Group all the custom validators in a factory class.

This will make it easier to factorize and reuse this code.
This commit is contained in:
Olivier Teulière 2012-01-19 15:19:11 +01:00
parent 855718c6b8
commit cfdf5a928d
7 changed files with 484 additions and 325 deletions

View file

@ -59,6 +59,7 @@ eliot_SOURCES = \
coord_model.h coord_model.cpp \
tile_widget.cpp tile_widget.h \
tile_layout.cpp tile_layout.h \
validator_factory.h validator_factory.cpp \
custom_popup.cpp custom_popup.h \
bag_widget.cpp bag_widget.h \
bag_widget2.cpp bag_widget2.h \
@ -90,6 +91,7 @@ nodist_eliot_SOURCES = \
coord_model.moc.cpp \
tile_widget.moc.cpp \
tile_layout.moc.cpp \
validator_factory.moc.cpp \
custom_popup.moc.cpp \
new_game.moc.cpp \
dic_tools_widget.moc.cpp \

View file

@ -26,15 +26,14 @@
#include <fstream>
#include <QtGui/QTreeView>
#include <QtGui/QStandardItemModel>
#include <QtGui/QVBoxLayout>
#include <QtGui/QLineEdit>
#include <QtGui/QToolTip>
#include <QtGui/QFileDialog>
#include <QtGui/QMessageBox>
#include <QtCore/QString>
#include "dic_tools_widget.h"
#include "custom_popup.h"
#include "validator_factory.h"
#include "qtcommon.h"
#include "dic.h"
#include "header.h"
@ -44,34 +43,6 @@
using namespace std;
/// Validator used for the line edits accepting only dictionary characters
class DicRackValidator: public QValidator
{
public:
explicit DicRackValidator(QObject *parent,
const Dictionary *iDic,
bool acceptJoker = false);
virtual State validate(QString &input, int &pos) const;
private:
const Dictionary *m_dic;
const bool m_acceptJoker;
};
/// Validator used for the regexp line edit
class RegexpValidator: public QValidator
{
public:
explicit RegexpValidator(QObject *parent,
const Dictionary *iDic);
virtual State validate(QString &input, int &pos) const;
private:
const Dictionary *m_dic;
};
DicToolsWidget::DicToolsWidget(QWidget *parent)
: QWidget(parent), m_dic(NULL)
{
@ -138,9 +109,9 @@ void DicToolsWidget::setDic(const Dictionary *iDic)
lineEditPlus1->clear();
lineEditRegexp->clear();
// Create new validators
lineEditCheck->setValidator(new DicRackValidator(this, m_dic));
lineEditPlus1->setValidator(new DicRackValidator(this, m_dic, true));
lineEditRegexp->setValidator(new RegexpValidator(this, m_dic));
lineEditCheck->setValidator(ValidatorFactory::newDicRackValidator(this, m_dic));
lineEditPlus1->setValidator(ValidatorFactory::newDicRackValidator(this, m_dic, true));
lineEditRegexp->setValidator(ValidatorFactory::newRegexpValidator(this, m_dic));
// Refresh
refreshCheck();
refreshPlus1();
@ -414,76 +385,3 @@ void DicToolsWidget::populateMenuRegexp(QMenu &iMenu, const QPoint &iPoint)
m_customPopupRegexp->addShowDefinitionEntry(iMenu, selectedWord);
}
DicRackValidator::DicRackValidator(QObject *parent,
const Dictionary *iDic,
bool acceptJoker)
: QValidator(parent), m_dic(iDic), m_acceptJoker(acceptJoker)
{
}
QValidator::State DicRackValidator::validate(QString &input, int &) const
{
if (m_dic == NULL)
return Invalid;
if (input == "")
return Intermediate;
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!m_dic->validateInputChars(winput))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic->convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!m_dic->validateLetters(intInput))
return Intermediate;
// A '?' may not be acceptable
if (!m_acceptJoker && input.contains('?'))
return Invalid;
// Do not accept more than 2 jokers
if (input.count('?') > 2)
return Invalid;
return Acceptable;
}
RegexpValidator::RegexpValidator(QObject *parent,
const Dictionary *iDic)
: QValidator(parent), m_dic(iDic)
{
}
QValidator::State RegexpValidator::validate(QString &input, int &) const
{
if (m_dic == NULL)
return Invalid;
if (input == "")
return Intermediate;
wstring authorizedChars = L".[]()*+?:^";
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!m_dic->validateInputChars(winput, authorizedChars))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic->convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!m_dic->validateLetters(intInput, authorizedChars))
return Intermediate;
return Acceptable;
}

