Commit graph

46 commits

Author SHA1 Message Date
Olivier Teulière
99e7628fed Move game-related signals out of MainWindow, into the new dedicated class GameSignals 2013-01-09 16:23:33 +01:00
Olivier Teulière
0a7aa2ce8e New dialog to display hints to the user. Not yet used. 2013-01-08 16:04:23 +01:00
Olivier Teulière
0c87ae7cde Update some m4 macros with the latest available version 2013-01-06 17:46:35 +01:00
Olivier Teulière
ac0abba535 Topping: new widget dedicated to topping mode.
It is currently very ugly, and quite buggy...
2012-12-29 19:36:38 +01:00
Olivier Teulière
844105a8e8 New game dialog: allow moving the selected players up and down 2012-12-29 17:44:39 +01:00
Olivier Teulière
c1332760d7 Rename CoordModel as PlayModel 2012-12-18 00:48:14 +01:00
Olivier Teulière
4200e33c17 Change the copyright years for all the files modified in 2012 2012-10-11 13:45:24 +02:00
Olivier Teulière
43471a52ac BagWidget: merge the 2 implementations in a single file.
Note that only BagWidget2 is used at the moment. In the future, the
other one will probably disappear.
2012-10-06 17:49:36 +02:00
Olivier Teulière
3a18a78970 Fixed make dist 2012-06-04 23:04:07 +02:00
Olivier Teulière
4c76ffe8bc Moved the "Favorite players" window to a dedicated file, and added CSV import/export 2012-06-04 23:04:06 +02:00
Olivier Teulière
a07d39fc22 New statistics window, still quite unpolished. 2012-05-06 23:31:49 +02:00
Olivier Teulière
82b5694a59 Split the ArbitrationWidget class into 2 classes, to keep the code manageable 2012-03-26 07:49:25 +02:00
Olivier Teulière
b1e7381b39 Players can now have a table number 2012-03-19 22:49:58 +01:00
Olivier Teulière
35acc7b7a3 New misc_helpers files to group some utility classes
Currently, it contains only the KeyEventFilter class, and a new
ClickableLabel class (not used yet).
2012-03-18 00:37:57 +01:00
Olivier Teulière
05a51101db New arbitration mode, dedicate to arbitration of duplicate games.
It is mostly working, but many things are still missing.
In particular:
 - ability to enter (or change) moves for a past turn
 - ability to change the rack (manually, or randomly)
 - ability to add/remove players during the game
 - support for solos, warnings, penalties
 - support for table number
 - more ergonomic interface
 - non regression tests
 - ... and probably bugs to fix
2012-03-10 18:06:41 +01:00
Olivier Teulière
a1c6a917a4 Get rid of the UI file for the favourite players: the same can be done with a few lines of code 2012-02-18 01:20:55 +01:00
Olivier Teulière
2cf5e29347 New dialog to define the favourite players 2012-02-18 01:19:24 +01:00
Olivier Teulière
323344a674 New helper class to help dealing with a players table 2012-02-16 22:17:26 +01:00
Olivier Teulière
0e7880dbbe New Rack widget 2012-01-29 22:47:51 +01:00
Olivier Teulière
00e9ca0365 New timer widget (not used yet). 2012-01-21 11:13:02 +01:00
Olivier Teulière
cfdf5a928d Group all the custom validators in a factory class.
This will make it easier to factorize and reuse this code.
2012-01-19 15:19:11 +01:00
Olivier Teulière
08516b07d7 Added support for definitions, using an external website 2011-07-28 20:55:48 +00:00
Olivier Teulière
e175a6d8bc Added a new (optional) dependency on log4cxx, to enable logging.
If disabled (the default), everything is compiled away.
2011-01-16 21:30:30 +00:00
Olivier Teulière
af37443fc0 New bag widget, showing the remaining tiles. Not used for real yet. 2010-11-01 17:49:55 +00:00
Olivier Teulière
1374304ff9 Moved the tiles layout to a dedicated file 2010-10-22 17:01:31 +00:00
Olivier Teulière
858b3997ae New TileWidget class, to handle a single square 2010-10-17 21:28:01 +00:00
Olivier Teulière
c3785555b9 Print to stderr the complete stack trace in case of exception or segmentation fault.
This feature will only be activated in debug mode, and if available on the platform.
