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# include "lc_global.h"
# include "lc_model.h"
# include "piece.h"
# include "camera.h"
# include "light.h"
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# include "group.h"
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# include "lc_mainwindow.h"
# include "lc_profile.h"
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# include "lc_library.h"
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# include "lc_texture.h"
# include "view.h"
# include "preview.h"
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void lcModelProperties : : LoadDefaults ( )
{
mAuthor = lcGetProfileString ( LC_PROFILE_DEFAULT_AUTHOR_NAME ) ;
mBackgroundType = ( lcBackgroundType ) lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TYPE ) ;
mBackgroundSolidColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_COLOR ) ) ;
mBackgroundGradientColor1 = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR1 ) ) ;
mBackgroundGradientColor2 = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR2 ) ) ;
mBackgroundImage = lcGetProfileString ( LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE ) ;
mBackgroundImageTile = lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TILE ) ;
mFogEnabled = lcGetProfileInt ( LC_PROFILE_DEFAULT_FOG_ENABLED ) ;
mFogDensity = lcGetProfileFloat ( LC_PROFILE_DEFAULT_FOG_DENSITY ) ;
mFogColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_FOG_COLOR ) ) ;
mAmbientColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_AMBIENT_COLOR ) ) ;
}
void lcModelProperties : : SaveDefaults ( )
{
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TYPE , mBackgroundType ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_COLOR , lcColorFromVector3 ( mBackgroundSolidColor ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR1 , lcColorFromVector3 ( mBackgroundGradientColor1 ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR2 , lcColorFromVector3 ( mBackgroundGradientColor2 ) ) ;
lcSetProfileString ( LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE , mBackgroundImage ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TILE , mBackgroundImageTile ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_FOG_ENABLED , mFogEnabled ) ;
lcSetProfileFloat ( LC_PROFILE_DEFAULT_FOG_DENSITY , mFogDensity ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_FOG_COLOR , lcColorFromVector3 ( mFogColor ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_AMBIENT_COLOR , lcColorFromVector3 ( mAmbientColor ) ) ;
}
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void lcModelProperties : : SaveLDraw ( QTextStream & Stream ) const
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{
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QLatin1String LineEnding ( " \r \n " ) ;
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if ( ! mName . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL NAME " ) < < mName < < LineEnding ;
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if ( ! mAuthor . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL AUTHOR " ) < < mAuthor < < LineEnding ;
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if ( ! mDescription . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL DESCRIPTION " ) < < mDescription < < LineEnding ;
if ( ! mComments . isEmpty ( ) )
{
QStringList Comments = mComments . split ( ' \n ' ) ;
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foreach ( const QString & Comment , Comments )
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Stream < < QLatin1String ( " 0 !LEOCAD MODEL COMMENT " ) < < Comment < < LineEnding ;
}
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for ( int BackgroundIdx = 0 ; BackgroundIdx < LC_NUM_BACKGROUND_TYPES ; BackgroundIdx + + )
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{
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switch ( ( mBackgroundType + 1 + BackgroundIdx ) % LC_NUM_BACKGROUND_TYPES )
{
case LC_BACKGROUND_SOLID :
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND COLOR " ) < < mBackgroundSolidColor [ 0 ] < < ' ' < < mBackgroundSolidColor [ 1 ] < < ' ' < < mBackgroundSolidColor [ 2 ] < < LineEnding ;
break ;
case LC_BACKGROUND_GRADIENT :
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND GRADIENT " ) < < mBackgroundGradientColor1 [ 0 ] < < ' ' < < mBackgroundGradientColor1 [ 1 ] < < ' ' < < mBackgroundGradientColor1 [ 2 ] < < ' ' < < mBackgroundGradientColor2 [ 0 ] < < ' ' < < mBackgroundGradientColor2 [ 1 ] < < ' ' < < mBackgroundGradientColor2 [ 2 ] < < LineEnding ;
break ;
case LC_BACKGROUND_IMAGE :
if ( ! mBackgroundImage . isEmpty ( ) )
{
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND IMAGE " ) ;
if ( mBackgroundImageTile )
Stream < < QLatin1String ( " TILE " ) ;
Stream < < QLatin1String ( " NAME " ) < < mBackgroundImage < < LineEnding ;
}
break ;
}
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}
// bool mFogEnabled;
// float mFogDensity;
// lcVector3 mFogColor;
// lcVector3 mAmbientColor;
}
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void lcModelProperties : : ParseLDrawLine ( QTextStream & Stream )
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{
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QString Token ;
Stream > > Token ;
if ( Token = = QLatin1String ( " NAME " ) )
Stream > > mName ;
else if ( Token = = QLatin1String ( " AUTHOR " ) )
Stream > > mAuthor ;
else if ( Token = = QLatin1String ( " DESCRIPTION " ) )
Stream > > mDescription ;
else if ( Token = = QLatin1String ( " COMMENT " ) )