View file

@ -22,6 +22,7 @@
#include <QtGui/QPushButton>
#include "play_word_mediator.h"
#include "validator_factory.h"
#include "coord_model.h"
#include "qtcommon.h"
@ -31,29 +32,6 @@
#include "debug.h"
/// Validator used for the "play word" line edit
class PlayWordValidator: public QValidator
{
public:
explicit PlayWordValidator(QObject *parent,
const Dictionary &iDic);
virtual State validate(QString &input, int &pos) const;
private:
const Dictionary &m_dic;
};
/// Validator used for the "coords" line edit
class CoordsValidator: public QValidator
{
public:
explicit CoordsValidator(QObject *parent);
virtual State validate(QString &input, int &pos) const;
};
PlayWordMediator::PlayWordMediator(QObject *parent, QLineEdit &iEditPlay,
QLineEdit &iEditCoord, QLineEdit &iEditPoints,
QPushButton &iButtonPlay,
@ -75,8 +53,8 @@ PlayWordMediator::PlayWordMediator(QObject *parent, QLineEdit &iEditPlay,
/// Set validators;
if (m_game)
{
m_lineEditPlay.setValidator(new PlayWordValidator(this, m_game->getDic()));
m_lineEditCoord.setValidator(new CoordsValidator(this));
m_lineEditPlay.setValidator(ValidatorFactory::newPlayWordValidator(this, m_game->getDic()));
m_lineEditCoord.setValidator(ValidatorFactory::newCoordsValidator(this));
}
// Set all the connections
@ -253,76 +231,3 @@ void PlayWordMediator::updateCoord(const Coord &, const Coord &iNewCoord)
lineEditPlay_textChanged();
}
// ------ Validators ------
PlayWordValidator::PlayWordValidator(QObject *parent,
const Dictionary &iDic)
: QValidator(parent), m_dic(iDic)
{
}
QValidator::State PlayWordValidator::validate(QString &input, int &) const
{
if (input == "")
return Intermediate;
const wistring &winput = wfq(input);
// The string is invalid if it contains invalid input characters
if (!m_dic.validateInputChars(winput, L"()") || input.contains('?'))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic.convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary (ignoring parentheses)
if (!m_dic.validateLetters(intInput, L"()"))
return Intermediate;
// Check the parentheses pairs
QString qintInput = qfw(intInput);
int pos;
while ((pos = qintInput.indexOf('(')) != -1)
{
if (qintInput.size() < pos + 3 || qintInput[pos + 2] != ')' ||
!m_dic.validateLetters(wfq(QString(qintInput[pos + 1]))))
{
return Intermediate;
}
else
{
qintInput.remove(pos, 3);
}
}
if (qintInput.indexOf(')') != -1)
return Intermediate;
return Acceptable;
}
CoordsValidator::CoordsValidator(QObject *parent)
: QValidator(parent)
{
}
QValidator::State CoordsValidator::validate(QString &input, int &) const
{
// Only authorize characters part of a valid coordinate
wstring copy = wfq(input.toUpper());
wstring authorized = L"ABCDEFGHIJKLMNO1234567890";
if (copy.find_first_not_of(authorized) != wstring::npos)
return Invalid;
// Check coordinates
Coord c(wfq(input));
if (!c.isValid())
return Intermediate;
return Acceptable;
}

