New statistics window, still quite unpolished.

This commit is contained in:
Olivier Teulière 2012-04-30 08:32:23 +02:00
parent f7a7eab3a3
commit a07d39fc22
5 changed files with 368 additions and 2 deletions

View file

@ -78,6 +78,7 @@ eliot_SOURCES = \
dic_wizard.cpp dic_wizard.h \
board_widget.cpp board_widget.h \
history_widget.cpp history_widget.h \
stats_widget.cpp stats_widget.h \
play_word_mediator.cpp play_word_mediator.h \
tables_dialog.cpp tables_dialog.h \
training_widget.cpp training_widget.h \
@ -120,6 +121,7 @@ nodist_eliot_SOURCES = \
dic_wizard.moc.cpp \
board_widget.moc.cpp \
history_widget.moc.cpp \
stats_widget.moc.cpp \
play_word_mediator.moc.cpp \
player_widget.moc.cpp \
tables_dialog.moc.cpp \

View file

@ -60,6 +60,7 @@
#include "training_widget.h"
#include "arbitration_widget.h"
#include "history_widget.h"
#include "stats_widget.h"
#include "dic_tools_widget.h"
#include "players_table_helper.h"
#include "timer_widget.h"
@ -77,7 +78,7 @@ MainWindow::MainWindow(QWidget *iParent)
m_playersWidget(NULL), m_trainingWidget(NULL),
m_arbitrationWidget(NULL), m_scoresWidget(NULL),
m_bagWindow(NULL), m_boardWindow(NULL),
m_historyWindow(NULL), m_timerWindow(NULL),
m_historyWindow(NULL), m_statsWindow(NULL), m_timerWindow(NULL),
m_dicToolsWindow(NULL), m_dicNameLabel(NULL), m_timerModel(NULL),
m_currentTurn(0)
{
@ -202,6 +203,7 @@ MainWindow::~MainWindow()
delete m_bagWindow;
delete m_boardWindow;
delete m_historyWindow;
delete m_statsWindow;
delete m_timerWindow;
delete m_dicToolsWindow;
delete m_game;
@ -532,6 +534,8 @@ void MainWindow::closeEvent(QCloseEvent *event)
m_boardWindow->close();
if (m_historyWindow)
m_historyWindow->close();
if (m_statsWindow)
m_statsWindow->close();
if (m_timerWindow)
m_timerWindow->close();
if (m_dicToolsWindow)
@ -712,7 +716,9 @@ void MainWindow::createMenu()
m_actionWindowsHistory = addMenuAction(menuWindows, _q("&History"), _q("Ctrl+H"),
_q("Show/hide the game history"), SLOT(onWindowsHistory()),
true, QIcon(":/images/playlist_16px.png"));
m_actionWindowsTimer = addMenuAction(menuWindows, _q("&Timer"), QString(""),
m_actionWindowsStats = addMenuAction(menuWindows, _q("&Statistics"), QString(""),
_q("Show/hide the statistics"), SLOT(onWindowsStatistics()), true);
m_actionWindowsTimer = addMenuAction(menuWindows, _q("Ti&mer"), QString(""),
_q("Show/hide the timer"), SLOT(onWindowsTimer()), true);
m_actionWindowsDicTools = addMenuAction(menuWindows, _q("&Dictionary tools"), _q("Ctrl+D"),
_q("Show/hide the dictionary tools"), SLOT(onWindowsDicTools()), true);
@ -1217,6 +1223,24 @@ void MainWindow::onWindowsHistory()
}
void MainWindow::onWindowsStatistics()
{
if (m_statsWindow == NULL)
{
// Create the window
StatsWidget *stats = new StatsWidget;
stats->setGame(m_game);
m_statsWindow = new AuxWindow(*stats, _q("Statistiques"), "StatsWindow",
m_actionWindowsStats);
QObject::connect(this, SIGNAL(gameChanged(const PublicGame*)),
stats, SLOT(setGame(const PublicGame*)));
QObject::connect(this, SIGNAL(gameUpdated()),
stats, SLOT(refresh()));
}
m_statsWindow->toggleVisibility();
}
void MainWindow::onWindowsTimer()
{
if (m_timerWindow == NULL)

View file

@ -88,6 +88,7 @@ private slots:
void onWindowsBag();
void onWindowsBoard();
void onWindowsHistory();
void onWindowsStatistics();
void onWindowsTimer();
void onWindowsDicTools();
void onHelpAbout();
@ -173,6 +174,8 @@ private:
AuxWindow *m_boardWindow;
QAction *m_actionWindowsHistory;
AuxWindow *m_historyWindow;
QAction *m_actionWindowsStats;
AuxWindow *m_statsWindow;
QAction *m_actionWindowsTimer;
AuxWindow *m_timerWindow;
QAction *m_actionWindowsDicTools;

