New arbitration mode, dedicate to arbitration of duplicate games.

It is mostly working, but many things are still missing.
In particular:
 - ability to enter (or change) moves for a past turn
 - ability to change the rack (manually, or randomly)
 - ability to add/remove players during the game
 - support for solos, warnings, penalties
 - support for table number
 - more ergonomic interface
 - non regression tests
 - ... and probably bugs to fix
This commit is contained in:
Olivier Teulière 2012-03-05 01:27:56 +01:00
parent f44048f31a
commit 05a51101db
29 changed files with 1829 additions and 83 deletions

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@ -52,6 +52,7 @@ libgame_a_SOURCES= \
game_rack_cmd.h game_rack_cmd.cpp \
turn_cmd.cpp turn_cmd.h \
duplicate.cpp duplicate.h \
arbitration.cpp arbitration.h \
mark_played_cmd.h mark_played_cmd.cpp \
master_move_cmd.h master_move_cmd.cpp \
freegame.cpp freegame.h \

87
game/arbitration.cpp Normal file
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@ -0,0 +1,87 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2005-2009 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "arbitration.h"
#include "rack.h"
#include "player.h"
#include "settings.h"
#include "encoding.h"
#include "debug.h"
INIT_LOGGER(game, Arbitration);
Arbitration::Arbitration(const GameParams &iParams)
: Duplicate(iParams), m_results(1000)
{
}
void Arbitration::search()
{
// Search for the current player
const Rack &rack = m_players[m_currPlayer]->getCurrentRack().getRack();
LOG_DEBUG("Performing search for rack " + lfw(rack.toString()));
// FIXME arbitration begin
int limit = Settings::Instance().getInt("training.search-limit");
// FIXME arbitration end
m_results.setLimit(limit);
m_results.search(getDic(), getBoard(), rack, getHistory().beforeFirstRound());
LOG_DEBUG("Found " << m_results.size() << " results");
}
Move Arbitration::checkWord(const wstring &iWord,
const wstring &iCoords) const
{
Round round;
int res = checkPlayedWord(iCoords, iWord, round);
if (res == 0)
return Move(round);
return Move(iWord, iCoords);
}
void Arbitration::assignMove(unsigned int iPlayerId, const Move &iMove)
{
ASSERT(iPlayerId < getNPlayers(), "Wrong player number");
// A move can only be assigned for the last turn
ASSERT(accessNavigation().isLastTurn(), "This is not the last turn!");
Player &player = *m_players[iPlayerId];
if (hasPlayed(iPlayerId))
{
LOG_INFO("Re-assigning move for player " << iPlayerId);
undoPlayerMove(player);
}
recordPlayerMove(iMove, player, true);
}
void Arbitration::finalizeTurn()
{
m_results.clear();
// FIXME arbitration begin
tryEndTurn();
// FIXME arbitration end
}

56
game/arbitration.h Normal file
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@ -0,0 +1,56 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef ARBITRATION_H_
#define ARBITRATION_H_
#include "duplicate.h"
#include "results.h"
#include "logging.h"
/**
* This class simply extends the Duplicate game,
* to specialize it for arbitration purposes.
*/
class Arbitration: public Duplicate
{
DEFINE_LOGGER();
friend class GameFactory;
public:
void search();
const Results& getResults() const { return m_results; }
Move checkWord(const wstring &iWord, const wstring &iCoords) const;
void assignMove(unsigned int iPlayerId, const Move &iMove);
void finalizeTurn();
private:
// Private constructor to force using the GameFactory class
Arbitration(const GameParams &iParams);
/// Search results, with all the possible rounds up to a predefined limit
LimitResults m_results;
};
#endif /* ARBITRATION_H_ */

View file

@ -46,6 +46,8 @@
#include "mark_played_cmd.h"
#include "master_move_cmd.h"
#include "ai_player.h"
#include "navigation.h"
#include "turn_cmd.h"
#include "settings.h"
#include "encoding.h"
#include "debug.h"
@ -62,6 +64,8 @@ Duplicate::Duplicate(const GameParams &iParams)
int Duplicate::play(const wstring &iCoord, const wstring &iWord)
{
ASSERT(!hasPlayed(m_currPlayer), "Human player has already played");
// Perform all the validity checks, and try to fill a round
Round round;
int res = checkPlayedWord(iCoord, iWord, round);
@ -97,6 +101,7 @@ int Duplicate::play(const wstring &iCoord, const wstring &iWord)
void Duplicate::playAI(unsigned int p)
{
ASSERT(p < getNPlayers(), "Wrong player number");
ASSERT(!hasPlayed(p), "AI player has already played");
AIPlayer *player = dynamic_cast<AIPlayer*>(m_players[p]);
ASSERT(player != NULL, "AI requested for a human player");
@ -129,6 +134,7 @@ void Duplicate::start()
// Set the game rack
Command *pCmd = new GameRackCmd(*this, newRack);
accessNavigation().addAndExecute(pCmd);
LOG_INFO("Setting players rack to '" + lfw(newRack.toString()) + "'");
// All the players have the same rack
BOOST_FOREACH(Player *player, m_players)
{
@ -175,9 +181,11 @@ void Duplicate::tryEndTurn()
// Now that all the human players have played,
// make AI players play their turn
// Some may have already played, in arbitration mode, if the future turns
// were removed (because of the isHumanIndependent() behaviour)
for (unsigned int i = 0; i < getNPlayers(); i++)
{
if (!m_players[i]->isHuman())
if (!m_players[i]->isHuman() && !m_hasPlayed[i])
{
playAI(i);
}
@ -191,7 +199,8 @@ void Duplicate::tryEndTurn()
void Duplicate::recordPlayerMove(const Move &iMove, Player &ioPlayer, bool isForHuman)
{
LOG_INFO("Player " << ioPlayer.getId() << " plays: " << lfw(iMove.toString()));
Command *pCmd = new PlayerMoveCmd(ioPlayer, iMove);
bool isArbitration = getParams().getMode() == GameParams::kARBITRATION;
Command *pCmd = new PlayerMoveCmd(ioPlayer, iMove, isArbitration);
pCmd->setHumanIndependent(!isForHuman);
accessNavigation().addAndExecute(pCmd);
@ -201,6 +210,43 @@ void Duplicate::recordPlayerMove(const Move &iMove, Player &ioPlayer, bool isFor
}
struct MatchingPlayer : public unary_function<PlayerMoveCmd, bool>
{
MatchingPlayer(unsigned iPlayerId) : m_playerId(iPlayerId) {}
bool operator()(const PlayerMoveCmd *cmd)
{
return cmd->getPlayer().getId() == m_playerId;
}
const unsigned m_playerId;
};
void Duplicate::undoPlayerMove(Player &ioPlayer)
{
ASSERT(hasPlayed(ioPlayer.getId()), "The player has no assigned move yet!");
// There must be no NAEC in the current (i.e. last) turn.
// If there was, it might not be such a big deal, though.
ASSERT(!getNavigation().getTurns().back()->hasNonAutoExecCmd(),
"Cannot undo a player move when there are some NAEC commands");
// Find the PlayerMoveCmd we want to undo
MatchingPlayer predicate(ioPlayer.getId());
const PlayerMoveCmd *cmd =
getNavigation().getCurrentTurn().findMatchingCmd<PlayerMoveCmd>(predicate);
ASSERT(cmd != 0, "No matching PlayerMoveCmd found");
// Undo the player move
Command *copyCmd = new PlayerMoveCmd(*cmd);
accessNavigation().addAndExecute(new UndoCmd(copyCmd));
// OK, now flag the player as "not played". We can do it more directly...
Command *pCmd = new MarkPlayedCmd(*this, ioPlayer.getId(), false);
accessNavigation().addAndExecute(pCmd);
}
Player * Duplicate::findBestPlayer() const
{
Player *bestPlayer = NULL;
@ -367,6 +413,7 @@ void Duplicate::setMasterMove(const Move &iMove)
// If this method is called several times for the same turn, it will
// result in many MasterMoveCmd commands in the command stack.
// This shouldn't be a problem though.
LOG_DEBUG("Setting master move: " + lfw(iMove.toString()));
Command *pCmd = new MasterMoveCmd(*this, iMove);
accessNavigation().addAndExecute(pCmd);
}