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{
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QString Comment ;
Stream > > Comment ;
if ( ! mComments . isEmpty ( ) )
mComments + = ' \n ' ;
mComments + = Comment ;
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}
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else if ( Token = = QLatin1String ( " BACKGROUND " ) )
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{
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Stream > > Token ;
if ( Token = = QLatin1String ( " COLOR " ) )
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{
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mBackgroundType = LC_BACKGROUND_SOLID ;
Stream > > mBackgroundSolidColor [ 0 ] > > mBackgroundSolidColor [ 1 ] > > mBackgroundSolidColor [ 2 ] ;
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}
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else if ( Token = = QLatin1String ( " GRADIENT " ) )
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{
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mBackgroundType = LC_BACKGROUND_GRADIENT ;
Stream > > mBackgroundGradientColor1 [ 0 ] > > mBackgroundGradientColor1 [ 1 ] > > mBackgroundGradientColor1 [ 2 ] > > mBackgroundGradientColor2 [ 0 ] > > mBackgroundGradientColor2 [ 1 ] > > mBackgroundGradientColor2 [ 2 ] ;
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}
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else if ( Token = = QLatin1String ( " IMAGE " ) )
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{
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Stream > > Token ;
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if ( Token = = QLatin1String ( " TILE " ) )
{
mBackgroundImageTile = true ;
Stream > > Token ;
}
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if ( Token = = QLatin1String ( " NAME " ) )
mBackgroundImage = Stream . readLine ( ) ;
}
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}
}
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lcModel : : lcModel ( )
{
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mBackgroundTexture = NULL ;
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mSavedHistory = NULL ;
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}
lcModel : : ~ lcModel ( )
{
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DeleteModel ( ) ;
DeleteHistory ( ) ;
}
void lcModel : : DeleteHistory ( )
{
mUndoHistory . DeleteAll ( ) ;
mRedoHistory . DeleteAll ( ) ;
}
void lcModel : : DeleteModel ( )
{
lcReleaseTexture ( mBackgroundTexture ) ;
mBackgroundTexture = NULL ;
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
lcCamera * Camera = View - > mCamera ;
if ( ! Camera - > IsSimple ( ) )
View - > SetCamera ( Camera , true ) ;
}
mPieces . DeleteAll ( ) ;
mCameras . DeleteAll ( ) ;
mLights . DeleteAll ( ) ;
mGroups . DeleteAll ( ) ;
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}
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void lcModel : : SaveLDraw ( QTextStream & Stream ) const
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{
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QLatin1String LineEnding ( " \r \n " ) ;
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mProperties . SaveLDraw ( Stream ) ;
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lcStep LastStep = GetLastStep ( ) ;
if ( mCurrentStep ! = LastStep )
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Stream < < QLatin1String ( " 0 !LEOCAD MODEL CURRENT_STEP " ) < < mCurrentStep < < LineEnding ;
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lcArray < lcGroup * > CurrentGroups ;
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for ( lcStep Step = 1 ; Step < = LastStep ; Step + + )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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if ( Piece - > GetStepShow ( ) ! = Step )
continue ;
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lcGroup * PieceGroup = Piece - > GetGroup ( ) ;
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if ( PieceGroup )
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{
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if ( CurrentGroups . IsEmpty ( ) | | ( ! CurrentGroups . IsEmpty ( ) & & PieceGroup ! = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ) )
{
lcArray < lcGroup * > PieceParents ;
for ( lcGroup * Group = PieceGroup ; Group ; Group = Group - > mGroup )
PieceParents . InsertAt ( 0 , Group ) ;
int FoundParent = - 1 ;
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while ( ! CurrentGroups . IsEmpty ( ) )
{
lcGroup * Group = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ;
int Index = PieceParents . FindIndex ( Group ) ;
if ( Index = = - 1 )
{
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
}
else
{
FoundParent = Index ;
break ;
}
}
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for ( int ParentIdx = FoundParent + 1 ; ParentIdx < PieceParents . GetSize ( ) ; ParentIdx + + )
{
lcGroup * Group = PieceParents [ ParentIdx ] ;
CurrentGroups . Add ( Group ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP BEGIN " ) < < Group - > m_strName < < LineEnding ;
}
}
}
else
{
while ( CurrentGroups . GetSize ( ) )
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{
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CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
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}
}
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Piece - > SaveLDraw ( Stream ) ;
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}
