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Eric House db641c4664 log gameSeed; generate on linux too
I'm seeing a rare case where a game connectes to relay specifying a room
and somehow gets both slots, having provided different gameSeeds the two
times. This means an opponent won't connect, the room being full in that
game. I can't reproduce, so am logging seed changes better and switching
linux client to leave seed generation to comms as Android does.
2019-01-08 08:16:50 -08:00
xwords4 log gameSeed; generate on linux too 2019-01-08 08:16:50 -08:00
.gitignore fix xw4d build (shortening more xw4dbg) 2017-05-23 19:03:29 -07:00
.projectile fix duplicate permissions 2017-01-19 06:22:12 -08:00
.travis.yml remove diagnostic call 2018-12-17 12:53:03 -08:00
id_rsa_uploader.enc try to fix travis for new host 2017-10-11 07:39:09 -07:00