Commit graph

97 commits

Author SHA1 Message Date
Olivier Teulière
987ff4c15f NewGame: new button to add favourite players. Also added a popup menu to delete players more easily. 2012-02-18 01:19:24 +01:00
Olivier Teulière
2cf5e29347 New dialog to define the favourite players 2012-02-18 01:19:24 +01:00
Olivier Teulière
323344a674 New helper class to help dealing with a players table 2012-02-16 22:17:26 +01:00
Olivier Teulière
a3084bc8b3 Use a QTableWidget instead of a QTreeView. This simplifies the code a little. 2012-02-16 22:17:26 +01:00
Olivier Teulière
a7ef1f0f8c Added preferences to configure the time 2012-01-26 20:57:43 +01:00
Olivier Teulière
7883aab6b5 Removed a useless name 2012-01-05 20:44:44 +01:00
Olivier Teulière
5dc491d887 New preference to define a default AI level 2011-12-30 19:33:48 +01:00
Olivier Teulière
e9a49a87ab Use radio buttons for the game type instead of a combo box 2011-08-27 21:55:49 +02:00
Olivier Teulière
fdc29871e5 New GameParams class to wrap a few game characteristics.
These characteristics will not change during the game.
2011-08-27 21:55:49 +02:00
Olivier Teulière
08516b07d7 Added support for definitions, using an external website 2011-07-28 20:55:48 +00:00
Olivier Teulière
424fd3af32 Display the points of the word entered by the player before validating it. 2011-07-16 23:31:17 +00:00
Olivier Teulière
bbb0ee4510 In free game mode, the "Change" button cannot be used anymore to pass without changing any letter.
This should be more intuitive.
2011-01-15 16:33:02 +00:00
Olivier Teulière
5cb6ad38cd New button on the "Dic. info" tab, to save the dictionary words list to a file 2010-09-18 13:07:39 +00:00
Olivier Teulière
31922c8da9 Display the number of remaining vowels, consonants and jokers in the bag window 2010-09-12 15:27:38 +00:00
Olivier Teulière
81809dd74f - Changed a few strings
- Updated the po files
 - Completed the French translation
2010-05-16 18:12:54 +00:00
Olivier Teulière
80ca8844d9 Generate the dictionary from the wizard, and (optinally) load it.
The wizard is now fully usable.
2010-05-15 12:20:19 +00:00
Olivier Teulière
7cf6e90303 New wizard, for creating a dictionary from the GUI.
The wizard is almost ready... except that the dictionary is not generated yet!
2010-05-15 12:13:35 +00:00
Olivier Teulière
99573edcc4 Improved some strings 2010-01-02 11:30:20 +00:00
Olivier Teulière
e42bc55965 Display the alternative inputs in the dictionary information tab 2009-06-28 11:47:50 +00:00
Olivier Teulière
3a4daa844b Fixed tab order on the player widget 2009-06-26 21:27:13 +00:00
Olivier Teulière
ed2a20a3e3 - Allow setting the coordinates of the played word by clicking on the board
- New PlayWordMediator class, to encapsulate the behaviour of the controls
   used to play a word
 - The Training mode now has input fields to play words directly, without
   choosing them in the search results
2009-02-19 18:25:17 +00:00
Olivier Teulière
e085384e2f - Do not save the splitter position when no game is playing, because the position is not relevant without the players group
- Updated the French translation
2009-01-22 21:41:27 +00:00
Olivier Teulière
87e1d4795b Sorting the search results happens to be quite slow, often much slower than the search itself.
But we don't need to sort them all the time, and in general we don't even need to keep all the rounds.

This commit greatly improves the search performance by filtering the results in 3 different ways, depending on the context:
 - A limit to the number of results can be given (useful for the training mode). The kept results are the best ones, not the first ones found by the search.
 - When only the best round is needed (when the AI is playing with level 100, or when preparing the rack for an explosive game), we don't need to keep rounds with a lower score
 - When the AI has a level lower than 100, it is still possible to skip many rounds

