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# include "lc_global.h"
# include "lc_model.h"
# include "piece.h"
# include "camera.h"
# include "light.h"
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# include "group.h"
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# include "lc_mainwindow.h"
# include "lc_profile.h"
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# include "lc_library.h"
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# include "lc_texture.h"
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# include "pieceinf.h"
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# include "view.h"
# include "preview.h"
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# include "minifig.h"
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void lcModelProperties : : LoadDefaults ( )
{
mAuthor = lcGetProfileString ( LC_PROFILE_DEFAULT_AUTHOR_NAME ) ;
mBackgroundType = ( lcBackgroundType ) lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TYPE ) ;
mBackgroundSolidColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_COLOR ) ) ;
mBackgroundGradientColor1 = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR1 ) ) ;
mBackgroundGradientColor2 = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR2 ) ) ;
mBackgroundImage = lcGetProfileString ( LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE ) ;
mBackgroundImageTile = lcGetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TILE ) ;
mFogEnabled = lcGetProfileInt ( LC_PROFILE_DEFAULT_FOG_ENABLED ) ;
mFogDensity = lcGetProfileFloat ( LC_PROFILE_DEFAULT_FOG_DENSITY ) ;
mFogColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_FOG_COLOR ) ) ;
mAmbientColor = lcVector3FromColor ( lcGetProfileInt ( LC_PROFILE_DEFAULT_AMBIENT_COLOR ) ) ;
}
void lcModelProperties : : SaveDefaults ( )
{
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TYPE , mBackgroundType ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_COLOR , lcColorFromVector3 ( mBackgroundSolidColor ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR1 , lcColorFromVector3 ( mBackgroundGradientColor1 ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_GRADIENT_COLOR2 , lcColorFromVector3 ( mBackgroundGradientColor2 ) ) ;
lcSetProfileString ( LC_PROFILE_DEFAULT_BACKGROUND_TEXTURE , mBackgroundImage ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_BACKGROUND_TILE , mBackgroundImageTile ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_FOG_ENABLED , mFogEnabled ) ;
lcSetProfileFloat ( LC_PROFILE_DEFAULT_FOG_DENSITY , mFogDensity ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_FOG_COLOR , lcColorFromVector3 ( mFogColor ) ) ;
lcSetProfileInt ( LC_PROFILE_DEFAULT_AMBIENT_COLOR , lcColorFromVector3 ( mAmbientColor ) ) ;
}
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void lcModelProperties : : SaveLDraw ( QTextStream & Stream ) const
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{
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QLatin1String LineEnding ( " \r \n " ) ;
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if ( ! mName . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL NAME " ) < < mName < < LineEnding ;
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if ( ! mAuthor . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL AUTHOR " ) < < mAuthor < < LineEnding ;
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if ( ! mDescription . isEmpty ( ) )
Stream < < QLatin1String ( " 0 !LEOCAD MODEL DESCRIPTION " ) < < mDescription < < LineEnding ;
if ( ! mComments . isEmpty ( ) )
{
QStringList Comments = mComments . split ( ' \n ' ) ;
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foreach ( const QString & Comment , Comments )
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Stream < < QLatin1String ( " 0 !LEOCAD MODEL COMMENT " ) < < Comment < < LineEnding ;
}
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for ( int BackgroundIdx = 0 ; BackgroundIdx < LC_NUM_BACKGROUND_TYPES ; BackgroundIdx + + )
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{
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switch ( ( mBackgroundType + 1 + BackgroundIdx ) % LC_NUM_BACKGROUND_TYPES )
{
case LC_BACKGROUND_SOLID :
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND COLOR " ) < < mBackgroundSolidColor [ 0 ] < < ' ' < < mBackgroundSolidColor [ 1 ] < < ' ' < < mBackgroundSolidColor [ 2 ] < < LineEnding ;
break ;
case LC_BACKGROUND_GRADIENT :
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND GRADIENT " ) < < mBackgroundGradientColor1 [ 0 ] < < ' ' < < mBackgroundGradientColor1 [ 1 ] < < ' ' < < mBackgroundGradientColor1 [ 2 ] < < ' ' < < mBackgroundGradientColor2 [ 0 ] < < ' ' < < mBackgroundGradientColor2 [ 1 ] < < ' ' < < mBackgroundGradientColor2 [ 2 ] < < LineEnding ;
break ;
case LC_BACKGROUND_IMAGE :
if ( ! mBackgroundImage . isEmpty ( ) )
{
Stream < < QLatin1String ( " 0 !LEOCAD MODEL BACKGROUND IMAGE " ) ;
if ( mBackgroundImageTile )
Stream < < QLatin1String ( " TILE " ) ;
Stream < < QLatin1String ( " NAME " ) < < mBackgroundImage < < LineEnding ;
}
break ;
}
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}
// bool mFogEnabled;
// float mFogDensity;
// lcVector3 mFogColor;
// lcVector3 mAmbientColor;
}
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void lcModelProperties : : ParseLDrawLine ( QTextStream & Stream )
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{
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QString Token ;
Stream > > Token ;
if ( Token = = QLatin1String ( " NAME " ) )
Stream > > mName ;
else if ( Token = = QLatin1String ( " AUTHOR " ) )
Stream > > mAuthor ;
else if ( Token = = QLatin1String ( " DESCRIPTION " ) )
Stream > > mDescription ;
else if ( Token = = QLatin1String ( " COMMENT " ) )
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{
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QString Comment ;
Stream > > Comment ;
if ( ! mComments . isEmpty ( ) )
mComments + = ' \n ' ;
mComments + = Comment ;
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}
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else if ( Token = = QLatin1String ( " BACKGROUND " ) )
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{
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Stream > > Token ;
if ( Token = = QLatin1String ( " COLOR " ) )
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{
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mBackgroundType = LC_BACKGROUND_SOLID ;
Stream > > mBackgroundSolidColor [ 0 ] > > mBackgroundSolidColor [ 1 ] > > mBackgroundSolidColor [ 2 ] ;
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}
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else if ( Token = = QLatin1String ( " GRADIENT " ) )
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{
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mBackgroundType = LC_BACKGROUND_GRADIENT ;
Stream > > mBackgroundGradientColor1 [ 0 ] > > mBackgroundGradientColor1 [ 1 ] > > mBackgroundGradientColor1 [ 2 ] > > mBackgroundGradientColor2 [ 0 ] > > mBackgroundGradientColor2 [ 1 ] > > mBackgroundGradientColor2 [ 2 ] ;
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}
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else if ( Token = = QLatin1String ( " IMAGE " ) )
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{
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Stream > > Token ;
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if ( Token = = QLatin1String ( " TILE " ) )
{
mBackgroundImageTile = true ;
Stream > > Token ;
}
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if ( Token = = QLatin1String ( " NAME " ) )
mBackgroundImage = Stream . readLine ( ) ;
}
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}
}
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lcModel : : lcModel ( const QString & Name )
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{
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mProperties . mName = Name ;
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mProperties . LoadDefaults ( ) ;
mCurrentStep = 1 ;
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mBackgroundTexture = NULL ;
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mPieceInfo = NULL ;
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}
lcModel : : ~ lcModel ( )
{
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DeleteModel ( ) ;
DeleteHistory ( ) ;
}
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bool lcModel : : IncludesModel ( const lcModel * Model ) const
{
if ( Model = = this )
return true ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > mPieceInfo - > IncludesModel ( Model ) )
return true ;
return false ;
}
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void lcModel : : DeleteHistory ( )
{
mUndoHistory . DeleteAll ( ) ;
mRedoHistory . DeleteAll ( ) ;
}
void lcModel : : DeleteModel ( )
{
lcReleaseTexture ( mBackgroundTexture ) ;
mBackgroundTexture = NULL ;
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if ( gMainWindow )
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{
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const lcArray < View * > & Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
lcCamera * Camera = View - > mCamera ;
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if ( ! Camera - > IsSimple ( ) & & mCameras . FindIndex ( Camera ) ! = - 1 )
View - > SetCamera ( Camera , true ) ;
}
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}
mPieces . DeleteAll ( ) ;
mCameras . DeleteAll ( ) ;
mLights . DeleteAll ( ) ;
mGroups . DeleteAll ( ) ;
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}
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void lcModel : : CreatePieceInfo ( )
{
QString PartID = mProperties . mName . toUpper ( ) ;
mPieceInfo = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , true ) ;
mPieceInfo - > SetModel ( this ) ;
}
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void lcModel : : SaveLDraw ( QTextStream & Stream , bool SelectedOnly ) const
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{
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QLatin1String LineEnding ( " \r \n " ) ;
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mProperties . SaveLDraw ( Stream ) ;
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lcStep LastStep = GetLastStep ( ) ;
if ( mCurrentStep ! = LastStep )
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Stream < < QLatin1String ( " 0 !LEOCAD MODEL CURRENT_STEP " ) < < mCurrentStep < < LineEnding ;
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lcArray < lcGroup * > CurrentGroups ;
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for ( lcStep Step = 1 ; Step < = LastStep ; Step + + )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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if ( Piece - > GetStepShow ( ) ! = Step | | ( SelectedOnly & & ! Piece - > IsSelected ( ) ) )
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continue ;
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lcGroup * PieceGroup = Piece - > GetGroup ( ) ;
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if ( PieceGroup )
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{
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if ( CurrentGroups . IsEmpty ( ) | | ( ! CurrentGroups . IsEmpty ( ) & & PieceGroup ! = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ) )
{
lcArray < lcGroup * > PieceParents ;
for ( lcGroup * Group = PieceGroup ; Group ; Group = Group - > mGroup )
PieceParents . InsertAt ( 0 , Group ) ;
int FoundParent = - 1 ;
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while ( ! CurrentGroups . IsEmpty ( ) )
{
lcGroup * Group = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ;
int Index = PieceParents . FindIndex ( Group ) ;
if ( Index = = - 1 )
{
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
}
else
{
FoundParent = Index ;
break ;
}
}
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for ( int ParentIdx = FoundParent + 1 ; ParentIdx < PieceParents . GetSize ( ) ; ParentIdx + + )
{
lcGroup * Group = PieceParents [ ParentIdx ] ;
CurrentGroups . Add ( Group ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP BEGIN " ) < < Group - > m_strName < < LineEnding ;
}
}
}
else
{
while ( CurrentGroups . GetSize ( ) )
