mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-28 09:58:15 +01:00
418 lines
14 KiB
C++
418 lines
14 KiB
C++
/*****************************************************************************
|
|
* Eliot
|
|
* Copyright (C) 2008 Olivier Teulière
|
|
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*****************************************************************************/
|
|
|
|
#include <QtGui/QKeyEvent>
|
|
#include <QtGui/QComboBox>
|
|
#include <QtGui/QSpinBox>
|
|
#include <QtCore/QSettings>
|
|
|
|
#include "new_game.h"
|
|
#include "qtcommon.h"
|
|
#include "prefs_dialog.h"
|
|
#include "game_factory.h"
|
|
#include "game.h"
|
|
#include "public_game.h"
|
|
#include "training.h"
|
|
#include "freegame.h"
|
|
#include "duplicate.h"
|
|
#include "player.h"
|
|
#include "ai_percent.h"
|
|
|
|
|
|
INIT_LOGGER(qt, NewGame);
|
|
|
|
const char * NewGame::kHUMAN = _("Human");
|
|
const char * NewGame::kAI = _("Computer");
|
|
|
|
|
|
NewGame::NewGame(QWidget *iParent)
|
|
: QDialog(iParent)
|
|
{
|
|
setupUi(this);
|
|
lineEditName->setText(_q("Player %1").arg(2));
|
|
|
|
checkBoxJoker->setToolTip(_q(
|
|
"In a joker game, each rack contains a joker.\n"
|
|
"When a word containing the joker is played on the grid, the joker is then replaced\n"
|
|
"with the corresponding letter from the bag, and the joker stays in the rack.\n"
|
|
"When the corresponding letter is not present in the bag, the joker is placed on the board.\n"
|
|
"This variant, particularly interesting in Duplicate mode, is good to train using the joker."));
|
|
checkBoxExplosive->setToolTip(_q(
|
|
"An explosive game is a bit like a joker game, except that when the computer chooses the rack\n"
|
|
"(containing a joker), it performs a search and finds the best word possible with the rack.\n"
|
|
"Then, if possible, it replaces the joker in the rack with the letter allowing to play this best word.\n"
|
|
"This variant, unlike the joker game, allows playing with a normal-looking rack, but it usually gives\n"
|
|
"much higher scores than in a normal game."));
|
|
checkBox7Among8->setToolTip(_q(
|
|
"With this variant, the rack contains 8 letters instead of 7,\n"
|
|
"but at most 7 can be played at the same time.\n"
|
|
"This allows for more combinations during the game, and thus higher scores."));
|
|
|
|
// Initialize the model of the default players
|
|
addRow(_q("Player %1").arg(1), _q(kHUMAN), "");
|
|
addRow(_q("Eliot"), _q(kAI), "100");
|
|
|
|
// Change the default AI level
|
|
refresh();
|
|
|
|
PlayersTypeDelegate *typeDelegate = new PlayersTypeDelegate(this);
|
|
tablePlayers->setItemDelegateForColumn(1, typeDelegate);
|
|
PlayersLevelDelegate *levelDelegate = new PlayersLevelDelegate(this);
|
|
tablePlayers->setItemDelegateForColumn(2, levelDelegate);
|
|
// Improve the header
|
|
QHeaderView *header = tablePlayers->horizontalHeader();
|
|
header->setDefaultAlignment(Qt::AlignLeft);
|
|
header->resizeSection(0, 200);
|
|
header->resizeSection(1, 100);
|
|
header->resizeSection(2, 50);
|
|
|
|
// Enable the Level spinbox only when the player is a computer
|
|
QObject::connect(comboBoxType, SIGNAL(currentIndexChanged(int)),
|
|
this, SLOT(enableLevelSpinBox(int)));
|
|
