xwords/xwords4
Eric House db641c4664 log gameSeed; generate on linux too
I'm seeing a rare case where a game connectes to relay specifying a room
and somehow gets both slots, having provided different gameSeeds the two
times. This means an opponent won't connect, the room being full in that
game. I can't reproduce, so am logging seed changes better and switching
linux client to leave seed generation to comms as Android does.
2019-01-08 08:16:50 -08:00
..
android make the fake result random 2019-01-06 17:12:11 -08:00
common log gameSeed; generate on linux too 2019-01-08 08:16:50 -08:00
dawg fix md5sum calc for non-utf8 wordlists 2019-01-05 18:46:58 -08:00
debian ignore debian build files 2012-01-04 18:11:29 -08:00
linux log gameSeed; generate on linux too 2019-01-08 08:16:50 -08:00
newrelay beginnings of new relay: shows persistence 2017-11-05 19:24:41 -08:00
relay track and log types of (un-acked) messages 2018-05-24 21:03:25 -07:00
scripts more work on script 2014-02-26 07:52:18 -08:00
tests allow to run multiple games at once 2005-09-14 05:12:07 +00:00
wince make trade and move confirm non-blocking 2017-02-17 08:58:20 -08:00
Makefile include all .xml and .java files, but only if they're not named in a .gitignore file in the same directory 2014-03-01 11:44:20 -08:00