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{
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CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
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}
}
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Piece - > SaveLDraw ( Stream ) ;
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}
if ( Step ! = LastStep )
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Stream < < QLatin1String ( " 0 STEP \r \n " ) ;
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}
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while ( CurrentGroups . GetSize ( ) )
{
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
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Stream < < QLatin1String ( " 0 !LEOCAD GROUP END \r \n " ) ;
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}
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for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
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{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( ! SelectedOnly | | Camera - > IsSelected ( ) )
Camera - > SaveLDraw ( Stream ) ;
}
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for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
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{
lcLight * Light = mLights [ LightIdx ] ;
if ( ! SelectedOnly | | Light - > IsSelected ( ) )
Light - > SaveLDraw ( Stream ) ;
}
Stream . flush ( ) ;
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}
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void lcModel : : LoadLDraw ( QIODevice & Device )
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{
lcPiece * Piece = NULL ;
lcCamera * Camera = NULL ;
lcLight * Light = NULL ;
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lcArray < lcGroup * > CurrentGroups ;
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int CurrentStep = 1 ;
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while ( ! Device . atEnd ( ) )
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{
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qint64 Pos = Device . pos ( ) ;
QString Line = Device . readLine ( ) . trimmed ( ) ;
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QTextStream LineStream ( & Line , QIODevice : : ReadOnly ) ;
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QString Token ;
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " 0 " ) )
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{
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " FILE " ) )
{
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if ( ! mProperties . mName . isEmpty ( ) )
{
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Device . seek ( Pos ) ;
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break ;
}
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mProperties . mName = LineStream . readAll ( ) . trimmed ( ) ;
continue ;
}
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else if ( Token = = QLatin1String ( " NOFILE " ) )
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{
break ;
}
else if ( Token = = QLatin1String ( " STEP " ) )
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{
CurrentStep + + ;
continue ;
}
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if ( Token ! = QLatin1String ( " !LEOCAD " ) )
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continue ;
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " MODEL " ) )
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{
// if (!strcmp(Tokens[3], "CURRENT_STEP") && Tokens[4])
// mCurrentStep = atoi(Tokens[4]);
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mProperties . ParseLDrawLine ( LineStream ) ;
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}
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else if ( Token = = QLatin1String ( " PIECE " ) )
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{
if ( ! Piece )
Piece = new lcPiece ( NULL ) ;
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Piece - > ParseLDrawLine ( LineStream ) ;
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}
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else if ( Token = = QLatin1String ( " CAMERA " ) )
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{
if ( ! Camera )
Camera = new lcCamera ( false ) ;
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if ( Camera - > ParseLDrawLine ( LineStream ) )
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{
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
Camera = NULL ;
}
}
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else if ( Token = = QLatin1String ( " LIGHT " ) )
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{
}
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else if ( Token = = QLatin1String ( " GROUP " ) )
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{
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LineStream > > Token ;
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if ( Token = = QLatin1String ( " BEGIN " ) )
{
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QString Name = LineStream . readAll ( ) . trimmed ( ) ;
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QByteArray NameUtf = Name . toUtf8 ( ) ; // todo: replace with qstring
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lcGroup * Group = GetGroup ( NameUtf . constData ( ) , true ) ;
if ( ! CurrentGroups . IsEmpty ( ) )
Group - > mGroup = CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ;
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else
Group - > mGroup = NULL ;
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CurrentGroups . Add ( Group ) ;
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}
else if ( Token = = QLatin1String ( " END " ) )
{
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if ( ! CurrentGroups . IsEmpty ( ) )
CurrentGroups . RemoveIndex ( CurrentGroups . GetSize ( ) - 1 ) ;
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}
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}
continue ;
}
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else if ( Token = = QLatin1String ( " 1 " ) )
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{
int ColorCode ;
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LineStream > > ColorCode ;
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float Matrix [ 12 ] ;
for ( int TokenIdx = 0 ; TokenIdx < 12 ; TokenIdx + + )
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LineStream > > Matrix [ TokenIdx ] ;
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lcMatrix44 IncludeTransform ( lcVector4 ( Matrix [ 3 ] , Matrix [ 6 ] , Matrix [ 9 ] , 0.0f ) , lcVector4 ( Matrix [ 4 ] , Matrix [ 7 ] , Matrix [ 10 ] , 0.0f ) ,
lcVector4 ( Matrix [ 5 ] , Matrix [ 8 ] , Matrix [ 11 ] , 0.0f ) , lcVector4 ( Matrix [ 0 ] , Matrix [ 1 ] , Matrix [ 2 ] , 1.0f ) ) ;
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QString File = LineStream . readAll ( ) . trimmed ( ) ;
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QString PartID = File . toUpper ( ) ;
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if ( PartID . endsWith ( QLatin1String ( " .DAT " ) ) )
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PartID = PartID . left ( PartID . size ( ) - 4 ) ;
if ( ! Piece )
Piece = new lcPiece ( NULL ) ;
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if ( ! CurrentGroups . IsEmpty ( ) )
Piece - > SetGroup ( CurrentGroups [ CurrentGroups . GetSize ( ) - 1 ] ) ;
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PieceInfo * Info = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , false ) ;
if ( Info ! = NULL )
{
float * Matrix = IncludeTransform ;
lcMatrix44 Transform ( lcVector4 ( Matrix [ 0 ] , Matrix [ 2 ] , - Matrix [ 1 ] , 0.0f ) , lcVector4 ( Matrix [ 8 ] , Matrix [ 10 ] , - Matrix [ 9 ] , 0.0f ) ,
lcVector4 ( - Matrix [ 4 ] , - Matrix [ 6 ] , Matrix [ 5 ] , 0.0f ) , lcVector4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( Transform ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
Piece - > SetPieceInfo ( Info ) ;
Piece - > Initialize ( lcVector3 ( IncludeTransform [ 3 ] . x , IncludeTransform [ 3 ] . z , - IncludeTransform [ 3 ] . y ) , AxisAngle , CurrentStep ) ;
Piece - > SetColorCode ( ColorCode ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
Piece = NULL ;
continue ;
}
Info = lcGetPiecesLibrary ( ) - > FindPiece ( PartID . toLatin1 ( ) . constData ( ) , true ) ;
if ( Info ! = NULL )
{
float * Matrix = IncludeTransform ;
lcMatrix44 Transform ( lcVector4 ( Matrix [ 0 ] , Matrix [ 2 ] , - Matrix [ 1 ] , 0.0f ) , lcVector4 ( Matrix [ 8 ] , Matrix [ 10 ] , - Matrix [ 9 ] , 0.0f ) ,
lcVector4 ( - Matrix [ 4 ] , - Matrix [ 6 ] , Matrix [ 5 ] , 0.0f ) , lcVector4 ( 0.0f , 0.0f , 0.0f , 1.0f ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( Transform ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
Piece - > SetPieceInfo ( Info ) ;
Piece - > Initialize ( lcVector3 ( IncludeTransform [ 3 ] . x , IncludeTransform [ 3 ] . z , - IncludeTransform [ 3 ] . y ) , AxisAngle , CurrentStep ) ;
Piece - > SetColorCode ( ColorCode ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
Piece = NULL ;
continue ;
}
}
}
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mCurrentStep = CurrentStep ;
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CalculateStep ( mCurrentStep ) ;
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UpdateBackgroundTexture ( ) ;
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delete Piece ;
delete Camera ;
delete Light ;
}
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bool lcModel : : LoadBinary ( lcFile * file )
{
lcint32 i , count ;
char id [ 32 ] ;
lcuint32 rgb ;
float fv = 0.4f ;
lcuint8 ch ;
lcuint16 sh ;
file - > Seek ( 0 , SEEK_SET ) ;
file - > ReadBuffer ( id , 32 ) ;
sscanf ( & id [ 7 ] , " %f " , & fv ) ;
if ( fv = = 0.0f )
{
lconv * loc = localeconv ( ) ;
id [ 8 ] = loc - > decimal_point [ 0 ] ;
sscanf ( & id [ 7 ] , " %f " , & fv ) ;
if ( fv = = 0.0f )
return false ;
}
if ( fv > 0.4f )
file - > ReadFloats ( & fv , 1 ) ;
file - > ReadU32 ( & rgb , 1 ) ;
mProperties . mBackgroundSolidColor [ 0 ] = ( float ) ( ( unsigned char ) ( rgb ) ) / 255 ;
mProperties . mBackgroundSolidColor [ 1 ] = ( float ) ( ( unsigned char ) ( ( ( unsigned short ) ( rgb ) ) > > 8 ) ) / 255 ;
mProperties . mBackgroundSolidColor [ 2 ] = ( float ) ( ( unsigned char ) ( ( rgb ) > > 16 ) ) / 255 ;
if ( fv < 0.6f ) // old view
{
double eye [ 3 ] , target [ 3 ] ;
file - > ReadDoubles ( eye , 3 ) ;
file - > ReadDoubles ( target , 3 ) ;
}
file - > Seek ( 28 , SEEK_CUR ) ;
file - > ReadS32 ( & i , 1 ) ;
mCurrentStep = i ;
if ( fv > 0.8f )
file - > ReadU32 ( ) ; //m_nScene
file - > ReadS32 ( & count , 1 ) ;
lcPiecesLibrary * Library = lcGetPiecesLibrary ( ) ;
Library - > OpenCache ( ) ;
int FirstNewPiece = mPieces . GetSize ( ) ;
while ( count - - )
{
if ( fv > 0.4f )
{
lcPiece * pPiece = new lcPiece ( NULL ) ;
pPiece - > FileLoad ( * file ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
if ( strcmp ( mPieces [ PieceIdx ] - > GetName ( ) , pPiece - > GetName ( ) ) = = 0 )
{
pPiece - > CreateName ( mPieces ) ;
break ;
}
}
if ( strlen ( pPiece - > GetName ( ) ) = = 0 )
pPiece - > CreateName ( mPieces ) ;
mPieces . Add ( pPiece ) ;
}
else
{
char name [ LC_PIECE_NAME_LEN ] ;
lcVector3 pos , rot ;
lcuint8 color , step , group ;
file - > ReadFloats ( pos , 3 ) ;
file - > ReadFloats ( rot , 3 ) ;
file - > ReadU8 ( & color , 1 ) ;
file - > ReadBuffer ( name , 9 ) ;
file - > ReadU8 ( & step , 1 ) ;
file - > ReadU8 ( & group , 1 ) ;
pos * = 25.0f ;
lcMatrix44 ModelWorld = lcMul ( lcMatrix44RotationZ ( rot [ 2 ] * LC_DTOR ) , lcMul ( lcMatrix44RotationY ( rot [ 1 ] * LC_DTOR ) , lcMatrix44RotationX ( rot [ 0 ] * LC_DTOR ) ) ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( ModelWorld ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
PieceInfo * pInfo = Library - > FindPiece ( name , true ) ;
lcPiece * pPiece = new lcPiece ( pInfo ) ;
pPiece - > Initialize ( pos , AxisAngle , step ) ;
pPiece - > SetColorCode ( lcGetColorCodeFromOriginalColor ( color ) ) ;
pPiece - > CreateName ( mPieces ) ;
mPieces . Add ( pPiece ) ;
// pPiece->SetGroup((lcGroup*)group);
}
}
Library - > CloseCache ( ) ;
if ( fv > = 0.4f )
{
