = LC_OBJECT_PIECE )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
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void lcModel : : SelectAllPieces ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : FindPiece ( bool FindFirst , bool SearchForward )
{
if ( mPieces . IsEmpty ( ) )
return ;
int StartIdx = mPieces . GetSize ( ) - 1 ;
if ( ! FindFirst )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) & & Piece - > IsVisible ( mCurrentStep ) )
{
StartIdx = PieceIdx ;
break ;
}
}
}
int CurrentIdx = StartIdx ;
lcObject * Focus = NULL ;
const lcSearchOptions & SearchOptions = gMainWindow - > mSearchOptions ;
for ( ; ; )
{
if ( SearchForward )
CurrentIdx + + ;
else
CurrentIdx - - ;
if ( CurrentIdx < 0 )
CurrentIdx = mPieces . GetSize ( ) - 1 ;
else if ( CurrentIdx > = mPieces . GetSize ( ) )
CurrentIdx = 0 ;
if ( CurrentIdx = = StartIdx )
break ;
lcPiece * Current = mPieces [ CurrentIdx ] ;
if ( ! Current - > IsVisible ( mCurrentStep ) )
continue ;
if ( ( ! SearchOptions . MatchInfo | | Current - > mPieceInfo = = SearchOptions . Info ) & &
( ! SearchOptions . MatchColor | | Current - > mColorIndex = = SearchOptions . ColorIndex ) & &
( ! SearchOptions . MatchName | | strcasestr ( Current - > GetName ( ) , SearchOptions . Name ) ) )
{
Focus = Current ;
break ;
}
}
ClearSelectionAndSetFocus ( Focus , LC_PIECE_SECTION_POSITION ) ;
}
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void lcModel : : UndoAction ( )
{
if ( mUndoHistory . GetSize ( ) < 2 )
return ;
lcModelHistoryEntry * Undo = mUndoHistory [ 0 ] ;
mUndoHistory . RemoveIndex ( 0 ) ;
mRedoHistory . InsertAt ( 0 , Undo ) ;
LoadCheckPoint ( mUndoHistory [ 0 ] ) ;
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : NULL , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : NULL ) ;
}
void lcModel : : RedoAction ( )
{
if ( mRedoHistory . IsEmpty ( ) )
return ;
lcModelHistoryEntry * Redo = mRedoHistory [ 0 ] ;
mRedoHistory . RemoveIndex ( 0 ) ;
mUndoHistory . InsertAt ( 0 , Redo ) ;
LoadCheckPoint ( Redo ) ;
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : NULL , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : NULL ) ;
}
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void lcModel : : BeginMouseTool ( )
{
mMouseToolDistance = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
}
void lcModel : : EndMouseTool ( lcTool Tool , bool Accept )
{
if ( ! Accept )
{
LoadCheckPoint ( mUndoHistory [ 0 ] ) ;
return ;
}
switch ( Tool )
{
case LC_TOOL_INSERT :
case LC_TOOL_LIGHT :
break ;
case LC_TOOL_SPOTLIGHT :
SaveCheckpoint ( tr ( " New SpotLight " ) ) ;
break ;
case LC_TOOL_CAMERA :
gMainWindow - > UpdateCameraMenu ( ) ;
SaveCheckpoint ( tr ( " New Camera " ) ) ;
break ;
case LC_TOOL_SELECT :
break ;
case LC_TOOL_MOVE :
SaveCheckpoint ( tr ( " Move " ) ) ;
break ;
case LC_TOOL_ROTATE :
SaveCheckpoint ( tr ( " Rotate " ) ) ;
break ;
case LC_TOOL_ERASER :
case LC_TOOL_PAINT :
break ;
case LC_TOOL_ZOOM :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
break ;
case LC_TOOL_PAN :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Pan " ) ) ;
break ;
case LC_TOOL_ROTATE_VIEW :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Orbit " ) ) ;
break ;
case LC_TOOL_ROLL :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Roll " ) ) ;
break ;
case LC_TOOL_ZOOM_REGION :
break ;
}
}
void lcModel : : InsertPieceToolClicked ( const lcVector3 & Position , const lcVector4 & Rotation )
{
lcPiece * Piece = new lcPiece ( gMainWindow - > mPreviewWidget - > GetCurrentPiece ( ) ) ;
Piece - > Initialize ( Position , Rotation , mCurrentStep ) ;
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
ClearSelectionAndSetFocus ( Piece , LC_PIECE_SECTION_POSITION ) ;
SaveCheckpoint ( tr ( " Insert " ) ) ;
}
void lcModel : : PointLightToolClicked ( const lcVector3 & Position )
{
lcLight * Light = new lcLight ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] ) ;
Light - > CreateName ( mLights ) ;
mLights . Add ( Light ) ;
ClearSelectionAndSetFocus ( Light , LC_LIGHT_SECTION_POSITION ) ;
SaveCheckpoint ( tr ( " New Light " ) ) ;
}
void lcModel : : BeginSpotLightTool ( const lcVector3 & Position , const lcVector3 & Target )
{
lcLight * Light = new lcLight ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] , Target [ 0 ] , Target [ 1 ] , Target [ 2 ] ) ;
mLights . Add ( Light ) ;
ClearSelectionAndSetFocus ( Light , LC_LIGHT_SECTION_TARGET ) ;
}
void lcModel : : UpdateSpotLightTool ( const lcVector3 & Target )
{
lcLight * Light = mLights [ mLights . GetSize ( ) - 1 ] ;
Light - > Move ( 1 , false , Target ) ;
