Commit graph

40 commits

Author SHA1 Message Date
Olivier Teulière
76fefdf71d New "master game" feature.
When a master game is defined, the racks and moves played from the
current game will be the same as in the master game. This can be
practical to replay a game in a different mode, or to replay at home a
duplicate game played in a club, for example.
2012-12-30 16:38:07 +01:00
Olivier Teulière
b070336886 NewGame: set tooltips for the game modes 2012-12-29 17:51:52 +01:00
Olivier Teulière
681a7b28cb New topping mode (very beginning) 2012-12-29 17:51:16 +01:00
Olivier Teulière
487dd213ce New game dialog: disable the up/down buttons when there is no selection 2012-12-29 17:44:39 +01:00
Olivier Teulière
844105a8e8 New game dialog: allow moving the selected players up and down 2012-12-29 17:44:39 +01:00
Olivier Teulière
4200e33c17 Change the copyright years for all the files modified in 2012 2012-10-11 13:45:24 +02:00
Olivier Teulière
ca5c6cff0d Do not use Qt auto-connect feature 2012-10-06 17:49:36 +02:00
Olivier Teulière
65ed44d66d Cosmetics 2012-10-06 17:49:35 +02:00
Olivier Teulière
f83b397549 Removed the now useless preference about the default AI level 2012-04-28 15:34:39 +02:00
Olivier Teulière
eaf536b3ba Favorite players: new "Default" column, for automatic inclusion in a new game 2012-04-28 15:34:39 +02:00
Olivier Teulière
05a51101db New arbitration mode, dedicate to arbitration of duplicate games.
It is mostly working, but many things are still missing.
In particular:
 - ability to enter (or change) moves for a past turn
 - ability to change the rack (manually, or randomly)
 - ability to add/remove players during the game
 - support for solos, warnings, penalties
 - support for table number
 - more ergonomic interface
 - non regression tests
 - ... and probably bugs to fix
2012-03-10 18:06:41 +01:00
Olivier Teulière
d45ad3325c Simplify the New Game dialog by removing various controls 2012-02-18 01:19:24 +01:00
Olivier Teulière
33814ef058 Start editing the name directly after adding a player 2012-02-18 01:19:24 +01:00
Olivier Teulière
03f20dd7be Allow deleting players with the Del key only if there is a corresponding popup menu entry 2012-02-18 01:19:24 +01:00
Olivier Teulière
0daa773268 Do not allow duplicate entries in the players tables 2012-02-18 01:19:24 +01:00
Olivier Teulière
37715c1411 Extract PlayerDef from the PlayerTableHelper class 2012-02-18 01:19:24 +01:00
Olivier Teulière
b02d25dee7 New action, to mark a player as favourite 2012-02-18 01:19:24 +01:00
Olivier Teulière
987ff4c15f NewGame: new button to add favourite players. Also added a popup menu to delete players more easily. 2012-02-18 01:19:24 +01:00
Olivier Teulière
323344a674 New helper class to help dealing with a players table 2012-02-16 22:17:26 +01:00
Olivier Teulière
c231cd4b5d Remove all the selected players, not only the first one 2012-02-16 22:17:26 +01:00
Olivier Teulière
a3084bc8b3 Use a QTableWidget instead of a QTreeView. This simplifies the code a little. 2012-02-16 22:17:26 +01:00
Olivier Teulière
e86d71626c Do not repeat the application name and organization name everywhere 2012-02-16 22:17:23 +01:00
Olivier Teulière
eadac39a09 Removed a useless include 2012-01-19 11:47:39 +01:00
Olivier Teulière
5dc491d887 New preference to define a default AI level 2011-12-30 19:33:48 +01:00
Olivier Teulière
9aea22d968 Use an enum for the variants 2011-08-28 19:25:26 +02:00
Olivier Teulière
56b66fea28 Added setters to GameParams, to simplify the code a little 2011-08-28 19:25:26 +02:00
Olivier Teulière
17bdd27899 Moved the dictionary to the GameParams class 2011-08-28 19:25:26 +02:00
Olivier Teulière
408c92df42 Moved the game mode to the GameParams class 2011-08-28 19:25:26 +02:00
Olivier Teulière
d6fbd6bef1 Allow combining several variants in a single game 2011-08-28 18:47:25 +02:00
Olivier Teulière
e9a49a87ab Use radio buttons for the game type instead of a combo box 2011-08-27 21:55:49 +02:00
Olivier Teulière
fdc29871e5 New GameParams class to wrap a few game characteristics.
These characteristics will not change during the game.
2011-08-27 21:55:49 +02:00
Olivier Teulière
03d93c9360 Renamed the string conversion macros, to make chaining more natural. 2011-07-30 19:45:18 +00:00
Olivier Teulière
3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00
Olivier Teulière
d913be52a0 Support explosive games in the Qt interface 2009-01-15 18:33:32 +00:00
Olivier Teulière
f6d7804847 - New PublicGame class, intended to be used by the interfaces instead of accessing Game directly
- Migrated the text, Qt and ncurses interfaces to the new PublicGame API.
2008-11-30 20:53:44 +00:00
Olivier Teulière
f5bde7fb4e - Compilation fix for Windows
- Display the Eliot icon
 - Improved printing
 - Allow changing the level of computer players
 - Generate automatically a default name for players
 - Translate Qt's own strings (only works on Linux at the moment)
2008-09-03 17:28:27 +00:00
Olivier Teulière
75a67b28a5 Dic:
- Throw an exception if a regular expresison is invalid
 - Handle the exception in callers code

Game:
 - Fixed a bug in setRackRandom()

Qt interface:
 - Display the dictionary name in the status bar
 - Implemented printing
 - Translation of the interface into French. The menus have temporarily lost their accelerator keys in English.
2008-08-31 11:48:11 +00:00
Olivier Teulière
52b7363888 Players are not created by the Game object anymore but by the user of the class.
This allows more flexibility, in particular to choose the type of player or its name.
2008-01-28 19:17:33 +00:00
Olivier Teulière
457b368ae7 Qt interface:
- Ensure unicity of players names (in the interface only, not the core)
 - Update the main window title with the game type
 - Display the player name in the history
 - The history widget is now able not to align the rack and the corresponding word
 - The dictionary path is remembered in the preferences
 - Ask for confirmation when loading a dictionary in the middle of a game
 - Preview tiles are coloured differently, and joker characters are in lowercase
2008-01-26 16:58:46 +00:00
Olivier Teulière
0bcc2c0930 Very beginning of a Qt interface. Status:
- the multiplayer modes are more or less playable
 - the training mode is not playable at all
 - the current layout is still experimental
 - many dialogs and options are missing
 - tested on Linux only

There are still hundreds of things to do...
2008-01-20 18:40:12 +00:00