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log gameSeed; generate on linux too
I'm seeing a rare case where a game connectes to relay specifying a room and somehow gets both slots, having provided different gameSeeds the two times. This means an opponent won't connect, the room being full in that game. I can't reproduce, so am logging seed changes better and switching linux client to leave seed generation to comms as Android does.
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454e3da578
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2 changed files with 6 additions and 4 deletions
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@ -676,7 +676,7 @@ comms_makeFromStream( MPFORMAL XWStreamCtxt* stream, XW_UtilCtxt* util,
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} else {
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comms->channelSeed = stream_getU16( stream );
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CNO_FMT( cbuf, comms->channelSeed );
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XP_LOGF( "%s: loaded seed: %s", __func__, cbuf );
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XP_LOGF( "%s: loaded seed: %s(%d)", __func__, cbuf, comms->channelSeed );
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}
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if ( STREAM_VERS_COMMSBACKOFF <= version ) {
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comms->resendBackoff = stream_getU16( stream );
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@ -890,7 +890,9 @@ comms_writeToStream( CommsCtxt* comms, XWStreamCtxt* stream,
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stream_putU32( stream, comms->connID );
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stream_putU16( stream, comms->nextChannelNo );
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stream_putU16( stream, comms_getChannelSeed( comms ) ); /* force creation */
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XP_U16 channelSeed = comms_getChannelSeed( comms ); /* force creation */
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stream_putU16( stream, channelSeed );
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XP_LOGF( "%s: stored seed: %x(%d)", __func__, channelSeed, channelSeed );
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stream_putU16( stream, comms->resendBackoff );
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stream_putU32( stream, comms->nextResend );
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if ( addr_hasType( &comms->addr, COMMS_CONN_RELAY ) ) {
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@ -1186,7 +1188,7 @@ comms_getChannelSeed( CommsCtxt* comms )
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comms->channelSeed = XP_RANDOM() & ~CHANNEL_MASK;
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comms->channelSeed |= comms->forceChannel;
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CNO_FMT( cbuf, comms->channelSeed );
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XP_LOGF( "%s: made seed: %s", __func__, cbuf );
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XP_LOGF( "%s: made seed: %s(%d)", __func__, cbuf, comms->channelSeed );
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}
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return comms->channelSeed;
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}
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@ -105,7 +105,7 @@ DEFINES += -DFEATURE_TRAY_EDIT
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DEFINES += -DXWFEATURE_CROSSHAIRS
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DEFINES += -DXWFEATURE_CHAT
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DEFINES += -DDISABLE_TILE_SEL
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DEFINES += -DSET_GAMESEED
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# DEFINES += -DSET_GAMESEED
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DEFINES += -DTEXT_MODEL
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DEFINES += -DXWFEATURE_WALKDICT
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DEFINES += -DXWFEATURE_WALKDICT_FILTER
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