View file

@ -104,29 +104,15 @@ public:
/// Return true if the player has played for the current turn
virtual bool hasPlayed(unsigned int iPlayerId) const;
private: // Used by friend classes
/// Change the "has played" status of the given player to the given status
// Note: only used by friend classes
void setPlayedFlag(unsigned int iPlayerId, bool iNewFlag);
void innerSetMasterMove(const Move &iMove);
private:
// Private constructor to force using the GameFactory class
protected:
// Protected constructor to force using the GameFactory class
Duplicate(const GameParams &iParams);
/// Record a player move
void recordPlayerMove(const Move &iMove, Player &ioPlayer, bool isForHuman);
/// Make the AI player whose ID is p play its turn
void playAI(unsigned int p);
/**
* Find the player who scored the most (with a valid move) at this turn.
* If several players have the same score, one is returned arbitrarily.
* If nobody played a valid move, the method returns a null pointer.
*/
Player * findBestPlayer() const;
/// Cancel the last move of a player (in the current turn)
void undoPlayerMove(Player &ioPlayer);
/**
* This function does not terminate the turn itself, but performs some
@ -142,6 +128,24 @@ private:
*/
void tryEndTurn();
private: // Used by friend classes
/// Change the "has played" status of the given player to the given status
// Note: only used by friend classes
void setPlayedFlag(unsigned int iPlayerId, bool iNewFlag);
void innerSetMasterMove(const Move &iMove);
private:
/// Make the AI player whose ID is p play its turn
void playAI(unsigned int p);
/**
* Find the player who scored the most (with a valid move) at this turn.
* If several players have the same score, one is returned arbitrarily.
* If nobody played a valid move, the method returns a null pointer.
*/
Player * findBestPlayer() const;
/**
* This function really changes the turn, i.e. the best word is played,
* the game history is updated, a "solo" bonus is given if needed, and

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@ -543,7 +543,9 @@ int Game::checkPlayedWord(const wstring &iCoord,
if (res != 0)
return res + 4;
// In duplicate mode, the first word must be horizontal
if (getMode() == GameParams::kDUPLICATE && m_board.isVacant(8, 8))
if (m_board.isVacant(8, 8) &&
(getMode() == GameParams::kDUPLICATE ||
getMode() == GameParams::kARBITRATION))
{
if (oRound.getCoord().getDir() == Coord::VERTICAL)
return 10;

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@ -40,6 +40,7 @@
#include "training.h"
#include "freegame.h"
#include "duplicate.h"
#include "arbitration.h"
#include "player.h"
#include "ai_percent.h"
#include "dic.h"
@ -98,6 +99,12 @@ Game *GameFactory::createGame(const GameParams &iParams)
Duplicate *game = new Duplicate(iParams);
return game;
}
if (iParams.getMode() == GameParams::kARBITRATION)
{
LOG_INFO("Creating an arbitration game");
Arbitration *game = new Arbitration(iParams);
return game;
}
throw GameException("Unknown game type");
}

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@ -212,6 +212,8 @@ Game* Game::gameLoadFormat_15(FILE *fin, const Dictionary& iDic)
mode = GameParams::kFREEGAME;
else if (strstr(buff, "Duplicate"))
mode = GameParams::kDUPLICATE;
else if (strstr(buff, "Arbitration"))
mode = GameParams::kARBITRATION;
else
throw GameException("Unknown game type");

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@ -41,6 +41,7 @@ class GameParams
kTRAINING,
kFREEGAME,
kDUPLICATE,
kARBITRATION,
};
/**

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@ -28,10 +28,10 @@
INIT_LOGGER(game, PlayerMoveCmd);
PlayerMoveCmd::PlayerMoveCmd(Player &ioPlayer, const Move &iMove)
PlayerMoveCmd::PlayerMoveCmd(Player &ioPlayer, const Move &iMove, bool iAutoExec)
: m_player(ioPlayer), m_move(iMove)
{
setAutoExecutable(false);
setAutoExecutable(iAutoExec);
}

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@ -45,7 +45,8 @@ class PlayerMoveCmd: public Command
DEFINE_LOGGER();
public:
PlayerMoveCmd(Player &ioPlayer, const Move &iMove);
PlayerMoveCmd(Player &ioPlayer, const Move &iMove,
bool iAutoExec = false);
virtual wstring toString() const;

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@ -23,6 +23,7 @@
#include "game.h"
#include "training.h"
#include "duplicate.h"
#include "arbitration.h"
#include "freegame.h"
#include "game_factory.h"
#include "game_exception.h"
@ -43,7 +44,9 @@ PublicGame::~PublicGame()
PublicGame::GameMode PublicGame::getMode() const
{
if (dynamic_cast<Duplicate*>(&m_game))
if (dynamic_cast<Arbitration*>(&m_game))
return kARBITRATION;
else if (dynamic_cast<Duplicate*>(&m_game))
return kDUPLICATE;
else if (dynamic_cast<FreeGame*>(&m_game))
return kFREEGAME;
@ -164,82 +167,102 @@ void PublicGame::removeTestRound()
/***************************/
static Training & getTrainingGame(Game &iGame)
template <typename T>
static T & getTypedGame(Game &iGame)
{
Training *trGame = dynamic_cast<Training *>(&iGame);
if (trGame == NULL)
T *typedGame = dynamic_cast<T*>(&iGame);
if (typedGame == NULL)
{
throw GameException("Invalid game type");
}
return *trGame;
return *typedGame;
}
/***************************/
void PublicGame::trainingSearch()
{
getTrainingGame(m_game).search();
getTypedGame<Training>(m_game).search();
}
const Results& PublicGame::trainingGetResults() const
{
return getTrainingGame(m_game).getResults();
return getTypedGame<Training>(m_game).getResults();
}
int PublicGame::trainingPlayResult(unsigned int iResultIndex)
{
return getTrainingGame(m_game).playResult(iResultIndex);
return getTypedGame<Training>(m_game).playResult(iResultIndex);
}
void PublicGame::trainingSetRackRandom(bool iCheck, RackMode iRackMode)
{
if (iRackMode == kRACK_NEW)
getTrainingGame(m_game).setRackRandom(iCheck, Game::RACK_NEW);
getTypedGame<Training>(m_game).setRackRandom(iCheck, Game::RACK_NEW);
else
getTrainingGame(m_game).setRackRandom(iCheck, Game::RACK_ALL);
getTypedGame<Training>(m_game).setRackRandom(iCheck, Game::RACK_ALL);
}
void PublicGame::trainingSetRackManual(bool iCheck, const wstring &iLetters)
{
getTrainingGame(m_game).setRackManual(iCheck, iLetters);
getTypedGame<Training>(m_game).setRackManual(iCheck, iLetters);
}
/***************************/
static Duplicate & getDuplicateGame(Game &iGame)
{
Duplicate *dupGame = dynamic_cast<Duplicate *>(&iGame);
if (dupGame == NULL)
{
throw GameException("Invalid game type");
}
return *dupGame;
}
void PublicGame::duplicateSetPlayer(unsigned int p)
{
getDuplicateGame(m_game).setPlayer(p);
getTypedGame<Duplicate>(m_game).setPlayer(p);
}
void PublicGame::duplicateSetMasterMove(const Move &iMove)
{
getTypedGame<Duplicate>(m_game).setMasterMove(iMove);
}
const Move & PublicGame::duplicateGetMasterMove() const
{
return getTypedGame<Duplicate>(m_game).getMasterMove();
}
/***************************/
static FreeGame & getFreeGameGame(Game &iGame)
int PublicGame::freeGamePass(const wstring &iToChange)
{
FreeGame *frGame = dynamic_cast<FreeGame *>(&iGame);
if (frGame == NULL)
{
throw GameException("Invalid game type");
}
return *frGame;
return getTypedGame<FreeGame>(m_game).pass(iToChange);
}
/***************************/
void PublicGame::arbitrationSearch()
{
return getTypedGame<Arbitration>(m_game).search();
}
int PublicGame::freeGamePass(const wstring &iToChange)
const Results & PublicGame::arbitrationGetResults() const
{
return getFreeGameGame(m_game).pass(iToChange);
return getTypedGame<Arbitration>(m_game).getResults();
}
Move PublicGame::arbitrationCheckWord(const wstring &iWord,
const wstring &iCoords) const
{
return getTypedGame<Arbitration>(m_game).checkWord(iWord, iCoords);
}
void PublicGame::arbitrationAssign(unsigned int playerId, const Move &iMove)
{
getTypedGame<Arbitration>(m_game).assignMove(playerId, iMove);
}
void PublicGame::arbitrationFinalizeTurn()
{
getTypedGame<Arbitration>(m_game).finalizeTurn();
}
/***************************/