Light - > UpdatePosition ( 1 ) ;
gMainWindow - > UpdateFocusObject ( Light ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : BeginCameraTool ( const lcVector3 & Position , const lcVector3 & Target )
{
lcCamera * Camera = new lcCamera ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] , Target [ 0 ] , Target [ 1 ] , Target [ 2 ] ) ;
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
ClearSelectionAndSetFocus ( Camera , LC_CAMERA_SECTION_TARGET ) ;
}
void lcModel : : UpdateCameraTool ( const lcVector3 & Target )
{
lcCamera * Camera = mCameras [ mCameras . GetSize ( ) - 1 ] ;
Camera - > Move ( 1 , false , Target ) ;
Camera - > UpdatePosition ( 1 ) ;
gMainWindow - > UpdateFocusObject ( Camera ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateMoveTool ( const lcVector3 & Distance )
{
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lcVector3 PieceDistance = LockVector ( SnapPosition ( Distance ) - SnapPosition ( mMouseToolDistance ) ) ;
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lcVector3 ObjectDistance = Distance - mMouseToolDistance ;
MoveSelectedObjects ( PieceDistance , ObjectDistance ) ;
mMouseToolDistance = Distance ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateRotateTool ( const lcVector3 & Angles )
{
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lcVector3 Delta = LockVector ( SnapRotation ( Angles ) - SnapRotation ( mMouseToolDistance ) ) ;
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RotateSelectedPieces ( Delta ) ;
mMouseToolDistance = Angles ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : EraserToolClicked ( lcObject * Object )
{
if ( ! Object )
return ;
switch ( Object - > GetType ( ) )
{
case LC_OBJECT_PIECE :
mPieces . Remove ( ( lcPiece * ) Object ) ;
RemoveEmptyGroups ( ) ;
break ;
case LC_OBJECT_CAMERA :
{
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
lcCamera * Camera = View - > mCamera ;
if ( Camera = = Object )
View - > SetCamera ( Camera , true ) ;
}
mCameras . Remove ( ( lcCamera * ) Object ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
}
break ;
case LC_OBJECT_LIGHT :
mLights . Remove ( ( lcLight * ) Object ) ;
break ;
}
delete Object ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( tr ( " Deleting " ) ) ;
}
void lcModel : : PaintToolClicked ( lcObject * Object )
{
if ( ! Object | | Object - > GetType ( ) ! = LC_OBJECT_PIECE )
return ;
lcPiece * Piece = ( lcPiece * ) Object ;
if ( Piece - > mColorIndex ! = gMainWindow - > mColorIndex )
{
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
SaveCheckpoint ( tr ( " Painting " ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
}
void lcModel : : UpdateZoomTool ( lcCamera * Camera , float Mouse )
{
Camera - > Zoom ( Mouse - mMouseToolDistance . x , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = Mouse ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdatePanTool ( lcCamera * Camera , float MouseX , float MouseY )
{
Camera - > Pan ( MouseX - mMouseToolDistance . x , MouseY - mMouseToolDistance . y , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = MouseX ;
mMouseToolDistance . y = MouseY ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateOrbitTool ( lcCamera * Camera , float MouseX , float MouseY )
{
lcVector3 Center ;
GetSelectionCenter ( Center ) ;
Camera - > Orbit ( MouseX - mMouseToolDistance . x , MouseY - mMouseToolDistance . y , Center , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = MouseX ;
mMouseToolDistance . y = MouseY ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateRollTool ( lcCamera * Camera , float Mouse )
{
Camera - > Roll ( Mouse - mMouseToolDistance . x , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = Mouse ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : ZoomRegionToolClicked ( lcCamera * Camera , const lcVector3 * Points , float RatioX , float RatioY )
{
Camera - > ZoomRegion ( Points , RatioX , RatioY , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
if ( ! Camera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
}
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void lcModel : : Export3DStudio ( ) const
{
if ( mPieces . IsEmpty ( ) )
{
gMainWindow - > DoMessageBox ( " Nothing to export. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
char FileName [ LC_MAXPATH ] ;
memset ( FileName , 0 , sizeof ( FileName ) ) ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_EXPORT_3DSTUDIO , FileName ) )
return ;
lcDiskFile File ;
if ( ! File . Open ( FileName , " wb " ) )
{