file - > ReadBuffer ( & ch , 1 ) ;
if ( ch = = 0xFF ) file - > ReadU16 ( & sh , 1 ) ; else sh = ch ;
if ( sh > 100 )
file - > Seek ( sh , SEEK_CUR ) ;
else
{
String Author ;
file - > ReadBuffer ( Author . GetBuffer ( sh ) , sh ) ;
Author . Buffer ( ) [ sh ] = 0 ;
mProperties . mAuthor = QString : : fromUtf8 ( Author . Buffer ( ) ) ;
}
file - > ReadBuffer ( & ch , 1 ) ;
if ( ch = = 0xFF ) file - > ReadU16 ( & sh , 1 ) ; else sh = ch ;
if ( sh > 100 )
file - > Seek ( sh , SEEK_CUR ) ;
else
{
String Description ;
file - > ReadBuffer ( Description . GetBuffer ( sh ) , sh ) ;
Description . Buffer ( ) [ sh ] = 0 ;
mProperties . mDescription = QString : : fromUtf8 ( Description . Buffer ( ) ) ;
}
file - > ReadBuffer ( & ch , 1 ) ;
if ( ch = = 0xFF & & fv < 1.3f ) file - > ReadU16 ( & sh , 1 ) ; else sh = ch ;
if ( sh > 255 )
file - > Seek ( sh , SEEK_CUR ) ;
else
{
String Comments ;
file - > ReadBuffer ( Comments . GetBuffer ( sh ) , sh ) ;
Comments . Buffer ( ) [ sh ] = 0 ;
mProperties . mComments = QString : : fromUtf8 ( Comments . Buffer ( ) ) ;
mProperties . mComments . replace ( QLatin1String ( " \r \n " ) , QLatin1String ( " \n " ) ) ;
}
}
if ( fv > = 0.5f )
{
int NumGroups = mGroups . GetSize ( ) ;
file - > ReadS32 ( & count , 1 ) ;
for ( i = 0 ; i < count ; i + + )
mGroups . Add ( new lcGroup ( ) ) ;
for ( int GroupIdx = NumGroups ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
if ( fv < 1.0f )
{
file - > ReadBuffer ( Group - > m_strName , 65 ) ;
file - > ReadBuffer ( & ch , 1 ) ;
Group - > mGroup = ( lcGroup * ) - 1 ;
}
else
Group - > FileLoad ( file ) ;
}
for ( int GroupIdx = NumGroups ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
i = LC_POINTER_TO_INT ( Group - > mGroup ) ;
Group - > mGroup = NULL ;
if ( i > 0xFFFF | | i = = - 1 )
continue ;
Group - > mGroup = mGroups [ NumGroups + i ] ;
}
for ( int PieceIdx = FirstNewPiece ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
i = LC_POINTER_TO_INT ( Piece - > GetGroup ( ) ) ;
Piece - > SetGroup ( NULL ) ;
if ( i > 0xFFFF | | i = = - 1 )
continue ;
Piece - > SetGroup ( mGroups [ NumGroups + i ] ) ;
}
RemoveEmptyGroups ( ) ;
}
if ( fv > = 0.6f )
{
if ( fv < 1.0f )
file - > Seek ( 4 , SEEK_CUR ) ;
else
file - > Seek ( 2 , SEEK_CUR ) ;
file - > ReadS32 ( & count , 1 ) ;
for ( i = 0 ; i < count ; i + + )
mCameras . Add ( new lcCamera ( false ) ) ;
if ( count < 7 )
{
lcCamera * pCam = new lcCamera ( false ) ;
for ( i = 0 ; i < count ; i + + )
pCam - > FileLoad ( * file ) ;
delete pCam ;
}
else
{
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > FileLoad ( * file ) ;
}
}
if ( fv > = 0.7f )
{
file - > Seek ( 16 , SEEK_CUR ) ;
file - > ReadU32 ( & rgb , 1 ) ;
mProperties . mFogColor [ 0 ] = ( float ) ( ( unsigned char ) ( rgb ) ) / 255 ;
mProperties . mFogColor [ 1 ] = ( float ) ( ( unsigned char ) ( ( ( unsigned short ) ( rgb ) ) > > 8 ) ) / 255 ;
mProperties . mFogColor [ 2 ] = ( float ) ( ( unsigned char ) ( ( rgb ) > > 16 ) ) / 255 ;
if ( fv < 1.0f )
{
file - > ReadU32 ( & rgb , 1 ) ;
mProperties . mFogDensity = ( float ) rgb / 100 ;
}
else
file - > ReadFloats ( & mProperties . mFogDensity , 1 ) ;
if ( fv < 1.3f )
{
file - > ReadU8 ( & ch , 1 ) ;
if ( ch = = 0xFF )
file - > ReadU16 ( & sh , 1 ) ;
sh = ch ;
}
else
file - > ReadU16 ( & sh , 1 ) ;
if ( sh < LC_MAXPATH )
{
char Background [ LC_MAXPATH ] ;
file - > ReadBuffer ( Background , sh ) ;
mProperties . mBackgroundImage = Background ;
}
else
file - > Seek ( sh , SEEK_CUR ) ;
}
if ( fv > = 0.8f )
{
file - > ReadBuffer ( & ch , 1 ) ;
file - > Seek ( ch , SEEK_CUR ) ;
file - > ReadBuffer ( & ch , 1 ) ;
file - > Seek ( ch , SEEK_CUR ) ;
}
if ( fv > 0.9f )
{
file - > ReadU32 ( & rgb , 1 ) ;
mProperties . mAmbientColor [ 0 ] = ( float ) ( ( unsigned char ) ( rgb ) ) / 255 ;
mProperties . mAmbientColor [ 1 ] = ( float ) ( ( unsigned char ) ( ( ( unsigned short ) ( rgb ) ) > > 8 ) ) / 255 ;
mProperties . mAmbientColor [ 2 ] = ( float ) ( ( unsigned char ) ( ( rgb ) > > 16 ) ) / 255 ;
if ( fv < 1.3f )
file - > Seek ( 23 , SEEK_CUR ) ;
else
file - > Seek ( 11 , SEEK_CUR ) ;
}
if ( fv > 1.0f )
{
file - > ReadU32 ( & rgb , 1 ) ;
mProperties . mBackgroundGradientColor1 [ 0 ] = ( float ) ( ( unsigned char ) ( rgb ) ) / 255 ;
mProperties . mBackgroundGradientColor1 [ 1 ] = ( float ) ( ( unsigned char ) ( ( ( unsigned short ) ( rgb ) ) > > 8 ) ) / 255 ;
mProperties . mBackgroundGradientColor1 [ 2 ] = ( float ) ( ( unsigned char ) ( ( rgb ) > > 16 ) ) / 255 ;
file - > ReadU32 ( & rgb , 1 ) ;
mProperties . mBackgroundGradientColor2 [ 0 ] = ( float ) ( ( unsigned char ) ( rgb ) ) / 255 ;
mProperties . mBackgroundGradientColor2 [ 1 ] = ( float ) ( ( unsigned char ) ( ( ( unsigned short ) ( rgb ) ) > > 8 ) ) / 255 ;
mProperties . mBackgroundGradientColor2 [ 2 ] = ( float ) ( ( unsigned char ) ( ( rgb ) > > 16 ) ) / 255 ;
}
UpdateBackgroundTexture ( ) ;
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CalculateStep ( mCurrentStep ) ;
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return true ;
}
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void lcModel : : Merge ( lcModel * Other )
{
for ( int PieceIdx = 0 ; PieceIdx < Other - > mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = Other - > mPieces [ PieceIdx ] ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
}
Other - > mPieces . RemoveAll ( ) ;
for ( int CameraIdx = 0 ; CameraIdx < Other - > mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = Other - > mCameras [ CameraIdx ] ;
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
}
Other - > mCameras . RemoveAll ( ) ;
for ( int LightIdx = 0 ; LightIdx < Other - > mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = Other - > mLights [ LightIdx ] ;
Light - > CreateName ( mLights ) ;
mLights . Add ( Light ) ;
}
Other - > mLights . RemoveAll ( ) ;
for ( int GroupIdx = 0 ; GroupIdx < Other - > mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = Other - > mGroups [ GroupIdx ] ;
Group - > CreateName ( mGroups ) ;
mGroups . Add ( Group ) ;
}
Other - > mGroups . RemoveAll ( ) ;
delete Other ;
}
void lcModel : : Cut ( )
{
Copy ( ) ;
if ( RemoveSelectedObjects ( ) )
{
gMainWindow - > UpdateFocusObject ( NULL ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( " Cutting " ) ;
}
}
void lcModel : : Copy ( )
{
QByteArray File ;
QTextStream Stream ( & File , QIODevice : : WriteOnly ) ;
SaveLDraw ( Stream , true ) ;
g_App - > ExportClipboard ( File ) ;
}
void lcModel : : Paste ( )
{
if ( g_App - > mClipboard . isEmpty ( ) )
return ;
lcModel * Model = new lcModel ( QString ( ) ) ;
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QBuffer Buffer ( & g_App - > mClipboard ) ;
Buffer . open ( QIODevice : : ReadOnly ) ;
Model - > LoadLDraw ( Buffer ) ;
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Merge ( Model ) ;
SaveCheckpoint ( tr ( " Pasting " ) ) ;
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CalculateStep ( mCurrentStep ) ;
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gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : GetScene ( lcScene & Scene , lcCamera * ViewCamera , bool DrawInterface ) const
{
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Scene . ViewMatrix = ViewCamera - > mWorldView ;
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Scene . OpaqueMeshes . RemoveAll ( ) ;
Scene . OpaqueMeshes . AllocGrow ( mPieces . GetSize ( ) ) ;
Scene . TranslucentMeshes . RemoveAll ( ) ;
Scene . TranslucentMeshes . AllocGrow ( mPieces . GetSize ( ) ) ;
Scene . InterfaceObjects . RemoveAll ( ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsVisible ( mCurrentStep ) )
continue ;
PieceInfo * Info = Piece - > mPieceInfo ;
bool Focused , Selected ;
if ( DrawInterface )
{
Focused = Piece - > IsFocused ( ) ;
Selected = Piece - > IsSelected ( ) ;
}
else
{
Focused = false ;
Selected = false ;
}
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Info - > AddRenderMeshes ( Scene , Piece - > mModelWorld , Piece - > mColorIndex , Focused , Selected ) ;
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if ( Selected )
Scene . InterfaceObjects . Add ( Piece ) ;
}
if ( DrawInterface )
{
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ViewCamera & & Camera - > IsVisible ( ) )
Scene . InterfaceObjects . Add ( Camera ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsVisible ( ) )
Scene . InterfaceObjects . Add ( Light ) ;
}
}
Scene . OpaqueMeshes . Sort ( lcOpaqueRenderMeshCompare ) ;
Scene . TranslucentMeshes . Sort ( lcTranslucentRenderMeshCompare ) ;
}
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void lcModel : : SubModelAddRenderMeshes ( lcScene & Scene , const lcMatrix44 & WorldMatrix , int DefaultColorIndex , bool Focused , bool Selected ) const
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{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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if ( Piece - > GetStepHide ( ) ! = LC_STEP_MAX )
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continue ;
int ColorIndex = Piece - > mColorIndex ;
if ( ColorIndex = = gDefaultColor )
ColorIndex = DefaultColorIndex ;
PieceInfo * Info = Piece - > mPieceInfo ;
Info - > AddRenderMeshes ( Scene , lcMul ( Piece - > mModelWorld , WorldMatrix ) , ColorIndex , Focused , Selected ) ;
}
}
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void lcModel : : DrawBackground ( lcContext * Context )
{
if ( mProperties . mBackgroundType = = LC_BACKGROUND_SOLID )
{
glClearColor ( mProperties . mBackgroundSolidColor [ 0 ] , mProperties . mBackgroundSolidColor [ 1 ] , mProperties . mBackgroundSolidColor [ 2 ] , 0.0f ) ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
return ;
}
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
glDepthMask ( GL_FALSE ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_LIGHTING ) ;
float ViewWidth = ( float ) Context - > GetViewportWidth ( ) ;
float ViewHeight = ( float ) Context - > GetViewportHeight ( ) ;
Context - > SetProjectionMatrix ( lcMatrix44Ortho ( 0.0f , ViewWidth , 0.0f , ViewHeight , - 1.0f , 1.0f ) ) ;
Context - > SetWorldViewMatrix ( lcMatrix44Translation ( lcVector3 ( 0.375f , 0.375f , 0.0f ) ) ) ;
if ( mProperties . mBackgroundType = = LC_BACKGROUND_GRADIENT )
{
glShadeModel ( GL_SMOOTH ) ;
const lcVector3 & Color1 = mProperties . mBackgroundGradientColor1 ;
const lcVector3 & Color2 = mProperties . mBackgroundGradientColor2 ;
float Verts [ ] =
{
ViewWidth , ViewHeight , Color1 [ 0 ] , Color1 [ 1 ] , Color1 [ 2 ] , 1.0f ,
0.0f , ViewHeight , Color1 [ 0 ] , Color1 [ 1 ] , Color1 [ 2 ] , 1.0f ,
0.0f , 0.0f , Color2 [ 0 ] , Color2 [ 1 ] , Color2 [ 2 ] , 1.0f ,
ViewWidth , 0.0f , Color2 [ 0 ] , Color2 [ 1 ] , Color2 [ 2 ] , 1.0f
} ;
glVertexPointer ( 2 , GL_FLOAT , 6 * sizeof ( float ) , Verts ) ;
glEnableClientState ( GL_COLOR_ARRAY ) ;
glColorPointer ( 4 , GL_FLOAT , 6 * sizeof ( float ) , Verts + 2 ) ;
glDrawArrays ( GL_TRIANGLE_FAN , 0 , 4 ) ;
glDisableClientState ( GL_COLOR_ARRAY ) ;
glShadeModel ( GL_FLAT ) ;
}
if ( mProperties . mBackgroundType = = LC_BACKGROUND_IMAGE )
{
glEnable ( GL_TEXTURE_2D ) ;
glTexEnvi ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_REPLACE ) ;
glBindTexture ( GL_TEXTURE_2D , mBackgroundTexture - > mTexture ) ;
float TileWidth = 1.0f , TileHeight = 1.0f ;
if ( mProperties . mBackgroundImageTile )
{
TileWidth = ViewWidth / mBackgroundTexture - > mWidth ;
TileHeight = ViewHeight / mBackgroundTexture - > mHeight ;
}
float Verts [ ] =
{
0.0f , ViewHeight , 0.0f , 0.0f ,
ViewWidth , ViewHeight , TileWidth , 0.0f ,
ViewWidth , 0.0f , TileWidth , TileHeight ,
0.0f , 0.0f , 0.0f , TileHeight
} ;
glVertexPointer ( 2 , GL_FLOAT , 4 * sizeof ( float ) , Verts ) ;
glEnableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glTexCoordPointer ( 2 , GL_FLOAT , 4 * sizeof ( float ) , Verts + 2 ) ;
glDrawArrays ( GL_TRIANGLE_FAN , 0 , 4 ) ;
glDisableClientState ( GL_TEXTURE_COORD_ARRAY ) ;
glDisable ( GL_TEXTURE_2D ) ;
}
glEnable ( GL_DEPTH_TEST ) ;
glDepthMask ( GL_TRUE ) ;
}
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void lcModel : : UpdateBackgroundTexture ( )
{
lcReleaseTexture ( mBackgroundTexture ) ;
mBackgroundTexture = NULL ;
if ( mProperties . mBackgroundType = = LC_BACKGROUND_IMAGE )
{
mBackgroundTexture = lcLoadTexture ( mProperties . mBackgroundImage , LC_TEXTURE_WRAPU | LC_TEXTURE_WRAPV ) ;
if ( ! mBackgroundTexture )