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@ -33,6 +33,7 @@ class Player;
class Navigation;
class Round;
class Results;
class Move;
using namespace std;
@ -66,7 +67,8 @@ public:
{
kTRAINING,
kFREEGAME,
kDUPLICATE
kDUPLICATE,
kARBITRATION,
};
GameMode getMode() const;
@ -209,6 +211,9 @@ public:
*/
void duplicateSetPlayer(unsigned int p);
void duplicateSetMasterMove(const Move &iMove);
const Move & duplicateGetMasterMove() const;
/***************
* FreeGame games
* These methods throw an exception if the current game is not in
@ -231,6 +236,21 @@ public:
*/
int freeGamePass(const wstring &iToChange);
/***************
* Arbitration games
* These methods throw an exception if the current game is not in
* the Arbitration mode
***************/
void arbitrationSearch();
const Results& arbitrationGetResults() const;
Move arbitrationCheckWord(const wstring &iWord,
const wstring &iCoords) const;
void arbitrationAssign(unsigned int playerId, const Move &iMove);
void arbitrationFinalizeTurn();
/***************
* Saved games handling
***************/

View file

@ -187,7 +187,7 @@ void XmlReader::startElement(const string& namespaceURI,
}
}
else if (tag == "GameRack" || tag == "PlayerRack" ||
tag == "PlayerMove" || tag == "GameMove")
tag == "PlayerMove" || tag == "GameMove" || tag == "MasterMove")
{
m_attributes.clear();
for (int i = 0; i < atts.getLength(); ++i)
@ -219,6 +219,8 @@ void XmlReader::endElement(const string& namespaceURI,
m_params.setMode(GameParams::kFREEGAME);
else if (m_data == "training")
m_params.setMode(GameParams::kTRAINING);
else if (m_data == "arbitration")
m_params.setMode(GameParams::kARBITRATION);
else
throw GameException("Invalid game mode: " + m_data);
return;

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@ -61,7 +61,7 @@ static string toUtf8(const wstring &s)
}
static void writeMove(ostream &out, const Move &iMove,
const string &iTag, unsigned int iPlayerId)
const string &iTag, int iPlayerId)
{
out << "<" << iTag << " playerid=\"" << iPlayerId << "\" type=\"";
if (iMove.getType() == Move::VALID_ROUND)
@ -109,6 +109,8 @@ void XmlWriter::write(const Game &iGame, const string &iFileName)
out << "duplicate";
else if (iGame.getMode() == GameParams::kFREEGAME)
out << "freegame";
else if (iGame.getMode() == GameParams::kARBITRATION)
out << "arbitration";
else
out << "training";
out << "</Mode>" << endl;

View file

@ -44,6 +44,7 @@ EXTRA_DIST = \
ui/dic_wizard_info_page.ui \
ui/dic_wizard_letters_def_page.ui \
ui/dic_wizard_conclusion_page.ui \
ui/arbitration_widget.ui \
ui/bag_widget.ui \
ui/main_window.ui \
ui/new_game.ui \
@ -63,6 +64,7 @@ eliot_SOURCES = \
tile_layout.cpp tile_layout.h \
validator_factory.h validator_factory.cpp \
custom_popup.cpp custom_popup.h \
arbitration_widget.cpp arbitration_widget.h \
bag_widget.cpp bag_widget.h \
bag_widget2.cpp bag_widget2.h \
dic_tools_widget.cpp dic_tools_widget.h \
@ -82,6 +84,7 @@ eliot_SOURCES = \
nodist_eliot_SOURCES = \
ui/main_window.ui.h \
ui/arbitration_widget.ui.h \
ui/bag_widget.ui.h \
ui/new_game.ui.h \
ui/player_widget.ui.h \
@ -101,6 +104,7 @@ nodist_eliot_SOURCES = \
players_table_helper.moc.cpp \
new_game.moc.cpp \
dic_tools_widget.moc.cpp \
arbitration_widget.moc.cpp \
bag_widget.moc.cpp \
bag_widget2.moc.cpp \
score_widget.moc.cpp \