if ( Step ! = LastStep )
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Stream < < QLatin1String ( " 0 STEP \r \n " ) ;
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}
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while ( CurrentGroups . GetSize ( ) )
{
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
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Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
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}
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for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
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mCameras [ CameraIdx ] - > SaveLDraw ( Stream ) ;
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for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
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mLights [ LightIdx ] - > SaveLDraw ( Stream ) ;
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}
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void lcModel : : LoadLDraw ( QTextStream & Stream )
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{
lcPiece * Piece = NULL ;
lcCamera * Camera = NULL ;
lcLight * Light = NULL ;
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lcArray < lcGroup * > CurrentGroups ;
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int CurrentStep = 1 ;
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while ( ! Stream . atEnd ( ) )
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{
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QString Line = Stream . readLine ( ) . trimmed ( ) ;
QTextStream LineStream ( & Line , QIODevice : : ReadOnly ) ;
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QString Token ;
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " 0 " ) )
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{
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " STEP " ) )
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{
CurrentStep + + ;
continue ;
}
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if ( Token ! = QLatin1String ( " !LEOCAD " ) )
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continue ;
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " MODEL " ) )
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{
// if (!strcmp(Tokens[3], "CURRENT_STEP") && Tokens[4])
// mCurrentStep = atoi(Tokens[4]);
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mProperties . ParseLDrawLine ( LineStream ) ;
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}
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else if ( Token = = QLatin1String ( " PIECE " ) )
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{
if ( ! Piece )
Piece = new lcPiece ( NULL ) ;
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Piece - > ParseLDrawLine ( LineStream ) ;
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}
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else if ( Token = = QLatin1String ( " CAMERA " ) )
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{
if ( ! Camera )
Camera = new lcCamera ( false ) ;
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if ( Camera - > ParseLDrawLine ( LineStream ) )
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{
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
Camera = NULL ;
}
}
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else if ( Token = = QLatin1String ( " LIGHT " ) )
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{
}
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else if ( Token = = QLatin1String ( " GROUP " ) )
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{
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " BEGIN " ) )
{
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QString Name = LineStream . readAll ( ) . trimmed ( ) ;
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QByteArray NameUtf = Name . toUtf8 ( ) ; // todo: replace with qstring
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lcGroup * Group = GetGroup ( NameUtf . constData ( ) , true ) ;
if ( ! CurrentGroups . IsEmpty ( ) )
Group - > mGroup = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ;
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else
Group - > mGroup = NULL ;
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CurrentGroups . Add ( Group ) ;
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}
else if ( Token = = QLatin1String ( " END " ) )
{
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if ( ! CurrentGroups . IsEmpty ( ) )
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
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}
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}
continue ;
}
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else if ( Token = = QLatin1String ( " 1 " ) )
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{
int ColorCode ;
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LineStream > > ColorCode ;
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float Matrix [ 12 ] ;
for ( int TokenIdx = 0 ; TokenIdx < 12 ; TokenIdx + + )
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LineStream > > Matrix [ TokenIdx ] ;
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lcMatrix44 IncludeTransform ( lcVector4 ( Matrix [ 3 ] , Matrix [ 6 ] , Matrix [ 9 ] , 0.0f ) , lcVector4 ( Matrix [ 4 ] , Matrix [ 7 ] , Matrix [ 10 ] , 0.0f ) ,
lcVector4 ( Matrix [ 5 ] , Matrix [ 8 ] , Matrix [ 11 ] , 0.0f ) , lcVector4 ( Matrix [ 0 ] , Matrix [ 1 ] , Matrix [ 2 ] , 1.0f ) ) ;
QString File ;