mProperties . mBackgroundType = LC_BACKGROUND_SOLID ;
}
}
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void lcModel : : RayTest ( lcObjectRayTest & ObjectRayTest ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > RayTest ( ObjectRayTest ) ;
}
if ( ObjectRayTest . PiecesOnly )
return ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ObjectRayTest . ViewCamera & & Camera - > IsVisible ( ) )
Camera - > RayTest ( ObjectRayTest ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsVisible ( ) )
mLights [ LightIdx ] - > RayTest ( ObjectRayTest ) ;
}
void lcModel : : BoxTest ( lcObjectBoxTest & ObjectBoxTest ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > BoxTest ( ObjectBoxTest ) ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera ! = ObjectBoxTest . ViewCamera & & Camera - > IsVisible ( ) )
Camera - > BoxTest ( ObjectBoxTest ) ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsVisible ( ) )
mLights [ LightIdx ] - > BoxTest ( ObjectBoxTest ) ;
}
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bool lcModel : : SubModelMinIntersectDist ( const lcVector3 & WorldStart , const lcVector3 & WorldEnd , float & MinDistance ) const
{
bool MinIntersect = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > GetStepHide ( ) = = LC_STEP_MAX & & Piece - > mPieceInfo - > MinIntersectDist ( Piece - > mModelWorld , WorldStart , WorldEnd , MinDistance ) )
MinIntersect = true ;
}
return MinIntersect ;
}
bool lcModel : : SubModelBoxTest ( const lcVector4 Planes [ 6 ] ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > GetStepHide ( ) ! = LC_STEP_MAX )
continue ;
if ( Piece - > mPieceInfo - > BoxTest ( Piece - > mModelWorld , Planes ) )
return true ;
}
return false ;
}
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void lcModel : : SaveCheckpoint ( const QString & Description )
{
lcModelHistoryEntry * ModelHistoryEntry = new lcModelHistoryEntry ( ) ;
ModelHistoryEntry - > Description = Description ;
QTextStream Stream ( & ModelHistoryEntry - > File ) ;
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SaveLDraw ( Stream , false ) ;
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mUndoHistory . InsertAt ( 0 , ModelHistoryEntry ) ;
mRedoHistory . DeleteAll ( ) ;
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if ( ! Description . isEmpty ( ) )
{
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : QString ( ) , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : QString ( ) ) ;
}
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}
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void lcModel : : LoadCheckPoint ( lcModelHistoryEntry * CheckPoint )
{
DeleteModel ( ) ;
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QBuffer Buffer ( & CheckPoint - > File ) ;
Buffer . open ( QIODevice : : ReadOnly ) ;
LoadLDraw ( Buffer ) ;
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gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : SetActive ( bool Active )
{
if ( Active )
{
CalculateStep ( mCurrentStep ) ;
}
else
{
CalculateStep ( LC_STEP_MAX ) ;
strncpy ( mPieceInfo - > m_strName , mProperties . mName . toLatin1 ( ) . constData ( ) , sizeof ( mPieceInfo - > m_strName ) ) ;
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strupr ( mPieceInfo - > m_strName ) ;
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mPieceInfo - > m_strName [ sizeof ( mPieceInfo - > m_strName ) - 1 ] = 0 ;
strncpy ( mPieceInfo - > m_strDescription , mProperties . mName . toLatin1 ( ) . constData ( ) , sizeof ( mPieceInfo - > m_strDescription ) ) ;
mPieceInfo - > m_strDescription [ sizeof ( mPieceInfo - > m_strDescription ) - 1 ] = 0 ;
}
}
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void lcModel : : CalculateStep ( lcStep Step )
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{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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Piece - > UpdatePosition ( Step ) ;
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if ( Piece - > IsSelected ( ) )
{
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if ( ! Piece - > IsVisible ( Step ) )
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Piece - > SetSelected ( false ) ;
else
SelectGroup ( Piece - > GetTopGroup ( ) , true ) ;
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
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mCameras [ CameraIdx ] - > UpdatePosition ( Step ) ;
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for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
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mLights [ LightIdx ] - > UpdatePosition ( Step ) ;
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}
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void lcModel : : ShowFirstStep ( )
{
if ( mCurrentStep = = 1 )
return ;
mCurrentStep = 1 ;
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CalculateStep ( mCurrentStep ) ;
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UpdateSelection ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
}
void lcModel : : ShowLastStep ( )
{
lcStep LastStep = GetLastStep ( ) ;
if ( mCurrentStep = = LastStep )
return ;
mCurrentStep = LastStep ;
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CalculateStep ( mCurrentStep ) ;
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UpdateSelection ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
}
void lcModel : : ShowPreviousStep ( )
{
if ( mCurrentStep = = 1 )
return ;
mCurrentStep - - ;
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CalculateStep ( mCurrentStep ) ;
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UpdateSelection ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
}
void lcModel : : ShowNextStep ( )
{
if ( mCurrentStep = = LC_STEP_MAX )
return ;
mCurrentStep + + ;
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CalculateStep ( mCurrentStep ) ;
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UpdateSelection ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
}
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lcStep lcModel : : GetLastStep ( ) const
{
lcStep Step = 1 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
Step = lcMax ( Step , mPieces [ PieceIdx ] - > GetStepShow ( ) ) ;
return Step ;
}
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void lcModel : : InsertStep ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
Piece - > InsertTime ( mCurrentStep , 1 ) ;
if ( Piece - > IsSelected ( ) & & ! Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( false ) ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > InsertTime ( mCurrentStep , 1 ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > InsertTime ( mCurrentStep , 1 ) ;
SaveCheckpoint ( tr ( " Inserting Step " ) ) ;
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CalculateStep ( mCurrentStep ) ;
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gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
UpdateSelection ( ) ;
}
void lcModel : : RemoveStep ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
Piece - > RemoveTime ( mCurrentStep , 1 ) ;
if ( Piece - > IsSelected ( ) & & ! Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( false ) ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > RemoveTime ( mCurrentStep , 1 ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > RemoveTime ( mCurrentStep , 1 ) ;
SaveCheckpoint ( tr ( " Removing Step " ) ) ;
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CalculateStep ( mCurrentStep ) ;
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gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
UpdateSelection ( ) ;
}
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lcGroup * lcModel : : AddGroup ( const char * Prefix , lcGroup * Parent )
{
lcGroup * Group = new lcGroup ( ) ;
mGroups . Add ( Group ) ;
GetGroupName ( Prefix , Group - > m_strName ) ;
Group - > mGroup = Parent ;
return Group ;
}
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lcGroup * lcModel : : GetGroup ( const char * Name , bool CreateIfMissing )
{
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
if ( ! strcmp ( Group - > m_strName , Name ) )
return Group ;
}
if ( CreateIfMissing )
{
lcGroup * Group = new lcGroup ( ) ;
mGroups . Add ( Group ) ;
strncpy ( Group - > m_strName , Name , sizeof ( Group - > m_strName ) ) ;
Group - > m_strName [ sizeof ( Group - > m_strName ) - 1 ] = 0 ;
return Group ;
}
return NULL ;
}
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void lcModel : : RemoveGroup ( lcGroup * Group )
{
mGroups . Remove ( Group ) ;
delete Group ;
}
void lcModel : : GroupSelection ( )
{
if ( ! AnyPiecesSelected ( ) )
{
gMainWindow - > DoMessageBox ( " No pieces selected. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
char GroupName [ LC_MAX_GROUP_NAME + 1 ] ;
GetGroupName ( " Group # " , GroupName ) ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_PIECE_GROUP , GroupName ) )
return ;
lcGroup * NewGroup = GetGroup ( GroupName , true ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
lcGroup * Group = Piece - > GetTopGroup ( ) ;
if ( ! Group )
Piece - > SetGroup ( NewGroup ) ;
else if ( Group ! = NewGroup )
Group - > mGroup = NewGroup ;
}
}
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SaveCheckpoint ( tr ( " Grouping " ) ) ;
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}
void lcModel : : UngroupSelection ( )
{
lcArray < lcGroup * > SelectedGroups ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
lcGroup * Group = Piece - > GetTopGroup ( ) ;
if ( SelectedGroups . FindIndex ( Group ) = = - 1 )
{
mGroups . Remove ( Group ) ;
SelectedGroups . Add ( Group ) ;
}
}
}
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
lcGroup * Group = Piece - > GetGroup ( ) ;
if ( SelectedGroups . FindIndex ( Group ) ! = - 1 )
Piece - > SetGroup ( NULL ) ;
}
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
if ( SelectedGroups . FindIndex ( Group - > mGroup ) ! = - 1 )
Group - > mGroup = NULL ;
}
SelectedGroups . DeleteAll ( ) ;
RemoveEmptyGroups ( ) ;
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SaveCheckpoint ( tr ( " Ungrouping " ) ) ;
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}
void lcModel : : AddSelectedPiecesToGroup ( )
{
lcGroup * Group = NULL ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Group = Piece - > GetTopGroup ( ) ;
if ( Group )
break ;
}
}
if ( Group )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
{
Piece - > SetGroup ( Group ) ;
break ;
}
}
}
RemoveEmptyGroups ( ) ;
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SaveCheckpoint ( tr ( " Grouping " ) ) ;
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}
void lcModel : : RemoveFocusPieceFromGroup ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
{
Piece - > SetGroup ( NULL ) ;
break ;
}
}
RemoveEmptyGroups ( ) ;
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SaveCheckpoint ( tr ( " Ungrouping " ) ) ;
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}
void lcModel : : ShowEditGroupsDialog ( )
{
lcEditGroupsDialogOptions Options ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
Options . PieceParents [ Piece ] = Piece - > GetGroup ( ) ;
}
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
Options . GroupParents [ Group ] = Group - > mGroup ;
}
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_EDIT_GROUPS , & Options ) )
return ;
bool Modified = Options . NewGroups . isEmpty ( ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
lcGroup * ParentGroup = Options . PieceParents . value ( Piece ) ;
if ( ParentGroup ! = Piece - > GetGroup ( ) )
{
mPieces [ PieceIdx ] - > SetGroup ( ParentGroup ) ;
Modified = true ;
}
}
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
lcGroup * ParentGroup = Options . GroupParents . value ( Group ) ;
if ( ParentGroup ! = Group - > mGroup )
{
Group - > mGroup = ParentGroup ;
Modified = true ;
}
}
if ( Modified )
{
ClearSelection ( true ) ;
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SaveCheckpoint ( tr ( " Editing Groups " ) ) ;
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}
}
void lcModel : : GetGroupName ( const char * Prefix , char * GroupName )
{
int Length = strlen ( Prefix ) ;
int Max = 0 ;
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; GroupIdx + + )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
int GroupNumber ;