897
qt/arbitration_widget.cpp Normal file
View file

@ -0,0 +1,897 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include <vector>
#include <QtGui/QStandardItemModel>
#include <QtGui/QSortFilterProxyModel>
#include <QtGui/QMessageBox>
#include <QtGui/QMenu>
#include <QtGui/QKeyEvent>
#include <QtCore/QSettings>
#include "arbitration_widget.h"
#include "qtcommon.h"
#include "prefs_dialog.h"
#include "validator_factory.h"
#include "play_word_mediator.h"
#include "custom_popup.h"
#include "public_game.h"
#include "player.h"
#include "pldrack.h"
#include "rack.h"
#include "results.h"
#include "coord_model.h"
#include "settings.h"
#include "dic.h"
#include "debug.h"
using namespace std;
static const int MOVE_TYPE_ROLE = Qt::UserRole;
static const int MOVE_INDEX_ROLE = Qt::UserRole + 1;
static const int TYPE_ROUND = 1; // The result is a valid round, coming from a search
static const int TYPE_ADDED = 2; // The result can be valid or invalid, it was manually added
INIT_LOGGER(qt, ArbitrationWidget);
ArbitrationWidget::ArbitrationWidget(QWidget *parent,
PublicGame *iGame, CoordModel &iCoordModel)
: QWidget(parent), m_game(iGame), m_coordModel(iCoordModel)
{
setupUi(this);
// FIXME arbitration begin
// The players widget uses more space by default
splitter->setStretchFactor(0, 1);
splitter->setStretchFactor(1, 2);
// FIXME arbitration end
lineEditCoords->setValidator(ValidatorFactory::newCoordsValidator(this));
// Associate a model to the players view.
// We use a proxy, to enable easy sorting of the players.
m_proxyPlayersModel = new QSortFilterProxyModel(this);
m_proxyPlayersModel->setDynamicSortFilter(true);
m_playersModel = new QStandardItemModel(this);
m_proxyPlayersModel->setSourceModel(m_playersModel);
treeViewPlayers->setModel(m_proxyPlayersModel);
m_playersModel->setColumnCount(4);
m_playersModel->setHeaderData(0, Qt::Horizontal, _q("Player"), Qt::DisplayRole);
m_playersModel->setHeaderData(1, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
m_playersModel->setHeaderData(2, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
m_playersModel->setHeaderData(3, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
treeViewPlayers->sortByColumn(0, Qt::AscendingOrder);
treeViewPlayers->setColumnWidth(0, 160);
treeViewPlayers->setColumnWidth(1, 160);
treeViewPlayers->setColumnWidth(2, 40);
treeViewPlayers->setColumnWidth(3, 50);
KeyEventFilter *filter = new KeyEventFilter(this, Qt::Key_T);
QObject::connect(filter, SIGNAL(keyPressed()),
this, SLOT(assignTopMove()));
treeViewPlayers->installEventFilter(filter);
// Associate a model to the results view.
// We use a proxy, to enable easy sorting/filtering of the results.
m_proxyResultsModel = new QSortFilterProxyModel(this);
m_proxyResultsModel->setDynamicSortFilter(true);
m_proxyResultsModel->setFilterKeyColumn(0);
m_proxyResultsModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
m_resultsModel = new QStandardItemModel(this);
m_proxyResultsModel->setSourceModel(m_resultsModel);
treeViewResults->setModel(m_proxyResultsModel);
m_resultsModel->setColumnCount(4);
m_resultsModel->setHeaderData(0, Qt::Horizontal, _q("Word"), Qt::DisplayRole);
m_resultsModel->setHeaderData(1, Qt::Horizontal, _q("Ref"), Qt::DisplayRole);
m_resultsModel->setHeaderData(2, Qt::Horizontal, _q("Points"), Qt::DisplayRole);
m_resultsModel->setHeaderData(3, Qt::Horizontal, _q("Status"), Qt::DisplayRole);
treeViewResults->sortByColumn(2);
m_proxyResultsModel->setSupportedDragActions(Qt::CopyAction);
treeViewResults->setColumnWidth(0, 120);
treeViewResults->setColumnWidth(1, 40);
treeViewResults->setColumnWidth(2, 70);
// Propagate the information on rack change
QObject::connect(lineEditRack, SIGNAL(textChanged(const QString&)),
this, SIGNAL(rackUpdated(const QString&)));
// Clear the results when the rack changes
QObject::connect(lineEditRack, SIGNAL(textChanged(const QString&)),
this, SLOT(clearResults()));
// Display a preview of the selected word on the board
QObject::connect(treeViewResults->selectionModel(),
SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(showPreview(const QItemSelection&)));
// Dynamic filter for search results
QObject::connect(lineEditFilter, SIGNAL(textChanged(const QString&)),
this, SLOT(resultsFilterChanged(const QString&)));
// Enable the assignment buttons according to the selections in trees
QObject::connect(treeViewPlayers->selectionModel(),
SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(enableAssignmentButtons()));
QObject::connect(treeViewResults->selectionModel(),
SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
this, SLOT(enableAssignmentButtons()));
// Coordinates model
QObject::connect(&m_coordModel, SIGNAL(coordChanged(const Coord&, const Coord&)),
this, SLOT(updateCoordText(const Coord&, const Coord&)));
QObject::connect(lineEditCoords, SIGNAL(textChanged(const QString&)),
this, SLOT(updateCoordModel(const QString&)));
// Enable the "Check word" button only when there is a word with coordinates
QObject::connect(lineEditWord, SIGNAL(textChanged(const QString&)),
this, SLOT(enableCheckWordButton()));
QObject::connect(lineEditCoords, SIGNAL(textChanged(const QString&)),
this, SLOT(enableCheckWordButton()));
// Check the given word
QObject::connect(lineEditWord, SIGNAL(returnPressed()),
this, SLOT(checkWord()));
QObject::connect(lineEditCoords, SIGNAL(returnPressed()),
this, SLOT(checkWord()));
QObject::connect(buttonCheck, SIGNAL(clicked()),
this, SLOT(checkWord()));
// Move assignment
QObject::connect(treeViewResults, SIGNAL(activated(const QModelIndex&)),
this, SLOT(assignMasterMove()));
QObject::connect(buttonSelectMaster, SIGNAL(clicked()),
this, SLOT(assignMasterMove()));
QObject::connect(buttonAssign, SIGNAL(clicked()),
this, SLOT(assignSelectedMove()));
QObject::connect(buttonNoMove, SIGNAL(clicked()),
this, SLOT(assignNoMove()));
QObject::connect(treeViewPlayers, SIGNAL(activated(const QModelIndex&)),
this, SLOT(assignSelectedMove()));
// End turn
QObject::connect(buttonEndTurn, SIGNAL(clicked()),
this, SLOT(endTurn()));
// Add a context menu for the results
m_resultsPopup = new CustomPopup(treeViewResults);
QObject::connect(m_resultsPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
this, SLOT(populateResultsMenu(QMenu&, const QPoint&)));
QObject::connect(m_resultsPopup, SIGNAL(requestDefinition(QString)),
this, SIGNAL(requestDefinition(QString)));
// Add a context menu for the players
CustomPopup *playersPopup = new CustomPopup(treeViewPlayers);
QObject::connect(playersPopup, SIGNAL(popupCreated(QMenu&, const QPoint&)),
this, SLOT(populatePlayersMenu(QMenu&, const QPoint&)));
refresh();
}
void ArbitrationWidget::refresh()
{
updateResultsModel();
updatePlayersModel();
// Update the master move
const Move &masterMove = m_game->duplicateGetMasterMove();
if (masterMove.getType() == Move::NO_MOVE)
{
labelMasterMove->setText(QString("<i>%1</i>").arg(_q("Not selected yet")));
}
else
{
QString label = QString("<b>%1</b>").arg(formatMove(masterMove));
labelMasterMove->setText(label);
}
const PlayedRack &pldRack = m_game->getHistory().getCurrentRack();
// Update the rack only if needed, to avoid losing cursor position
QString qrack = qfw(pldRack.toString(PlayedRack::RACK_SIMPLE));
if (qrack != lineEditRack->text())
lineEditRack->setText(qrack);
}
void ArbitrationWidget::updateResultsModel()
{
#if 1
// FIXME arbitration begin
// Consider that there is nothing to do if the number of lines is correct
// This avoids problems when the game is updated for a test play
if (m_game != NULL && m_game->isLastTurn() &&
m_game->arbitrationGetResults().size() + m_addedMoves.size() ==
static_cast<unsigned int>(m_resultsModel->rowCount()))
{
return;
}
// FIXME arbitration end
#endif
m_resultsModel->removeRows(0, m_resultsModel->rowCount());
if (m_game == NULL || !m_game->isLastTurn())
return;
// First step: add the search results (type TYPE_ROUND)
const Results &results = m_game->arbitrationGetResults();
// Find the highest score
int bestScore = getBestScore();
for (unsigned int i = 0; i < results.size(); ++i)
{
Move move(results.get(i));
addSingleMove(move, TYPE_ROUND, i, bestScore);
}
// Second step: add the manually added words (type TYPE_ADDED)
for (int i = 0; i < m_addedMoves.size(); ++i)
{
const Move &move = m_addedMoves.at(i);
LOG_DEBUG("Adding custom move: " << lfw(move.toString()));
addSingleMove(move, TYPE_ADDED, i, bestScore);
}
// FIXME arbitration begin
// XXX: useful?
//m_proxyResultsModel->invalidate();
// FIXME arbitration end
}
void ArbitrationWidget::updatePlayersModel()
{
// Save the ID of the selected players
QSet<unsigned int> playersIdSet = getSelectedPlayers();
m_playersModel->removeRows(0, m_playersModel->rowCount());
if (m_game == NULL)
return;
const bool hideAssignedPlayers = checkBoxHideAssigned->isChecked();
for (unsigned int i = 0; i < m_game->getNbPlayers(); ++i)
{
const Player &player = m_game->getPlayer(i);
if (hideAssignedPlayers && m_game->hasPlayed(player.getId()))
continue;
// Only display human players
if (!player.isHuman())
continue;
const int rowNum = m_playersModel->rowCount();
m_playersModel->insertRow(rowNum);
m_playersModel->setData(m_playersModel->index(rowNum, 0), qfw(player.getName()));
// Store the player ID
m_playersModel->setData(m_playersModel->index(rowNum, 0),
player.getId(), Qt::UserRole);
// Display the played word, if any
if (m_game->hasPlayed(player.getId()))
{
const Move &move = player.getLastMove();
m_playersModel->setData(m_playersModel->index(rowNum, 3), move.getScore());
QPalette palette = treeViewPlayers->palette();
QColor color = palette.color(QPalette::Normal, QPalette::WindowText);
if (move.getType() == Move::VALID_ROUND)
{
const Round &round = move.getRound();
m_playersModel->setData(m_playersModel->index(rowNum, 1), qfw(round.getWord()));
m_playersModel->setData(m_playersModel->index(rowNum, 2), qfw(round.getCoord().toString()));
}
else if (move.getType() == Move::NO_MOVE)
{
m_playersModel->setData(m_playersModel->index(rowNum, 1), _q("(NO MOVE)"));
color = Qt::blue;
}
else if (move.getType() == Move::INVALID_WORD)
{
m_playersModel->setData(m_playersModel->index(rowNum, 1), "<" + qfw(move.getBadWord()) + ">");
m_playersModel->setData(m_playersModel->index(rowNum, 2), qfw(move.getBadCoord()));
color = Qt::red;
}
// Apply the color
const QBrush brush(color);
m_playersModel->setData(m_playersModel->index(rowNum, 1),
brush, Qt::ForegroundRole);
m_playersModel->setData(m_playersModel->index(rowNum, 2),
brush, Qt::ForegroundRole);
}
// Restore the selection
if (playersIdSet.contains(player.getId()))
{
LOG_DEBUG("selecting player " << player.getId());
treeViewPlayers->selectionModel()->select(m_playersModel->index(rowNum, 0),
QItemSelectionModel::Select | QItemSelectionModel::Rows);
}
}
}
int ArbitrationWidget::addSingleMove(const Move &iMove, int moveType,
unsigned int index, int bestScore)
{
static const QBrush redBrush(Qt::red);
int rowNum = m_resultsModel->rowCount();
m_resultsModel->insertRow(rowNum);
if (iMove.getType() == Move::VALID_ROUND)
{
const Round &r = iMove.getRound();
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), qfw(r.getWord()));
m_resultsModel->setData(m_resultsModel->index(rowNum, 1),
qfw(r.getCoord().toString()));
}
else
{
ASSERT(iMove.getType() == Move::INVALID_WORD, "Unexpected move type");
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), qfw(iMove.getBadWord()));
m_resultsModel->setData(m_resultsModel->index(rowNum, 1), qfw(iMove.getBadCoord()));
m_resultsModel->setData(m_resultsModel->index(rowNum, 3), _q("Invalid"));
m_resultsModel->setData(m_resultsModel->index(rowNum, 3), redBrush, Qt::ForegroundRole);
#if 0
QFont myFont;
myFont.setBold(true);
for (int i = 0; i < 4; ++i)
{
m_resultsModel->setData(m_resultsModel->index(rowNum, i),
myFont, Qt::FontRole);
}
#endif
}
m_resultsModel->setData(m_resultsModel->index(rowNum, 2), iMove.getScore());
if (iMove.getScore() == bestScore)
{
// Color the line in red if this is the top score
for (int i = 0; i < 3; ++i)
{
m_resultsModel->setData(m_resultsModel->index(rowNum, i),
redBrush, Qt::ForegroundRole);
}
}
// Store the move type and round index in the first column, as user data
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), moveType, MOVE_TYPE_ROLE);
m_resultsModel->setData(m_resultsModel->index(rowNum, 0), index, MOVE_INDEX_ROLE);
return rowNum;
}
void ArbitrationWidget::resultsFilterChanged(const QString &iFilter)
{
treeViewResults->clearSelection();
m_proxyResultsModel->setFilterFixedString(iFilter);
emit gameUpdated();
}
void ArbitrationWidget::updateCoordText(const Coord &, const Coord &iNewCoord)
{
if (iNewCoord.isValid() && lineEditCoords->text() != qfw(iNewCoord.toString()))
lineEditCoords->setText(qfw(iNewCoord.toString()));
else if (!iNewCoord.isValid() && lineEditCoords->hasAcceptableInput())