View file

@ -18,13 +18,12 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <QtGui/QLineEdit>
#include <QtGui/QHBoxLayout>
#include <QtGui/QValidator>
#include <QtCore/QStringList>
#include "player_widget.h"
#include "play_word_mediator.h"
#include "validator_factory.h"
#include "qtcommon.h"
#include "public_game.h"
#include "player.h"
@ -37,21 +36,6 @@
#include "encoding.h"
/// Validator used for the "change letters" line edit
class ChangeValidator: public QValidator
{
public:
explicit ChangeValidator(QObject *parent,
const QLineEdit &iLineEdit,
const Dictionary &iDic);
virtual State validate(QString &input, int &pos) const;
private:
const QLineEdit &m_lineEdit;
const Dictionary &m_dic;
};
PlayerWidget::PlayerWidget(QWidget *parent, CoordModel &iCoordModel,
unsigned int iPlayerNb, PublicGame *iGame)
: QWidget(parent), m_game(iGame), m_player(iPlayerNb)
@ -85,8 +69,8 @@ PlayerWidget::PlayerWidget(QWidget *parent, CoordModel &iCoordModel,
}
else
{
lineEditChange->setValidator(new ChangeValidator(this, *lineEditRack,
m_game->getDic()));
QValidator * val = ValidatorFactory::newChangeValidator(this, *lineEditRack, m_game->getDic());
lineEditChange->setValidator(val);
}
refresh();
@ -195,49 +179,6 @@ void PlayerWidget::pass(QString inputLetters)
ChangeValidator::ChangeValidator(QObject *parent,
const QLineEdit &iLineEdit,
const Dictionary &iDic)
: QValidator(parent), m_lineEdit(iLineEdit), m_dic(iDic)
{
}
QValidator::State ChangeValidator::validate(QString &input, int &) const
{
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!m_dic.validateInputChars(winput))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic.convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!m_dic.validateLetters(intInput))
return Intermediate;
const wstring &rack = m_dic.convertFromInput(wfq(m_lineEdit.text()));
if (intInput.size() > rack.size())
return Intermediate;
// The letters to change must be in the rack
// We convert back to QString objects, because their count() method is
// very practical...
QString qrack = qfw(rack);
QString qinput = qfw(intInput);
for (int i = 0; i < qinput.size(); ++i)
{
if (qinput.count(qinput[i], Qt::CaseInsensitive) >
qrack.count(qinput[i], Qt::CaseInsensitive))
{
return Intermediate;
}
}
return Acceptable;
}
PlayerTabWidget::PlayerTabWidget(CoordModel &iCoordModel, QWidget *parent)
: QTabWidget(parent), m_coordModel(iCoordModel)
{

View file

@ -19,13 +19,12 @@
*****************************************************************************/
#include <QtGui/QStandardItemModel>
#include <QtGui/QValidator>
#include <QtGui/QHeaderView>
#include "training_widget.h"
#include "qtcommon.h"
#include "play_word_mediator.h"
#include "custom_popup.h"
#include "validator_factory.h"
#include "dic.h"
#include "bag.h"
@ -40,17 +39,6 @@ using namespace std;
static const int HIDDEN_COLUMN = 6;
/// Validator used for the rack line edit
class RackValidator: public QValidator
{
public:
explicit RackValidator(QObject *parent, const Bag *iBag);
virtual State validate(QString &input, int &pos) const;
private:
const Bag *m_bag;
};
TrainingWidget::TrainingWidget(QWidget *parent, CoordModel &iCoordModel, PublicGame *iGame)
: QWidget(parent), m_game(iGame), m_autoResizeColumns(true)
@ -117,7 +105,10 @@ TrainingWidget::TrainingWidget(QWidget *parent, CoordModel &iCoordModel, PublicG
SLOT(showPreview(const QItemSelection&, const QItemSelection&)));
if (m_game)
lineEditRack->setValidator(new RackValidator(this, &m_game->getBag()));
{
QValidator * val = ValidatorFactory::newRackValidator(this, &m_game->getBag());
lineEditRack->setValidator(val);
}
// Notify that the rack changed
QObject::connect(lineEditRack, SIGNAL(textChanged(const QString&)),
@ -372,48 +363,3 @@ QSize TrainingWidget::sizeHint() const
return QSize(160, 300);
}
RackValidator::RackValidator(QObject *parent, const Bag *iBag)
: QValidator(parent), m_bag(iBag)
{
}
QValidator::State RackValidator::validate(QString &input, int &) const
{
// This should never happen, since the control should be disabled in
// such a case, but checking doesn't hurt...
if (m_bag == NULL)
return Invalid;
input = input.toUpper();
const Dictionary &dic = m_bag->getDic();
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!dic.validateInputChars(winput))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = dic.convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!dic.validateLetters(intInput))
return Intermediate;
QString qinput = qfw(intInput);
// The letters must be in the bag
for (int i = 0; i < qinput.size(); ++i)
{
if ((unsigned int)qinput.count(qinput[i], Qt::CaseInsensitive) >
m_bag->in(intInput[i]))
{
return Invalid;
}
}
return Acceptable;
}

