Commit graph

17 commits

Author SHA1 Message Date
Olivier Teulière
4200e33c17 Change the copyright years for all the files modified in 2012 2012-10-11 13:45:24 +02:00
Olivier Teulière
bf42c49850 Added loggers to most classes 2012-02-19 13:07:29 +01:00
Olivier Teulière
5d98402891 Changed the prototype of PlayedRack::getRack() (and similar methods) 2012-01-26 21:10:41 +01:00
Olivier Teulière
7569a58bb7 Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it.
This display string is used in the ncurses and Qt interfaces.

Display strings are types "wdstring" instead of plain "wstring" in a few places (not all of them) to help recognize them.
2009-06-23 12:41:53 +00:00
Olivier Teulière
70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00
Olivier Teulière
a9626975e0 - Support shuffling the rack of the current player
- More intuitive players management (in particular when there are several
   human players)
2008-09-14 17:56:18 +00:00
Olivier Teulière
d8780822c2 - Fixed a bug due to the reject sign '-' preventing to load a saved training game
- Qt interface: Loading and saving a game is now supported (it only works in
   training mode, due to limitations in the core)
2008-01-26 10:10:50 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
5bdca9e9fd - pldrack.h
add comments and emacs mode
    add modes for toString

- pldrack.cpp
    add modes for toString
    add bool "reject", should be used later to notify a reject during game
    add setRack(string)
2006-01-01 19:47:26 +00:00
Olivier Teulière
5b682ef9b8 - Removed Game::format*
- Added Game::getPlayer
2005-11-05 15:48:59 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
f38e884d31 Simplification 2005-04-02 18:21:24 +00:00
Olivier Teulière
ce71e10aef Fixed a comment and made PlayedRack::toString() a const method 2005-04-02 18:05:21 +00:00
Antoine Fraboulet
ae729ca8ae add toString method for PlayedRack text display 2005-03-29 06:54:08 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00