The symbols will even be demangled if possible (i.e. if compiled with g++).
2010-10-17 21:23:39 +00:00
Olivier Teulière
31922c8da9 Display the number of remaining vowels, consonants and jokers in the bag window 2010-09-12 15:27:38 +00:00
Olivier Teulière
80ca8844d9 Generate the dictionary from the wizard, and (optinally) load it.
The wizard is now fully usable.
2010-05-15 12:20:19 +00:00
Olivier Teulière
7cf6e90303 New wizard, for creating a dictionary from the GUI.
The wizard is almost ready... except that the dictionary is not generated yet!
2010-05-15 12:13:35 +00:00
Olivier Teulière
3666b89337 Do not distribute moc files.
Problem reported by Julien Catalano.
2010-05-12 22:12:31 +00:00
Olivier Teulière
57d083cedf Fixed a macro used to translate text from the .ui files 2010-02-07 17:34:34 +00:00
Olivier Teulière
41b0d38c8f Fixed encoding bugs for good, this time. 2010-01-23 23:34:48 +00:00
Olivier Teulière
854733fed2 Fixed a typo 2009-12-06 00:10:29 +00:00
Olivier Teulière
2eb28d61c5 Use expat instead of libxml2: it is much smaller, and is easier to use with Arabica when cross-compiling for Windows 2009-12-06 00:07:35 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
ed2a20a3e3 - Allow setting the coordinates of the played word by clicking on the board
- New PlayWordMediator class, to encapsulate the behaviour of the controls
   used to play a word
 - The Training mode now has input fields to play words directly, without
   choosing them in the search results
2009-02-19 18:25:17 +00:00
Olivier Teulière
f6d7804847 - New PublicGame class, intended to be used by the interfaces instead of accessing Game directly
- Migrated the text, Qt and ncurses interfaces to the new PublicGame API.
2008-11-30 20:53:44 +00:00
Olivier Teulière
320c006827 Fixed an encoding issue 2008-09-23 17:26:19 +00:00
Olivier Teulière
9498d044f8 - Install a desktop file to get an entry in the applications menu on Linux (works on both Gnome and KDE)
- New (optional) dependency on the libconfig library, to save/load configuration files.
 - On Unix, the location of the configuration file respects the XDG Base Directory Specification.
 - The contrib system automatically fetches and builds libconfig for Windows cross-compilation
 - Fixed make distcheck
2008-09-22 21:21:38 +00:00
Olivier Teulière
37359e97c0 - Renamed the binaries: eliot is now the Qt interface, whereas wxeliot is the wxWidgets interface
- Embed the program icon into the executable on Windows: the icon is not visible in Windows explorer
 - Fixed gettext configuration on Windows. The translations now appear, but the accents still don't display correctly.
 - Fixed a few translation issues
2008-09-07 13:17:39 +00:00
Olivier Teulière
f5bde7fb4e - Compilation fix for Windows
- Display the Eliot icon
 - Improved printing
 - Allow changing the level of computer players
 - Generate automatically a default name for players
 - Translate Qt's own strings (only works on Linux at the moment)
2008-09-03 17:28:27 +00:00
Olivier Teulière
a32f1b7aaf Dic:
- regexp search results are now in uppercase, like other results
 - the regexp search indicates if there are more results than the maximum
   allowed
Qt interface:
 - new window with some dictionary tools: check word, word+1 and regexp search
2008-08-27 21:20:03 +00:00
Olivier Teulière
f0b41f7ee7 Qt interface: First version of a dialog for preferences.
The preferences are not peristent yet.
2008-01-25 18:42:59 +00:00
Olivier Teulière
cba81de777 Qt interface: added support for training mode 2008-01-24 20:18:00 +00:00
Olivier Teulière
0bcc2c0930 Very beginning of a Qt interface. Status:
- the multiplayer modes are more or less playable
 - the training mode is not playable at all
 - the current layout is still experimental
 - many dialogs and options are missing
 - tested on Linux only

There are still hundreds of things to do...
2008-01-20 18:40:12 +00:00