386
qt/validator_factory.cpp Normal file
View file

@ -0,0 +1,386 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <QtGui/QLineEdit>
#include <QtGui/QValidator>
#include "validator_factory.h"
#include "qtcommon.h"
#include "dic.h"
#include "bag.h"
#include "coord.h"
// TODO: There is probably a good potential for code factorization in this file
INIT_LOGGER(qt, ValidatorFactory);
// {{{ ChangeValidator: Validator used for the "change letters" line edit
class ChangeValidator: public QValidator
{
public:
explicit ChangeValidator(QObject *parent,
const QLineEdit &iLineEdit,
const Dictionary &iDic);
virtual State validate(QString &input, int &pos) const;
private:
const QLineEdit &m_lineEdit;
const Dictionary &m_dic;
};
ChangeValidator::ChangeValidator(QObject *parent,
const QLineEdit &iLineEdit,
const Dictionary &iDic)
: QValidator(parent), m_lineEdit(iLineEdit), m_dic(iDic)
{
}
QValidator::State ChangeValidator::validate(QString &input, int &) const
{
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!m_dic.validateInputChars(winput))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic.convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!m_dic.validateLetters(intInput))
return Intermediate;
const wstring &rack = m_dic.convertFromInput(wfq(m_lineEdit.text()));
if (intInput.size() > rack.size())
return Intermediate;
// The letters to change must be in the rack
// We convert back to QString objects, because their count() method is
// very practical...
QString qrack = qfw(rack);
QString qinput = qfw(intInput);
for (int i = 0; i < qinput.size(); ++i)
{
if (qinput.count(qinput[i], Qt::CaseInsensitive) >
qrack.count(qinput[i], Qt::CaseInsensitive))
{
return Intermediate;
}
}
return Acceptable;
}
QValidator *ValidatorFactory::newChangeValidator(QObject *parent,
const QLineEdit &iRackLineEdit,
const Dictionary &iDic)
{
return new ChangeValidator(parent, iRackLineEdit, iDic);
}
// }}}
// {{{ RackValidator: Validator used for the rack line edit
class RackValidator: public QValidator
{
public:
explicit RackValidator(QObject *parent, const Bag *iBag);
virtual State validate(QString &input, int &pos) const;
private:
const Bag *m_bag;
};
RackValidator::RackValidator(QObject *parent, const Bag *iBag)
: QValidator(parent), m_bag(iBag)
{
}
QValidator::State RackValidator::validate(QString &input, int &) const
{
// This should never happen, since the control should be disabled in
// such a case, but checking doesn't hurt...
if (m_bag == NULL)
return Invalid;
input = input.toUpper();
const Dictionary &dic = m_bag->getDic();
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!dic.validateInputChars(winput))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = dic.convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!dic.validateLetters(intInput))
return Intermediate;
QString qinput = qfw(intInput);
// The letters must be in the bag
for (int i = 0; i < qinput.size(); ++i)
{
if ((unsigned int)qinput.count(qinput[i], Qt::CaseInsensitive) >
m_bag->in(intInput[i]))
{
return Invalid;
}
}
return Acceptable;
}
QValidator *ValidatorFactory::newRackValidator(QObject *parent,
const Bag *iBag)
{
return new RackValidator(parent, iBag);
}
// }}}
// {{{ DicRackValidator: Validator used for the line edits accepting only dictionary characters
class DicRackValidator: public QValidator
{
public:
explicit DicRackValidator(QObject *parent,
const Dictionary *iDic,
bool acceptJoker);
virtual State validate(QString &input, int &pos) const;
private:
const Dictionary *m_dic;
const bool m_acceptJoker;
};
DicRackValidator::DicRackValidator(QObject *parent,
const Dictionary *iDic,
bool acceptJoker)
: QValidator(parent), m_dic(iDic), m_acceptJoker(acceptJoker)
{
}
QValidator::State DicRackValidator::validate(QString &input, int &) const
{
if (m_dic == NULL)
return Invalid;
if (input == "")
return Intermediate;
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!m_dic->validateInputChars(winput))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic->convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!m_dic->validateLetters(intInput))
return Intermediate;
// A '?' may not be acceptable
if (!m_acceptJoker && input.contains('?'))
return Invalid;
// Do not accept more than 2 jokers
if (input.count('?') > 2)
return Invalid;
return Acceptable;
}
QValidator *ValidatorFactory::newDicRackValidator(QObject *parent,
const Dictionary *iDic,
bool acceptJoker)
{
return new DicRackValidator(parent, iDic, acceptJoker);
}
// }}}
// {{{ Validator used for the regexp line edit
class RegexpValidator: public QValidator
{
public:
explicit RegexpValidator(QObject *parent,
const Dictionary *iDic);
virtual State validate(QString &input, int &pos) const;
private:
const Dictionary *m_dic;
};
RegexpValidator::RegexpValidator(QObject *parent,
const Dictionary *iDic)
: QValidator(parent), m_dic(iDic)
{
}
QValidator::State RegexpValidator::validate(QString &input, int &) const
{
if (m_dic == NULL)
return Invalid;
if (input == "")
return Intermediate;
wstring authorizedChars = L".[]()*+?:^";
// The string is invalid if it contains invalid input characters
const wistring &winput = wfq(input);
if (!m_dic->validateInputChars(winput, authorizedChars))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic->convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary
if (!m_dic->validateLetters(intInput, authorizedChars))
return Intermediate;
return Acceptable;
}
QValidator *ValidatorFactory::newRegexpValidator(QObject *parent,
const Dictionary *iDic)
{
return new RegexpValidator(parent, iDic);
}
// }}}
// {{{ Validator used for the "play word" line edit
class PlayWordValidator: public QValidator
{
public:
explicit PlayWordValidator(QObject *parent,
const Dictionary &iDic);
virtual State validate(QString &input, int &pos) const;
private:
const Dictionary &m_dic;
};
PlayWordValidator::PlayWordValidator(QObject *parent,
const Dictionary &iDic)
: QValidator(parent), m_dic(iDic)
{
}
QValidator::State PlayWordValidator::validate(QString &input, int &) const
{
if (input == "")
return Intermediate;
const wistring &winput = wfq(input);
// The string is invalid if it contains invalid input characters
if (!m_dic.validateInputChars(winput, L"()") || input.contains('?'))
return Invalid;
// Convert the string to internal letters
const wstring &intInput = m_dic.convertFromInput(winput);
// The string is invalid if it contains characters not present
// in the dictionary (ignoring parentheses)
if (!m_dic.validateLetters(intInput, L"()"))
return Intermediate;
// Check the parentheses pairs
QString qintInput = qfw(intInput);
int pos;
while ((pos = qintInput.indexOf('(')) != -1)
{
if (qintInput.size() < pos + 3 || qintInput[pos + 2] != ')' ||
!m_dic.validateLetters(wfq(QString(qintInput[pos + 1]))))
{
return Intermediate;
}
else
{
qintInput.remove(pos, 3);
}
}
if (qintInput.indexOf(')') != -1)
return Intermediate;
return Acceptable;
}
QValidator *ValidatorFactory::newPlayWordValidator(QObject *parent,
const Dictionary &iDic)
{
return new PlayWordValidator(parent, iDic);
}
// }}}
// {{{ CoordsValidator: Validator used to enter coordinates
class CoordsValidator: public QValidator
{
public:
explicit CoordsValidator(QObject *parent);
virtual State validate(QString &input, int &pos) const;
};
CoordsValidator::CoordsValidator(QObject *parent)
: QValidator(parent)
{
}
QValidator::State CoordsValidator::validate(QString &input, int &) const
{
// Only authorize characters part of a valid coordinate
wstring copy = wfq(input.toUpper());
wstring authorized = L"ABCDEFGHIJKLMNO1234567890";
if (copy.find_first_not_of(authorized) != wstring::npos)
return Invalid;
// Check coordinates
Coord c(wfq(input));
if (!c.isValid())
return Intermediate;
return Acceptable;
}
QValidator *ValidatorFactory::newCoordsValidator(QObject *parent)
{
return new CoordsValidator(parent);
}
// }}}
// vim:fdm=marker fdl=0