273
qt/stats_widget.cpp Normal file
View file

@ -0,0 +1,273 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <QtGui/QTableWidget>
#include <QtGui/QHeaderView>
#include <QtGui/QVBoxLayout>
#include <QtGui/QLabel>
#include "stats_widget.h"
#include "qtcommon.h"
#include "public_game.h"
#include "player.h"
#include "history.h"
#include "turn.h"
using namespace std;
INIT_LOGGER(qt, StatsWidget);
StatsWidget::StatsWidget(QWidget *parent, const PublicGame *iGame)
: QWidget(parent), m_game(iGame)
{
// Layout
setLayout(new QVBoxLayout);
// Create the table
m_table = new QTableWidget(this);
m_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
// m_table->setSortingEnabled(true);
//m_table->setAlternatingRowColors(true);
m_table->horizontalHeader()->setMinimumSectionSize(15);
layout()->addWidget(m_table);
QSizePolicy policy(QSizePolicy::Expanding, QSizePolicy::Expanding);
setSizePolicy(policy);
refresh();
}
void StatsWidget::setGame(const PublicGame *iGame)
{
m_game = iGame;
refresh();
}
void StatsWidget::refresh()
{
m_table->clear();
if (m_game == NULL)
return;
const History &gHistory = m_game->getHistory();
m_table->setColumnCount(gHistory.getSize() + 8);
int col = 0;
m_table->setHorizontalHeaderItem(col++, createItem(_q("Player")));
for (unsigned i = 1; i <= gHistory.getSize(); ++i)
m_table->setHorizontalHeaderItem(col++, createItem(QString("%1").arg(i)));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Sub-total")));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Warnings")));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Penalties")));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Bonuses")));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Total")));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Diff")));
m_table->setHorizontalHeaderItem(col++, createItem(_q("Game %")));
unsigned nbPlayers = m_game->getNbPlayers();
m_table->setRowCount(nbPlayers + 1);
// Game data
int gameTotal = 0;
{
int col = 0;
m_table->setItem(0, col++, createItem(_q("Game")));
int score = 0;
for (unsigned j = 0; j < gHistory.getSize(); ++j)
{
m_table->setCellWidget(0, col++, createCell(gHistory.getTurn(j), gHistory.getTurn(j)));
score += gHistory.getTurn(j).getMove().getScore();
}
m_table->setItem(0, col++, createItem(QString("%1").arg(score)));
// Skip the events columns
col += 3;
m_table->setItem(0, col++, createItem(QString("%1").arg(score)));
// Skip the diff column
col += 1;
m_table->setItem(0, col++, createItem("100%"));
gameTotal = score;
}
// Players data
for (unsigned i = 0; i < nbPlayers; ++i)
{
const Player &player = m_game->getPlayer(i);
int col = 0;
// Player name
m_table->setItem(i + 1, col++, createItem(qfw(player.getName())));
int score = 0;
// Normal turns
for (unsigned j = 0; j < gHistory.getSize(); ++j)
{
const History &pHistory = player.getHistory();
m_table->setCellWidget(i + 1, col++, createCell(pHistory.getTurn(j), gHistory.getTurn(j)));
score += pHistory.getTurn(j).getMove().getScore();
}
// Sub-total
m_table->setItem(i + 1, col++, createItem(QString("%1").arg(score)));
// Events columns
for (int j = 0; j <= 2; ++j)
{
m_table->setCellWidget(i + 1, col++, createEventCell(j, player));
}
// Final score
score += player.getSoloPoints() + player.getPenaltyPoints();
m_table->setItem(i + 1, col++, createItem(QString("%1").arg(score)));
// Diff with game total
m_table->setItem(i + 1, col++, createItem(QString("%1").arg(gameTotal - score)));
// Global score percentage
m_table->setItem(i + 1, col++, createItem(QString("%1%").arg(100. * score / gameTotal)));
}
// Resize
for (int i = 0; i < m_table->columnCount(); ++i)
{
if (i > 0)
{
m_table->horizontalHeader()->resizeSection(i, 30);
}