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LineStream > > File ;
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QString PartID = File . toUpper ( ) ;
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if ( PartID . endsWith ( QLatin1String ( " .DAT " ) ) )
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PartID = PartID . left ( PartID . size ( ) - 4 ) ;
if ( ! Piece )
Piece = new lcPiece ( NULL ) ;
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if ( ! CurrentGroups . IsEmpty ( ) )
Piece - > SetGroup ( CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ) ;
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PieceInfo * Info = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , false ) ;
if ( Info ! = NULL )
{
float * Matrix = IncludeTransform ;
lcMatrix44 Transform ( lcVector4 ( Matrix [ 0 ] , Matrix [ 2 ] , - Matrix [ 1 ] , 0.0f ) , lcVector4 ( Matrix [ 8 ] , Matrix [ 10 ] , - Matrix [ 9 ] , 0.0f ) ,
lcVector4 ( - Matrix [ 4 ] , - Matrix [ 6 ] , Matrix [ 5 ] , 0.0f ) , lcVector4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( Transform ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
Piece - > SetPieceInfo ( Info ) ;
Piece - > Initialize ( lcVector3 ( IncludeTransform [ 3 ] . x , IncludeTransform [ 3 ] . z , - IncludeTransform [ 3 ] . y ) , AxisAngle , CurrentStep ) ;
Piece - > SetColorCode ( ColorCode ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
Piece = NULL ;
continue ;
}
// todo: mpd
// todo: load from disk
Info = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , true ) ;
if ( Info ! = NULL )
{
float * Matrix = IncludeTransform ;
lcMatrix44 Transform ( lcVector4 ( Matrix [ 0 ] , Matrix [ 2 ] , - Matrix [ 1 ] , 0.0f ) , lcVector4 ( Matrix [ 8 ] , Matrix [ 10 ] , - Matrix [ 9 ] , 0.0f ) ,
lcVector4 ( - Matrix [ 4 ] , - Matrix [ 6 ] , Matrix [ 5 ] , 0.0f ) , lcVector4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( Transform ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
Piece - > SetPieceInfo ( Info ) ;
Piece - > Initialize ( lcVector3 ( IncludeTransform [ 3 ] . x , IncludeTransform [ 3 ] . z , - IncludeTransform [ 3 ] . y ) , AxisAngle , CurrentStep ) ;
Piece - > SetColorCode ( ColorCode ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
Piece = NULL ;
continue ;
}
}
}
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CalculateStep ( ) ;
UpdateBackgroundTexture ( ) ;
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delete Piece ;
delete Camera ;
delete Light ;
}
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void lcModel : : UpdateBackgroundTexture ( )
{
lcReleaseTexture ( mBackgroundTexture ) ;
mBackgroundTexture = NULL ;
if ( mProperties . mBackgroundType = = LC_BACKGROUND_IMAGE )
{
mBackgroundTexture = lcLoadTexture ( mProperties . mBackgroundImage , LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV ) ;
if ( ! mBackgroundTexture )
mProperties . mBackgroundType = LC_BACKGROUND_SOLID ;
}
}
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void lcModel : : RayTest ( lcObjectRayTest & ObjectRayTest ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > RayTest ( ObjectRayTest ) ;
}
if ( ObjectRayTest . PiecesOnly )
return ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ObjectRayTest . ViewCamera & & Camera - > IsVisible ( ) )
Camera - > RayTest ( ObjectRayTest ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsVisible ( ) )
mLights [ LightIdx ] - > RayTest ( ObjectRayTest ) ;
}
void lcModel : : BoxTest ( lcObjectBoxTest & ObjectBoxTest ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > BoxTest ( ObjectBoxTest ) ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ObjectBoxTest . ViewCamera & & Camera - > IsVisible ( ) )
Camera - > BoxTest ( ObjectBoxTest ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsVisible ( ) )
mLights [ LightIdx ] - > BoxTest ( ObjectBoxTest ) ;
}
void lcModel : : SaveCheckpoint ( const QString & Description )
{
lcModelHistoryEntry * ModelHistoryEntry = new lcModelHistoryEntry ( ) ;
ModelHistoryEntry - > Description = Description ;
QTextStream Stream ( & ModelHistoryEntry - > File ) ;
SaveLDraw ( Stream ) ;
mUndoHistory . InsertAt ( 0 , ModelHistoryEntry ) ;
mRedoHistory . DeleteAll ( ) ;
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : QString ( ) , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : QString ( ) ) ;
}
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void lcModel : : LoadCheckPoint ( lcModelHistoryEntry * CheckPoint )
{
DeleteModel ( ) ;
QTextStream Stream ( CheckPoint - > File , QIODevice : : ReadOnly ) ;
LoadLDraw ( Stream ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : CalculateStep ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
Piece - > UpdatePosition ( mCurrentStep ) ;
if ( Piece - > IsSelected ( ) )
{
if ( ! Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( false ) ;
else
SelectGroup ( Piece - > GetTopGroup ( ) , true ) ;
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > UpdatePosition ( mCurrentStep ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > UpdatePosition ( mCurrentStep ) ;
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}
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lcStep lcModel : : GetLastStep ( ) const
{
lcStep Step = 1 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
Step = lcMax ( Step , mPieces [ PieceIdx ] - > GetStepShow ( ) ) ;
return Step ;
}
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lcGroup * lcModel : : GetGroup ( const char * Name , bool CreateIfMissing )
{
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
