mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-24 21:59:25 +01:00
- Updated the INSTALL and NEWS files
- Fixed menu accelerator keys - The board font size should be proportional to the board size
This commit is contained in:
parent
990f4c5212
commit
3837e548d4
8 changed files with 747 additions and 653 deletions
23
INSTALL
23
INSTALL
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@ -12,7 +12,7 @@ Run ./configure --help to have the list of available options.
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Then, as root:
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make install
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No graphical interface is built by default, see below for more details.
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See below for more details on the available interfaces.
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* If you build from a release tarball, run the following commands:
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@ -22,16 +22,17 @@ No graphical interface is built by default, see below for more details.
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Then, as root:
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make install
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No graphical interface is built by default, see below for more details.
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See below for more details on the available interfaces.
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There are in fact several interfaces to Eliot:
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- one in text mode: mostly useful to debug Eliot
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- one using the ncursesw library: nice but not really graphical
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- a wxWidgets interface: complete, but it does not allow multiplayer
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modes, only training mode
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- a Qt interface: currently under construction, it will replace the
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wxWidgets interface when finished. It will support all Eliot features.
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- one using the ncursesw library: nice and complete, but not really graphical
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- a wxWidgets interface: working, but it does not allow multiplayer
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modes, only training mode. This interface will disappear in version 1.8.
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- a Qt interface: the best interface to use, it supports all the features.
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This one is enabled by default if Qt development files are detected, but
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you can force it with --enable-qt
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These interfaces can be enabled or disabled at configuration time. Example:
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./configure --disable-text --enable-ncurses --disable-wxwidgets --enable-qt
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@ -58,8 +59,7 @@ Here are the steps for the cross-compilation:
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cd extras/contrib && make all
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Eliot dependencies (libiconv, boost, wxWidgets and Qt) will be downloaded
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and cross-compiled, except Qt, which is only downloaded. Install it with
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Wine, ignoring the warning that mingw is not found.
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and cross-compiled (except Qt, which is already compiled).
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The dependencies are installed in 'extras/contrib/inst'
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* build Eliot:
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@ -67,7 +67,7 @@ Here are the steps for the cross-compilation:
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- if you don't have the 'configure' script, generate it:
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./bootstrap
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- because of a bug in gettext, you need to apply a little patch to the files
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- because of a bug in gettext, you may need to apply a little patch to the files
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installed in the 'intl' directory:
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- download the patch here (link in the top-left-hand corner)
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http://www.koders.com/noncode/fid46DF595700FEB564B6EF45BFF55067F95DCF0420.aspx
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@ -76,6 +76,7 @@ Here are the steps for the cross-compilation:
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- configure with the following command:
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export INST=`pwd`/extras/contrib/inst && \
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PKG_CONFIG_PATH="${INST}/lib/pkgconfig:${PKG_CONFIG_PATH}" \
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CPPFLAGS=-I${INST}/include LDFLAGS=-L${INST}/lib \
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CC=i586-mingw32msvc-gcc CXX=i586-mingw32msvc-g++ \
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./configure --host=i586-mingw32msvc --build=i386-linux \
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@ -84,3 +85,5 @@ Here are the steps for the cross-compilation:
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- to compile, run 'make', possibly followed with 'make install'
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- run 'make package-win32-zip' to get everything packed up in a nice .zip
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24
NEWS
24
NEWS
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@ -1,3 +1,27 @@
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Changes between 1.6 and 1.7:
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----------------------------
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Dictionary:
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* Fixed regular expressions for non-ASCII languages
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* Fixed bugs in the dictionary cmopression tool (compdic)
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* The French translation of dictionary tools is now working on Windows
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New Qt interface:
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* Allows playing several types of games:
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- Training game: allows to set the rack and place your solution,
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like in the previous Eliot versions
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- Duplicate game: play a duplicate game against human or computer players
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- Free game: play a free game against human or computer players
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* All these types of games can be joker games
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* Computer level can be adjusted to have a challenging opponent
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WxWidgets interface:
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* This interface is still present (wxeliot binary) but will disappear in the
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next release. Please indicate missing features in the new interface!