m_table->resizeColumnToContents(i);
}
for (int i = 0; i < m_table->rowCount(); ++i)
{
m_table->resizeRowToContents(i);
}
}
QTableWidgetItem * StatsWidget::createItem(QString iText)
{
QTableWidgetItem *item = new QTableWidgetItem(iText);
item->setTextAlignment(Qt::AlignCenter);
return item;
}
QString StatsWidget::getScore(const Turn &iTurn)
{
if (iTurn.getMove().isNull())
return "";
return QString("%1").arg(iTurn.getMove().getScore());
}
QString StatsWidget::getFlags(const Turn &iTurn)
{
QString flags(iTurn.getWarningsNb(), QChar('W'));
if (iTurn.getPenaltyPoints() != 0)
{
if (flags != "")
flags += "-";
flags += "P";
}
if (iTurn.getSoloPoints() != 0)
{
if (flags != "")
flags += "-";
flags += "S";
}
return flags;
}
QString StatsWidget::getTooltip(const Turn &iTurn, const Turn &iGameTurn)
{
QString tooltip = _q("Rack: %1").arg(qfw(iTurn.getPlayedRack().toString()));
if (iTurn.getMove().isValid())
{
tooltip += "\n" + _q("Word: %1").arg(qfw(iTurn.getMove().getRound().getWord()));
tooltip += "\n" + _q("Ref: %1").arg(qfw(iTurn.getMove().getRound().getCoord().toString()));
}
if (&iTurn != &iGameTurn)
{
unsigned score = iTurn.getMove().getScore();
unsigned gameScore = iGameTurn.getMove().getScore();
tooltip += "\n" + _q("Points: %1 (%2%)").arg(score).arg(score * 100 / gameScore);
}
if (iTurn.getWarningsNb())
{
tooltip += "\n" + _q("Warnings: %1").arg(iTurn.getWarningsNb());
}
if (iTurn.getPenaltyPoints())
{
tooltip += "\n" + _q("Penalties: %1").arg(iTurn.getPenaltyPoints());
}
if (iTurn.getSoloPoints())
{
tooltip += "\n" + _q("Solo: %1").arg(iTurn.getSoloPoints());
}
return tooltip;
}
QWidget * StatsWidget::createCell(const Turn &iTurn, const Turn &iGameTurn)
{
QWidget *widget = new QWidget;
QLayout *layout = new QVBoxLayout;
layout->setContentsMargins(2, 2, 2, 2);
widget->setLayout(layout);
QLabel *label1 = new QLabel;
layout->addWidget(label1);
QString score = getScore(iTurn);
label1->setText(score);
label1->setAlignment(Qt::AlignCenter);
QString flags = getFlags(iTurn);
if (flags != "")
{
QLabel *label2 = new QLabel;
layout->addWidget(label2);
label2->setText(flags);
label2->setAlignment(Qt::AlignCenter);
}
QString tooltip = getTooltip(iTurn, iGameTurn);
widget->setToolTip(tooltip);
return widget;
}
QWidget * StatsWidget::createEventCell(int iEvent, const Player &iPlayer)
{
QLabel * label = new QLabel;
label->setAlignment(Qt::AlignCenter);
if (iEvent == 0 && iPlayer.getWarningsNb() != 0)
label->setText(QString("%1").arg(iPlayer.getWarningsNb()));
else if (iEvent == 1 && iPlayer.getPenaltyPoints() != 0)
label->setText(QString("%1").arg(iPlayer.getPenaltyPoints()));
else if (iEvent == 2 && iPlayer.getSoloPoints() != 0)
label->setText(QString("%1").arg(iPlayer.getSoloPoints()));
return label;
}

64
qt/stats_widget.h Normal file
View file

@ -0,0 +1,64 @@
/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef STATS_WIDGET_H_
#define STATS_WIDGET_H_
#include <QtGui/QWidget>
#include "logging.h"
class PublicGame;
class Player;
class Turn;
class QTableWidget;
class QTableWidgetItem;
class StatsWidget: public QWidget
{
Q_OBJECT;
DEFINE_LOGGER();
public:
explicit StatsWidget(QWidget *parent = 0, const PublicGame *iGame = NULL);
public slots:
void setGame(const PublicGame *iGame = NULL);
void refresh();
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
/// Model of the game
QTableWidget *m_table;
static QTableWidgetItem *createItem(QString iText);
static QString getScore(const Turn &iTurn);
static QString getFlags(const Turn &iTurn);
static QString getTooltip(const Turn &iTurn, const Turn &iGameTurn);
static QWidget * createCell(const Turn &iTurn, const Turn &iGameTurn);
static QWidget * createEventCell(int event, const Player &iPlayer);
};
#endif