81
qt/validator_factory.h Normal file
View file

@ -0,0 +1,81 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef VALIDATOR_FACTORY_H_
#define VALIDATOR_FACTORY_H_
#include <QObject>
#include "logging.h"
class QValidator;
class QLineEdit;
class Dictionary;
class Bag;
class ValidatorFactory: public QObject
{
Q_OBJECT;
DEFINE_LOGGER();
public:
/**
* Create a validator suitable for changing letters.
* The given QLineEdit contains the current rack.
*/
static QValidator *newChangeValidator(QObject *parent,
const QLineEdit &iRackLineEdit,
const Dictionary &iDic);
/**
* Create a validator suitable for setting rack letters.
*/
static QValidator *newRackValidator(QObject *parent,
const Bag *iBag);
/**
* Create a validator suitable for setting rack letters
* in the dictionary window.
*/
static QValidator *newDicRackValidator(QObject *parent,
const Dictionary *iDic,
bool acceptJoker = false);
/**
* Create a validator suitable for entering a regular expression
* in the dictionary window.
*/
static QValidator *newRegexpValidator(QObject *parent,
const Dictionary *iDic);
/**
* Create a validator suitable for playing a word.
*/
static QValidator *newPlayWordValidator(QObject *parent,
const Dictionary &iDic);
/**
* Create a validator suitable for entering board coordinates.
*/
static QValidator *newCoordsValidator(QObject *parent);
};
#endif