gMainWindow - > DoMessageBox ( " Could not open file for writing. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
long M3DStart = File . GetPosition ( ) ;
File . WriteU16 ( 0x4D4D ) ; // CHK_M3DMAGIC
File . WriteU32 ( 0 ) ;
File . WriteU16 ( 0x0002 ) ; // CHK_M3D_VERSION
File . WriteU32 ( 10 ) ;
File . WriteU32 ( 3 ) ;
long MDataStart = File . GetPosition ( ) ;
File . WriteU16 ( 0x3D3D ) ; // CHK_MDATA
File . WriteU32 ( 0 ) ;
File . WriteU16 ( 0x3D3E ) ; // CHK_MESH_VERSION
File . WriteU32 ( 10 ) ;
File . WriteU32 ( 3 ) ;
const int MaterialNameLength = 11 ;
char MaterialName [ 32 ] ;
for ( int ColorIdx = 0 ; ColorIdx < gColorList . GetSize ( ) ; ColorIdx + + )
{
lcColor * Color = & gColorList [ ColorIdx ] ;
sprintf ( MaterialName , " Material%03d " , ColorIdx ) ;
long MaterialStart = File . GetPosition ( ) ;
File . WriteU16 ( 0xAFFF ) ; // CHK_MAT_ENTRY
File . WriteU32 ( 0 ) ;
File . WriteU16 ( 0xA000 ) ; // CHK_MAT_NAME
File . WriteU32 ( 6 + MaterialNameLength + 1 ) ;
File . WriteBuffer ( MaterialName , MaterialNameLength + 1 ) ;
File . WriteU16 ( 0xA010 ) ; // CHK_MAT_AMBIENT
File . WriteU32 ( 24 ) ;
File . WriteU16 ( 0x0011 ) ; // CHK_COLOR_24
File . WriteU32 ( 9 ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 0 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 1 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 2 ] + 0.5 ) ) ;
File . WriteU16 ( 0x0012 ) ; // CHK_LIN_COLOR_24
File . WriteU32 ( 9 ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 0 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 1 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 2 ] + 0.5 ) ) ;
File . WriteU16 ( 0xA020 ) ; // CHK_MAT_AMBIENT
File . WriteU32 ( 24 ) ;
File . WriteU16 ( 0x0011 ) ; // CHK_COLOR_24
File . WriteU32 ( 9 ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 0 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 1 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 2 ] + 0.5 ) ) ;
File . WriteU16 ( 0x0012 ) ; // CHK_LIN_COLOR_24
File . WriteU32 ( 9 ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 0 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 1 ] + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * Color - > Value [ 2 ] + 0.5 ) ) ;
File . WriteU16 ( 0xA030 ) ; // CHK_MAT_SPECULAR
File . WriteU32 ( 24 ) ;
File . WriteU16 ( 0x0011 ) ; // CHK_COLOR_24
File . WriteU32 ( 9 ) ;
File . WriteU8 ( floor ( 255.0 * 0.9f + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * 0.9f + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * 0.9f + 0.5 ) ) ;
File . WriteU16 ( 0x0012 ) ; // CHK_LIN_COLOR_24
File . WriteU32 ( 9 ) ;
File . WriteU8 ( floor ( 255.0 * 0.9f + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * 0.9f + 0.5 ) ) ;
File . WriteU8 ( floor ( 255.0 * 0.9f + 0.5 ) ) ;
File . WriteU16 ( 0xA040 ) ; // CHK_MAT_SHININESS
File . WriteU32 ( 14 ) ;
File . WriteU16 ( 0x0030 ) ; // CHK_INT_PERCENTAGE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( ( lcuint8 ) floor ( 100.0 * 0.25 + 0.5 ) ) ;
File . WriteU16 ( 0xA041 ) ; // CHK_MAT_SHIN2PCT
File . WriteU32 ( 14 ) ;
File . WriteU16 ( 0x0030 ) ; // CHK_INT_PERCENTAGE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( ( lcuint8 ) floor ( 100.0 * 0.05 + 0.5 ) ) ;
File . WriteU16 ( 0xA050 ) ; // CHK_MAT_TRANSPARENCY
File . WriteU32 ( 14 ) ;
File . WriteU16 ( 0x0030 ) ; // CHK_INT_PERCENTAGE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( ( lcuint8 ) floor ( 100.0 * ( 1.0f - Color - > Value [ 3 ] ) + 0.5 ) ) ;
File . WriteU16 ( 0xA052 ) ; // CHK_MAT_XPFALL
File . WriteU32 ( 14 ) ;
File . WriteU16 ( 0x0030 ) ; // CHK_INT_PERCENTAGE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( ( lcuint8 ) floor ( 100.0 * 0.0 + 0.5 ) ) ;
File . WriteU16 ( 0xA053 ) ; // CHK_MAT_REFBLUR
File . WriteU32 ( 14 ) ;
File . WriteU16 ( 0x0030 ) ; // CHK_INT_PERCENTAGE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( ( lcuint8 ) floor ( 100.0 * 0.2 + 0.5 ) ) ;
File . WriteU16 ( 0xA100 ) ; // CHK_MAT_SHADING
File . WriteU32 ( 8 ) ;
File . WriteS16 ( 3 ) ;
File . WriteU16 ( 0xA084 ) ; // CHK_MAT_SELF_ILPCT
File . WriteU32 ( 14 ) ;
File . WriteU16 ( 0x0030 ) ; // CHK_INT_PERCENTAGE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( ( lcuint8 ) floor ( 100.0 * 0.0 + 0.5 ) ) ;
File . WriteU16 ( 0xA081 ) ; // CHK_MAT_TWO_SIDE
File . WriteU32 ( 6 ) ;
File . WriteU16 ( 0xA087 ) ; // CHK_MAT_WIRE_SIZE
File . WriteU32 ( 10 ) ;
File . WriteFloat ( 1.0f ) ;
long MaterialEnd = File . GetPosition ( ) ;
File . Seek ( MaterialStart + 2 , SEEK_SET ) ;
File . WriteU32 ( MaterialEnd - MaterialStart ) ;
File . Seek ( MaterialEnd , SEEK_SET ) ;