if ( strncmp ( Group - > m_strName , Prefix , Length ) = = 0 )
if ( sscanf ( Group - > m_strName + Length , " %d " , & GroupNumber ) = = 1 )
if ( GroupNumber > Max )
Max = GroupNumber ;
}
sprintf ( GroupName , " %s%.2d " , Prefix , Max + 1 ) ;
}
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void lcModel : : RemoveEmptyGroups ( )
{
bool Removed ;
do
{
Removed = false ;
for ( int GroupIdx = 0 ; GroupIdx < mGroups . GetSize ( ) ; )
{
lcGroup * Group = mGroups [ GroupIdx ] ;
int Ref = 0 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > GetGroup ( ) = = Group )
Ref + + ;
for ( int ParentIdx = 0 ; ParentIdx < mGroups . GetSize ( ) ; ParentIdx + + )
if ( mGroups [ ParentIdx ] - > mGroup = = Group )
Ref + + ;
if ( Ref > 1 )
{
GroupIdx + + ;
continue ;
}
if ( Ref ! = 0 )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > GetGroup ( ) = = Group )
{
Piece - > SetGroup ( Group - > mGroup ) ;
break ;
}
}
for ( int ParentIdx = 0 ; ParentIdx < mGroups . GetSize ( ) ; ParentIdx + + )
{
if ( mGroups [ ParentIdx ] - > mGroup = = Group )
{
mGroups [ ParentIdx ] - > mGroup = Group - > mGroup ;
break ;
}
}
}
mGroups . RemoveIndex ( GroupIdx ) ;
delete Group ;
Removed = true ;
}
}
while ( Removed ) ;
}
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lcVector3 lcModel : : LockVector ( const lcVector3 & Vector ) const
{
lcVector3 NewVector ( Vector ) ;
if ( gMainWindow - > GetLockX ( ) )
NewVector [ 0 ] = 0 ;
if ( gMainWindow - > GetLockY ( ) )
NewVector [ 1 ] = 0 ;
if ( gMainWindow - > GetLockZ ( ) )
NewVector [ 2 ] = 0 ;
return NewVector ;
}
lcVector3 lcModel : : SnapPosition ( const lcVector3 & Distance ) const
{
lcVector3 NewDistance ( Distance ) ;
if ( gMainWindow - > GetMoveXYSnap ( ) )
{
float SnapXY = ( float ) gMainWindow - > GetMoveXYSnap ( ) ;
int i = ( int ) ( NewDistance [ 0 ] / SnapXY ) ;
float Leftover = NewDistance [ 0 ] - ( SnapXY * i ) ;
if ( Leftover > SnapXY / 2 )
{
Leftover - = SnapXY ;
i + + ;
}
else if ( Leftover < - SnapXY / 2 )
{
Leftover + = SnapXY ;
i - - ;
}
NewDistance [ 0 ] = SnapXY * i ;
i = ( int ) ( NewDistance [ 1 ] / SnapXY ) ;
Leftover = NewDistance [ 1 ] - ( SnapXY * i ) ;
if ( Leftover > SnapXY / 2 )
{
Leftover - = SnapXY ;
i + + ;
}
else if ( Leftover < - SnapXY / 2 )
{
Leftover + = SnapXY ;
i - - ;
}
NewDistance [ 1 ] = SnapXY * i ;
}
if ( gMainWindow - > GetMoveZSnap ( ) )
{
float SnapZ = ( float ) gMainWindow - > GetMoveZSnap ( ) ;
int i = ( int ) ( NewDistance [ 2 ] / SnapZ ) ;
float Leftover = NewDistance [ 2 ] - ( SnapZ * i ) ;
if ( Leftover > SnapZ / 2 )
{
Leftover - = SnapZ ;
i + + ;
}
else if ( Leftover < - SnapZ / 2 )
{
Leftover + = SnapZ ;
i - - ;
}
NewDistance [ 2 ] = SnapZ * i ;
}
return NewDistance ;
}
lcVector3 lcModel : : SnapRotation ( const lcVector3 & Angles ) const
{
int AngleSnap = gMainWindow - > GetAngleSnap ( ) ;
lcVector3 NewAngles ( Angles ) ;
if ( AngleSnap )
{
int Snap [ 3 ] ;
for ( int i = 0 ; i < 3 ; i + + )
Snap [ i ] = ( int ) ( Angles [ i ] / ( float ) AngleSnap ) ;
NewAngles = lcVector3 ( ( float ) ( AngleSnap * Snap [ 0 ] ) , ( float ) ( AngleSnap * Snap [ 1 ] ) , ( float ) ( AngleSnap * Snap [ 2 ] ) ) ;
}
return NewAngles ;
}
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lcMatrix44 lcModel : : GetRelativeRotation ( ) const
{
const lcPreferences & Preferences = lcGetPreferences ( ) ;
if ( ! Preferences . mForceGlobalTransforms )
{
lcObject * Focus = GetFocusObject ( ) ;
if ( ( Focus ! = NULL ) & & Focus - > IsPiece ( ) )
{
lcMatrix44 WorldMatrix = ( ( lcPiece * ) Focus ) - > mModelWorld ;
WorldMatrix . SetTranslation ( lcVector3 ( 0.0f , 0.0f , 0.0f ) ) ;
return WorldMatrix ;
}
}
return lcMatrix44Identity ( ) ;
}
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void lcModel : : AddPiece ( )
{
PieceInfo * CurPiece = gMainWindow - > mPreviewWidget - > GetCurrentPiece ( ) ;
if ( ! CurPiece )
return ;
lcPiece * Last = mPieces . IsEmpty ( ) ? NULL : mPieces [ mPieces . GetSize ( ) - 1 ] ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
{
Last = Piece ;
break ;
}
}
lcVector3 Position ( 0 , 0 , 0 ) ;
lcVector4 Rotation ( 0 , 0 , 1 , 0 ) ;
if ( Last ! = NULL )
{
lcVector3 Dist ( 0 , 0 , Last - > mPieceInfo - > m_fDimensions [ 2 ] - CurPiece - > m_fDimensions [ 5 ] ) ;
Dist = SnapPosition ( Dist ) ;
Position = lcMul31 ( Dist , Last - > mModelWorld ) ;
Rotation = Last - > mRotation ;
}
else
{
Position [ 2 ] = - CurPiece - > m_fDimensions [ 5 ] ;
}
lcPiece * Piece = new lcPiece ( CurPiece ) ;
Piece - > Initialize ( Position , Rotation , mCurrentStep ) ;
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
ClearSelectionAndSetFocus ( Piece , LC_PIECE_SECTION_POSITION ) ;
SaveCheckpoint ( " Adding Piece " ) ;
}
void lcModel : : DeleteSelectedObjects ( )
{
if ( RemoveSelectedObjects ( ) )
{
gMainWindow - > UpdateFocusObject ( NULL ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( " Deleting " ) ;
}
}
void lcModel : : ShowSelectedPiecesEarlier ( )
{
bool Modified = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
lcStep Step = Piece - > GetStepShow ( ) ;
if ( Step > 1 )
{
Step - - ;
Modified = true ;
Piece - > SetStepShow ( Step ) ;
}
}
}
if ( Modified )
{
SaveCheckpoint ( " Modifying " ) ;
gMainWindow - > UpdateAllViews ( ) ;
UpdateSelection ( ) ;
}
}
void lcModel : : ShowSelectedPiecesLater ( )
{
bool Modified = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
lcStep Step = Piece - > GetStepShow ( ) ;
if ( Step < LC_STEP_MAX )
{
Step + + ;
Modified = true ;
Piece - > SetStepShow ( Step ) ;
if ( Step > mCurrentStep )
Piece - > SetSelected ( false ) ;
}
}
}
if ( Modified )
{
SaveCheckpoint ( " Modifying " ) ;
gMainWindow - > UpdateAllViews ( ) ;
UpdateSelection ( ) ;
}
}
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bool lcModel : : RemoveSelectedObjects ( )
{
bool RemovedPiece = false ;
bool RemovedCamera = false ;
bool RemovedLight = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
RemovedPiece = true ;
mPieces . Remove ( Piece ) ;
delete Piece ;
}
else
PieceIdx + + ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
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const lcArray < View * > & Views = gMainWindow - > GetViews ( ) ;
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for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
if ( Camera = = View - > mCamera )
View - > SetCamera ( Camera , true ) ;
}
RemovedCamera = true ;
mCameras . RemoveIndex ( CameraIdx ) ;
delete Camera ;
}
else
CameraIdx + + ;
}
if ( RemovedCamera )
gMainWindow - > UpdateCameraMenu ( ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
RemovedLight = true ;
mLights . RemoveIndex ( LightIdx ) ;
delete Light ;
}
else
LightIdx + + ;
}
RemoveEmptyGroups ( ) ;
return RemovedPiece | | RemovedCamera | | RemovedLight ;
}
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void lcModel : : MoveSelectedObjects ( const lcVector3 & PieceDistance , const lcVector3 & ObjectDistance , bool Update )
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{
lcMatrix44 RelativeRotation = GetRelativeRotation ( ) ;
bool Moved = false ;
if ( PieceDistance . LengthSquared ( ) > = 0.001f )
{
lcVector3 TransformedPieceDistance = lcMul30 ( PieceDistance , RelativeRotation ) ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedPieceDistance ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
}
if ( ObjectDistance . LengthSquared ( ) > = 0.001f )
{
lcVector3 TransformedObjectDistance = lcMul30 ( ObjectDistance , RelativeRotation ) ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Camera - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedObjectDistance ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Light - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , TransformedObjectDistance ) ;
Light - > UpdatePosition ( mCurrentStep ) ;
Moved = true ;
}
}
}
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if ( Moved & & Update )
{
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( " Moving " ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
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}
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void lcModel : : RotateSelectedPieces ( const lcVector3 & Angles , bool Update )
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{
if ( Angles . LengthSquared ( ) < 0.001f )
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return ;
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float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
lcPiece * Focus = NULL ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
if ( Piece - > IsFocused ( ) )
Focus = Piece ;
Piece - > CompareBoundingBox ( Bounds ) ;
}
}
lcVector3 Center ;
if ( Focus )
Center = Focus - > mPosition ;
else
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) / 2.0f , ( Bounds [ 1 ] + Bounds [ 4 ] ) / 2.0f , ( Bounds [ 2 ] + Bounds [ 5 ] ) / 2.0f ) ;
lcVector4 RotationQuaternion ( 0 , 0 , 0 , 1 ) ;
lcVector4 WorldToFocusQuaternion , FocusToWorldQuaternion ;
if ( Angles [ 0 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationX ( Angles [ 0 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Angles [ 1 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationY ( Angles [ 1 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Angles [ 2 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationZ ( Angles [ 2 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
const lcPreferences & Preferences = lcGetPreferences ( ) ;
if ( Preferences . mForceGlobalTransforms )
Focus = NULL ;
if ( Focus )
{
const lcVector4 & Rotation = Focus - > mRotation ;
WorldToFocusQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , - Rotation [ 3 ] * LC_DTOR ) ) ;
FocusToWorldQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , Rotation [ 3 ] * LC_DTOR ) ) ;
RotationQuaternion = lcQuaternionMultiply ( FocusToWorldQuaternion , RotationQuaternion ) ;
}
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bool Rotated = false ;
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for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) )
continue ;
const lcVector4 & Rotation = Piece - > mRotation ;
lcVector3 Distance = Piece - > mPosition - Center ;
lcVector4 LocalToWorldQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , Rotation [ 3 ] * LC_DTOR ) ) ;
lcVector4 NewRotation , NewLocalToWorldQuaternion ;
if ( Focus )
{
lcVector4 LocalToFocusQuaternion = lcQuaternionMultiply ( WorldToFocusQuaternion , LocalToWorldQuaternion ) ;
NewLocalToWorldQuaternion = lcQuaternionMultiply ( RotationQuaternion , LocalToFocusQuaternion ) ;
lcVector4 WorldToLocalQuaternion = lcQuaternionFromAxisAngle ( lcVector4 ( Rotation [ 0 ] , Rotation [ 1 ] , Rotation [ 2 ] , - Rotation [ 3 ] * LC_DTOR ) ) ;
Distance = lcQuaternionMul ( Distance , WorldToLocalQuaternion ) ;
Distance = lcQuaternionMul ( Distance , NewLocalToWorldQuaternion ) ;
}
else
{
NewLocalToWorldQuaternion = lcQuaternionMultiply ( RotationQuaternion , LocalToWorldQuaternion ) ;
Distance = lcQuaternionMul ( Distance , RotationQuaternion ) ;
}
NewRotation = lcQuaternionToAxisAngle ( NewLocalToWorldQuaternion ) ;
NewRotation [ 3 ] * = LC_RTOD ;
Piece - > SetPosition ( Center + Distance , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > SetRotation ( NewRotation , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
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Rotated = true ;
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}
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if ( Rotated & & Update )
{
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( " Rotating " ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
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}
void lcModel : : TransformSelectedObjects ( lcTransformType TransformType , const lcVector3 & Transform )
{
switch ( TransformType )
{
case LC_TRANSFORM_ABSOLUTE_TRANSLATION :
{
lcVector3 Center = GetFocusOrSelectionCenter ( ) ;
lcVector3 Offset = Transform - Center ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , Offset ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Camera - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , Offset ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Light - > Move ( mCurrentStep , gMainWindow - > GetAddKeys ( ) , Offset ) ;
Light - > UpdatePosition ( mCurrentStep ) ;
}
}
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( " Moving " ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