if ( ! strcmp ( Group - > m_strName , Name ) )
return Group ;
}
if ( CreateIfMissing )
{
lcGroup * Group = new lcGroup ( ) ;
mGroups . Add ( Group ) ;
strncpy ( Group - > m_strName , Name , sizeof ( Group - > m_strName ) ) ;
Group - > m_strName [ sizeof ( Group - > m_strName ) - 1 ] = 0 ;
return Group ;
}
return NULL ;
}
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void lcModel : : RemoveEmptyGroups ( )
{
bool Removed ;
do
{
Removed = false ;
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
int Ref = 0 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > GetGroup ( ) = = Group )
Ref + + ;
for ( int ParentIdx = 0 ; ParentIdx < mGroups . GetSize ( ) ; ParentIdx + + )
if ( mGroups [ ParentIdx ] - > mGroup = = Group )
Ref + + ;
if ( Ref > 1 )
{
GroupIdx + + ;
continue ;
}
if ( Ref ! = 0 )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > GetGroup ( ) = = Group )
{
Piece - > SetGroup ( Group - > mGroup ) ;
break ;
}
}
for ( int ParentIdx = 0 ; ParentIdx < mGroups . GetSize ( ) ; ParentIdx + + )
{
if ( mGroups [ ParentIdx ] - > mGroup = = Group )
{
mGroups [ ParentIdx ] - > mGroup = Group - > mGroup ;
break ;
}
}
}
mGroups . RemoveIndex ( GroupIdx ) ;
delete Group ;
Removed = true ;
}
}
while ( Removed ) ;
}
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lcVector3 lcModel : : LockVector ( const lcVector3 & Vector ) const
{
lcVector3 NewVector ( Vector ) ;
if ( gMainWindow - > GetLockX ( ) )
NewVector [ 0 ] = 0 ;
if ( gMainWindow - > GetLockY ( ) )
NewVector [ 1 ] = 0 ;
if ( gMainWindow - > GetLockZ ( ) )
NewVector [ 2 ] = 0 ;
return NewVector ;
}
lcVector3 lcModel : : SnapPosition ( const lcVector3 & Distance ) const
{
lcVector3 NewDistance ( Distance ) ;
if ( gMainWindow - > GetMoveXYSnap ( ) )
{
float SnapXY = ( float ) gMainWindow - > GetMoveXYSnap ( ) ;
int i = ( int ) ( NewDistance [ 0 ] / SnapXY ) ;
float Leftover = NewDistance [ 0 ] - ( SnapXY * i ) ;
if ( Leftover > SnapXY / 2 )
{
Leftover - = SnapXY ;
i + + ;
}
else if ( Leftover < - SnapXY / 2 )
{
Leftover + = SnapXY ;
i - - ;
}
NewDistance [ 0 ] = SnapXY * i ;
i = ( int ) ( NewDistance [ 1 ] / SnapXY ) ;
Leftover = NewDistance [ 1 ] - ( SnapXY * i ) ;
if ( Leftover > SnapXY / 2 )
{
Leftover - = SnapXY ;
i + + ;
}
else if ( Leftover < - SnapXY / 2 )
{
Leftover + = SnapXY ;
i - - ;
}
NewDistance [ 1 ] = SnapXY * i ;
}
if ( gMainWindow - > GetMoveZSnap ( ) )
{
float SnapZ = ( float ) gMainWindow - > GetMoveZSnap ( ) ;
int i = ( int ) ( NewDistance [ 2 ] / SnapZ ) ;
float Leftover = NewDistance [ 2 ] - ( SnapZ * i ) ;
if ( Leftover > SnapZ / 2 )
{
Leftover - = SnapZ ;
i + + ;
}
else if ( Leftover < - SnapZ / 2 )
{
Leftover + = SnapZ ;
i - - ;
}
NewDistance [ 2 ] = SnapZ * i ;
}
return NewDistance ;
}
lcVector3 lcModel : : SnapRotation ( const lcVector3 & Angles ) const
{
int AngleSnap = gMainWindow - > GetAngleSnap ( ) ;
lcVector3 NewAngles ( Angles ) ;
if ( AngleSnap )
{
int Snap [ 3 ] ;
for ( int i = 0 ; i < 3 ; i + + )
Snap [ i ] = ( int ) ( Angles [ i ] / ( float ) AngleSnap ) ;
NewAngles = lcVector3 ( ( float ) ( AngleSnap * Snap [ 0 ] ) , ( float ) ( AngleSnap * Snap [ 1 ] ) , ( float ) ( AngleSnap * Snap [ 2 ] ) ) ;
}
return NewAngles ;
}
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lcMatrix44 lcModel : : GetRelativeRotation ( ) const
{
const lcPreferences & Preferences = lcGetPreferences ( ) ;
if ( ! Preferences . mForceGlobalTransforms )
{
lcObject * Focus = GetFocusObject ( ) ;
if ( ( Focus ! = NULL ) & & Focus - > IsPiece ( ) )
{
lcMatrix44 WorldMatrix = ( ( lcPiece * ) Focus ) - > mModelWorld ;
WorldMatrix . SetTranslation ( lcVector3 ( 0.0f , 0.0f , 0.0f ) ) ;
return WorldMatrix ;
}
}
return lcMatrix44Identity ( ) ;
}
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bool lcModel : : RemoveSelectedObjects ( )
{
bool RemovedPiece = false ;
bool RemovedCamera = false ;
bool RemovedLight = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
RemovedPiece = true ;
mPieces . Remove ( Piece ) ;
delete Piece ;
}
else
PieceIdx + + ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
if ( Camera = = View - > mCamera )
View - > SetCamera ( Camera , true ) ;
}
RemovedCamera = true ;
mCameras . RemoveIndex ( CameraIdx ) ;
delete Camera ;
}
else
CameraIdx + + ;
}
if ( RemovedCamera )
gMainWindow - > UpdateCameraMenu ( ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
RemovedLight = true ;
mLights . RemoveIndex ( LightIdx ) ;
delete Light ;
}
else
LightIdx + + ;
}
RemoveEmptyGroups ( ) ;
return RemovedPiece | | RemovedCamera | | RemovedLight ;
}
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bool lcModel : : MoveSelectedObjects ( const lcVector3 & PieceDistance , const lcVector3 & ObjectDistance )
{
lcMatrix44 RelativeRotation = GetRelativeRotation ( ) ;
bool Moved = false ;
if ( PieceDistance . LengthSquared ( ) > = 0.001f )
{
lcVector3 TransformedPieceDistance = lcMul30 ( PieceDistance , RelativeRotation ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedPieceDistance ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
}
if ( ObjectDistance . LengthSquared ( ) > = 0.001f )
{
lcVector3 TransformedObjectDistance = lcMul30 ( ObjectDistance , RelativeRotation ) ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Camera - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedObjectDistance ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Light - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedObjectDistance ) ;
Light - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
}
return Moved ;
}
bool lcModel : : RotateSelectedPieces ( const lcVector3 & Angles )