}
File . WriteU16 ( 0x0100 ) ; // CHK_MASTER_SCALE
File . WriteU32 ( 10 ) ;
File . WriteFloat ( 1.0f ) ;
File . WriteU16 ( 0x1400 ) ; // CHK_LO_SHADOW_BIAS
File . WriteU32 ( 10 ) ;
File . WriteFloat ( 1.0f ) ;
File . WriteU16 ( 0x1420 ) ; // CHK_SHADOW_MAP_SIZE
File . WriteU32 ( 8 ) ;
File . WriteS16 ( 512 ) ;
File . WriteU16 ( 0x1450 ) ; // CHK_SHADOW_FILTER
File . WriteU32 ( 10 ) ;
File . WriteFloat ( 3.0f ) ;
File . WriteU16 ( 0x1460 ) ; // CHK_RAY_BIAS
File . WriteU32 ( 10 ) ;
File . WriteFloat ( 1.0f ) ;
File . WriteU16 ( 0x1500 ) ; // CHK_O_CONSTS
File . WriteU32 ( 18 ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteU16 ( 0x2100 ) ; // CHK_AMBIENT_LIGHT
File . WriteU32 ( 42 ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mAmbientColor , 3 ) ;
File . WriteU16 ( 0x0013 ) ; // CHK_LIN_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mAmbientColor , 3 ) ;
File . WriteU16 ( 0x1200 ) ; // CHK_SOLID_BGND
File . WriteU32 ( 42 ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mBackgroundSolidColor , 3 ) ;
File . WriteU16 ( 0x0013 ) ; // CHK_LIN_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mBackgroundSolidColor , 3 ) ;
File . WriteU16 ( 0x1100 ) ; // CHK_BIT_MAP
QByteArray BackgroundImage = mProperties . mBackgroundImage . toLatin1 ( ) ;
File . WriteU32 ( 6 + 1 + strlen ( BackgroundImage . constData ( ) ) ) ;
File . WriteBuffer ( BackgroundImage . constData ( ) , strlen ( BackgroundImage . constData ( ) ) + 1 ) ;
File . WriteU16 ( 0x1300 ) ; // CHK_V_GRADIENT
File . WriteU32 ( 118 ) ;
File . WriteFloat ( 1.0f ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mBackgroundGradientColor1 , 3 ) ;
File . WriteU16 ( 0x0013 ) ; // CHK_LIN_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mBackgroundGradientColor1 , 3 ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( ( mProperties . mBackgroundGradientColor1 + mProperties . mBackgroundGradientColor2 ) / 2.0f , 3 ) ;
File . WriteU16 ( 0x0013 ) ; // CHK_LIN_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( ( mProperties . mBackgroundGradientColor1 + mProperties . mBackgroundGradientColor2 ) / 2.0f , 3 ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mBackgroundGradientColor2 , 3 ) ;
File . WriteU16 ( 0x0013 ) ; // CHK_LIN_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mBackgroundGradientColor2 , 3 ) ;
if ( mProperties . mBackgroundType = = LC_BACKGROUND_GRADIENT )
{
File . WriteU16 ( 0x1301 ) ; // LIB3DS_USE_V_GRADIENT
File . WriteU32 ( 6 ) ;
}
else if ( mProperties . mBackgroundType = = LC_BACKGROUND_IMAGE )
{
File . WriteU16 ( 0x1101 ) ; // LIB3DS_USE_BIT_MAP
File . WriteU32 ( 6 ) ;
}
else
{
File . WriteU16 ( 0x1201 ) ; // LIB3DS_USE_SOLID_BGND
File . WriteU32 ( 6 ) ;
}
File . WriteU16 ( 0x2200 ) ; // CHK_FOG
File . WriteU32 ( 46 ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 1000.0f ) ;
File . WriteFloat ( 100.0f ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mFogColor , 3 ) ;
File . WriteU16 ( 0x2210 ) ; // CHK_FOG_BGND
File . WriteU32 ( 6 ) ;
File . WriteU16 ( 0x2302 ) ; // CHK_LAYER_FOG
File . WriteU32 ( 40 ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 100.0f ) ;
File . WriteFloat ( 50.0f ) ;
File . WriteU32 ( 0x00100000 ) ;
File . WriteU16 ( 0x0010 ) ; // CHK_COLOR_F
File . WriteU32 ( 18 ) ;
File . WriteFloats ( mProperties . mFogColor , 3 ) ;
File . WriteU16 ( 0x2300 ) ; // CHK_DISTANCE_CUE
File . WriteU32 ( 28 ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 0.0f ) ;
File . WriteFloat ( 1000.0f ) ;
File . WriteFloat ( 100.0f ) ;
File . WriteU16 ( 0x2310 ) ; // CHK_DICHK_DCUE_BGNDSTANCE_CUE
File . WriteU32 ( 6 ) ;
int NumPieces = 0 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * piece = mPieces [ PieceIdx ] ;
PieceInfo * Info = piece - > mPieceInfo ;
lcMesh * Mesh = Info - > mMesh ;
if ( Mesh - > mIndexType = = GL_UNSIGNED_INT )
continue ;
long NamedObjectStart = File . GetPosition ( ) ;
File . WriteU16 ( 0x4000 ) ; // CHK_NAMED_OBJECT
File . WriteU32 ( 0 ) ;
char Name [ 32 ] ;
sprintf ( Name , " Piece%.3d " , NumPieces ) ;
NumPieces + + ;
File . WriteBuffer ( Name , strlen ( Name ) + 1 ) ;
long TriObjectStart = File . GetPosition ( ) ;
File . WriteU16 ( 0x4100 ) ; // CHK_N_TRI_OBJECT
File . WriteU32 ( 0 ) ;
File . WriteU16 ( 0x4110 ) ; // CHK_POINT_ARRAY
File . WriteU32 ( 8 + 12 * Mesh - > mNumVertices ) ;
File . WriteU16 ( Mesh - > mNumVertices ) ;
float * Verts = ( float * ) Mesh - > mVertexBuffer . mData ;
const lcMatrix44 & ModelWorld = piece - > mModelWorld ;
for ( int VertexIdx = 0 ; VertexIdx < Mesh - > mNumVertices ; VertexIdx + + )