The search limit in training mode is configurable (defaulting to 100) and can be deactivated.
2009-01-22 18:30:22 +00:00
Olivier Teulière
e83e4dcc99 - Use splitters to allow the user to resize freely the components of the main window
- Save splitters positions from one session to the next
 - Fixed default focus issues introduced in the previous commit
2009-01-15 20:22:11 +00:00
Olivier Teulière
d913be52a0 Support explosive games in the Qt interface 2009-01-15 18:33:32 +00:00
Olivier Teulière
a4ae71d55d - TODO update
- Allow displaying letter points on the board with an option (on by default)
 - Fixed the tab order on the preferences window
 - Improved the behaviour and default size of the preferences window
2009-01-04 17:39:27 +00:00
Olivier Teulière
6a2eca1db1 New icons for the navigation actions, and additional ones for some menu items 2008-12-14 13:27:00 +00:00
Olivier Teulière
0e08cccd41 New preference, to allow linking the rack in training mode to the "Plus 1" dictionary tool 2008-12-14 13:20:38 +00:00
Olivier Teulière
846374e37b Allow deactivating the warning before replaying a turn 2008-12-08 21:37:02 +00:00
Olivier Teulière
fb4ea0e559 - The actions on the game history are now available in the menu and the toolbar
- The toolbar can be shown/hidden via a menu entry
 - Added icons for all the history actions
 - Ask for confirmation before replaying a turn
2008-11-29 16:40:59 +00:00
Olivier Teulière
675b534e77 - Fixed compilation in debug mode
- Centralized navigation in the game history in the Navigation class
 - The Qt interface now has (very) basic controls to navigate in the history.
2008-11-23 16:55:28 +00:00
Olivier Teulière
9fff1eb70f New tab in the dictionary tools, to display parts of the dictionary header. 2008-09-14 21:12:23 +00:00
Olivier Teulière
a9626975e0 - Support shuffling the rack of the current player
- More intuitive players management (in particular when there are several
   human players)
2008-09-14 17:56:18 +00:00
Olivier Teulière
0696a1b4a2 Qt interface:
- Be more explicit if the dictionary name is missing
 - Changed the colour of the joker on the board, instead of displaying it in lower case
 - Incorrect words are now refused by default
 - Changed the way words are input: the case is no longer relevant,
   and the coordinates are in a separate control
 - Explain the problem when a word is refused
 - Updated the French translation
2008-09-07 21:06:17 +00:00
Olivier Teulière
37359e97c0 - Renamed the binaries: eliot is now the Qt interface, whereas wxeliot is the wxWidgets interface
- Embed the program icon into the executable on Windows: the icon is not visible in Windows explorer
 - Fixed gettext configuration on Windows. The translations now appear, but the accents still don't display correctly.
 - Fixed a few translation issues
2008-09-07 13:17:39 +00:00
Olivier Teulière
3837e548d4 - Updated the INSTALL and NEWS files
- Fixed menu accelerator keys
 - The board font size should be proportional to the board size
2008-09-06 20:06:58 +00:00
Olivier Teulière
990f4c5212 Qt interface:
- Initialize the random numbers generator, and print the seed value
 - Handle properly Qt builds without STL support
 - Save the position of the main window
 - Got rid of the useless toolbar
 - Better size of the preferences dialog
 - Hopefully fixed translation issues on Windows
 - The Settings class throws an exception when asked for a non-existing setting
2008-09-05 21:31:30 +00:00
Olivier Teulière
f5bde7fb4e - Compilation fix for Windows
- Display the Eliot icon
 - Improved printing
 - Allow changing the level of computer players
 - Generate automatically a default name for players
 - Translate Qt's own strings (only works on Linux at the moment)
2008-09-03 17:28:27 +00:00
Olivier Teulière
75a67b28a5 Dic:
- Throw an exception if a regular expresison is invalid
 - Handle the exception in callers code

Game:
 - Fixed a bug in setRackRandom()

Qt interface:
 - Display the dictionary name in the status bar
 - Implemented printing
 - Translation of the interface into French. The menus have temporarily lost their accelerator keys in English.
2008-08-31 11:48:11 +00:00
Olivier Teulière
a32f1b7aaf Dic:
- regexp search results are now in uppercase, like other results
 - the regexp search indicates if there are more results than the maximum
   allowed
Qt interface:
 - new window with some dictionary tools: check word, word+1 and regexp search
2008-08-27 21:20:03 +00:00
Olivier Teulière
9afebca0c2 - Allow sorting the training results
- Added auxiliary windows for the history and the external board
 - Gave a title to auxiliary windows and remember their position (more or less) and size
 - Auxiliary windows do not survive anymore after the main one
 - Preferences are now stored in a sensible place
2008-01-26 23:03:32 +00:00
Olivier Teulière
457b368ae7 Qt interface:
- Ensure unicity of players names (in the interface only, not the core)
 - Update the main window title with the game type
 - Display the player name in the history
 - The history widget is now able not to align the rack and the corresponding word
 - The dictionary path is remembered in the preferences
 - Ask for confirmation when loading a dictionary in the middle of a game
 - Preview tiles are coloured differently, and joker characters are in lowercase
2008-01-26 16:58:46 +00:00
Olivier Teulière
d8780822c2 - Fixed a bug due to the reject sign '-' preventing to load a saved training game
- Qt interface: Loading and saving a game is now supported (it only works in
   training mode, due to limitations in the core)
2008-01-26 10:10:50 +00:00
Olivier Teulière
f0b41f7ee7 Qt interface: First version of a dialog for preferences.
The preferences are not peristent yet.
2008-01-25 18:42:59 +00:00
Olivier Teulière
cba81de777 Qt interface: added support for training mode 2008-01-24 20:18:00 +00:00
Olivier Teulière
a5cefebd3f - New HistoryTabWidget control to display all the histories in a convenient way
- New PlayerTabWidget control to simplify the code in MainWindow
 - Simplification and uniformization of signal handling when the Game object is changed or updated
 - Improved the general layout a little bit (but the resizing behaviour is far from perfect)
2008-01-22 15:30:20 +00:00
Olivier Teulière
0bcc2c0930 Very beginning of a Qt interface. Status:
- the multiplayer modes are more or less playable
 - the training mode is not playable at all
 - the current layout is still experimental
 - many dialogs and options are missing
 - tested on Linux only

There are still hundreds of things to do...
2008-01-20 18:40:12 +00:00