// Enable the Remove button only when there is a selection in the tree
|
|
QObject::connect(tablePlayers, SIGNAL(itemSelectionChanged()),
|
|
this, SLOT(enableRemoveButton()));
|
|
// Enable the Ok button only if there are enough players for the
|
|
// current mode
|
|
QObject::connect(tablePlayers->model(),
|
|
SIGNAL(rowsInserted(const QModelIndex&, int, int)),
|
|
this, SLOT(enableOkButton()));
|
|
QObject::connect(tablePlayers->model(),
|
|
SIGNAL(rowsRemoved(const QModelIndex&, int, int)),
|
|
this, SLOT(enableOkButton()));
|
|
QObject::connect(radioButtonDuplicate, SIGNAL(toggled(bool)),
|
|
this, SLOT(enableOkButton()));
|
|
QObject::connect(radioButtonFreeGame, SIGNAL(toggled(bool)),
|
|
this, SLOT(enableOkButton()));
|
|
QObject::connect(radioButtonTraining, SIGNAL(toggled(bool)),
|
|
this, SLOT(enableOkButton()));
|
|
|
|
QObject::connect(radioButtonDuplicate, SIGNAL(toggled(bool)),
|
|
this, SLOT(enablePlayers(bool)));
|
|
QObject::connect(radioButtonFreeGame, SIGNAL(toggled(bool)),
|
|
this, SLOT(enablePlayers(bool)));
|
|
QObject::connect(radioButtonTraining, SIGNAL(toggled(bool)),
|
|
this, SLOT(enablePlayers(bool)));
|
|
|
|
// Install a custom event filter, to remove the selection when the
|
|
// "Delete" key is pressed
|
|
PlayersEventFilter *filter = new PlayersEventFilter(this);
|
|
tablePlayers->installEventFilter(filter);
|
|
QObject::connect(filter, SIGNAL(deletePressed()),
|
|
this, SLOT(on_pushButtonRemove_clicked()));
|
|
}
|
|
|
|
|
|
void NewGame::refresh()
|
|
{
|
|
// Retrieve the default computer level
|
|
QSettings qs;
|
|
int defLevel = qs.value(PrefsDialog::kINTF_DEFAULT_AI_LEVEL, 100).toInt();
|
|
// Ensure a valid range
|
|
if (defLevel < 0)
|
|
defLevel = 0;
|
|
if (defLevel > 100)
|
|
defLevel = 100;
|
|
|
|
// Update the level of the "Eliot" player only
|
|
for (int num = 0; num < tablePlayers->rowCount(); ++num)
|
|
{
|
|
QString name = tablePlayers->item(num, 0)->text();
|
|
QString type = tablePlayers->item(num, 1)->text();
|
|
if (name == _q("Eliot") && type == _q(kAI))
|
|
{
|
|
tablePlayers->item(num, 2)->setText(QString("%1").arg(defLevel));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
PublicGame * NewGame::createGame(const Dictionary &iDic) const
|
|
{
|
|
// Game parameters
|
|
GameParams params(iDic);
|
|
if (radioButtonTraining->isChecked())
|
|
params.setMode(GameParams::kTRAINING);
|
|
else if (radioButtonFreeGame->isChecked())
|
|
params.setMode(GameParams::kFREEGAME);
|
|
else
|
|
params.setMode(GameParams::kDUPLICATE);
|
|
|
|
if (checkBoxJoker->isChecked())
|
|
params.addVariant(GameParams::kJOKER);
|
|
if (checkBoxExplosive->isChecked())
|
|
params.addVariant(GameParams::kEXPLOSIVE);
|
|
if (checkBox7Among8->isChecked())
|
|
params.addVariant(GameParams::k7AMONG8);
|
|
|
|
// Create the game
|
|
Game *tmpGame = GameFactory::Instance()->createGame(params);
|
|
PublicGame *game = new PublicGame(*tmpGame);
|
|
|
|
// Add the players
|
|
if (!radioButtonTraining->isChecked())
|
|
{
|
|
set<QString> allNames;
|
|
for (int num = 0; num < tablePlayers->rowCount(); ++num)
|
|
{
|
|
QString name = tablePlayers->item(num, 0)->text();
|
|
if (name == "")
|
|
name = _q("Player %1").arg(num + 1);
|
|