{
lcVector3 Pos ( Verts [ VertexIdx * 3 ] , Verts [ VertexIdx * 3 + 1 ] , Verts [ VertexIdx * 3 + 2 ] ) ;
Pos = lcMul31 ( Pos , ModelWorld ) ;
File . WriteFloat ( Pos [ 0 ] ) ;
File . WriteFloat ( Pos [ 1 ] ) ;
File . WriteFloat ( Pos [ 2 ] ) ;
}
File . WriteU16 ( 0x4160 ) ; // CHK_MESH_MATRIX
File . WriteU32 ( 54 ) ;
lcMatrix44 Matrix = lcMatrix44Identity ( ) ;
File . WriteFloats ( Matrix [ 0 ] , 3 ) ;
File . WriteFloats ( Matrix [ 1 ] , 3 ) ;
File . WriteFloats ( Matrix [ 2 ] , 3 ) ;
File . WriteFloats ( Matrix [ 3 ] , 3 ) ;
File . WriteU16 ( 0x4165 ) ; // CHK_MESH_COLOR
File . WriteU32 ( 7 ) ;
File . WriteU8 ( 0 ) ;
long FaceArrayStart = File . GetPosition ( ) ;
File . WriteU16 ( 0x4120 ) ; // CHK_FACE_ARRAY
File . WriteU32 ( 0 ) ;
int NumTriangles = 0 ;
for ( int SectionIdx = 0 ; SectionIdx < Mesh - > mNumSections ; SectionIdx + + )
{
lcMeshSection * Section = & Mesh - > mSections [ SectionIdx ] ;
if ( Section - > PrimitiveType ! = GL_TRIANGLES )
continue ;
NumTriangles + = Section - > NumIndices / 3 ;
}
File . WriteU16 ( NumTriangles ) ;
for ( int SectionIdx = 0 ; SectionIdx < Mesh - > mNumSections ; SectionIdx + + )
{
lcMeshSection * Section = & Mesh - > mSections [ SectionIdx ] ;
if ( Section - > PrimitiveType ! = GL_TRIANGLES )
continue ;
lcuint16 * Indices = ( lcuint16 * ) Mesh - > mIndexBuffer . mData + Section - > IndexOffset / sizeof ( lcuint16 ) ;
for ( int IndexIdx = 0 ; IndexIdx < Section - > NumIndices ; IndexIdx + = 3 )
{
File . WriteU16 ( Indices [ IndexIdx + 0 ] ) ;
File . WriteU16 ( Indices [ IndexIdx + 1 ] ) ;
File . WriteU16 ( Indices [ IndexIdx + 2 ] ) ;
File . WriteU16 ( 7 ) ;
}
}
NumTriangles = 0 ;
for ( int SectionIdx = 0 ; SectionIdx < Mesh - > mNumSections ; SectionIdx + + )
{
lcMeshSection * Section = & Mesh - > mSections [ SectionIdx ] ;
if ( Section - > PrimitiveType ! = GL_TRIANGLES )
continue ;
int MaterialIndex = Section - > ColorIndex = = gDefaultColor ? piece - > mColorIndex : Section - > ColorIndex ;
File . WriteU16 ( 0x4130 ) ; // CHK_MSH_MAT_GROUP
File . WriteU32 ( 6 + MaterialNameLength + 1 + 2 + 2 * Section - > NumIndices / 3 ) ;
sprintf ( MaterialName , " Material%03d " , MaterialIndex ) ;
File . WriteBuffer ( MaterialName , MaterialNameLength + 1 ) ;
File . WriteU16 ( Section - > NumIndices / 3 ) ;
for ( int IndexIdx = 0 ; IndexIdx < Section - > NumIndices ; IndexIdx + = 3 )
File . WriteU16 ( NumTriangles + + ) ;
}
long FaceArrayEnd = File . GetPosition ( ) ;
File . Seek ( FaceArrayStart + 2 , SEEK_SET ) ;
File . WriteU32 ( FaceArrayEnd - FaceArrayStart ) ;
File . Seek ( FaceArrayEnd , SEEK_SET ) ;
long TriObjectEnd = File . GetPosition ( ) ;
File . Seek ( TriObjectStart + 2 , SEEK_SET ) ;
File . WriteU32 ( TriObjectEnd - TriObjectStart ) ;
File . Seek ( TriObjectEnd , SEEK_SET ) ;
long NamedObjectEnd = File . GetPosition ( ) ;
File . Seek ( NamedObjectStart + 2 , SEEK_SET ) ;
File . WriteU32 ( NamedObjectEnd - NamedObjectStart ) ;
File . Seek ( NamedObjectEnd , SEEK_SET ) ;
}
long MDataEnd = File . GetPosition ( ) ;
File . Seek ( MDataStart + 2 , SEEK_SET ) ;
File . WriteU32 ( MDataEnd - MDataStart ) ;
File . Seek ( MDataEnd , SEEK_SET ) ;
long KFDataStart = File . GetPosition ( ) ;
File . WriteU16 ( 0xB000 ) ; // CHK_KFDATA
File . WriteU32 ( 0 ) ;
File . WriteU16 ( 0xB00A ) ; // LIB3DS_KFHDR
File . WriteU32 ( 6 + 2 + 1 + 4 ) ;
File . WriteS16 ( 5 ) ;
File . WriteU8 ( 0 ) ;
File . WriteS32 ( 100 ) ;
long KFDataEnd = File . GetPosition ( ) ;
File . Seek ( KFDataStart + 2 , SEEK_SET ) ;
File . WriteU32 ( KFDataEnd - KFDataStart ) ;
File . Seek ( KFDataEnd , SEEK_SET ) ;
long M3DEnd = File . GetPosition ( ) ;
File . Seek ( M3DStart + 2 , SEEK_SET ) ;
File . WriteU32 ( M3DEnd - M3DStart ) ;
File . Seek ( M3DEnd , SEEK_SET ) ;
}
void lcModel : : ExportBrickLink ( ) const
{
if ( mPieces . IsEmpty ( ) )
{
gMainWindow - > DoMessageBox ( " Nothing to export. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
char FileName [ LC_MAXPATH ] ;
memset ( FileName , 0 , sizeof ( FileName ) ) ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_EXPORT_BRICKLINK , FileName ) )
return ;
lcDiskFile BrickLinkFile ;
char Line [ 1024 ] ;
if ( ! BrickLinkFile . Open ( FileName , " wt " ) )
{
gMainWindow - > DoMessageBox ( " Could not open file for writing. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
lcArray < lcPartsListEntry > PartsList ;
GetPartsList ( PartsList ) ;
const char * OldLocale = setlocale ( LC_NUMERIC , " C " ) ;
BrickLinkFile . WriteLine ( " <INVENTORY> \n " ) ;