break ;
case LC_TRANSFORM_RELATIVE_TRANSLATION :
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MoveSelectedObjects ( Transform , true ) ;
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break ;
case LC_TRANSFORM_ABSOLUTE_ROTATION :
{
lcVector4 RotationQuaternion ( 0 , 0 , 0 , 1 ) ;
if ( Transform [ 0 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationX ( Transform [ 0 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Transform [ 1 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationY ( Transform [ 1 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
if ( Transform [ 2 ] ! = 0.0f )
{
lcVector4 q = lcQuaternionRotationZ ( Transform [ 2 ] * LC_DTOR ) ;
RotationQuaternion = lcQuaternionMultiply ( q , RotationQuaternion ) ;
}
lcVector4 NewRotation = lcQuaternionToAxisAngle ( RotationQuaternion ) ;
NewRotation [ 3 ] * = LC_RTOD ;
bool Rotated = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > SetRotation ( NewRotation , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Rotated = true ;
}
}
if ( Rotated )
{
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( " Rotating " ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
}
break ;
case LC_TRANSFORM_RELATIVE_ROTATION :
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RotateSelectedPieces ( Transform , true ) ;
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break ;
}
}
void lcModel : : SetObjectProperty ( lcObject * Object , lcObjectPropertyType ObjectPropertyType , const void * Value )
{
QString CheckPointString ;
switch ( ObjectPropertyType )
{
case LC_PIECE_PROPERTY_POSITION :
{
const lcVector3 & Position = * ( lcVector3 * ) Value ;
lcPiece * Piece = ( lcPiece * ) Object ;
if ( Piece - > mPosition ! = Position )
{
Piece - > SetPosition ( Position , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Moving " ) ;
}
} break ;
case LC_PIECE_PROPERTY_ROTATION :
{
const lcVector4 & Rotation = * ( lcVector4 * ) Value ;
lcPiece * Piece = ( lcPiece * ) Object ;
if ( Rotation ! = Piece - > mRotation )
{
Piece - > SetRotation ( Rotation , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Rotating " ) ;
}
} break ;
case LC_PIECE_PROPERTY_SHOW :
{
lcStep Step = * ( lcStep * ) Value ;
lcPiece * Part = ( lcPiece * ) Object ;
if ( Step ! = Part - > GetStepShow ( ) )
{
Part - > SetStepShow ( Step ) ;
if ( Part - > IsSelected ( ) & & ! Part - > IsVisible ( mCurrentStep ) )
Part - > SetSelected ( false ) ;
CheckPointString = tr ( " Showing " ) ;
}
} break ;
case LC_PIECE_PROPERTY_HIDE :
{
lcStep Step = * ( lcuint32 * ) Value ;
lcPiece * Part = ( lcPiece * ) Object ;
if ( Step ! = Part - > GetStepHide ( ) )
{
Part - > SetStepHide ( Step ) ;
CheckPointString = tr ( " Hiding " ) ;
}
} break ;
case LC_PIECE_PROPERTY_COLOR :
{
int ColorIndex = * ( int * ) Value ;
lcPiece * Part = ( lcPiece * ) Object ;
if ( ColorIndex ! = Part - > mColorIndex )
{
Part - > SetColorIndex ( ColorIndex ) ;
CheckPointString = tr ( " Setting Color " ) ;
}
} break ;
case LC_PIECE_PROPERTY_ID :
{
lcPiece * Part = ( lcPiece * ) Object ;
PieceInfo * Info = ( PieceInfo * ) Value ;
if ( Info ! = Part - > mPieceInfo )
{
Part - > mPieceInfo - > Release ( ) ;
Part - > mPieceInfo = Info ;
Part - > mPieceInfo - > AddRef ( ) ;
CheckPointString = tr ( " Setting Part " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_POSITION :
{
const lcVector3 & Position = * ( lcVector3 * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > mPosition ! = Position )
{
Camera - > SetPosition ( Position , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Moving Camera " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_TARGET :
{
const lcVector3 & TargetPosition = * ( lcVector3 * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > mTargetPosition ! = TargetPosition )
{
Camera - > SetTargetPosition ( TargetPosition , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Moving Camera " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_UPVECTOR :
{
const lcVector3 & Up = * ( lcVector3 * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > mUpVector ! = Up )
{
Camera - > SetUpVector ( Up , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Rotating Camera " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_ORTHO :
{
bool Ortho = * ( bool * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > IsOrtho ( ) ! = Ortho )
{
Camera - > SetOrtho ( Ortho ) ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Changing Camera " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_FOV :
{
float FOV = * ( float * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > m_fovy ! = FOV )
{
Camera - > m_fovy = FOV ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Setting FOV " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_NEAR :
{
float Near = * ( float * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > m_zNear ! = Near )
{
Camera - > m_zNear = Near ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Setting Camera " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_FAR :
{
float Far = * ( float * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( Camera - > m_zFar ! = Far )
{
Camera - > m_zFar = Far ;
Camera - > UpdatePosition ( mCurrentStep ) ;
CheckPointString = tr ( " Setting Camera " ) ;
}
} break ;
case LC_CAMERA_PROPERTY_NAME :
{
const char * Name = ( const char * ) Value ;
lcCamera * Camera = ( lcCamera * ) Object ;
if ( strcmp ( Camera - > m_strName , Name ) )
{
strncpy ( Camera - > m_strName , Name , sizeof ( Camera - > m_strName ) ) ;
Camera - > m_strName [ sizeof ( Camera - > m_strName ) - 1 ] = 0 ;
gMainWindow - > UpdateCameraMenu ( ) ;
CheckPointString = tr ( " Naming Camera " ) ;
}
}
}
if ( ! CheckPointString . isEmpty ( ) )
{
SaveCheckpoint ( CheckPointString ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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}
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bool lcModel : : AnyPiecesSelected ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > IsSelected ( ) )
return true ;
return false ;
}
bool lcModel : : AnyObjectsSelected ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
if ( mPieces [ PieceIdx ] - > IsSelected ( ) )
return true ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
if ( mCameras [ CameraIdx ] - > IsSelected ( ) )
return true ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
if ( mLights [ LightIdx ] - > IsSelected ( ) )
return true ;
return false ;
}
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lcObject * lcModel : : GetFocusObject ( ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
return Piece ;
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsFocused ( ) )
return Camera ;
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsFocused ( ) )
return Light ;
}
return NULL ;
}
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bool lcModel : : GetPieceFocusOrSelectionCenter ( lcVector3 & Center ) const
{
float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
bool Selected = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) )
{
Center = Piece - > mPosition ;
return true ;
}
if ( Piece - > IsSelected ( ) )
{
Piece - > CompareBoundingBox ( Bounds ) ;
Selected = true ;
}
}
if ( Selected )
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) * 0.5f , ( Bounds [ 1 ] + Bounds [ 4 ] ) * 0.5f , ( Bounds [ 2 ] + Bounds [ 5 ] ) * 0.5f ) ;
else
Center = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
return Selected ;
}
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lcVector3 lcModel : : GetFocusOrSelectionCenter ( ) const
{
lcVector3 Center ;
if ( GetFocusPosition ( Center ) )
return Center ;
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if ( GetSelectionCenter ( Center ) )
return Center ;
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return lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
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}
bool lcModel : : GetFocusPosition ( lcVector3 & Position ) const
{
lcObject * FocusObject = GetFocusObject ( ) ;
if ( FocusObject )
{
Position = FocusObject - > GetSectionPosition ( FocusObject - > GetFocusSection ( ) ) ;
return true ;
}
else
{
Position = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
return false ;
}
}
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bool lcModel : : GetSelectionCenter ( lcVector3 & Center ) const
{
float Bounds [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
bool Selected = false ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > CompareBoundingBox ( Bounds ) ;
Selected = true ;
}
}
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for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Camera - > CompareBoundingBox ( Bounds ) ;
Selected = true ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Light - > CompareBoundingBox ( Bounds ) ;
Selected = true ;
}
}
if ( Selected )
Center = lcVector3 ( ( Bounds [ 0 ] + Bounds [ 3 ] ) * 0.5f , ( Bounds [ 1 ] + Bounds [ 4 ] ) * 0.5f , ( Bounds [ 2 ] + Bounds [ 5 ] ) * 0.5f ) ;
else
Center = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
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return Selected ;
}
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void lcModel : : SubModelUpdateBoundingBox ( )
{
if ( mPieces . IsEmpty ( ) )
{
memset ( mPieceInfo - > m_fDimensions , 0 , sizeof ( mPieceInfo - > m_fDimensions ) ) ;
return ;
}
float BoundingBox [ 6 ] = { FLT_MAX , FLT_MAX , FLT_MAX , - FLT_MAX , - FLT_MAX , - FLT_MAX } ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > GetStepHide ( ) = = LC_STEP_MAX )
{
Piece - > mPieceInfo - > UpdateBoundingBox ( ) ;
Piece - > CompareBoundingBox ( BoundingBox ) ;
}
}
mPieceInfo - > m_fDimensions [ 0 ] = BoundingBox [ 3 ] ;
mPieceInfo - > m_fDimensions [ 1 ] = BoundingBox [ 4 ] ;
mPieceInfo - > m_fDimensions [ 2 ] = BoundingBox [ 5 ] ;
mPieceInfo - > m_fDimensions [ 3 ] = BoundingBox [ 0 ] ;
mPieceInfo - > m_fDimensions [ 4 ] = BoundingBox [ 1 ] ;
mPieceInfo - > m_fDimensions [ 5 ] = BoundingBox [ 2 ] ;
}
bool lcModel : : GetPiecesBoundingBox ( float BoundingBox [ 6 ] ) const
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{
BoundingBox [ 0 ] = FLT_MAX ;
BoundingBox [ 1 ] = FLT_MAX ;
BoundingBox [ 2 ] = FLT_MAX ;
BoundingBox [ 3 ] = - FLT_MAX ;
BoundingBox [ 4 ] = - FLT_MAX ;
BoundingBox [ 5 ] = - FLT_MAX ;
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if ( mPieces . IsEmpty ( ) )
return false ;
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for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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if ( Piece - > IsVisible ( mCurrentStep ) )
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Piece - > CompareBoundingBox ( BoundingBox ) ;
}
return true ;
}
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void lcModel : : GetPartsList ( int DefaultColorIndex , lcArray < lcPartsListEntry > & PartsList ) const
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{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
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int ColorIndex = Piece - > mColorIndex ;
if ( ColorIndex = = gDefaultColor )
ColorIndex = DefaultColorIndex ;
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int UsedIdx ;
for ( UsedIdx = 0 ; UsedIdx < PartsList . GetSize ( ) ; UsedIdx + + )
{
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if ( PartsList [ UsedIdx ] . Info ! = Piece - > mPieceInfo | | PartsList [ UsedIdx ] . ColorIndex ! = ColorIndex )
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continue ;
PartsList [ UsedIdx ] . Count + + ;
break ;
}
if ( UsedIdx = = PartsList . GetSize ( ) )
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Piece - > mPieceInfo - > GetPartsList ( ColorIndex , PartsList ) ;
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}
}
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void lcModel : : GetModelParts ( const lcMatrix44 & WorldMatrix , int DefaultColorIndex , lcArray < lcModelPartsEntry > & ModelParts ) const
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
int ColorIndex = Piece - > mColorIndex ;
if ( ColorIndex = = gDefaultColor )
ColorIndex = DefaultColorIndex ;
Piece - > mPieceInfo - > GetModelParts ( lcMul ( Piece - > mModelWorld , WorldMatrix ) , ColorIndex , ModelParts ) ;
}
}