// Ensure unicity of the players names
|
|
if (allNames.find(name) != allNames.end())
|
|
{
|
|
int n = 2;
|
|
while (allNames.find(name + QString(" (%1)").arg(n)) != allNames.end())
|
|
{
|
|
++n;
|
|
}
|
|
name += QString(" (%1)").arg(n);
|
|
}
|
|
allNames.insert(name);
|
|
|
|
QString type = tablePlayers->item(num, 1)->text();
|
|
Player *player;
|
|
if (type == _q(kHUMAN))
|
|
player = new HumanPlayer;
|
|
else
|
|
{
|
|
double level = tablePlayers->item(num, 2)->text().toInt();
|
|
player = new AIPercent(level / 100.);
|
|
}
|
|
player->setName(wfq(name));
|
|
game->addPlayer(player);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
game->addPlayer(new HumanPlayer);
|
|
}
|
|
|
|
return game;
|
|
}
|
|
|
|
|
|
void NewGame::enableLevelSpinBox(int index)
|
|
{
|
|
spinBoxLevel->setEnabled(index == 1);
|
|
}
|
|
|
|
|
|
void NewGame::enableOkButton()
|
|
{
|
|
// Enable the "Ok" button:
|
|
// - always in training mode
|
|
// - if there is at least one player in duplicate mode
|
|
// - if there are at least 2 players in free game mode
|
|
bool disable =
|
|
(radioButtonDuplicate->isChecked() && tablePlayers->rowCount() < 1) ||
|
|
(radioButtonFreeGame->isChecked() && tablePlayers->rowCount() < 2);
|
|
buttonBox->button(QDialogButtonBox::Ok)->setEnabled(!disable);
|
|
}
|
|
|
|
|
|
void NewGame::enableRemoveButton()
|
|
{
|
|
// Enable the "Remove" button iff at least one line in the table
|
|
// is selected
|
|
pushButtonRemove->setEnabled(!tablePlayers->selectedItems().isEmpty());
|
|
}
|
|
|
|
|
|
void NewGame::enablePlayers(bool checked)
|
|
{
|
|
// Testing the "checked" variable prevents from doing the work twice
|
|
if (checked)
|
|
{
|
|
groupBoxPlayers->setEnabled(!radioButtonTraining->isChecked());
|
|
}
|
|
}
|
|
|
|
|
|
void NewGame::addRow(QString iName, QString iType, QString iLevel)
|
|
{
|
|
const int row = tablePlayers->rowCount();
|
|
tablePlayers->setRowCount(row + 1);
|
|
tablePlayers->setRowHeight(row, 24);
|
|
tablePlayers->setItem(row, 0, new QTableWidgetItem(iName));
|
|
tablePlayers->setItem(row, 1, new QTableWidgetItem(iType));
|
|
tablePlayers->setItem(row, 2, new QTableWidgetItem(iLevel));
|
|
}
|
|
|
|
|
|
void NewGame::on_pushButtonAdd_clicked()
|
|
{
|
|
// Add a new row
|
|
addRow(lineEditName->displayText(),
|
|
comboBoxType->currentText(),
|
|
spinBoxLevel->isEnabled() ? QString("%1").arg(spinBoxLevel->value()) : "");
|
|
|
|
// Increment the player ID
|
|
static int currPlayer = 2;
|
|
if (lineEditName->displayText() == _q("Player %1").arg(currPlayer))
|
|
{
|
|
++currPlayer;
|
|
lineEditName->setText(_q("Player %1").arg(currPlayer));
|
|
}
|
|
}
|
|
|
|
|
|
void NewGame::on_pushButtonRemove_clicked()
|
|
{
|
|
QList<QTableWidgetItem *> selectedItems = tablePlayers->selectedItems();
|
|
if (!selectedItems.isEmpty())
|
|
tablePlayers->removeRow(selectedItems.first()->row());
|
|
}
|
|
|
|
void NewGame::on_checkBoxJoker_stateChanged(int newState)
|
|
{
|
|
if (newState == Qt::Checked)
|
|
checkBoxExplosive->setChecked(false);
|
|
}
|
|
|
|
|
|
void NewGame::on_checkBoxExplosive_stateChanged(int newState)
|
|
{
|
|
if (newState == Qt::Checked)
|
|
checkBoxJoker->setChecked(false);
|
|
}
|
|
|
|
|
|
PlayersTypeDelegate::PlayersTypeDelegate(QObject *parent)