{
if ( Angles . LengthSquared ( ) < 0.001f )
return false ;
float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
lcPiece * Focus = NULL ;
int SelectedCount = 0 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
if ( Piece - > IsFocused ( ) )
Focus = Piece ;
Piece - > CompareBoundingBox ( Bounds ) ;
SelectedCount + + ;
}
}
lcVector3 Center ;
if ( Focus )
Center = Focus - > mPosition ;
else
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) / 2.0f , ( Bounds [ 1 ] + Bounds [ 4 ] ) / 2.0f , ( Bounds [ 2 ] + Bounds [ 5 ] ) / 2.0f ) ;
lcVector4 RotationQuaternion ( 0 , 0 , 0 , 1 ) ;
lcVector4 WorldToFocusQuaternion , FocusToWorldQuaternion ;
if ( Angles [ 0 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationX ( Angles [ 0 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Angles [ 1 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationY ( Angles [ 1 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Angles [ 2 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationZ ( Angles [ 2 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
const lcPreferences & Preferences = lcGetPreferences ( ) ;
if ( Preferences . mForceGlobalTransforms )
Focus = NULL ;
if ( Focus )
{
const lcVector4 & Rotation = Focus - > mRotation ;
WorldToFocusQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , - Rotation [ 3 ] * LC_DTOR ) ) ;
FocusToWorldQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , Rotation [ 3 ] * LC_DTOR ) ) ;
RotationQuaternion = lcQuaternionMultiply ( FocusToWorldQuaternion , RotationQuaternion ) ;
}
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) )
continue ;
const lcVector4 & Rotation = Piece - > mRotation ;
lcVector3 Distance = Piece - > mPosition - Center ;
lcVector4 LocalToWorldQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , Rotation [ 3 ] * LC_DTOR ) ) ;
lcVector4 NewRotation , NewLocalToWorldQuaternion ;
if ( Focus )
{
lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply ( WorldToFocusQuaternion , LocalToWorldQuaternion ) ;
NewLocalToWorldQuaternion = lcQuaternionMultiply ( RotationQuaternion , LocalToFocusQuaternion ) ;
lcVector4 WorldToLocalQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , - Rotation [ 3 ] * LC_DTOR ) ) ;
Distance = lcQuaternionMul ( Distance , WorldToLocalQuaternion ) ;
Distance = lcQuaternionMul ( Distance , NewLocalToWorldQuaternion ) ;
}
else
{
NewLocalToWorldQuaternion = lcQuaternionMultiply ( RotationQuaternion , LocalToWorldQuaternion ) ;
Distance = lcQuaternionMul ( Distance , RotationQuaternion ) ;
}
NewRotation = lcQuaternionToAxisAngle ( NewLocalToWorldQuaternion ) ;
NewRotation [ 3 ] * = LC_RTOD ;
Piece - > SetPosition ( Center + Distance , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > SetRotation ( NewRotation , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
}
return true ;
}
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bool lcModel : : AnyPiecesSelected ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > IsSelected ( ) )
return true ;
return false ;
}
bool lcModel : : AnyObjectsSelected ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > IsSelected ( ) )
return true ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
if ( mCameras [ CameraIdx ] - > IsSelected ( ) )
return true ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsSelected ( ) )
return true ;
return false ;
}
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lcObject * lcModel : : GetFocusObject ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
return Piece ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsFocused ( ) )
return Camera ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsFocused ( ) )
return Light ;
}
return NULL ;
}
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lcVector3 lcModel : : GetFocusOrSelectionCenter ( ) const
{
lcVector3 Center ;
if ( GetFocusPosition ( Center ) )
return Center ;
GetSelectionCenter ( Center ) ;
return Center ;
}
bool lcModel : : GetFocusPosition ( lcVector3 & Position ) const
{
lcObject * FocusObject = GetFocusObject ( ) ;
if ( FocusObject )
{
Position = FocusObject - > GetSectionPosition ( FocusObject - > GetFocusSection ( ) ) ;
return true ;
}
else
{
Position = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
return false ;
}
}
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bool lcModel : : GetSelectionCenter ( lcVector3 & Center ) const
{
float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
bool Selected = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > CompareBoundingBox ( Bounds ) ;
Selected = true ;
}
}
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) * 0.5f , ( Bounds [ 1 ] + Bounds [ 4 ] ) * 0.5f , ( Bounds [ 2 ] + Bounds [ 5 ] ) * 0.5f ) ;
return Selected ;
}
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bool lcModel : : GetPiecesBoundingBox ( float BoundingBox [ 6 ] ) const
{
if ( mPieces . IsEmpty ( ) )
return false ;
BoundingBox [ 0 ] = FLT_MAX ;
BoundingBox [ 1 ] = FLT_MAX ;
BoundingBox [ 2 ] = FLT_MAX ;
BoundingBox [ 3 ] = - FLT_MAX ;
BoundingBox [ 4 ] = - FLT_MAX ;
BoundingBox [ 5 ] = - FLT_MAX ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > CompareBoundingBox ( BoundingBox ) ;
}
return true ;
}
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void lcModel : : UpdateSelection ( ) const
{
int Flags = 0 ;
int SelectedCount = 0 ;
lcObject * Focus = NULL ;
if ( mPieces . IsEmpty ( ) )
Flags | = LC_SEL_NO_PIECES ;
else
{
lcGroup * pGroup = NULL ;
bool first = true ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
SelectedCount + + ;
if ( Piece - > IsFocused ( ) )