lineEditCoords->setText("");
lineEditWord->setFocus();
}
void ArbitrationWidget::updateCoordModel(const QString &iText)
{
Coord c(wfq(iText));
if (!(m_coordModel.getCoord() == c))
m_coordModel.setCoord(Coord(wfq(iText)));
}
void ArbitrationWidget::enableCheckWordButton()
{
buttonCheck->setEnabled(!lineEditWord->text().isEmpty() &&
!lineEditCoords->text().isEmpty());
}
void ArbitrationWidget::enableAssignmentButtons()
{
bool hasSelResult = m_game->isLastTurn() &&
treeViewResults->selectionModel()->hasSelection();
bool hasSelPlayer = m_game->isLastTurn() &&
treeViewPlayers->selectionModel()->hasSelection();
// Enable the "Assign move" button iff a move is selected
// and at least one player in the tree view is selected
buttonAssign->setEnabled(hasSelResult && hasSelPlayer);
if (hasSelResult && hasSelPlayer)
{
const Move &move = getSelectedMove();
buttonAssign->setToolTip(_q("Assign move (%1) to the selected player(s)")
.arg(formatMove(move)));
}
buttonNoMove->setEnabled(hasSelPlayer);
buttonSelectMaster->setEnabled(hasSelResult);
}
void ArbitrationWidget::on_buttonSearch_clicked()
{
m_game->removeTestRound();
emit notifyInfo(_q("Searching with rack '%1'...").arg(lineEditRack->text()));
m_game->arbitrationSearch();
emit notifyInfo(_q("Search done"));
emit gameUpdated();
QSettings settings;
if (settings.value(PrefsDialog::kARBIT_AUTO_MASTER, false).toBool())
{
assignDefaultMasterMove();
}
}
void ArbitrationWidget::populateResultsMenu(QMenu &iMenu, const QPoint &iPoint)
{
const QModelIndex &index = treeViewResults->indexAt(iPoint);
if (!index.isValid())
return;
const Move &move = getSelectedMove();
if (move.getType() == Move::VALID_ROUND)
{
// Action to display the word definition
const QModelIndex &wordIndex = m_resultsModel->index(index.row(), 0);
QString selectedWord = m_resultsModel->data(wordIndex).toString();
m_resultsPopup->addShowDefinitionEntry(iMenu, selectedWord);
// Action to select as master move
QAction *setAsMasterAction =
new QAction(_q("Use as master move"), this);
setAsMasterAction->setStatusTip(_q("Use the selected move (%1) as master move")
.arg(formatMove(move)));
setAsMasterAction->setShortcut(Qt::Key_Enter);
QObject::connect(setAsMasterAction, SIGNAL(triggered()),
this, SLOT(assignMasterMove()));
iMenu.addAction(setAsMasterAction);
}
}
void ArbitrationWidget::populatePlayersMenu(QMenu &iMenu, const QPoint &iPoint)
{
const QModelIndex &index = treeViewPlayers->indexAt(iPoint);
if (!index.isValid())
return;
// Action to assign the selected move
if (treeViewResults->selectionModel()->hasSelection())
{
const Move &move = getSelectedMove();
QAction *assignSelMoveAction =
new QAction(_q("Assign selected move (%1)").arg(formatMove(move)), this);
assignSelMoveAction->setStatusTip(_q("Assign move (%1) to the selected player(s)")
.arg(formatMove(move)));
assignSelMoveAction->setShortcut(Qt::Key_Enter);
QObject::connect(assignSelMoveAction, SIGNAL(triggered()),
this, SLOT(assignSelectedMove()));
iMenu.addAction(assignSelMoveAction);
}
#if 1
// Action to assign the top move
QAction *assignTopMoveAction =
new QAction(_q("Assign top move"), this);
assignTopMoveAction->setStatusTip(_q("Assign the top move (if unique) to the selected player(s)"));
assignTopMoveAction->setShortcut(Qt::Key_T);
QObject::connect(assignTopMoveAction, SIGNAL(triggered()),
this, SLOT(assignTopMove()));
iMenu.addAction(assignTopMoveAction);
#endif
// TODO: add other actions
}
void ArbitrationWidget::checkWord()
{
if (lineEditWord->text().isEmpty() ||
lineEditCoords->text().isEmpty())
{
return;
}
// Retrieve the played word
wstring playedWord;
QString errorMsg;
bool ok = PlayWordMediator::GetPlayedWord(*lineEditWord, m_game->getDic(),
&playedWord, &errorMsg);
if (!ok)
{
emit notifyProblem(errorMsg);
return;
}
// Retrieve the coordinates
const wstring &coords = wfq(lineEditCoords->text());
// Check the word
const Move &move = m_game->arbitrationCheckWord(playedWord, coords);
// XXX: we add it even if it is already present in the results.
// This is not a real problem, but it is not particularly nice :)
m_addedMoves.append(move);
int rowNum = addSingleMove(move, TYPE_ADDED, m_addedMoves.size() - 1,
getBestScore());
lineEditWord->clear();
lineEditCoords->clear();
// Show the new result and select it
const QModelIndex &index =
m_proxyResultsModel->mapFromSource(m_resultsModel->index(rowNum, 0));
treeViewResults->scrollTo(index);
treeViewResults->selectionModel()->clearSelection();
treeViewResults->selectionModel()->select(index,
QItemSelectionModel::Select | QItemSelectionModel::Rows);
treeViewResults->setFocus();
}
void ArbitrationWidget::on_checkBoxHideAssigned_toggled(bool)
{
treeViewPlayers->selectionModel()->clearSelection();
updatePlayersModel();
}
Move ArbitrationWidget::getSelectedMove() const
{
// Get the tree selection
const QItemSelection &proxySelected = treeViewResults->selectionModel()->selection();
ASSERT(!proxySelected.empty(), "Empty selection!");
// Map the selection to a source model index
const QItemSelection &srcSelected = m_proxyResultsModel->mapSelectionToSource(proxySelected);
// Use the hidden column to get the result number
const QModelIndex &index =
m_resultsModel->index(srcSelected.indexes().first().row(), 0);
int origin = m_resultsModel->data(index, MOVE_TYPE_ROLE).toInt();
if (origin == TYPE_ROUND)
{
unsigned int resNb = m_resultsModel->data(index, MOVE_INDEX_ROLE).toUInt();
const Results &results = m_game->arbitrationGetResults();
ASSERT(resNb < results.size(), "Wrong result number");
return Move(results.get(resNb));
}
else
{
int vectPos = m_resultsModel->data(index, MOVE_INDEX_ROLE).toInt();
ASSERT(vectPos >= 0 && vectPos < m_addedMoves.size(), "Wrong index number");
return m_addedMoves.at(vectPos);
}
}
QSet<unsigned int> ArbitrationWidget::getSelectedPlayers() const
{
QSet<unsigned int> playersIdSet;
// Get the tree selection
const QItemSelection &proxySelected = treeViewPlayers->selectionModel()->selection();
// Map the selection to a source model index
const QItemSelection &srcSelected = m_proxyPlayersModel->mapSelectionToSource(proxySelected);
// Get the player ID for each line
Q_FOREACH(const QModelIndex &index, srcSelected.indexes())
{
// Only take the first column into account
if (index.column() != 0)
continue;
playersIdSet.insert(m_playersModel->data(index, Qt::UserRole).toUInt());
}
return playersIdSet;
}
void ArbitrationWidget::clearResults()
{
#if 0
// FIXME arbitration begin
m_game->removeTestRound();
m_resultsModel->clear();
// FIXME arbitration end
#endif
}
void ArbitrationWidget::showPreview(const QItemSelection &iSelected)
{
m_game->removeTestRound();
if (!iSelected.indexes().empty())
{
const Move &move = getSelectedMove();
if (move.getType() == Move::VALID_ROUND)
{
m_game->setTestRound(move.getRound());
}
emit gameUpdated();
}
}
Rack ArbitrationWidget::getRack() const
{
return m_game->getHistory().getCurrentRack().getRack();
}
int ArbitrationWidget::getBestScore() const
{
// Note: we could cache the result of this method
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
ASSERT(results.size() != 0, "No possible valid move");
return results.get(0).getPoints();
}
void ArbitrationWidget::assignMasterMove()
{
if (m_game->isFinished())
return;
const Move &masterMove = m_game->duplicateGetMasterMove();
// Make sure the user knows what she's doing
if (masterMove.getType() != Move::NO_MOVE)
{
QString msg = _q("There is already a master move for this turn.");
QString question = _q("Do you want to replace it?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
const Move &move = getSelectedMove();
if (move.getType() != Move::VALID_ROUND)
{
notifyProblem(_q("The master move must be a valid move."));
return;
}
// Warn if the selected move is not a top move
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
ASSERT(results.size() != 0, "No possible valid move");
int bestScore = results.get(0).getPoints();
if (bestScore > move.getScore())
{
QString msg = _q("The selected move scores less than the maximum.");
QString question = _q("Do you really want to select it as master move?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
else
{
// A top move saving a joker should be prefered over one not
// saving it, according to the French official rules.
// Warn if the user tries to ignore the rule.
unsigned jokerCount = move.getRound().countJokersFromRack();
if (jokerCount > 0)
{
for (unsigned i = 0; i < results.size(); ++i)
{
if (results.get(i).countJokersFromRack() < jokerCount)
{
QString msg = _q("The selected move uses more jokers than "
"another move with the same score (%1).")
.arg(formatMove(Move(results.get(i))));
QString question = _q("Do you really want to select it as master move?");
if (!QtCommon::requestConfirmation(msg, question))
return;
break;
}
}
}
}
// Assign the master move
m_game->duplicateSetMasterMove(move);
emit gameUpdated();
}
void ArbitrationWidget::assignDefaultMasterMove()
{
const Move &currMove = m_game->duplicateGetMasterMove();
// Do not overwrite an existing move
if (currMove.getType() != Move::NO_MOVE)
return;
// Search the best moves
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
// XXX: End of game
if (results.size() == 0)
return;
unsigned currIndex = 0;
unsigned jokerCount = results.get(0).countJokersFromRack();
if (jokerCount > 0)
{
for (unsigned i = 1; i < results.size(); ++i)
{
if (results.get(i).countJokersFromRack() < jokerCount)
{
currIndex = i;
jokerCount = results.get(i).countJokersFromRack();
}
}
}
// Assign the master move
Move move = Move(results.get(currIndex));
m_game->duplicateSetMasterMove(move);
emit gameUpdated();
}
void ArbitrationWidget::assignSelectedMove()
{
if (!treeViewResults->selectionModel()->hasSelection())
return;
helperAssignMove(getSelectedMove());
}
void ArbitrationWidget::assignTopMove()
{
BestResults results;
results.search(m_game->getDic(), m_game->getBoard(),
getRack(), m_game->getHistory().beforeFirstRound());
// TODO: what if there are several moves?
if (results.size() == 1)
helperAssignMove(Move(results.get(0)));
}
void ArbitrationWidget::assignNoMove()
{
helperAssignMove(Move());
}
void ArbitrationWidget::helperAssignMove(const Move &iMove)
{
QSet<unsigned int> playersIdSet = getSelectedPlayers();
// Warn if some of the selected players already have an assigned move
QSet<unsigned int> assignedIdSet;
BOOST_FOREACH(unsigned int id, playersIdSet)
{
if (m_game->hasPlayed(id))
assignedIdSet.insert(id);
}
if (!assignedIdSet.empty())
{
QString msg = _q("The following players already have an assigned move:\n");
BOOST_FOREACH(unsigned int id, assignedIdSet)
{
msg += QString("\t%1\n").arg(qfw(m_game->getPlayer(id).getName()));
}
QString question = _q("Do you want to replace it?");
if (!QtCommon::requestConfirmation(msg, question))
return;
}
// Assign the move to each selected player
BOOST_FOREACH(unsigned int id, playersIdSet)
{
LOG_DEBUG(lfq(QString("Assigning move %1 to player %2")
.arg(qfw(iMove.toString())).arg(id)));
// Assign the move
m_game->arbitrationAssign(id, iMove);
}
emit notifyInfo(_q("Move assigned to player(s)"));
emit gameUpdated();
}
QString ArbitrationWidget::formatMove(const Move &iMove) const
{
if (iMove.getType() == Move::VALID_ROUND)
{
return QString("%1 - %2 - %3")
.arg(qfw(iMove.getRound().getWord()))
.arg(qfw(iMove.getRound().getCoord().toString()))
.arg(iMove.getScore());
}
else
{
ASSERT(iMove.getType() == Move::INVALID_WORD, "Unexpected move type");
return QString("%1 - %2 - %3")
.arg(qfw(iMove.getBadWord()))
.arg(qfw(iMove.getBadCoord()))
.arg(iMove.getScore());
}
}
void ArbitrationWidget::endTurn()
{
QSet<unsigned int> notPlayerIdSet;
unsigned int nbPlayers = m_game->getNbPlayers();
for (unsigned int i = 0; i < nbPlayers; ++i)
{
if (!m_game->hasPlayed(i) && m_game->getPlayer(i).isHuman())
notPlayerIdSet.insert(i);
}
if (!notPlayerIdSet.empty())
{
notifyProblem(_q("All the players must have an assigned move before ending the turn."));
return;
}
if (m_game->duplicateGetMasterMove().getType() != Move::VALID_ROUND)
{
notifyProblem(_q("You must select a master move before ending the turn."));
return;
}
m_addedMoves.clear();
emit notifyInfo(_q("New turn started"));
m_game->removeTestRound();
m_game->arbitrationFinalizeTurn();
setEnabled(!m_game->isFinished());
emit gameUpdated();
}
KeyEventFilter::KeyEventFilter(QObject *parent, int key, int modifiers)
: QObject(parent), m_modifiers(modifiers), m_key(key)
{
}
bool KeyEventFilter::eventFilter(QObject *obj, QEvent *event)
{
// If the Delete key is pressed, remove the selected line, if any
if (event->type() == QEvent::KeyPress)
{
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
if (keyEvent->key() == m_key &&
keyEvent->modifiers() == m_modifiers)
{
emit keyPressed();
return true;
}
}
// Standard event processing
return QObject::eventFilter(obj, event);
}