for ( int PieceIdx = 0 ; PieceIdx < PartsList . GetSize ( ) ; PieceIdx + + )
{
BrickLinkFile . WriteLine ( " <ITEM> \n " ) ;
BrickLinkFile . WriteLine ( " <ITEMTYPE>P</ITEMTYPE> \n " ) ;
sprintf ( Line , " <ITEMID>%s</ITEMID> \n " , PartsList [ PieceIdx ] . Info - > m_strName ) ;
BrickLinkFile . WriteLine ( Line ) ;
int Count = PartsList [ PieceIdx ] . Count ;
if ( Count > 1 )
{
sprintf ( Line , " <MINQTY>%d</MINQTY> \n " , Count ) ;
BrickLinkFile . WriteLine ( Line ) ;
}
int Color = lcGetBrickLinkColor ( PartsList [ PieceIdx ] . ColorIndex ) ;
if ( Color )
{
sprintf ( Line , " <COLOR>%d</COLOR> \n " , Color ) ;
BrickLinkFile . WriteLine ( Line ) ;
}
BrickLinkFile . WriteLine ( " </ITEM> \n " ) ;
}
BrickLinkFile . WriteLine ( " </INVENTORY> \n " ) ;
setlocale ( LC_NUMERIC , OldLocale ) ;
}
void lcModel : : ExportCSV ( ) const
{
if ( mPieces . IsEmpty ( ) )
{
gMainWindow - > DoMessageBox ( " Nothing to export. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
char FileName [ LC_MAXPATH ] ;
memset ( FileName , 0 , sizeof ( FileName ) ) ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_EXPORT_CSV , FileName ) )
return ;
lcDiskFile CSVFile ;
char Line [ 1024 ] ;
if ( ! CSVFile . Open ( FileName , " wt " ) )
{
gMainWindow - > DoMessageBox ( " Could not open file for writing. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
lcArray < lcPartsListEntry > PartsList ;
GetPartsList ( PartsList ) ;
const char * OldLocale = setlocale ( LC_NUMERIC , " C " ) ;
CSVFile . WriteLine ( " Part Name,Color,Quantity,Part ID,Color Code \n " ) ;
for ( int PieceIdx = 0 ; PieceIdx < PartsList . GetSize ( ) ; PieceIdx + + )
{
sprintf ( Line , " \" %s \" , \" %s \" ,%d,%s,%d \n " , PartsList [ PieceIdx ] . Info - > m_strDescription , gColorList [ PartsList [ PieceIdx ] . ColorIndex ] . Name ,
PartsList [ PieceIdx ] . Count , PartsList [ PieceIdx ] . Info - > m_strName , gColorList [ PartsList [ PieceIdx ] . ColorIndex ] . Code ) ;
CSVFile . WriteLine ( Line ) ;
}
setlocale ( LC_NUMERIC , OldLocale ) ;
}
void lcModel : : ExportPOVRay ( ) const
{
lcPOVRayDialogOptions Options ;
memset ( Options . FileName , 0 , sizeof ( Options . FileName ) ) ;
strcpy ( Options . POVRayPath , lcGetProfileString ( LC_PROFILE_POVRAY_PATH ) ) ;
strcpy ( Options . LGEOPath , lcGetProfileString ( LC_PROFILE_POVRAY_LGEO_PATH ) ) ;
Options . Render = lcGetProfileInt ( LC_PROFILE_POVRAY_RENDER ) ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_EXPORT_POVRAY , & Options ) )
return ;
lcSetProfileString ( LC_PROFILE_POVRAY_PATH , Options . POVRayPath ) ;
lcSetProfileString ( LC_PROFILE_POVRAY_LGEO_PATH , Options . LGEOPath ) ;
lcSetProfileInt ( LC_PROFILE_POVRAY_RENDER , Options . Render ) ;
lcDiskFile POVFile ;
if ( ! POVFile . Open ( Options . FileName , " wt " ) )
{
gMainWindow - > DoMessageBox ( " Could not open file for writing. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
char Line [ 1024 ] ;
lcPiecesLibrary * Library = lcGetPiecesLibrary ( ) ;
char * PieceTable = new char [ Library - > mPieces . GetSize ( ) * LC_PIECE_NAME_LEN ] ;
int * PieceFlags = new int [ Library - > mPieces . GetSize ( ) ] ;
int NumColors = gColorList . GetSize ( ) ;
char * ColorTable = new char [ NumColors * LC_MAX_COLOR_NAME ] ;
memset ( PieceTable , 0 , Library - > mPieces . GetSize ( ) * LC_PIECE_NAME_LEN ) ;
memset ( PieceFlags , 0 , Library - > mPieces . GetSize ( ) * sizeof ( int ) ) ;
memset ( ColorTable , 0 , NumColors * LC_MAX_COLOR_NAME ) ;
enum
{
LGEO_PIECE_LGEO = 0x01 ,
LGEO_PIECE_AR = 0x02 ,
LGEO_PIECE_SLOPE = 0x04
} ;
enum
{
LGEO_COLOR_SOLID = 0x01 ,
LGEO_COLOR_TRANSPARENT = 0x02 ,
LGEO_COLOR_CHROME = 0x04 ,
LGEO_COLOR_PEARL = 0x08 ,
LGEO_COLOR_METALLIC = 0x10 ,
LGEO_COLOR_RUBBER = 0x20 ,
LGEO_COLOR_GLITTER = 0x40
} ;
char LGEOPath [ LC_MAXPATH ] ;
strcpy ( LGEOPath , lcGetProfileString ( LC_PROFILE_POVRAY_LGEO_PATH ) ) ;
if ( LGEOPath [ 0 ] )
{
lcDiskFile TableFile , ColorFile ;
char Filename [ LC_MAXPATH ] ;
int Length = strlen ( LGEOPath ) ;
if ( ( LGEOPath [ Length - 1 ] ! = ' \\ ' ) & & ( LGEOPath [ Length - 1 ] ! = ' / ' ) )
strcat ( LGEOPath , " / " ) ;
strcpy ( Filename , LGEOPath ) ;
strcat ( Filename , " lg_elements.lst " ) ;
if ( ! TableFile . Open ( Filename , " rt " ) )
{
delete [ ] PieceTable ;
delete [ ] PieceFlags ;
gMainWindow - > DoMessageBox ( " Could not find LGEO files. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
while ( TableFile . ReadLine ( Line , sizeof ( Line ) ) )
{
char Src [ 1024 ] , Dst [ 1024 ] , Flags [ 1024 ] ;
if ( * Line = = ' ; ' )
continue ;