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void lcModel : : UpdateSelection ( ) const
{
int Flags = 0 ;
int SelectedCount = 0 ;
lcObject * Focus = NULL ;
if ( mPieces . IsEmpty ( ) )
Flags | = LC_SEL_NO_PIECES ;
else
{
lcGroup * pGroup = NULL ;
bool first = true ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
SelectedCount + + ;
if ( Piece - > IsFocused ( ) )
Focus = Piece ;
Flags | = LC_SEL_PIECE | LC_SEL_SELECTED ;
if ( Piece - > GetGroup ( ) ! = NULL )
{
Flags | = LC_SEL_GROUPED ;
if ( Piece - > IsFocused ( ) )
Flags | = LC_SEL_FOCUS_GROUPED ;
}
if ( first )
{
pGroup = Piece - > GetGroup ( ) ;
first = false ;
}
else
{
if ( pGroup ! = Piece - > GetGroup ( ) )
Flags | = LC_SEL_CAN_GROUP ;
else
if ( pGroup = = NULL )
Flags | = LC_SEL_CAN_GROUP ;
}
}
else
{
Flags | = LC_SEL_UNSELECTED ;
if ( Piece - > IsHidden ( ) )
Flags | = LC_SEL_HIDDEN ;
}
}
}
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
{
lcCamera * Camera = mCameras [ CameraIdx ] ;
if ( Camera - > IsSelected ( ) )
{
Flags | = LC_SEL_SELECTED ;
SelectedCount + + ;
if ( Camera - > IsFocused ( ) )
Focus = Camera ;
}
}
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
{
lcLight * Light = mLights [ LightIdx ] ;
if ( Light - > IsSelected ( ) )
{
Flags | = LC_SEL_SELECTED ;
SelectedCount + + ;
if ( Light - > IsFocused ( ) )
Focus = Light ;
}
}
gMainWindow - > UpdateSelectedObjects ( Flags , SelectedCount , Focus ) ;
}
void lcModel : : ClearSelection ( bool UpdateInterface )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
mPieces [ PieceIdx ] - > SetSelected ( false ) ;
for ( int CameraIdx = 0 ; CameraIdx < mCameras . GetSize ( ) ; CameraIdx + + )
mCameras [ CameraIdx ] - > SetSelected ( false ) ;
for ( int LightIdx = 0 ; LightIdx < mLights . GetSize ( ) ; LightIdx + + )
mLights [ LightIdx ] - > SetSelected ( false ) ;
if ( UpdateInterface )
{
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( NULL ) ;
}
}
void lcModel : : SelectGroup ( lcGroup * TopGroup , bool Select )
{
if ( ! TopGroup )
return ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) & & Piece - > IsVisible ( mCurrentStep ) & & ( Piece - > GetTopGroup ( ) = = TopGroup ) )
Piece - > SetSelected ( Select ) ;
}
}
void lcModel : : FocusOrDeselectObject ( const lcObjectSection & ObjectSection )
{
lcObject * FocusObject = GetFocusObject ( ) ;
lcObject * Object = ObjectSection . Object ;
lcuint32 Section = ObjectSection . Section ;
if ( Object )
{
bool WasSelected = Object - > IsSelected ( ) ;
if ( ! Object - > IsFocused ( Section ) )
{
if ( FocusObject )
FocusObject - > SetFocused ( FocusObject - > GetFocusSection ( ) , false ) ;
Object - > SetFocused ( Section , true ) ;
}
else
Object - > SetSelected ( Section , false ) ;
bool IsSelected = Object - > IsSelected ( ) ;
if ( Object - > IsPiece ( ) & & ( WasSelected ! = IsSelected ) )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , IsSelected ) ;
}
else
{
if ( FocusObject )
FocusObject - > SetFocused ( FocusObject - > GetFocusSection ( ) , false ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
void lcModel : : ClearSelectionAndSetFocus ( lcObject * Object , lcuint32 Section )
{
ClearSelection ( false ) ;
if ( Object )
{
Object - > SetFocused ( Section , true ) ;
if ( Object - > IsPiece ( ) )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( Object ) ;
}
void lcModel : : ClearSelectionAndSetFocus ( const lcObjectSection & ObjectSection )
{
ClearSelectionAndSetFocus ( ObjectSection . Object , ObjectSection . Section ) ;
}
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void lcModel : : SetSelection ( const lcArray < lcObject * > & Objects )
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{
ClearSelection ( false ) ;
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AddToSelection ( Objects ) ;
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}
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void lcModel : : AddToSelection ( const lcArray < lcObject * > & Objects )
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{
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for ( int ObjectIdx = 0 ; ObjectIdx < Objects . GetSize ( ) ; ObjectIdx + + )
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{
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lcObject * Object = Objects [ ObjectIdx ] ;
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bool WasSelected = Object - > IsSelected ( ) ;
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Object - > SetSelected ( Objects [ ObjectIdx ] ) ;
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if ( ! WasSelected & & Object - > GetType ( ) = = LC_OBJECT_PIECE )
SelectGroup ( ( ( lcPiece * ) Object ) - > GetTopGroup ( ) , true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
}
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void lcModel : : SelectAllPieces ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : InvertSelection ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsVisible ( mCurrentStep ) )
Piece - > SetSelected ( ! Piece - > IsSelected ( ) ) ;
}
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : HideSelectedPieces ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsSelected ( ) )
{
Piece - > SetHidden ( true ) ;
Piece - > SetSelected ( false ) ;
}
}
UpdateSelection ( ) ;
gMainWindow - > UpdateFocusObject ( NULL ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : HideUnselectedPieces ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) )
Piece - > SetHidden ( true ) ;
}
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UnhideAllPieces ( )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
mPieces [ PieceIdx ] - > SetHidden ( false ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
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void lcModel : : FindPiece ( bool FindFirst , bool SearchForward )
{
if ( mPieces . IsEmpty ( ) )
return ;
int StartIdx = mPieces . GetSize ( ) - 1 ;
if ( ! FindFirst )
{
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( Piece - > IsFocused ( ) & & Piece - > IsVisible ( mCurrentStep ) )
{
StartIdx = PieceIdx ;
break ;
}
}
}
int CurrentIdx = StartIdx ;
lcObject * Focus = NULL ;
const lcSearchOptions & SearchOptions = gMainWindow - > mSearchOptions ;
for ( ; ; )
{
if ( SearchForward )
CurrentIdx + + ;
else
CurrentIdx - - ;
if ( CurrentIdx < 0 )
CurrentIdx = mPieces . GetSize ( ) - 1 ;
else if ( CurrentIdx > = mPieces . GetSize ( ) )
CurrentIdx = 0 ;
if ( CurrentIdx = = StartIdx )
break ;
lcPiece * Current = mPieces [ CurrentIdx ] ;
if ( ! Current - > IsVisible ( mCurrentStep ) )
continue ;
if ( ( ! SearchOptions . MatchInfo | | Current - > mPieceInfo = = SearchOptions . Info ) & &
( ! SearchOptions . MatchColor | | Current - > mColorIndex = = SearchOptions . ColorIndex ) & &
( ! SearchOptions . MatchName | | strcasestr ( Current - > GetName ( ) , SearchOptions . Name ) ) )
{
Focus = Current ;
break ;
}
}
ClearSelectionAndSetFocus ( Focus , LC_PIECE_SECTION_POSITION ) ;
}
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void lcModel : : UndoAction ( )
{
if ( mUndoHistory . GetSize ( ) < 2 )
return ;
lcModelHistoryEntry * Undo = mUndoHistory [ 0 ] ;
mUndoHistory . RemoveIndex ( 0 ) ;
mRedoHistory . InsertAt ( 0 , Undo ) ;
LoadCheckPoint ( mUndoHistory [ 0 ] ) ;
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : NULL , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : NULL ) ;
}
void lcModel : : RedoAction ( )
{
if ( mRedoHistory . IsEmpty ( ) )
return ;
lcModelHistoryEntry * Redo = mRedoHistory [ 0 ] ;
mRedoHistory . RemoveIndex ( 0 ) ;
mUndoHistory . InsertAt ( 0 , Redo ) ;
LoadCheckPoint ( Redo ) ;
gMainWindow - > UpdateModified ( IsModified ( ) ) ;
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : NULL , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : NULL ) ;
}
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void lcModel : : BeginMouseTool ( )
{
mMouseToolDistance = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
}
void lcModel : : EndMouseTool ( lcTool Tool , bool Accept )
{
if ( ! Accept )
{
LoadCheckPoint ( mUndoHistory [ 0 ] ) ;
return ;
}
switch ( Tool )
{
case LC_TOOL_INSERT :
case LC_TOOL_LIGHT :
break ;
case LC_TOOL_SPOTLIGHT :
SaveCheckpoint ( tr ( " New SpotLight " ) ) ;
break ;
case LC_TOOL_CAMERA :
gMainWindow - > UpdateCameraMenu ( ) ;
SaveCheckpoint ( tr ( " New Camera " ) ) ;
break ;
case LC_TOOL_SELECT :
break ;
case LC_TOOL_MOVE :
SaveCheckpoint ( tr ( " Move " ) ) ;
break ;
case LC_TOOL_ROTATE :
SaveCheckpoint ( tr ( " Rotate " ) ) ;
break ;
case LC_TOOL_ERASER :
case LC_TOOL_PAINT :
break ;
case LC_TOOL_ZOOM :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
break ;
case LC_TOOL_PAN :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Pan " ) ) ;
break ;
case LC_TOOL_ROTATE_VIEW :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Orbit " ) ) ;
break ;
case LC_TOOL_ROLL :
if ( ! gMainWindow - > GetActiveView ( ) - > mCamera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Roll " ) ) ;
break ;
case LC_TOOL_ZOOM_REGION :
break ;
}
}
void lcModel : : InsertPieceToolClicked ( const lcVector3 & Position , const lcVector4 & Rotation )
{
lcPiece * Piece = new lcPiece ( gMainWindow - > mPreviewWidget - > GetCurrentPiece ( ) ) ;
Piece - > Initialize ( Position , Rotation , mCurrentStep ) ;
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
Piece - > CreateName ( mPieces ) ;
mPieces . Add ( Piece ) ;
ClearSelectionAndSetFocus ( Piece , LC_PIECE_SECTION_POSITION ) ;
SaveCheckpoint ( tr ( " Insert " ) ) ;
}
void lcModel : : PointLightToolClicked ( const lcVector3 & Position )
{
lcLight * Light = new lcLight ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] ) ;
Light - > CreateName ( mLights ) ;
mLights . Add ( Light ) ;
ClearSelectionAndSetFocus ( Light , LC_LIGHT_SECTION_POSITION ) ;
SaveCheckpoint ( tr ( " New Light " ) ) ;
}
void lcModel : : BeginSpotLightTool ( const lcVector3 & Position , const lcVector3 & Target )
{
lcLight * Light = new lcLight ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] , Target [ 0 ] , Target [ 1 ] , Target [ 2 ] ) ;
mLights . Add ( Light ) ;
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mMouseToolDistance = Target ;
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ClearSelectionAndSetFocus ( Light , LC_LIGHT_SECTION_TARGET ) ;
}
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void lcModel : : UpdateSpotLightTool ( const lcVector3 & Position )
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{
lcLight * Light = mLights [ mLights . GetSize ( ) - 1 ] ;
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Light - > Move ( 1 , false , Position - mMouseToolDistance ) ;
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Light - > UpdatePosition ( 1 ) ;
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mMouseToolDistance = Position ;
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gMainWindow - > UpdateFocusObject ( Light ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : BeginCameraTool ( const lcVector3 & Position , const lcVector3 & Target )
{
lcCamera * Camera = new lcCamera ( Position [ 0 ] , Position [ 1 ] , Position [ 2 ] , Target [ 0 ] , Target [ 1 ] , Target [ 2 ] ) ;
Camera - > CreateName ( mCameras ) ;
mCameras . Add ( Camera ) ;
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mMouseToolDistance = Position ;
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ClearSelectionAndSetFocus ( Camera , LC_CAMERA_SECTION_TARGET ) ;
}
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void lcModel : : UpdateCameraTool ( const lcVector3 & Position )
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{
lcCamera * Camera = mCameras [ mCameras . GetSize ( ) - 1 ] ;
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Camera - > Move ( 1 , false , Position - mMouseToolDistance ) ;
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Camera - > UpdatePosition ( 1 ) ;
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mMouseToolDistance = Position ;
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gMainWindow - > UpdateFocusObject ( Camera ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateMoveTool ( const lcVector3 & Distance )
{
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lcVector3 PieceDistance = LockVector ( SnapPosition ( Distance ) - SnapPosition ( mMouseToolDistance ) ) ;