Focus = Piece ;
Flags | = LC_SEL_PIECE | LC_SEL_SELECTED ;
if ( Piece - > GetGroup ( ) ! = NULL )
{
Flags | = LC_SEL_GROUPED ;
if ( Piece - > IsFocused ( ) )
Flags | = LC_SEL_FOCUS_GROUPED ;
}
if ( first )
{
pGroup = Piece - > GetGroup ( ) ;
first = false ;
}
else
{
if ( pGroup ! = Piece - > GetGroup ( ) )
Flags | = LC_SEL_CAN_GROUP ;
else
if ( pGroup = = NULL )
Flags | = LC_SEL_CAN_GROUP ;
}
}
else
{
Flags | = LC_SEL_UNSELECTED ;
if ( Piece - > IsHidden ( ) )
Flags | = LC_SEL_HIDDEN ;
}
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Flags | = LC_SEL_SELECTED ;
SelectedCount + + ;
if ( Camera - > IsFocused ( ) )
Focus = Camera ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Flags | = LC_SEL_SELECTED ;
SelectedCount + + ;
if ( Light - > IsFocused ( ) )
Focus = Light ;
}
}
gMainWindow - > UpdateSelectedObjects ( Flags , SelectedCount , Focus ) ;
}
void lcModel : : ClearSelection ( bool UpdateInterface )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
mPieces [ PieceIdx ] - > SetSelected ( false ) ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > SetSelected ( false ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > SetSelected ( false ) ;
if ( UpdateInterface )
{
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( NULL ) ;
}
}
void lcModel : : SelectGroup ( lcGroup * TopGroup , bool Select )
{
if ( ! TopGroup )
return ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) & & Piece - > IsVisible ( mCurrentStep ) & & ( Piece - > GetTopGroup ( ) = = TopGroup ) )
Piece - > SetSelected ( Select ) ;
}
}
void lcModel : : FocusOrDeselectObject ( const lcObjectSection & ObjectSection )
{
lcObject * FocusObject = GetFocusObject ( ) ;
lcObject * Object = ObjectSection . Object ;
lcuint32 Section = ObjectSection . Section ;
if ( Object )
{
bool WasSelected = Object - > IsSelected ( ) ;
if ( ! Object - > IsFocused ( Section ) )
{
if ( FocusObject )
FocusObject - > SetFocused ( FocusObject - > GetFocusSection ( ) , false ) ;
Object - > SetFocused ( Section , true ) ;
}
else
Object - > SetSelected ( Section , false ) ;
bool IsSelected = Object - > IsSelected ( ) ;
if ( Object - > IsPiece ( ) & & ( WasSelected ! = IsSelected ) )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , IsSelected ) ;
}
else
{
if ( FocusObject )
FocusObject - > SetFocused ( FocusObject - > GetFocusSection ( ) , false ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
void lcModel : : ClearSelectionAndSetFocus ( lcObject * Object , lcuint32 Section )
{
ClearSelection ( false ) ;
if ( Object )
{
Object - > SetFocused ( Section , true ) ;
if ( Object - > IsPiece ( ) )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( Object ) ;
}
void lcModel : : ClearSelectionAndSetFocus ( const lcObjectSection & ObjectSection )
{
ClearSelectionAndSetFocus ( ObjectSection . Object , ObjectSection . Section ) ;
}
void lcModel : : SetSelection ( const lcArray < lcObjectSection > & ObjectSections )
{
ClearSelection ( false ) ;
AddToSelection ( ObjectSections ) ;
}
void lcModel : : AddToSelection ( const lcArray < lcObjectSection > & ObjectSections )
{
for ( int ObjectIdx = 0 ; ObjectIdx < ObjectSections . GetSize ( ) ; ObjectIdx + + )
{
lcObject * Object = ObjectSections [ ObjectIdx ] . Object ;
bool WasSelected = Object - > IsSelected ( ) ;
Object - > SetSelected ( ObjectSections [ ObjectIdx ] . Section , true ) ;
if ( ! WasSelected & & Object - > GetType ( ) = = LC_OBJECT_PIECE )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
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void lcModel : : FindPiece ( bool FindFirst , bool SearchForward )
{
if ( mPieces . IsEmpty ( ) )
return ;
int StartIdx = mPieces . GetSize ( ) - 1 ;
if ( ! FindFirst )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) & & Piece - > IsVisible ( mCurrentStep ) )
{
StartIdx = PieceIdx ;
break ;
}
}
}
int CurrentIdx = StartIdx ;
lcObject * Focus = NULL ;
const lcSearchOptions & SearchOptions = gMainWindow - > mSearchOptions ;
for ( ; ; )
{
if ( SearchForward )
CurrentIdx + + ;
else
CurrentIdx - - ;
if ( CurrentIdx < 0 )
CurrentIdx = mPieces . GetSize ( ) - 1 ;
else if ( CurrentIdx > = mPieces . GetSize ( ) )
CurrentIdx = 0 ;
if ( CurrentIdx = = StartIdx )
break ;
lcPiece * Current = mPieces [ CurrentIdx ] ;
if ( ! Current - > IsVisible ( mCurrentStep ) )
continue ;
if ( ( ! SearchOptions . MatchInfo | | Current - > mPieceInfo = = SearchOptions . Info ) & &
( ! SearchOptions . MatchColor | | Current - > mColorIndex = = SearchOptions . ColorIndex ) & &
( ! SearchOptions . MatchName | | strcasestr ( Current - > GetName ( ) , SearchOptions . Name ) ) )
{
Focus = Current ;
break ;
}
}
ClearSelectionAndSetFocus ( Focus , LC_PIECE_SECTION_POSITION ) ;
}
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void lcModel : : BeginMouseTool ( )
{
mMouseToolDistance = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
}
void lcModel : : EndMouseTool ( lcTool Tool , bool Accept )
{
if ( ! Accept )
{
LoadCheckPoint ( mUndoHistory [ 0 ] ) ;
return ;
}
switch ( Tool )
{
case LC_TOOL_INSERT :
case LC_TOOL_LIGHT :
break ;
case LC_TOOL_SPOTLIGHT :
SaveCheckpoint ( tr ( " New SpotLight " ) ) ;
break ;
case LC_TOOL_CAMERA :
gMainWindow - > UpdateCameraMenu ( ) ;
SaveCheckpoint ( tr ( " New Camera " ) ) ;
break ;
case LC_TOOL_SELECT :
break ;
case LC_TOOL_MOVE :
SaveCheckpoint ( tr ( " Move " ) ) ;
break ;
case LC_TOOL_ROTATE :
SaveCheckpoint ( tr ( " Rotate " ) ) ;
break ;
case LC_TOOL_ERASER :
case LC_TOOL_PAINT :
break ;
case LC_TOOL_ZOOM :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
break ;
