Commit graph

37 commits

Author SHA1 Message Date
Olivier Teulière
553d7f9cf0 Freegame: use PlayerEventCmd instead of PlayerPointsCmd 2012-10-06 17:49:34 +02:00
Olivier Teulière
196e02f9ad Duplicate: get rid of the MarkPlayedCmd class 2012-04-11 20:02:18 +02:00
Olivier Teulière
53adb5d91b Saved games: do not support the (very) old format anymore 2012-04-08 20:57:46 +02:00
Olivier Teulière
84e46bef85 Handle warnings and solos in the core 2012-03-26 07:49:25 +02:00
Olivier Teulière
05a51101db New arbitration mode, dedicate to arbitration of duplicate games.
It is mostly working, but many things are still missing.
In particular:
 - ability to enter (or change) moves for a past turn
 - ability to change the rack (manually, or randomly)
 - ability to add/remove players during the game
 - support for solos, warnings, penalties
 - support for table number
 - more ergonomic interface
 - non regression tests
 - ... and probably bugs to fix
2012-03-10 18:06:41 +01:00
Olivier Teulière
df806594ae New GameRackCmd class, not used yet 2012-02-25 23:17:04 +01:00
Olivier Teulière
684880acbe Moved debug.h to dic/ 2012-02-19 13:07:29 +01:00
Olivier Teulière
744e90e6ca New command to define a master move. 2012-01-17 23:15:05 +01:00
Olivier Teulière
fdc29871e5 New GameParams class to wrap a few game characteristics.
These characteristics will not change during the game.
2011-08-27 21:55:49 +02:00
Olivier Teulière
e175a6d8bc Added a new (optional) dependency on log4cxx, to enable logging.
If disabled (the default), everything is compiled away.
2011-01-16 21:30:30 +00:00
Olivier Teulière
2eb28d61c5 Use expat instead of libxml2: it is much smaller, and is easier to use with Arabica when cross-compiling for Windows 2009-12-06 00:07:35 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
ed2a20a3e3 - Allow setting the coordinates of the played word by clicking on the board
- New PlayWordMediator class, to encapsulate the behaviour of the controls
   used to play a word
 - The Training mode now has input fields to play words directly, without
   choosing them in the search results
2009-02-19 18:25:17 +00:00
Olivier Teulière
a8b842a1a7 - Added missing files in the build system
- One more update of the French translation
2009-01-24 23:02:42 +00:00
Olivier Teulière
5b1e228fb5 New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
Olivier Teulière
f6d7804847 - New PublicGame class, intended to be used by the interfaces instead of accessing Game directly
- Migrated the text, Qt and ncurses interfaces to the new PublicGame API.
2008-11-30 20:53:44 +00:00
Olivier Teulière
675b534e77 - Fixed compilation in debug mode
- Centralized navigation in the game history in the Navigation class
 - The Qt interface now has (very) basic controls to navigate in the history.
2008-11-23 16:55:28 +00:00
Olivier Teulière
bce4ce4604 - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily.
- Added support for navigation in the game history to the text interface (not unit-tested yet)
2008-11-23 08:18:03 +00:00
Olivier Teulière
70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00
Olivier Teulière
9498d044f8 - Install a desktop file to get an entry in the applications menu on Linux (works on both Gnome and KDE)
- New (optional) dependency on the libconfig library, to save/load configuration files.
 - On Unix, the location of the configuration file respects the XDG Base Directory Specification.
 - The contrib system automatically fetches and builds libconfig for Windows cross-compilation
 - Fixed make distcheck
2008-09-22 21:21:38 +00:00
Olivier Teulière
990f4c5212 Qt interface:
- Initialize the random numbers generator, and print the seed value
 - Handle properly Qt builds without STL support
 - Save the position of the main window
 - Got rid of the useless toolbar
 - Better size of the preferences dialog
 - Hopefully fixed translation issues on Windows
 - The Settings class throws an exception when asked for a non-existing setting
2008-09-05 21:31:30 +00:00
Olivier Teulière
0a4b342f78 - Players can now have a name
- Use player names in the ncurses interface
 - In training mode, create the hidden player in the constructor, not in start()
 - When the AI has nothing to play, change the letters instead of simply passing
 - New Makefile to build the win32 dependencies automatically (INSTALL file updated)
2008-01-19 19:33:08 +00:00
Olivier Teulière
ba230eda60 - Bumped version number to 1.6
- Used the -Wall option of automake, and fixed the reported warnings
 - Updated french translation
2008-01-08 16:09:08 +00:00
Olivier Teulière
e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00
Olivier Teulière
77be2e9219 Backport of the 'multibyte' branch on HEAD. 2006-01-22 12:23:52 +00:00
Antoine Fraboulet
2c262bcc34 Game load/save handling 2006-01-01 19:36:16 +00:00
Antoine Fraboulet
159cb33b75 - add history.[h|cpp] 2005-12-26 20:13:02 +00:00
Olivier Teulière
03e8a80128 Use a vector of Turn objects instead of several history vectors 2005-11-05 23:22:41 +00:00
Olivier Teulière
85a30f16a2 Use the Coord class for rounds 2005-11-05 11:01:58 +00:00
Olivier Teulière
fe13a5e627 Removed the $Id:$ lines on HEAD 2005-11-04 20:00:05 +00:00
Olivier Teulière
e3bc46b114 Updated licence text with FSF's new address. 2005-10-23 14:53:42 +00:00
Olivier Teulière
7db671ad31 Isolated the print* methods in a dedicated class, outside of the Game library 2005-02-26 22:57:34 +00:00
Olivier Teulière
6ca09c9ac9 Added a GameFactory class to centralize the allocation and deallocation of
Game objects.
2005-02-24 08:06:24 +00:00
Olivier Teulière
82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00
Olivier Teulière
b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00
Olivier Teulière
b102aafbcd Support for 3 different game modes:
- 'Training' mode: same behaviour as before
  - 'Duplicate' mode: all the players (who can be human players or AI
    players) have the same rack, and the best word is played on the
    board
  - 'Free game' mode: the players (human or AI) have different racks,
    and they play one after another

Status:
  - Core: the main functions are written, but the API could be more
    homogeneous between the different modes.
  - Interfaces: the text interface is almost up-to-date, but the
    wxwindows one only supports Training mode.
  - AI: Currently, AI players always play the best word, which is
    optimal in Duplicate mode but not in FreeGame mode. Other strategies
    will be written in the future.
  - Handling of saved games is broken: a game can be saved and loaded,
    but no information about the mode and the players is stored, so it
    crashes whatever you do after loading the game.
2004-08-07 18:10:42 +00:00
Antoine Fraboulet
90b1affcef *** empty log message *** 2004-04-08 09:43:06 +00:00