eliot/game/pldrack.cpp
Olivier Teulière 70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00

221 lines
4.2 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2002-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include <algorithm>
#include "pldrack.h"
#include "rack.h"
PlayedRack::PlayedRack()
: m_reject(false)
{
}
void PlayedRack::addOld(const Tile &t)
{
m_oldTiles.push_back(t);
}
void PlayedRack::addNew(const Tile &t)
{
m_newTiles.push_back(t);
}
void PlayedRack::getOldTiles(vector<Tile> &oTiles) const
{
oTiles.clear();
oTiles = m_oldTiles;
}
void PlayedRack::getNewTiles(vector<Tile> &oTiles) const
{
oTiles.clear();
oTiles = m_newTiles;
}
void PlayedRack::getAllTiles(vector<Tile> &oTiles) const
{
oTiles.clear();
oTiles = m_oldTiles;
oTiles.insert(oTiles.end(), m_newTiles.begin(), m_newTiles.end());
}
void PlayedRack::reset()
{
m_oldTiles.clear();
m_newTiles.clear();
m_reject = false;
}
void PlayedRack::resetNew()
{
m_newTiles.clear();
}
void PlayedRack::getOld(Rack &oRack) const
{
oRack.clear();
BOOST_FOREACH(const Tile &tile, m_oldTiles)
{
oRack.add(tile);
}
}
void PlayedRack::getNew(Rack &oRack) const
{
oRack.clear();
BOOST_FOREACH(const Tile &tile, m_newTiles)
{
oRack.add(tile);
}
}
void PlayedRack::getRack(Rack &oRack) const
{
getOld(oRack);
BOOST_FOREACH(const Tile &tile, m_newTiles)
{
oRack.add(tile);
}
}
void PlayedRack::setOld(const Rack &iRack)
{
m_oldTiles.clear();
iRack.getTiles(m_oldTiles);
}
void PlayedRack::setNew(const Rack &iRack)
{
m_newTiles.clear();
iRack.getTiles(m_newTiles);
}
void PlayedRack::setManual(const wstring& iLetters)
{
reset();
// An empty rack is OK
if (iLetters.empty())
return;
// Handle the reject sign
unsigned int begin;
if (iLetters[0] == L'-')
{
setReject();
begin = 1;
}
else
begin = 0;
unsigned int i;
for (i = begin; i < iLetters.size() && iLetters[i] != L'+'; i++)
{
addOld(Tile(iLetters[i]));
}
if (i < iLetters.size() && iLetters[i] == L'+')
{
for (i++; i < iLetters.size(); i++)
{
addNew(Tile(iLetters[i]));
}
}
}
bool PlayedRack::checkRack(unsigned int cMin, unsigned int vMin) const
{
unsigned int v = 0;
unsigned int c = 0;
BOOST_FOREACH(const Tile &tile, m_oldTiles)
{
if (tile.isVowel()) v++;
if (tile.isConsonant()) c++;
}
BOOST_FOREACH(const Tile &tile, m_newTiles)
{
if (tile.isVowel()) v++;
if (tile.isConsonant()) c++;
}
return (v >= vMin) && (c >= cMin);
}
void PlayedRack::shuffleNew()
{
std::random_shuffle(m_newTiles.begin(), m_newTiles.end());
}
void PlayedRack::shuffle()
{
m_newTiles.insert(m_newTiles.end(),
m_oldTiles.begin(), m_oldTiles.end());
m_oldTiles.clear();
shuffleNew();
}
wstring PlayedRack::toString(display_mode mode) const
{
wstring s;
if (mode >= RACK_EXTRA && m_reject)
{
s += L"-";
}
BOOST_FOREACH(const Tile &tile, m_oldTiles)
{
s += tile.toChar();
}
if (mode > RACK_SIMPLE && getNbOld() > 0 && getNbNew() > 0)
{
s += L"+";
}
BOOST_FOREACH(const Tile &tile, m_newTiles)
{
s += tile.toChar();
}
return s;
}