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Build system:
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* It is now much easier to cross-compile a version for Windows
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Changes between 1.5 and 1.6:
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----------------------------
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513
po/eliot.pot
513
po/eliot.pot
File diff suppressed because it is too large
Load diff
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@ -75,6 +75,11 @@ void BoardWidget::paintEvent(QPaintEvent *)
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int size = std::min(width(), height());
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int squareSize = (int)floor((size - 1) / (BOARD_MAX - BOARD_MIN + 2));
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// The font must grow with the square size
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QFont f = font();
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f.setPixelSize(squareSize * 2 / 3);
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setFont(f);
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// XXX: Naive implementation: we repaint everything every time
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QPainter painter(this);
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//painter.setPen(Qt::NoPen);
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@ -68,6 +68,7 @@ MainWindow::MainWindow(QWidget *iParent)
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m_historyWindow(NULL), m_dicToolsWindow(NULL), m_dicNameLabel(NULL)
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{
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m_ui.setupUi(this);
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createMenu();
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readSettings();
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// Initialize the random numbers generator
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@ -197,14 +198,14 @@ void MainWindow::updateForGame(const Game *iGame)
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{
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if (iGame == NULL)
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{
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m_ui.action_GameSaveAs->setEnabled(false);
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m_ui.action_GamePrint->setEnabled(false);
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m_actionGameSaveAs->setEnabled(false);
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m_actionGamePrint->setEnabled(false);
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setWindowTitle(_q("No game") + " - Eliot");
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}
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else
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{
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m_ui.action_GameSaveAs->setEnabled(true);
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m_ui.action_GamePrint->setEnabled(true);
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m_actionGameSaveAs->setEnabled(true);
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m_actionGamePrint->setEnabled(true);
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if (iGame->getMode() == Game::kTRAINING)
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{
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setWindowTitle(_q("Training mode") + " - Eliot");
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@ -283,7 +284,69 @@ void MainWindow::readSettings()
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}
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void MainWindow::on_action_GameNew_triggered()
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QAction * MainWindow::addMenuAction(QMenu *menu, QString iText,
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const QKeySequence &iShortcut,
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QString iStatusTip, const char *iMember,
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bool iCheckable)
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{
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QAction *action = new QAction(iText, this);
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action->setShortcut(iShortcut);
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action->setStatusTip(iStatusTip);
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action->setCheckable(iCheckable);
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QObject::connect(action, SIGNAL(triggered()), this, iMember);
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menu->addAction(action);
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return action;
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}
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void MainWindow::createMenu()
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{
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QMenu *menuFile = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuFile->menuAction());
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menuFile->setTitle(_q("&Game"));
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addMenuAction(menuFile, _q("&New..."), _q("Ctrl+N"),
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_q("Start a new game"), SLOT(onGameNew()));
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menuFile->addSeparator();
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addMenuAction(menuFile, _q("&Load..."), _q("Ctrl+O"),
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_q("Load an existing game"), SLOT(onGameLoad()));
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m_actionGameSaveAs = addMenuAction(menuFile, _q("&Save as..."), _q("Ctrl+S"),
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_q("Save the current game"), SLOT(onGameSaveAs()));
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menuFile->addSeparator();
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m_actionGamePrint = addMenuAction(menuFile, _q("&Print..."), _q("Ctrl+P"),
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_q("Print the current game"), SLOT(onGamePrint()));
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menuFile->addSeparator();
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addMenuAction(menuFile, _q("&Quit"), _q("Ctrl+Q"),
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_q("Quit Eliot"), SLOT(close()));
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QMenu *menuSettings = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuSettings->menuAction());