if ( sscanf ( Line , " %s%s%s " , Src , Dst , Flags ) ! = 3 )
continue ;
strupr ( Src ) ;
PieceInfo * Info = Library - > FindPiece ( Src , false ) ;
if ( ! Info )
continue ;
int Index = Library - > mPieces . FindIndex ( Info ) ;
if ( strchr ( Flags , ' L ' ) )
{
PieceFlags [ Index ] | = LGEO_PIECE_LGEO ;
sprintf ( PieceTable + Index * LC_PIECE_NAME_LEN , " lg_%s " , Dst ) ;
}
if ( strchr ( Flags , ' A ' ) )
{
PieceFlags [ Index ] | = LGEO_PIECE_AR ;
sprintf ( PieceTable + Index * LC_PIECE_NAME_LEN , " ar_%s " , Dst ) ;
}
if ( strchr ( Flags , ' S ' ) )
PieceFlags [ Index ] | = LGEO_PIECE_SLOPE ;
}
strcpy ( Filename , LGEOPath ) ;
strcat ( Filename , " lg_colors.lst " ) ;
if ( ! ColorFile . Open ( Filename , " rt " ) )
{
delete [ ] PieceTable ;
delete [ ] PieceFlags ;
gMainWindow - > DoMessageBox ( " Could not find LGEO files. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
while ( ColorFile . ReadLine ( Line , sizeof ( Line ) ) )
{
char Name [ 1024 ] , Flags [ 1024 ] ;
int Code ;
if ( * Line = = ' ; ' )
continue ;
if ( sscanf ( Line , " %d%s%s " , & Code , Name , Flags ) ! = 3 )
continue ;
int Color = lcGetColorIndex ( Code ) ;
if ( Color > = NumColors )
continue ;
strcpy ( & ColorTable [ Color * LC_MAX_COLOR_NAME ] , Name ) ;
}
}
const char * OldLocale = setlocale ( LC_NUMERIC , " C " ) ;
if ( LGEOPath [ 0 ] )
{
POVFile . WriteLine ( " #include \" lg_defs.inc \" \n #include \" lg_color.inc \" \n \n " ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * piece = mPieces [ PieceIdx ] ;
PieceInfo * Info = piece - > mPieceInfo ;
for ( int CheckIdx = 0 ; CheckIdx < mPieces . GetSize ( ) ; CheckIdx + + )
{
if ( mPieces [ CheckIdx ] - > mPieceInfo ! = Info )
continue ;
if ( CheckIdx ! = PieceIdx )
break ;
int Index = Library - > mPieces . FindIndex ( Info ) ;
if ( PieceTable [ Index * LC_PIECE_NAME_LEN ] )
{
sprintf ( Line , " #include \" %s.inc \" \n " , PieceTable + Index * LC_PIECE_NAME_LEN ) ;
POVFile . WriteLine ( Line ) ;
}
break ;
}
}
POVFile . WriteLine ( " \n " ) ;
}
else
POVFile . WriteLine ( " #include \" colors.inc \" \n \n " ) ;
for ( int ColorIdx = 0 ; ColorIdx < gColorList . GetSize ( ) ; ColorIdx + + )
{
lcColor * Color = & gColorList [ ColorIdx ] ;
if ( lcIsColorTranslucent ( ColorIdx ) )
{
sprintf ( Line , " #declare lc_%s = texture { pigment { rgb <%f, %f, %f> filter 0.9 } finish { ambient 0.3 diffuse 0.2 reflection 0.25 phong 0.3 phong_size 60 } } \n " ,
Color - > SafeName , Color - > Value [ 0 ] , Color - > Value [ 1 ] , Color - > Value [ 2 ] ) ;
}
else
{
sprintf ( Line , " #declare lc_%s = texture { pigment { rgb <%f, %f, %f> } finish { ambient 0.1 phong 0.2 phong_size 20 } } \n " ,
Color - > SafeName , Color - > Value [ 0 ] , Color - > Value [ 1 ] , Color - > Value [ 2 ] ) ;
}
POVFile . WriteLine ( Line ) ;
if ( ! ColorTable [ ColorIdx * LC_MAX_COLOR_NAME ] )
sprintf ( & ColorTable [ ColorIdx * LC_MAX_COLOR_NAME ] , " lc_%s " , Color - > SafeName ) ;
}
POVFile . WriteLine ( " \n " ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
PieceInfo * Info = Piece - > mPieceInfo ;
int Index = Library - > mPieces . FindIndex ( Info ) ;
if ( PieceTable [ Index * LC_PIECE_NAME_LEN ] )
continue ;
char Name [ LC_PIECE_NAME_LEN ] ;
char * Ptr ;
strcpy ( Name , Info - > m_strName ) ;
while ( ( Ptr = strchr ( Name , ' - ' ) ) )
* Ptr = ' _ ' ;
sprintf ( PieceTable + Index * LC_PIECE_NAME_LEN , " lc_%s " , Name ) ;
Info - > mMesh - > ExportPOVRay ( POVFile , Name , ColorTable ) ;
POVFile . WriteLine ( " } \n \n " ) ;
sprintf ( Line , " #declare lc_%s_clear = lc_%s \n \n " , Name , Name ) ;
POVFile . WriteLine ( Line ) ;
}
lcCamera * Camera = gMainWindow - > GetActiveView ( ) - > mCamera ;
const lcVector3 & Position = Camera - > mPosition ;
const lcVector3 & Target = Camera - > mTargetPosition ;
const lcVector3 & Up = Camera - > mUpVector ;
sprintf ( Line , " camera { \n sky<%1g,%1g,%1g> \n location <%1g, %1g, %1g> \n look_at <%1g, %1g, %1g> \n angle %.0f \n } \n \n " ,
Up [ 0 ] , Up [ 1 ] , Up [ 2 ] , Position [ 1 ] / 25.0f , Position [ 0 ] / 25.0f , Position [ 2 ] / 25.0f , Target [ 1 ] / 25.0f , Target [ 0 ] / 25.0f , Target [ 2 ] / 25.0f , Camera - > m_fovy ) ;
POVFile . WriteLine ( Line ) ;
sprintf ( Line , " background { color rgb <%1g, %1g, %1g> } \n \n light_source { <0, 0, 20> White shadowless } \n \n " ,
mProperties . mBackgroundSolidColor [ 0 ] , mProperties . mBackgroundSolidColor [ 1 ] , mProperties . mBackgroundSolidColor [ 2 ] ) ;
POVFile . WriteLine ( Line ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
int Index = Library - > mPieces . FindIndex ( Piece - > mPieceInfo ) ;
