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Support explosive games in the Qt interface
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parent
8b9478542a
commit
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3 changed files with 79 additions and 4 deletions
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@ -145,6 +145,8 @@ PublicGame * NewGame::createGame(const Dictionary &iDic) const
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// Joker game?
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if (checkBoxJoker->isChecked())
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game->setVariant(PublicGame::kJOKER);
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if (checkBoxExplosive->isChecked())
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game->setVariant(PublicGame::kEXPLOSIVE);
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return game;
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}
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@ -216,6 +218,18 @@ void NewGame::on_pushButtonRemove_clicked()
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m_model->removeRow(indexList.front().row());
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}
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void NewGame::on_checkBoxJoker_stateChanged(int newState)
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{
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if (newState == Qt::Checked)
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checkBoxExplosive->setChecked(false);
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}
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void NewGame::on_checkBoxExplosive_stateChanged(int newState)
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{
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if (newState == Qt::Checked)
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checkBoxJoker->setChecked(false);
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}
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PlayersTypeDelegate::PlayersTypeDelegate(QObject *parent)
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@ -57,6 +57,8 @@ private slots:
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void on_comboBoxMode_activated(int);
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void on_pushButtonAdd_clicked();
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void on_pushButtonRemove_clicked();
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void on_checkBoxJoker_stateChanged(int);
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void on_checkBoxExplosive_stateChanged(int);
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private:
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/// Model of the players
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@ -5,8 +5,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>470</width>
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<height>390</height>
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<width>473</width>
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<height>425</height>
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</rect>
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</property>
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<property name="windowTitle" >
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@ -22,6 +22,12 @@
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<string>_("Game type")</string>
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</property>
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<layout class="QHBoxLayout" >
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<property name="topMargin" >
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<number>0</number>
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</property>
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<property name="bottomMargin" >
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<number>4</number>
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</property>
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<item>
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<widget class="QLabel" name="label_3" >
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<property name="text" >
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@ -62,12 +68,53 @@
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</spacer>
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</item>
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<item>
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<widget class="QCheckBox" name="checkBoxJoker" >
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<widget class="QLabel" name="label_5" >
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<property name="text" >
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<string>_("Joker game")</string>
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<string>_("Variant:")</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout" >
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<property name="spacing" >
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<number>2</number>
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</property>
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<property name="topMargin" >
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="checkBoxJoker" >
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<property name="toolTip" >
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<string>_("In a joker game, each rack contains a joker. When a word containing
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the joker is played on the grid, the joker is then replaced by the
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corresponding letter from the bag, and the joker stays in the rack.
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When the corresponding letter is not present in the bag, the joker is
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placed on the board.
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This variant, particularly interesting in Duplicate mode, is good to train
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using the joker.")</string>
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</property>
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<property name="text" >
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<string>_("Joker game")</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="checkBoxExplosive" >
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<property name="toolTip" >
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<string>_("An explosive game is a bit like a joker game, except than when the
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computer chooses the rack (containing a joker), it performs a search and
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finds the best word possible with the rack. Then, if possible, it replaces
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the joker in the rack with the letter allowing to play this best word.
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This variant, unlike the joker game, allows playing with a normal-looking
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rack, but it usually gives much higher scores than in a normal game.")</string>
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</property>
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<property name="text" >
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<string>_("Explosive game")</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -195,6 +242,18 @@
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</item>
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</layout>
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</widget>
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<tabstops>
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<tabstop>buttonBox</tabstop>
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<tabstop>comboBoxMode</tabstop>
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<tabstop>checkBoxJoker</tabstop>
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<tabstop>checkBoxExplosive</tabstop>
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<tabstop>treeViewPlayers</tabstop>
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<tabstop>lineEditName</tabstop>
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<tabstop>comboBoxType</tabstop>
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<tabstop>spinBoxLevel</tabstop>
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<tabstop>pushButtonAdd</tabstop>
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<tabstop>pushButtonRemove</tabstop>
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</tabstops>
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<resources/>
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<connections>
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<connection>
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