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menuSettings->setTitle(_q("&Settings"));
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addMenuAction(menuSettings, _q("&Choose dictionary..."), QString(""),
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_q("Select a new dictionary"), SLOT(onSettingsChooseDic()));
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addMenuAction(menuSettings, _q("&Preferences..."), _q("Ctrl+F"),
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_q("Edit the preferences"), SLOT(onSettingsPreferences()));
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QMenu *menuWindows = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuWindows->menuAction());
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menuWindows->setTitle(_q("&Windows"));
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m_actionWindowsBag = addMenuAction(menuWindows, _q("&Bag"), _q("Ctrl+B"),
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_q("Show/hide the remaining tiles in the bag"), SLOT(onWindowsBag()), true);
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m_actionWindowsBoard = addMenuAction(menuWindows, _q("&External board"), _q("Ctrl+E"),
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_q("Show/hide the external board"), SLOT(onWindowsBoard()), true);
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m_actionWindowsHistory = addMenuAction(menuWindows, _q("&History"), _q("Ctrl+H"),
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_q("Show/hide the game history"), SLOT(onWindowsHistory()), true);
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m_actionWindowsDicTools = addMenuAction(menuWindows, _q("&Dictionary tools"), _q("Ctrl+D"),
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_q("Show/hide the dictionary tools"), SLOT(onWindowsDicTools()), true);
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QMenu *menuHelp = new QMenu(m_ui.menubar);
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m_ui.menubar->addAction(menuHelp->menuAction());
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menuHelp->setTitle(_q("&Help"));
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addMenuAction(menuHelp, _q("&About..."), _q("Ctrl+A"),
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_q("About Eliot"), SLOT(onHelpAbout()));
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}
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void MainWindow::onGameNew()
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{
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if (m_dic == NULL)
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{
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@ -316,7 +379,7 @@ void MainWindow::on_action_GameNew_triggered()
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}
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void MainWindow::on_action_GameLoad_triggered()
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void MainWindow::onGameLoad()
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{
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if (m_dic == NULL)
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{
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@ -343,7 +406,7 @@ void MainWindow::on_action_GameLoad_triggered()
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}
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void MainWindow::on_action_GameSaveAs_triggered()
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void MainWindow::onGameSaveAs()
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{
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if (m_game == NULL)
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return;
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@ -358,7 +421,7 @@ void MainWindow::on_action_GameSaveAs_triggered()
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}
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void MainWindow::on_action_GamePrint_triggered()
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void MainWindow::onGamePrint()
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{
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if (m_game == NULL)
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return;
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@ -504,7 +567,7 @@ void MainWindow::on_action_GamePrint_triggered()
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}
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void MainWindow::on_action_SettingsPreferences_triggered()
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void MainWindow::onSettingsPreferences()
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{
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if (m_prefsDialog == NULL)
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{
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@ -516,7 +579,7 @@ void MainWindow::on_action_SettingsPreferences_triggered()
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}
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void MainWindow::on_action_SettingsChooseDic_triggered()
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void MainWindow::onSettingsChooseDic()
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{
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if (m_game)
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{
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@ -555,7 +618,7 @@ void MainWindow::on_action_SettingsChooseDic_triggered()
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}
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void MainWindow::on_action_WindowsBag_triggered()
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void MainWindow::onWindowsBag()
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{
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if (m_bagWindow == NULL)
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{
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@ -563,7 +626,7 @@ void MainWindow::on_action_WindowsBag_triggered()
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BagWidget *bag = new BagWidget(NULL);
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bag->setGame(m_game);
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m_bagWindow = new AuxWindow(*bag, _q("Bag"), "BagWindow",
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m_ui.action_WindowsBag);
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m_actionWindowsBag);
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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bag, SLOT(setGame(const Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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@ -573,7 +636,7 @@ void MainWindow::on_action_WindowsBag_triggered()