|
|
: QItemDelegate(parent)
|
|
{
|
|
}
|
|
|
|
|
|
QWidget *PlayersTypeDelegate::createEditor(QWidget *parent,
|
|
const QStyleOptionViewItem &,
|
|
const QModelIndex &) const
|
|
{
|
|
QComboBox *editor = new QComboBox(parent);
|
|
editor->addItem(_q(NewGame::kHUMAN));
|
|
editor->addItem(_q(NewGame::kAI));
|
|
return editor;
|
|
}
|
|
|
|
|
|
void PlayersTypeDelegate::setEditorData(QWidget *editor,
|
|
const QModelIndex &index) const
|
|
{
|
|
QComboBox *combo = static_cast<QComboBox*>(editor);
|
|
QString text = index.model()->data(index, Qt::DisplayRole).toString();
|
|
combo->setCurrentIndex(combo->findText(text));
|
|
}
|
|
|
|
|
|
void PlayersTypeDelegate::setModelData(QWidget *editor,
|
|
QAbstractItemModel *model,
|
|
const QModelIndex &index) const
|
|
{
|
|
QComboBox *combo = static_cast<QComboBox*>(editor);
|
|
model->setData(index, combo->currentText());
|
|
// Adapt the level to the chosen type of player
|
|
QModelIndex levelIndex = model->index(index.row(), 2);
|
|
if (combo->currentText() == _q(NewGame::kHUMAN))
|
|
model->setData(levelIndex, QVariant());
|
|
else
|
|
model->setData(levelIndex, 100);
|
|
}
|
|
|
|
|
|
void PlayersTypeDelegate::updateEditorGeometry(QWidget *editor,
|
|
const QStyleOptionViewItem &option,
|
|
const QModelIndex &) const
|
|
{
|
|
editor->setGeometry(option.rect);
|
|
}
|
|
|
|
|
|
|
|
PlayersLevelDelegate::PlayersLevelDelegate(QObject *parent)
|
|
: QItemDelegate(parent)
|
|
{
|
|
}
|
|
|
|
|
|
QWidget *PlayersLevelDelegate::createEditor(QWidget *parent,
|
|
const QStyleOptionViewItem &,
|
|
const QModelIndex &index) const
|
|
{
|
|
// Allow changing the level only for computer players, i.e.
|
|
// if there is a level defined
|
|
if (index.model()->data(index, Qt::DisplayRole).isNull())
|
|
return NULL;
|
|
QSpinBox *editor = new QSpinBox(parent);
|
|
editor->setMinimum(0);
|
|
editor->setMaximum(100);
|
|
return editor;
|
|
}
|
|
|
|
|
|
void PlayersLevelDelegate::setEditorData(QWidget *editor,
|
|
const QModelIndex &index) const
|
|
{
|
|
QSpinBox *spinBox = static_cast<QSpinBox*>(editor);
|
|
int value = index.model()->data(index, Qt::DisplayRole).toInt();
|
|
spinBox->setValue(value);
|
|
}
|
|
|
|
|
|
void PlayersLevelDelegate::setModelData(QWidget *editor,
|
|
QAbstractItemModel *model,
|
|
const QModelIndex &index) const
|
|
{
|
|
QSpinBox *spinBox = static_cast<QSpinBox*>(editor);
|
|
model->setData(index, spinBox->value());
|
|
}
|
|
|
|
|
|
void PlayersLevelDelegate::updateEditorGeometry(QWidget *editor,
|
|
const QStyleOptionViewItem &option,
|
|
const QModelIndex &) const
|
|
{
|
|
editor->setGeometry(option.rect);
|
|
}
|
|
|
|
|
|
|
|
PlayersEventFilter::PlayersEventFilter(QObject *parent)
|
|
: QObject(parent)
|
|
{
|
|
}
|
|
|
|
|
|
bool PlayersEventFilter::eventFilter(QObject *obj, QEvent *event)
|
|
{
|
|
// If the Delete key is pressed, remove the selected line, if any
|
|
if (event->type() == QEvent::KeyPress)
|
|
{
|
|
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
|
|
if (keyEvent->key() == Qt::Key_Delete)
|
|
{
|
|
emit deletePressed();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Standard event processing
|
|
return QObject::eventFilter(obj, event);
|
|
}
|
|
|