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/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef ARBITRATION_WIDGET_H_
#define ARBITRATION_WIDGET_H_
#include <QtGui/QWidget>
#include <ui/arbitration_widget.ui.h>
#include "move.h"
#include "logging.h"
class PublicGame;
class CoordModel;
class CustomPopup;
class QStandardItemModel;
class QSortFilterProxyModel;
class QMenu;
class QPoint;
class QKeyEvent;
class ArbitrationWidget: public QWidget, private Ui::ArbitrationWidget
{
Q_OBJECT;
DEFINE_LOGGER();
public:
ArbitrationWidget(QWidget *parent,
PublicGame *iGame,
CoordModel &iCoordModel);
signals:
void gameUpdated();
void notifyProblem(QString iMsg);
void notifyInfo(QString iMsg);
void rackUpdated(const QString &iRack);
void requestDefinition(QString iWord);
public slots:
void refresh();
private slots:
void on_buttonSearch_clicked();
void on_checkBoxHideAssigned_toggled(bool);
void resultsFilterChanged(const QString &);
void enableCheckWordButton();
void enableAssignmentButtons();
void clearResults();
void showPreview(const QItemSelection &);
void updateCoordText(const Coord&, const Coord&);
void updateCoordModel(const QString&);
void populateResultsMenu(QMenu &iMenu, const QPoint &iPoint);
void populatePlayersMenu(QMenu &iMenu, const QPoint &iPoint);
void checkWord();
void assignMasterMove();
void assignDefaultMasterMove();
void assignSelectedMove();
void assignTopMove();
void assignNoMove();
void endTurn();
private:
/// Encapsulated game, can be NULL
PublicGame *m_game;
/// Coordinates of the next word to play
CoordModel &m_coordModel;
/// Model for the search results
QStandardItemModel *m_resultsModel;
/// Proxy for the results model
QSortFilterProxyModel *m_proxyResultsModel;
/// Model for the players list
QStandardItemModel *m_playersModel;
/// Proxy for the players model
QSortFilterProxyModel *m_proxyPlayersModel;
/// Popup menu for the search results
CustomPopup *m_resultsPopup;
/// Container for the moves manually entered in the interface
QVector<Move> m_addedMoves;
/// Force synchronizing the model with the search results
void updateResultsModel();
/// Force synchronizing the model with the players
void updatePlayersModel();
/**
* Add the given move to the results list.
* Return the row number of the added item.
*/
int addSingleMove(const Move &iMove, int moveType,
unsigned int index, int bestScore);
/// Return the rack for the current turn
// FIXME: this feature should be provided by the core
Rack getRack() const;
int getBestScore() const;
/// Helper method to return a structured move for the selected result
Move getSelectedMove() const;
/// Helper method to return the ID of the selected player(s)
QSet<unsigned int> getSelectedPlayers() const;
/// Helper method to assign the given move to the selected player(s)
void helperAssignMove(const Move &iMove);
/// Format the given move under the format WORD - Ref - Pts
QString formatMove(const Move &iMove) const;
};
/// Event filter used for the edition of the players display
class KeyEventFilter: public QObject
{
Q_OBJECT;
public:
KeyEventFilter(QObject *parent, int key, int modifier = Qt::NoModifier);
signals:
/// As its name indicates...
void keyPressed();
protected:
virtual bool eventFilter(QObject *obj, QEvent *event);
private:
int m_modifiers;
int m_key;
};
#endif