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}
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void MainWindow::on_action_WindowsBoard_triggered()
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void MainWindow::onWindowsBoard()
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{
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if (m_boardWindow == NULL)
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{
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@ -581,7 +644,7 @@ void MainWindow::on_action_WindowsBoard_triggered()
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BoardWidget *board = new BoardWidget(NULL);
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board->setGame(m_game);
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m_boardWindow = new AuxWindow(*board, _q("Board"), "BoardWindow",
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m_ui.action_WindowsBoard);
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m_actionWindowsBoard);
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
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board, SLOT(setGame(const Game*)));
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QObject::connect(this, SIGNAL(gameUpdated()),
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@ -591,7 +654,7 @@ void MainWindow::on_action_WindowsBoard_triggered()
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}
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void MainWindow::on_action_WindowsHistory_triggered()
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void MainWindow::onWindowsHistory()
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{
|
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if (m_historyWindow == NULL)
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{
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|
@ -599,7 +662,7 @@ void MainWindow::on_action_WindowsHistory_triggered()
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HistoryTabWidget *history = new HistoryTabWidget(NULL);
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history->setGame(m_game);
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m_historyWindow = new AuxWindow(*history, _q("History"), "HistoryWindow",
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m_ui.action_WindowsHistory);
|
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m_actionWindowsHistory);
|
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QObject::connect(this, SIGNAL(gameChanged(const Game*)),
|
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history, SLOT(setGame(const Game*)));
|
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QObject::connect(this, SIGNAL(gameUpdated()),
|
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|
@ -609,14 +672,14 @@ void MainWindow::on_action_WindowsHistory_triggered()
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}
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|
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void MainWindow::on_action_WindowsDicTools_triggered()
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void MainWindow::onWindowsDicTools()
|
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{
|
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if (m_dicToolsWindow == NULL)
|
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{
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// Create the window
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DicToolsWidget *dicTools = new DicToolsWidget(NULL);
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m_dicToolsWindow = new AuxWindow(*dicTools, _q("Dictionary tools"), "DicTools",
|
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m_ui.action_WindowsDicTools);
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m_actionWindowsDicTools);
|
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QObject::connect(this, SIGNAL(dicChanged(const Dictionary*)),
|
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dicTools, SLOT(setDic(const Dictionary*)));
|
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// Fake a dictionary selection
|
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|
@ -627,7 +690,7 @@ void MainWindow::on_action_WindowsDicTools_triggered()
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}
|
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|
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|
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void MainWindow::on_action_HelpAbout_triggered()
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void MainWindow::onHelpAbout()
|
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{
|
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QString msg;
|
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msg.sprintf("Eliot %s\n\n", VERSION);
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|
|
|
@ -35,6 +35,7 @@ class NewGame;
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class PrefsDialog;
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class AuxWindow;
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class QLabel;
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class QAction;
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|
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class MainWindow: public QMainWindow
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{
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|
@ -60,17 +61,17 @@ protected:
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virtual void closeEvent(QCloseEvent * e);
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|
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private slots:
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void on_action_GameNew_triggered();
|
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void on_action_GameLoad_triggered();
|
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void on_action_GameSaveAs_triggered();
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void on_action_GamePrint_triggered();
|
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void on_action_SettingsChooseDic_triggered();
|
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void on_action_SettingsPreferences_triggered();
|
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void on_action_WindowsBag_triggered();
|
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void on_action_WindowsBoard_triggered();
|
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void on_action_WindowsHistory_triggered();
|
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void on_action_WindowsDicTools_triggered();
|
||||
