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db641c4664
I'm seeing a rare case where a game connectes to relay specifying a room and somehow gets both slots, having provided different gameSeeds the two times. This means an opponent won't connect, the room being full in that game. I can't reproduce, so am logging seed changes better and switching linux client to leave seed generation to comms as Android does. |
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android | ||
common | ||
dawg | ||
debian | ||
linux | ||
newrelay | ||
relay | ||
scripts | ||
tests | ||
wince | ||
Makefile |