View file

@ -54,6 +54,7 @@
#include "score_widget.h"
#include "player_widget.h"
#include "training_widget.h"
#include "arbitration_widget.h"
#include "history_widget.h"
#include "dic_tools_widget.h"
#include "players_table_helper.h"
@ -73,7 +74,8 @@ const char *MainWindow::m_windowName = "MainWindow";
MainWindow::MainWindow(QWidget *iParent)
: QMainWindow(iParent), m_dic(NULL), m_game(NULL),
m_newGameDialog(NULL), m_prefsDialog(NULL),
m_playersWidget(NULL), m_trainingWidget(NULL), m_scoresWidget(NULL),
m_playersWidget(NULL), m_trainingWidget(NULL),
m_arbitrationWidget(NULL), m_scoresWidget(NULL),
m_bagWindow(NULL), m_boardWindow(NULL),
m_historyWindow(NULL), m_timerWindow(NULL),
m_dicToolsWindow(NULL), m_dicNameLabel(NULL), m_timerModel(NULL),
@ -270,16 +272,33 @@ void MainWindow::linkTrainingAnd7P1()
// dictionary tools
m_trainingWidget->disconnect(SIGNAL(rackUpdated(const QString&)));
// Reconnect it only if needed
if (m_dicToolsWindow != NULL)
QSettings qs;
if (qs.value(PrefsDialog::kINTF_LINK_TRAINING_7P1, false).toBool())
{
QSettings qs;
if (qs.value(PrefsDialog::kINTF_LINK_TRAINING_7P1, false).toBool())
{
QObject::connect(m_trainingWidget,
SIGNAL(rackUpdated(const QString&)),
&m_dicToolsWindow->getWidget(),
SLOT(setPlus1Rack(const QString&)));
}
QObject::connect(m_trainingWidget,
SIGNAL(rackUpdated(const QString&)),
&m_dicToolsWindow->getWidget(),
SLOT(setPlus1Rack(const QString&)));
}
}
void MainWindow::linkArbitrationAnd7P1()
{
if (m_arbitrationWidget == NULL || m_dicToolsWindow == NULL)
return;
// Disconnect the arbitration rack updates from the "Plus 1" tab of the
// dictionary tools
m_arbitrationWidget->disconnect(SIGNAL(rackUpdated(const QString&)));
// Reconnect it only if needed
QSettings qs;
if (qs.value(PrefsDialog::kARBIT_LINK_7P1, false).toBool())
{
QObject::connect(m_arbitrationWidget,
SIGNAL(rackUpdated(const QString&)),
&m_dicToolsWindow->getWidget(),
SLOT(setPlus1Rack(const QString&)));
}
}
@ -289,6 +308,7 @@ void MainWindow::prefsUpdated()
LOG_DEBUG("Preferences updated");
// Refresh one signal/slot connection
linkTrainingAnd7P1();
linkArbitrationAnd7P1();
// XXX: is this preference still useful?
#if 0
@ -335,6 +355,10 @@ void MainWindow::updateForGame(PublicGame *iGame)
QtCommon::DestroyObject(m_trainingWidget, this);
m_trainingWidget = NULL;
// Destroy the arbitration widget
QtCommon::DestroyObject(m_arbitrationWidget, this);
m_arbitrationWidget = NULL;
// Destroy the scores widget
QtCommon::DestroyObject(m_scoresWidget, this);
m_scoresWidget = NULL;
@ -375,6 +399,26 @@ void MainWindow::updateForGame(PublicGame *iGame)
QObject::connect(this, SIGNAL(gameUpdated()),
m_scoresWidget, SLOT(refresh()));
}
else if (iGame->getMode() == PublicGame::kARBITRATION)
{
setWindowTitle(_q("Arbitration game") + " - Eliot");
m_ui.groupBoxPlayers->setTitle(_q("Arbitration"));
m_arbitrationWidget = new ArbitrationWidget(NULL, iGame, m_coordModel);
m_ui.groupBoxPlayers->layout()->addWidget(m_arbitrationWidget);
QObject::connect(m_arbitrationWidget, SIGNAL(gameUpdated()),
this, SIGNAL(gameUpdated()));
QObject::connect(m_arbitrationWidget, SIGNAL(notifyInfo(QString)),
this, SLOT(displayInfoMsg(QString)));
QObject::connect(m_arbitrationWidget, SIGNAL(notifyProblem(QString)),
this, SLOT(displayErrorMsg(QString)));
QObject::connect(m_arbitrationWidget, SIGNAL(requestDefinition(QString)),
this, SLOT(showDefinition(QString)));
QObject::connect(this, SIGNAL(gameUpdated()),
m_arbitrationWidget, SLOT(refresh()));
// Connect with the dictionary tools only if needed
linkArbitrationAnd7P1();
}
else
{
if (iGame->getMode() == PublicGame::kDUPLICATE)
@ -1146,8 +1190,9 @@ void MainWindow::onWindowsDicTools()
dicTools, SLOT(setDic(const Dictionary*)));
QObject::connect(dicTools, SIGNAL(requestDefinition(QString)),
this, SLOT(showDefinition(QString)));
// Link the training rack with the "Plus 1" one
// Link the training or arbitration rack with the "Plus 1" one
linkTrainingAnd7P1();
linkArbitrationAnd7P1();
// Fake a dictionary selection
dicTools->setDic(m_dic);
dicTools->setFocus();

View file

@ -38,6 +38,7 @@ class PrefsDialog;
class PlayerTabWidget;
class ScoreWidget;
class TrainingWidget;
class ArbitrationWidget;
class AuxWindow;
class TimerModel;
class QLabel;
@ -135,6 +136,9 @@ private:
/// Widget for the training mode
TrainingWidget *m_trainingWidget;
/// Widget for the arbitration mode
ArbitrationWidget *m_arbitrationWidget;
/// Widget for the scores
ScoreWidget *m_scoresWidget;
@ -203,6 +207,12 @@ private:
*/
void linkTrainingAnd7P1();
/**
* Handle correctly the signal/slot connection between the Arbitration
* widget and the 7+1 dictionary tool
*/
void linkArbitrationAnd7P1();
};
#endif

View file

@ -27,9 +27,6 @@
#include "game_factory.h"
#include "game.h"
#include "public_game.h"
#include "training.h"
#include "freegame.h"
#include "duplicate.h"
#include "player.h"
#include "ai_percent.h"
@ -100,6 +97,8 @@ NewGame::NewGame(QWidget *iParent)
this, SLOT(enablePlayers(bool)));
QObject::connect(radioButtonTraining, SIGNAL(toggled(bool)),
this, SLOT(enablePlayers(bool)));
QObject::connect(radioButtonArbitration, SIGNAL(toggled(bool)),
this, SLOT(enablePlayers(bool)));
QObject::connect(buttonAddFav, SIGNAL(clicked()),
this, SLOT(addFavoritePlayers()));
@ -114,8 +113,10 @@ PublicGame * NewGame::createGame(const Dictionary &iDic) const
params.setMode(GameParams::kTRAINING);
else if (radioButtonFreeGame->isChecked())
params.setMode(GameParams::kFREEGAME);
else
else if (radioButtonDuplicate->isChecked())
params.setMode(GameParams::kDUPLICATE);
else
params.setMode(GameParams::kARBITRATION);
if (checkBoxJoker->isChecked())
params.addVariant(GameParams::kJOKER);