void on_action_HelpAbout_triggered();
|
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void onGameNew();
|
||||
void onGameLoad();
|
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void onGameSaveAs();
|
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void onGamePrint();
|
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void onSettingsChooseDic();
|
||||
void onSettingsPreferences();
|
||||
void onWindowsBag();
|
||||
void onWindowsBoard();
|
||||
void onWindowsHistory();
|
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void onWindowsDicTools();
|
||||
void onHelpAbout();
|
||||
|
||||
/**
|
||||
* Perform several updates when the game changes (title bar, status bar,
|
||||
|
@ -97,13 +98,21 @@ private:
|
|||
/// Dialog for the preferences
|
||||
PrefsDialog *m_prefsDialog;
|
||||
|
||||
/// Actions enabled or disabled depending on the game state
|
||||
QAction *m_actionGamePrint;
|
||||
QAction *m_actionGameSaveAs;
|
||||
|
||||
static const char * m_windowName;
|
||||
|
||||
/// Auxiliary windows
|
||||
//@{
|
||||
QAction *m_actionWindowsBag;
|
||||
AuxWindow *m_bagWindow;
|
||||
QAction *m_actionWindowsBoard;
|
||||
AuxWindow *m_boardWindow;
|
||||
QAction *m_actionWindowsHistory;
|
||||
AuxWindow *m_historyWindow;
|
||||
QAction *m_actionWindowsDicTools;
|
||||
AuxWindow *m_dicToolsWindow;
|
||||
//@}
|
||||
|
||||
|
@ -115,6 +124,15 @@ private:
|
|||
/// Restore window state
|
||||
void readSettings();
|
||||
|
||||
/// Helper function to easemenu creation
|
||||
QAction * addMenuAction(QMenu *menu, QString iText,
|
||||
const QKeySequence &iShortcut,
|
||||
QString iStatusTip, const char *iMember,
|
||||
bool iCheckable = false);
|
||||
|
||||
/// Create the menu bar and the actions
|
||||
void createMenu();
|
||||
|
||||
/// Destroy the current game (if any) and the associated widgets
|
||||
void destroyCurrentGame();
|
||||
|
||||
|
|
|
@ -75,46 +75,6 @@
|
|||
<height>26</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile" >
|
||||
<property name="title" >
|
||||
<string>_("Game")</string>
|
||||
</property>
|
||||
<addaction name="action_GameNew" />
|
||||
<addaction name="separator" />
|
||||
<addaction name="action_GameLoad" />
|
||||
<addaction name="action_GameSaveAs" />
|
||||
<addaction name="separator" />
|
||||
<addaction name="action_GamePrint" />
|
||||
<addaction name="separator" />
|
||||
<addaction name="action_GameQuit" />
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuHelp" >
|
||||
<property name="title" >
|
||||
<string>_("Settings")</string>
|
||||
</property>
|
||||
<addaction name="action_SettingsChooseDic" />
|
||||
<addaction name="action_SettingsPreferences" />
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Help" >
|
||||
<property name="title" >
|
||||
<string>_("Help")</string>
|
||||
</property>
|
||||
<addaction name="action_HelpAbout" />
|
||||
<addaction name="separator" />
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Windows" >
|
||||
<property name="title" >
|
||||
<string>_("Windows")</string>
|
||||
</property>
|
||||
<addaction name="action_WindowsBag" />
|
||||
<addaction name="action_WindowsBoard" />
|
||||
<addaction name="action_WindowsHistory" />
|
||||
<addaction name="action_WindowsDicTools" />
|
||||
</widget>
|
||||
<addaction name="menuFile" />
|
||||
<addaction name="menuHelp" />
|
||||
<addaction name="menu_Windows" />
|
||||
<addaction name="menu_Help" />
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusbar" >
|
||||
<property name="geometry" >
|
||||
|
@ -126,41 +86,6 @@
|
|||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
<action name="action_SettingsChooseDic" >
|
||||
<property name="text" >
|
||||
<string>_("Choose dictionary...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Select a new dictionary")</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_HelpAbout" >
|
||||
<property name="text" >
|
||||
<string>_("About...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("About Eliot")</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_GameQuit" >
|
||||
<property name="text" >
|
||||
<string>_("Quit")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Quit Eliot")</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_GameNew" >
|
||||
<property name="text" >
|
||||
<string>_("New...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Start a new game")</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+N</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_WindowsBag" >
|
||||
<property name="checkable" >
|
||||
<bool>true</bool>
|
||||
|
@ -175,47 +100,6 @@
|
|||
<string>Ctrl+B</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_SettingsPreferences" >
|
||||
<property name="text" >
|
||||
<string>_("Preferences...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Edit the preferences")</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+F</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_GameSave" >
|
||||
<property name="text" >
|
||||
<string>_("Save")</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+S</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_GameLoad" >
|
||||
<property name="text" >
|
||||
<string>_("Load...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Load an existing game")</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+O</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_GameSaveAs" >
|
||||
<property name="text" >
|
||||
<string>_("Save as...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Save the current game")</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+S</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_WindowsBoard" >
|
||||
<property name="checkable" >
|
||||
<bool>true</bool>
|
||||
|
@ -244,17 +128,6 @@
|
|||
<string>Ctrl+H</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_GamePrint" >
|
||||
<property name="text" >
|
||||
<string>_("Print...")</string>
|
||||
</property>
|
||||
<property name="statusTip" >
|
||||
<string>_("Print the current game")</string>
|
||||
</property>
|
||||
<property name="shortcut" >
|
||||
<string>Ctrl+P</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_WindowsDicTools" >
|
||||
<property name="checkable" >
|
||||
<bool>true</bool>
|
||||
|
@ -273,22 +146,4 @@
|
|||
<resources>
|
||||
<include location="../eliot.qrc" />
|
||||
</resources>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>action_GameQuit</sender>
|
||||
<signal>triggered()</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>close()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel" >
|
||||
<x>-1</x>
|
||||
<y>-1</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel" >
|
||||
<x>260</x>
|
||||
<y>215</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
|
|
Loading…
Reference in a new issue