int Color ;
Color = Piece - > mColorIndex ;
const char * Suffix = lcIsColorTranslucent ( Color ) ? " _clear " : " " ;
const float * f = Piece - > mModelWorld ;
if ( PieceFlags [ Index ] & LGEO_PIECE_SLOPE )
{
sprintf ( Line , " merge { \n object { \n %s%s \n texture { %s } \n } \n "
" object { \n %s_slope \n texture { %s normal { bumps 0.3 scale 0.02 } } \n } \n "
" matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f> \n } \n " ,
PieceTable + Index * LC_PIECE_NAME_LEN , Suffix , & ColorTable [ Color * LC_MAX_COLOR_NAME ] , PieceTable + Index * LC_PIECE_NAME_LEN , & ColorTable [ Color * LC_MAX_COLOR_NAME ] ,
- f [ 5 ] , - f [ 4 ] , - f [ 6 ] , - f [ 1 ] , - f [ 0 ] , - f [ 2 ] , f [ 9 ] , f [ 8 ] , f [ 10 ] , f [ 13 ] / 25.0f , f [ 12 ] / 25.0f , f [ 14 ] / 25.0f ) ;
}
else
{
sprintf ( Line , " object { \n %s%s \n texture { %s } \n matrix <%.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f> \n } \n " ,
PieceTable + Index * LC_PIECE_NAME_LEN , Suffix , & ColorTable [ Color * LC_MAX_COLOR_NAME ] , - f [ 5 ] , - f [ 4 ] , - f [ 6 ] , - f [ 1 ] , - f [ 0 ] , - f [ 2 ] , f [ 9 ] , f [ 8 ] , f [ 10 ] , f [ 13 ] / 25.0f , f [ 12 ] / 25.0f , f [ 14 ] / 25.0f ) ;
}
POVFile . WriteLine ( Line ) ;
}
delete [ ] PieceTable ;
delete [ ] PieceFlags ;
setlocale ( LC_NUMERIC , OldLocale ) ;
POVFile . Close ( ) ;
if ( Options . Render )
{
lcArray < String > Arguments ;
char Argument [ LC_MAXPATH + 32 ] ;
sprintf ( Argument , " +I%s " , Options . FileName ) ;
Arguments . Add ( Argument ) ;
if ( Options . LGEOPath [ 0 ] )
{
sprintf ( Argument , " +L%slg/ " , Options . LGEOPath ) ;
Arguments . Add ( Argument ) ;
sprintf ( Argument , " +L%sar/ " , Options . LGEOPath ) ;
Arguments . Add ( Argument ) ;
}
sprintf ( Argument , " +o%s " , Options . FileName ) ;
char * Slash1 = strrchr ( Argument , ' \\ ' ) ;
char * Slash2 = strrchr ( Argument , ' / ' ) ;
if ( Slash1 | | Slash2 )
{
if ( Slash1 > Slash2 )
* ( Slash1 + 1 ) = 0 ;
else
* ( Slash2 + 1 ) = 0 ;
Arguments . Add ( Argument ) ;
}
g_App - > RunProcess ( Options . POVRayPath , Arguments ) ;
}
}
void lcModel : : ExportWavefront ( ) const
{
char FileName [ LC_MAXPATH ] ;
memset ( FileName , 0 , sizeof ( FileName ) ) ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_EXPORT_WAVEFRONT , FileName ) )
return ;
lcDiskFile OBJFile ;
char Line [ 1024 ] ;
if ( ! OBJFile . Open ( FileName , " wt " ) )
{
gMainWindow - > DoMessageBox ( " Could not open file for writing. " , LC_MB_OK | LC_MB_ICONERROR ) ;
return ;
}
char buf [ LC_MAXPATH ] , * ptr ;
lcuint32 vert = 1 ;
const char * OldLocale = setlocale ( LC_NUMERIC , " C " ) ;
OBJFile . WriteLine ( " # Model exported from LeoCAD \n " ) ;
strcpy ( buf , FileName ) ;
ptr = strrchr ( buf , ' . ' ) ;
if ( ptr )
* ptr = 0 ;
strcat ( buf , " .mtl " ) ;
ptr = strrchr ( buf , ' \\ ' ) ;
if ( ptr )
ptr + + ;
else
{
ptr = strrchr ( buf , ' / ' ) ;
if ( ptr )
ptr + + ;
else
ptr = buf ;
}
sprintf ( Line , " # \n \n mtllib %s \n \n " , ptr ) ;
OBJFile . WriteLine ( Line ) ;
FILE * mat = fopen ( buf , " wt " ) ;
fputs ( " # Colors used by LeoCAD \n # You need to add transparency values \n # \n \n " , mat ) ;
for ( int ColorIdx = 0 ; ColorIdx < gColorList . GetSize ( ) ; ColorIdx + + )
{
lcColor * Color = & gColorList [ ColorIdx ] ;
fprintf ( mat , " newmtl %s \n Kd %.2f %.2f %.2f \n \n " , Color - > SafeName , Color - > Value [ 0 ] , Color - > Value [ 1 ] , Color - > Value [ 2 ] ) ;
}
fclose ( mat ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
const lcMatrix44 & ModelWorld = Piece - > mModelWorld ;
PieceInfo * pInfo = Piece - > mPieceInfo ;
float * Verts = ( float * ) pInfo - > mMesh - > mVertexBuffer . mData ;
for ( int i = 0 ; i < pInfo - > mMesh - > mNumVertices * 3 ; i + = 3 )
{
lcVector3 Vertex = lcMul31 ( lcVector3 ( Verts [ i ] , Verts [ i + 1 ] , Verts [ i + 2 ] ) , ModelWorld ) ;
sprintf ( Line , " v %.2f %.2f %.2f \n " , Vertex [ 0 ] , Vertex [ 1 ] , Vertex [ 2 ] ) ;
OBJFile . WriteLine ( Line ) ;
}
OBJFile . WriteLine ( " # \n \n " ) ;
}
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
PieceInfo * Info = Piece - > mPieceInfo ;
strcpy ( buf , Piece - > GetName ( ) ) ;
for ( unsigned int i = 0 ; i < strlen ( buf ) ; i + + )
if ( ( buf [ i ] = = ' # ' ) | | ( buf [ i ] = = ' ' ) )
buf [ i ] = ' _ ' ;
sprintf ( Line , " g %s \n " , buf ) ;
OBJFile . WriteLine ( Line ) ;
Info - > mMesh - > ExportWavefrontIndices ( OBJFile , Piece - > mColorCode , vert ) ;
vert + = Info - > mMesh - > mNumVertices ;
}
setlocale ( LC_NUMERIC , OldLocale ) ;
}