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lcVector3 ObjectDistance = Distance - mMouseToolDistance ;
MoveSelectedObjects ( PieceDistance , ObjectDistance ) ;
mMouseToolDistance = Distance ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateRotateTool ( const lcVector3 & Angles )
{
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lcVector3 Delta = LockVector ( SnapRotation ( Angles ) - SnapRotation ( mMouseToolDistance ) ) ;
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RotateSelectedPieces ( Delta , false ) ;
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mMouseToolDistance = Angles ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : EraserToolClicked ( lcObject * Object )
{
if ( ! Object )
return ;
switch ( Object - > GetType ( ) )
{
case LC_OBJECT_PIECE :
mPieces . Remove ( ( lcPiece * ) Object ) ;
RemoveEmptyGroups ( ) ;
break ;
case LC_OBJECT_CAMERA :
{
const lcArray < View * > Views = gMainWindow - > GetViews ( ) ;
for ( int ViewIdx = 0 ; ViewIdx < Views . GetSize ( ) ; ViewIdx + + )
{
View * View = Views [ ViewIdx ] ;
lcCamera * Camera = View - > mCamera ;
if ( Camera = = Object )
View - > SetCamera ( Camera , true ) ;
}
mCameras . Remove ( ( lcCamera * ) Object ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
}
break ;
case LC_OBJECT_LIGHT :
mLights . Remove ( ( lcLight * ) Object ) ;
break ;
}
delete Object ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
UpdateSelection ( ) ;
gMainWindow - > UpdateAllViews ( ) ;
SaveCheckpoint ( tr ( " Deleting " ) ) ;
}
void lcModel : : PaintToolClicked ( lcObject * Object )
{
if ( ! Object | | Object - > GetType ( ) ! = LC_OBJECT_PIECE )
return ;
lcPiece * Piece = ( lcPiece * ) Object ;
if ( Piece - > mColorIndex ! = gMainWindow - > mColorIndex )
{
Piece - > SetColorIndex ( gMainWindow - > mColorIndex ) ;
SaveCheckpoint ( tr ( " Painting " ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
}
}
void lcModel : : UpdateZoomTool ( lcCamera * Camera , float Mouse )
{
Camera - > Zoom ( Mouse - mMouseToolDistance . x , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = Mouse ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdatePanTool ( lcCamera * Camera , float MouseX , float MouseY )
{
Camera - > Pan ( MouseX - mMouseToolDistance . x , MouseY - mMouseToolDistance . y , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = MouseX ;
mMouseToolDistance . y = MouseY ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateOrbitTool ( lcCamera * Camera , float MouseX , float MouseY )
{
lcVector3 Center ;
GetSelectionCenter ( Center ) ;
Camera - > Orbit ( MouseX - mMouseToolDistance . x , MouseY - mMouseToolDistance . y , Center , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = MouseX ;
mMouseToolDistance . y = MouseY ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : UpdateRollTool ( lcCamera * Camera , float Mouse )
{
Camera - > Roll ( Mouse - mMouseToolDistance . x , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
mMouseToolDistance . x = Mouse ;
gMainWindow - > UpdateAllViews ( ) ;
}
void lcModel : : ZoomRegionToolClicked ( lcCamera * Camera , const lcVector3 * Points , float RatioX , float RatioY )
{
Camera - > ZoomRegion ( Points , RatioX , RatioY , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
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if ( ! Camera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
}
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void lcModel : : LookAt ( lcCamera * Camera )
{
lcVector3 Center ;
if ( ! GetSelectionCenter ( Center ) )
{
float BoundingBox [ 6 ] ;
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if ( GetPiecesBoundingBox ( BoundingBox ) )
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Center = lcVector3 ( ( BoundingBox [ 0 ] + BoundingBox [ 3 ] ) / 2 , ( BoundingBox [ 1 ] + BoundingBox [ 4 ] ) / 2 , ( BoundingBox [ 2 ] + BoundingBox [ 5 ] ) / 2 ) ;
else
Center = lcVector3 ( 0.0f , 0.0f , 0.0f ) ;
}
Camera - > Center ( Center , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
if ( ! Camera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Look At " ) ) ;
}
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void lcModel : : ZoomExtents ( lcCamera * Camera , float Aspect )
{
float BoundingBox [ 6 ] ;
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if ( ! GetPiecesBoundingBox ( BoundingBox ) )
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return ;
lcVector3 Center ( ( BoundingBox [ 0 ] + BoundingBox [ 3 ] ) / 2 , ( BoundingBox [ 1 ] + BoundingBox [ 4 ] ) / 2 , ( BoundingBox [ 2 ] + BoundingBox [ 5 ] ) / 2 ) ;
lcVector3 Points [ 8 ] =
{
lcVector3 ( BoundingBox [ 0 ] , BoundingBox [ 1 ] , BoundingBox [ 5 ] ) ,
lcVector3 ( BoundingBox [ 3 ] , BoundingBox [ 1 ] , BoundingBox [ 5 ] ) ,
lcVector3 ( BoundingBox [ 0 ] , BoundingBox [ 1 ] , BoundingBox [ 2 ] ) ,
lcVector3 ( BoundingBox [ 3 ] , BoundingBox [ 4 ] , BoundingBox [ 5 ] ) ,
lcVector3 ( BoundingBox [ 3 ] , BoundingBox [ 4 ] , BoundingBox [ 2 ] ) ,
lcVector3 ( BoundingBox [ 0 ] , BoundingBox [ 4 ] , BoundingBox [ 2 ] ) ,
lcVector3 ( BoundingBox [ 0 ] , BoundingBox [ 4 ] , BoundingBox [ 5 ] ) ,
lcVector3 ( BoundingBox [ 3 ] , BoundingBox [ 1 ] , BoundingBox [ 2 ] )
} ;
Camera - > ZoomExtents ( Aspect , Center , Points , 8 , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
if ( ! Camera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
}
void lcModel : : Zoom ( lcCamera * Camera , float Amount )
{
Camera - > Zoom ( Amount , mCurrentStep , gMainWindow - > GetAddKeys ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > UpdateAllViews ( ) ;
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if ( ! Camera - > IsSimple ( ) )
SaveCheckpoint ( tr ( " Zoom " ) ) ;
}
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void lcModel : : ShowPropertiesDialog ( )
{
lcPropertiesDialogOptions Options ;
Options . Properties = mProperties ;
Options . SetDefault = false ;
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GetPartsList ( gDefaultColor , Options . PartsList ) ;
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if ( ! gMainWindow - > DoDialog ( LC_DIALOG_PROPERTIES , & Options ) )
return ;
if ( Options . SetDefault )
Options . Properties . SaveDefaults ( ) ;
if ( mProperties = = Options . Properties )
return ;
mProperties = Options . Properties ;
UpdateBackgroundTexture ( ) ;
SaveCheckpoint ( tr ( " Changing Properties " ) ) ;
}
void lcModel : : ShowSelectByNameDialog ( )
{
if ( mPieces . IsEmpty ( ) & & mCameras . IsEmpty ( ) & & mLights . IsEmpty ( ) )
{
gMainWindow - > DoMessageBox ( " Nothing to select. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
lcSelectDialogOptions Options ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_SELECT_BY_NAME , & Options ) )
return ;
SetSelection ( Options . Objects ) ;
}
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void lcModel : : ShowArrayDialog ( )
{
lcVector3 Center ;
if ( ! GetPieceFocusOrSelectionCenter ( Center ) )
{
gMainWindow - > DoMessageBox ( " No pieces selected. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
lcArrayDialogOptions Options ;
memset ( & Options , 0 , sizeof ( Options ) ) ;
Options . Counts [ 0 ] = 10 ;
Options . Counts [ 1 ] = 1 ;
Options . Counts [ 2 ] = 1 ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_PIECE_ARRAY , & Options ) )
return ;
if ( Options . Counts [ 0 ] * Options . Counts [ 1 ] * Options . Counts [ 2 ] < 2 )
{
gMainWindow - > DoMessageBox ( " Array only has 1 element or less, no pieces added. " , LC_MB_OK | LC_MB_ICONINFORMATION ) ;
return ;
}
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lcArray < lcObject * > NewPieces ;
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for ( int Step1 = 0 ; Step1 < Options . Counts [ 0 ] ; Step1 + + )
{
for ( int Step2 = 0 ; Step2 < Options . Counts [ 1 ] ; Step2 + + )
{
for ( int Step3 = ( Step1 = = 0 & & Step2 = = 0 ) ? 1 : 0 ; Step3 < Options . Counts [ 2 ] ; Step3 + + )
{
lcMatrix44 ModelWorld ;
lcVector3 Position ;
lcVector3 RotationAngles = Options . Rotations [ 0 ] * Step1 + Options . Rotations [ 1 ] * Step2 + Options . Rotations [ 2 ] * Step3 ;
lcVector3 Offset = Options . Offsets [ 0 ] * Step1 + Options . Offsets [ 1 ] * Step2 + Options . Offsets [ 2 ] * Step3 ;
for ( int PieceIdx = 0 ; PieceIdx < mPieces . GetSize ( ) ; PieceIdx + + )
{
lcPiece * Piece = mPieces [ PieceIdx ] ;
if ( ! Piece - > IsSelected ( ) )
continue ;
ModelWorld = Piece - > mModelWorld ;
ModelWorld . r [ 3 ] - = lcVector4 ( Center , 0.0f ) ;
ModelWorld = lcMul ( ModelWorld , lcMatrix44RotationX ( RotationAngles [ 0 ] * LC_DTOR ) ) ;
ModelWorld = lcMul ( ModelWorld , lcMatrix44RotationY ( RotationAngles [ 1 ] * LC_DTOR ) ) ;
ModelWorld = lcMul ( ModelWorld , lcMatrix44RotationZ ( RotationAngles [ 2 ] * LC_DTOR ) ) ;
ModelWorld . r [ 3 ] + = lcVector4 ( Center , 0.0f ) ;
Position = lcVector3 ( ModelWorld . r [ 3 ] . x , ModelWorld . r [ 3 ] . y , ModelWorld . r [ 3 ] . z ) ;
lcVector4 AxisAngle = lcMatrix44ToAxisAngle ( ModelWorld ) ;
AxisAngle [ 3 ] * = LC_RTOD ;
lcPiece * NewPiece = new lcPiece ( Piece - > mPieceInfo ) ;
NewPiece - > Initialize ( Position + Offset , AxisAngle , mCurrentStep ) ;
NewPiece - > SetColorIndex ( Piece - > mColorIndex ) ;
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NewPieces . Add ( NewPiece ) ;
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}
}
}
}
for ( int PieceIdx = 0 ; PieceIdx < NewPieces . GetSize ( ) ; PieceIdx + + )
{
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lcPiece * Piece = ( lcPiece * ) NewPieces [ PieceIdx ] ;
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Piece - > CreateName ( mPieces ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
mPieces . Add ( Piece ) ;
}
AddToSelection ( NewPieces ) ;
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SaveCheckpoint ( tr ( " Array " ) ) ;
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}
void lcModel : : ShowMinifigDialog ( )
{
lcMinifig Minifig ;
if ( ! gMainWindow - > DoDialog ( LC_DIALOG_MINIFIG , & Minifig ) )
return ;
lcGroup * Group = AddGroup ( " Minifig # " , NULL ) ;
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lcArray < lcObject * > Pieces ( LC_MFW_NUMITEMS ) ;
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for ( int PartIdx = 0 ; PartIdx < LC_MFW_NUMITEMS ; PartIdx + + )
{
if ( Minifig . Parts [ PartIdx ] = = NULL )
continue ;
lcPiece * Piece = new lcPiece ( Minifig . Parts [ PartIdx ] ) ;
lcVector3 Position ( Minifig . Matrices [ PartIdx ] [ 3 ] [ 0 ] , Minifig . Matrices [ PartIdx ] [ 3 ] [ 1 ] , Minifig . Matrices [ PartIdx ] [ 3 ] [ 2 ] ) ;
lcVector4 Rotation = lcMatrix44ToAxisAngle ( Minifig . Matrices [ PartIdx ] ) ;
Rotation [ 3 ] * = LC_RTOD ;
Piece - > Initialize ( Position , Rotation , mCurrentStep ) ;
Piece - > SetColorIndex ( Minifig . Colors [ PartIdx ] ) ;
Piece - > CreateName ( mPieces ) ;
Piece - > SetGroup ( Group ) ;
mPieces . Add ( Piece ) ;
Piece - > UpdatePosition ( mCurrentStep ) ;
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Pieces . Add ( Piece ) ;
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}
SetSelection ( Pieces ) ;
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SaveCheckpoint ( tr ( " Minifig " ) ) ;
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}
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void lcModel : : UpdateInterface ( )
{
gMainWindow - > UpdateUndoRedo ( mUndoHistory . GetSize ( ) > 1 ? mUndoHistory [ 0 ] - > Description : NULL , ! mRedoHistory . IsEmpty ( ) ? mRedoHistory [ 0 ] - > Description : NULL ) ;
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gMainWindow - > UpdatePaste ( ! g_App - > mClipboard . isEmpty ( ) ) ;
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gMainWindow - > UpdateCategories ( ) ;
gMainWindow - > UpdateTitle ( ) ;
gMainWindow - > SetTool ( gMainWindow - > GetTool ( ) ) ;
gMainWindow - > UpdateFocusObject ( GetFocusObject ( ) ) ;
gMainWindow - > SetTransformType ( gMainWindow - > GetTransformType ( ) ) ;
gMainWindow - > UpdateLockSnap ( ) ;
gMainWindow - > UpdateSnap ( ) ;
gMainWindow - > UpdateCameraMenu ( ) ;
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gMainWindow - > UpdateModels ( ) ;
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gMainWindow - > UpdatePerspective ( ) ;
gMainWindow - > UpdateCurrentStep ( ) ;
UpdateSelection ( ) ;
}