case LC_TOOL_PAN :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Pan " ) ) ;
break ;
case LC_TOOL_ROTATE_VIEW :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Orbit " ) ) ;
break ;
case LC_TOOL_ROLL :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Roll " ) ) ;
break ;
case LC_TOOL_ZOOM_REGION :
break ;
}
}
void lcModel : : InsertPieceToolClicked ( const lcVector3 & Position , const lcVector4 & Rotation )
{
lcPiece * Piece = new lcPiece ( gMainWindow - > mPreviewWidget - > GetCurrentPiece ( ) ) ;
Piece - > Initialize ( Position , Rotation , mCurrentStep ) ;
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
ClearSelectionAndSetFocus ( Piece , LC_PIECE_SECTION_POSITION ) ;
SaveCheckpoint ( tr ( " Insert " ) ) ;
}
void lcModel : : PointLightToolClicked ( const lcVector3 & Position )
{
lcLight * Light = new lcLight ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] ) ;
Light - > CreateName ( mLights ) ;
mLights . Add ( Light ) ;
ClearSelectionAndSetFocus ( Light , LC_LIGHT_SECTION_POSITION ) ;
SaveCheckpoint ( tr ( " New Light " ) ) ;
}
void lcModel : : BeginSpotLightTool ( const lcVector3 & Position , const lcVector3 & Target )
{
lcLight * Light = new lcLight ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] , Target [ 0 ] , Target [ 1 ] , Target [ 2 ] ) ;
mLights . Add ( Light ) ;
ClearSelectionAndSetFocus ( Light , LC_LIGHT_SECTION_TARGET ) ;
}
void lcModel : : UpdateSpotLightTool ( const lcVector3 & Target )
{
lcLight * Light = mLights [ mLights . GetSize ( ) - 1 ] ;
Light - > Move ( 1 , false , Target ) ;
Light - > UpdatePosition ( 1 ) ;
gMainWindow - > UpdateFocusObject ( Light ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : BeginCameraTool ( const lcVector3 & Position , const lcVector3 & Target )
{
lcCamera * Camera = new lcCamera ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] , Target [ 0 ] , Target [ 1 ] , Target [ 2 ] ) ;
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
ClearSelectionAndSetFocus ( Camera , LC_CAMERA_SECTION_TARGET ) ;
}
void lcModel : : UpdateCameraTool ( const lcVector3 & Target )
{
lcCamera * Camera = mCameras [ mCameras . GetSize ( ) - 1 ] ;
Camera - > Move ( 1 , false , Target ) ;
Camera - > UpdatePosition ( 1 ) ;
gMainWindow - > UpdateFocusObject ( Camera ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateMoveTool ( const lcVector3 & Distance )
{
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lcVector3 PieceDistance = LockVector ( SnapPosition ( Distance ) - SnapPosition ( mMouseToolDistance ) ) ;
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lcVector3 ObjectDistance = Distance - mMouseToolDistance ;
MoveSelectedObjects ( PieceDistance , ObjectDistance ) ;
mMouseToolDistance = Distance ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateRotateTool ( const lcVector3 & Angles )
{
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lcVector3 Delta = LockVector ( SnapRotation ( Angles ) - SnapRotation ( mMouseToolDistance ) ) ;
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RotateSelectedPieces ( Delta ) ;
mMouseToolDistance = Angles ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : EraserToolClicked ( lcObject * Object )
{
if ( ! Object )
return ;
switch ( Object - > GetType ( ) )
{
case LC_OBJECT_PIECE :
mPieces . Remove ( ( lcPiece * ) Object ) ;
RemoveEmptyGroups ( ) ;
break ;
case LC_OBJECT_CAMERA :
{
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
lcCamera * Camera = View - > mCamera ;
if ( Camera = = Object )
View - > SetCamera ( Camera , true ) ;
}
mCameras . Remove ( ( lcCamera * ) Object ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
}
break ;
case LC_OBJECT_LIGHT :
mLights . Remove ( ( lcLight * ) Object ) ;
break ;
}
delete Object ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( tr ( " Deleting " ) ) ;
}
void lcModel : : PaintToolClicked ( lcObject * Object )
{
if ( ! Object | | Object - > GetType ( ) ! = LC_OBJECT_PIECE )
return ;
lcPiece * Piece = ( lcPiece * ) Object ;
if ( Piece - > mColorIndex ! = gMainWindow - > mColorIndex )
{
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
SaveCheckpoint ( tr ( " Painting " ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
}
void lcModel : : UpdateZoomTool ( lcCamera * Camera , float Mouse )
{
Camera - > Zoom ( Mouse - mMouseToolDistance . x , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = Mouse ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdatePanTool ( lcCamera * Camera , float MouseX , float MouseY )
{
Camera - > Pan ( MouseX - mMouseToolDistance . x , MouseY - mMouseToolDistance . y , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = MouseX ;
mMouseToolDistance . y = MouseY ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateOrbitTool ( lcCamera * Camera , float MouseX , float MouseY )
{
lcVector3 Center ;
GetSelectionCenter ( Center ) ;
Camera - > Orbit ( MouseX - mMouseToolDistance . x , MouseY - mMouseToolDistance . y , Center , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = MouseX ;
mMouseToolDistance . y = MouseY ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateRollTool ( lcCamera * Camera , float Mouse )
{
Camera - > Roll ( Mouse - mMouseToolDistance . x , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = Mouse ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : ZoomRegionToolClicked ( lcCamera * Camera , const lcVector3 * Points , float RatioX , float RatioY )
{
Camera - > ZoomRegion ( Points , RatioX , RatioY , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
if ( ! Camera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
}