View file

@ -45,6 +45,8 @@ const QString PrefsDialog::kINTF_LINK_TRAINING_7P1 = "Interface/LinkTrainingRack
const QString PrefsDialog::kINTF_DEFAULT_AI_LEVEL = "Interface/DefaultAiLevel";
const QString PrefsDialog::kINTF_TIMER_TOTAL_DURATION = "Interface/TimerTotalDuration";
const QString PrefsDialog::kINTF_TIMER_ALERT_DURATION = "Interface/TimerAlertDuration";
const QString PrefsDialog::kARBIT_AUTO_MASTER = "Arbitration/AutoAssignMaster";
const QString PrefsDialog::kARBIT_LINK_7P1 = "Arbitration/LinkRackWith7P1";
const QString PrefsDialog::kDEFAULT_DEF_SITE = "http://fr.wiktionary.org/wiki/%w";
@ -65,6 +67,9 @@ PrefsDialog::PrefsDialog(QWidget *iParent)
spinBoxTimerAlert->setToolTip(_q("Number of remaining seconds when an alert is triggered.\n"
"Use a value of -1 to disable the alert.\n"
"Changing this value will reset the timer."));
checkBoxArbitAutoMaster->setToolTip(_q("If checked, a Master move will be selected "
"by default when searching the results.\n"
"It is still possible to change the Master move afterwards."));
// Auto-completion on the dictionary path
QCompleter *completer = new QCompleter(this);
@ -104,6 +109,12 @@ PrefsDialog::PrefsDialog(QWidget *iParent)
// Training settings
spinBoxTrainSearchLimit->setValue(Settings::Instance().getInt("training.search-limit"));
// Arbitration settings
bool autoAssignMaster = qs.value(kARBIT_AUTO_MASTER, false).toBool();
checkBoxArbitAutoMaster->setChecked(autoAssignMaster);
bool linkArbit7P1 = qs.value(kARBIT_LINK_7P1, false).toBool();
checkBoxArbitLink7P1->setChecked(linkArbit7P1);
}
catch (GameException &e)
{
@ -193,6 +204,16 @@ void PrefsDialog::updateSettings()
// Training settings
Settings::Instance().setInt("training.search-limit",
spinBoxTrainSearchLimit->value());
// Arbitration settings
qs.setValue(kARBIT_AUTO_MASTER, checkBoxArbitAutoMaster->isChecked());
if (qs.value(kARBIT_LINK_7P1, false).toBool() != checkBoxArbitLink7P1->isChecked())
{
// We need to (dis)connect the arbitration widget with the dictionary
// tools window
shouldEmitUpdate = true;
qs.setValue(kARBIT_LINK_7P1, checkBoxArbitLink7P1->isChecked());
}
}
catch (GameException &e)
{

View file

@ -49,6 +49,9 @@ public:
static const QString kINTF_TIMER_TOTAL_DURATION;
static const QString kINTF_TIMER_ALERT_DURATION;
static const QString kARBIT_AUTO_MASTER;
static const QString kARBIT_LINK_7P1;
static const QString kDEFAULT_DEF_SITE;
public slots:

314
qt/ui/arbitration_widget.ui Normal file
View file

@ -0,0 +1,314 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ArbitrationWidget</class>
<widget class="QWidget" name="ArbitrationWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>839</width>
<height>292</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_7">
<item>
<widget class="QSplitter" name="splitter">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<widget class="QWidget" name="">
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>_(&quot;Rack&quot;)</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>_(&quot;Rack:&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditRack">
<property name="minimumSize">
<size>
<width>80</width>
<height>0</height>
</size>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRandom">
<property name="text">
<string>_(&quot;Random&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonSearch">
<property name="text">
<string>_(&quot;Search&quot;)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>_(&quot;Possible words&quot;)</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>_(&quot;Filter results:&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditFilter"/>
</item>
</layout>
</item>
<item>
<widget class="QTreeView" name="treeViewResults">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="indentation">
<number>0</number>
</property>
<property name="rootIsDecorated">
<bool>false</bool>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>_(&quot;Word:&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditWord">
<property name="minimumSize">
<size>
<width>60</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>_(&quot;Ref.:&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditCoords">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>45</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonCheck">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>_(&quot;Check word&quot;)</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="verticalLayoutWidget">
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>_(&quot;Assignments&quot;)</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>_(&quot;Master move:&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="labelMasterMove">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonSelectMaster">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>_(&quot;Select&quot;)</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="checkBoxHideAssigned">
<property name="text">
<string>_(&quot;Hide players with an assigned move&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QTreeView" name="treeViewPlayers">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::ExtendedSelection</enum>
</property>
<property name="indentation">
<number>0</number>
</property>
<property name="rootIsDecorated">
<bool>true</bool>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="buttonAssign">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>_(&quot;Assign move&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonNoMove">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>_(&quot;Indicate that the selected player(s) did not play&quot;)</string>
</property>
<property name="text">
<string>_(&quot;No move&quot;)</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonEndTurn">
<property name="toolTip">
<string>_(&quot;Validate the current turn and start a new one&quot;)</string>
</property>
<property name="text">
<string>_(&quot;End turn&quot;)</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>lineEditRack</tabstop>
<tabstop>buttonRandom</tabstop>
<tabstop>buttonSearch</tabstop>
<tabstop>lineEditFilter</tabstop>
<tabstop>treeViewResults</tabstop>
<tabstop>lineEditWord</tabstop>
<tabstop>lineEditCoords</tabstop>
<tabstop>buttonCheck</tabstop>
<tabstop>buttonSelectMaster</tabstop>
<tabstop>checkBoxHideAssigned</tabstop>
<tabstop>treeViewPlayers</tabstop>
<tabstop>buttonAssign</tabstop>
<tabstop>buttonNoMove</tabstop>
<tabstop>buttonEndTurn</tabstop>
</tabstops>
<resources/>
<connections/>
</ui>

View file

@ -65,6 +65,13 @@
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="radioButtonArbitration">
<property name="text">
<string>_(&quot;Arbitration (duplicate)&quot;)</string>
</property>
</widget>
</item>
</layout>
</item>
<item>

View file

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>443</width>
<height>629</height>
<height>693</height>
</rect>
</property>
<property name="windowTitle">
@ -281,7 +281,7 @@
<item>
<widget class="QCheckBox" name="checkBoxIntfLinkTraining7P1">
<property name="toolTip">
<string>_(&quot;If checked, any change to the player rack in training mode will update the 'Plus 1' tab of the 'Dictionary tools' window&quot;)</string>
<string>_(&quot;If checked, any change to the rack in arbitration mode will update the 'Plus 1' tab of the 'Dictionary tools' window&quot;)</string>
</property>
<property name="text">
<string>_(&quot;Copy rack to the 'Plus 1' dictionary tool&quot;)</string>
@ -328,6 +328,35 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>_(&quot;Arbitration mode&quot;)</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QCheckBox" name="checkBoxArbitAutoMaster">
<property name="toolTip">
<string>_(&quot;If checked, a Master move will be selected by default when searching the results. It is still possible to change the Master move afterwards.&quot;)</string>
</property>
<property name="text">
<string>_(&quot;Choose a Master move automatically&quot;)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBoxArbitLink7P1">
<property name="toolTip">
<string>_(&quot;If checked, any change to the player rack in training mode will update the 'Plus 1' tab of the 'Dictionary tools' window&quot;)</string>
</property>
<property name="text">
<string>_(&quot;Copy rack to the 'Plus 1' dictionary tool&quot;)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">

View file

@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>540</width>
<width>673</width>
<height>300</height>
</rect>
</property>
@ -45,12 +45,6 @@
<height>0</height>
</size>
</property>
<property name="toolTip">
<string>_(&quot;Enter the word to play (case-insensitive). A joker from the rack must be written in parentheses. E.g.: w(o)rd or W(O)RD&quot;)</string>
</property>
<property name="statusTip">
<string>_(&quot;Enter the word to play (case-insensitive). A joker from the rack must be written in parentheses. E.g.: w(o)rd or W(O)RD&quot;)</string>
</property>
</widget>
</item>
<item>
@ -166,6 +160,12 @@
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="indentation">
<number>0</number>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>

View file

@ -898,6 +898,10 @@ void mainLoop(const Dictionary &iDic)
case PublicGame::kDUPLICATE:
loopDuplicate(*game);
break;
case PublicGame::kARBITRATION:
// TODO
printf("The Arbitration mode is not yet supported\n");
break;
}
//GameFactory::Instance()->releaseGame(*game);
delete game;

View file

@ -279,6 +279,8 @@ void GameIO::printGameDebug(ostream &out, const PublicGame &iGame)
out << "Game: mode=Free game" << endl;
else if (iGame.getParams().getMode() == GameParams::kTRAINING)
out << "Game: mode=Training" << endl;
else if (iGame.getParams().getMode() == GameParams::kARBITRATION)
out << "Game: mode=Arbitration" << endl;
if (iGame.getParams().hasVariant(GameParams::kJOKER))
out << "Game: variant=joker" << endl;
if (iGame.getParams().hasVariant(GameParams::kEXPLOSIVE))